GuiLite/core/src/adapter/audio_win.cpp

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2017-12-06 21:43:47 +08:00
#include <windows.h>
#include <Audioclient.h>
#include <mmdeviceapi.h>
#include "../../core_include/api.h"
#include "../../core_include/msg.h"
#include "../../core_include/audio.h"
#ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
#endif
#define AUDIO_CHANNELS_MONO 1
#define AUDIO_SAMPLE_RATE 44000
#define AUDIO_BITS 16
#define AUDIO_BLOCK_ALIGN (AUDIO_CHANNELS_MONO * (AUDIO_BITS >> 3))
#define AUDIO_BYTE_RATE (AUDIO_SAMPLE_RATE * AUDIO_BLOCK_ALIGN)
#define AUDIO_OUTPUT_BUF_LEN (10000000 * 5) //5 seconds long.
#define CHECK_ERROR(ret) if(ret != 0){ASSERT(FALSE);}
typedef struct
{
AUDIO_TYPE type;
}AUDIO_REQUEST;
typedef struct
{
BYTE* p_data;
int size;
}WAV_RESOURCE;
static WAV_RESOURCE s_wav_resource[AUDIO_MAX];
static c_fifo s_request_fifo("aduio fifo");
static IAudioClient* s_audio_client;
static IAudioRenderClient* s_audio_render_client;
static HANDLE s_audio_event;
//Should be call by UWP, and UWP create audio client.
void set_audio_client(IAudioClient* audio_client)
{
s_audio_client = audio_client;
}
static WAVEFORMATEX s_wav_format = {
WAVE_FORMAT_PCM,
AUDIO_CHANNELS_MONO,
AUDIO_SAMPLE_RATE,
AUDIO_BYTE_RATE,
AUDIO_BLOCK_ALIGN,
AUDIO_BITS,
0
};
static int register_wav_resouce(AUDIO_TYPE type, wchar_t* wav_path)
{
if (s_wav_resource[type].p_data)
{
return 0;
}
void* hFile = CreateFile(wav_path, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (INVALID_HANDLE_VALUE == hFile)
{
log_out("Open wave file failed\n");
return -1;
}
LARGE_INTEGER ret;
GetFileSizeEx(hFile, &ret);
int size = ret.LowPart;
if (INVALID_SET_FILE_POINTER == SetFilePointer(hFile, 0x2C, NULL, FILE_BEGIN))
{
ASSERT(FALSE);
return -2;
}
size -= 0x2C;
BYTE* p_data = (BYTE*)malloc(size);
DWORD read_num;
ReadFile(hFile, p_data, size, &read_num, NULL);
s_wav_resource[type].p_data = p_data;
s_wav_resource[type].size = size;
return 0;
}
static int load_wav_chunk(BYTE* p_des, int des_size, BYTE* p_src, int src_size)
{
if (des_size <= 0 || src_size <= 0)
{
return -1;
}
int write_size = (src_size > des_size) ? des_size : src_size;
memcpy(p_des, p_src, write_size);
memset(p_des + write_size, 0, (des_size - write_size));
return write_size;
}
static int play_wav(BYTE* p_data, int size)
{
if (NULL == p_data || 0 >= size)
{
return -1;
}
UINT32 bufferFrameCount;
UINT32 numFramesAvailable;
UINT32 numFramesPadding;
BYTE* p_buffer = NULL;
int ret = s_audio_client->GetBufferSize(&bufferFrameCount);
CHECK_ERROR(ret);
int offset = 0;
while (WaitForSingleObject(s_audio_event, INFINITE) == WAIT_OBJECT_0)
{
ret = s_audio_client->GetCurrentPadding(&numFramesPadding);
CHECK_ERROR(ret);
numFramesAvailable = bufferFrameCount - numFramesPadding;
if (numFramesAvailable < 1600)
{
Sleep(10);
continue;
}
ret = s_audio_render_client->GetBuffer(numFramesAvailable, &p_buffer);
CHECK_ERROR(ret);
ret = load_wav_chunk(p_buffer, numFramesAvailable * s_wav_format.nBlockAlign, p_data + offset, (size - offset));
if (ret > 0)
{
s_audio_render_client->ReleaseBuffer((ret / s_wav_format.nBlockAlign), 0);
offset += ret;
}
else
{
s_audio_render_client->ReleaseBuffer(0, AUDCLNT_BUFFERFLAGS_SILENT);
break;
}
}
return 0;
}
static void* render_thread(void* param)
{
s_audio_client->Start();
while (true)
{
AUDIO_REQUEST request;
s_request_fifo.read(&request, sizeof(request));
if (AUDIO_MAX <= request.type)
{
ASSERT(FALSE);
continue;
}
play_wav(s_wav_resource[request.type].p_data, s_wav_resource[request.type].size);
}
s_audio_client->Stop();
}
static int init_audio_client()
{
if (s_audio_client)
{
return 0;
}
//For desktop only, could not pass Windows Store certification.
/*
int ret = CoInitializeEx(NULL, COINIT_MULTITHREADED);
CHECK_ERROR(ret);
IMMDeviceEnumerator *pEnumerator = nullptr;
ret = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL,
CLSCTX_ALL, __uuidof(IMMDeviceEnumerator),
(void**)&pEnumerator);
CHECK_ERROR(ret);
IMMDevice* audio_output_device;
pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &audio_output_device);
if (NULL == audio_output_device)
{
ASSERT(FALSE);
}
ret = audio_output_device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, NULL, (void**)&s_audio_client);
CHECK_ERROR(ret);
return 0;
*/
return -1;
}
void c_audio::init()
{
static bool s_flag = false;
if (s_flag)
{
return;
}
register_wav_resouce(AUDIO_HEART_BEAT, L"heart_beat.wav");
if (0 > init_audio_client())
{
return;
}
int ret = s_audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
AUDIO_OUTPUT_BUF_LEN * 2, 0, &s_wav_format, NULL);
CHECK_ERROR(ret);
s_audio_event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
ret = s_audio_client->SetEventHandle(s_audio_event);
CHECK_ERROR(ret);
ret = s_audio_client->GetService(__uuidof(IAudioRenderClient), (void**)&s_audio_render_client);
CHECK_ERROR(ret);
unsigned long pid;
create_thread(&pid, NULL, render_thread, NULL);
s_flag = true;
}
int c_audio::play(AUDIO_TYPE type)
{
if (AUDIO_MAX <= type)
{
return -1;
}
init();
if (!s_audio_client || !s_audio_render_client)
{
return -2;
}
AUDIO_REQUEST request;
request.type = type;
s_request_fifo.write(&request, sizeof(request));
return 0;
}