GuiLite/gui/gui_include/my_resource.h

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#ifndef MY_RESOURCE_H
#define MY_RESOURCE_H
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typedef struct struct_font_info FONT_INFO;
typedef struct struct_color_rect COLOR_RECT;
typedef struct struct_bitmap_info BITMAP_INFO;
//Rebuild gui library once you change this file
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enum FONT_TYPE
{
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FONT_NULL,
FONT_DEFAULT,
FONT_CUSTOM1,
FONT_CUSTOM2,
FONT_CUSTOM3,
FONT_CUSTOM4,
FONT_CUSTOM5,
FONT_CUSTOM6,
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FONT_MAX
};
enum BITMAP_TYPE
{
BITMAP_UP_ARROW1,
BITMAP_UP_ARROW2,
BITMAP_DOWN_ARROW1,
BITMAP_DOWN_ARROW2,
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BITMAP_CUSTOM1,
BITMAP_CUSTOM2,
BITMAP_CUSTOM3,
BITMAP_CUSTOM4,
BITMAP_CUSTOM5,
BITMAP_CUSTOM6,
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BITMAP_MAX
};
enum COLOR_TYPE
{
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COLOR_WND_FONT,
COLOR_WND_NORMAL,
COLOR_WND_PUSHED,
COLOR_WND_FOCUS,
COLOR_WND_BORDER,
COLOR_CUSTOME1,
COLOR_CUSTOME2,
COLOR_CUSTOME3,
COLOR_CUSTOME4,
COLOR_CUSTOME5,
COLOR_CUSTOME6,
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COLOR_MAX
};
class c_my_resource
{
public:
static int add_font(FONT_TYPE index, const FONT_INFO* font);
static const FONT_INFO* get_font(FONT_TYPE index);
static int add_bitmap(BITMAP_TYPE index, const BITMAP_INFO* bmp);
static const BITMAP_INFO* get_bmp(BITMAP_TYPE index);
static int add_color(COLOR_TYPE index, const unsigned int color);
static const unsigned int get_color(COLOR_TYPE index);
};
#endif