GuiLite/gui/src/dialog.cpp

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#include "core_include/api.h"
#include "core_include/rect.h"
#include "core_include/cmd_target.h"
#include "core_include/wnd.h"
#include "core_include/msg.h"
#include "core_include/surface.h"
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#include "core_include/display.h"
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#include "core_include/resource.h"
#include "core_include/bitmap.h"
#include "core_include/word.h"
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#include "../gui_include/button.h"
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#include "../gui_include/my_resource.h"
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#include "../gui_include/dialog.h"
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#include <string.h>
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DIALOG_ARRAY c_dialog::ms_the_dialogs[SURFACE_CNT_MAX];
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void c_dialog::pre_create_wnd()
{
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m_style = GL_ATTR_FOCUS;
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m_z_order = Z_ORDER_LEVEL_1;
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m_bg_color = GL_RGB(33, 42, 53);
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}
void c_dialog::on_paint()
{
c_rect rect;
get_screen_rect(rect);
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fill_rect(rect, m_bg_color);
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if (m_str)
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{
c_word::draw_string(m_surface, m_z_order, m_str, rect.m_left+35, rect.m_top, c_my_resource::get_font(FONT_DEFAULT), GL_RGB(255, 255, 255), GL_ARGB(0, 0, 0, 0), ALIGN_LEFT);
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}
}
c_dialog* c_dialog::get_the_dialog(c_surface* surface)
{
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for(int i = 0; i < SURFACE_CNT_MAX; i++)
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{
if(ms_the_dialogs[i].surface == surface)
{
return ms_the_dialogs[i].dialog;
}
}
return NULL;
}
int c_dialog::open_dialog(c_dialog* p_dlg)
{
if (NULL == p_dlg)
{
ASSERT(FALSE);
return 0;
}
c_dialog* cur_dlg = get_the_dialog(p_dlg->get_surface());
if (cur_dlg == p_dlg)
{
return 1;
}
if(cur_dlg)
{
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cur_dlg->modify_style(0, GL_ATTR_VISIBLE);
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}
c_rect rc;
p_dlg->get_screen_rect(rc);
p_dlg->get_surface()->set_frame_layer(rc, Z_ORDER_LEVEL_1);
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p_dlg->modify_style(GL_ATTR_VISIBLE, 0);
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p_dlg->show_window();
p_dlg->set_me_the_dialog();
return 1;
}
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int c_dialog::close_dialog(c_surface* surface)
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{
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c_dialog* dlg = get_the_dialog(surface);
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if (NULL == dlg)
{
return 0;
}
c_rect rc;
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dlg->modify_style(0, GL_ATTR_VISIBLE);
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surface->set_frame_layer(rc, dlg->m_z_order);
//clear the dialog
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for(int i = 0; i < SURFACE_CNT_MAX; i++)
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{
if(ms_the_dialogs[i].surface == surface)
{
ms_the_dialogs[i].dialog = NULL;
return 1;
}
}
ASSERT(FALSE);
return -1;
}
void c_dialog::on_touch_down(int x, int y)
{
c_wnd *child = m_top_child;
c_rect rect;
get_wnd_rect(rect);
if ( NULL != child )
{
while ( child )
{
if (child->m_z_order > m_z_order)
{
x -= rect.m_left;
y -= rect.m_top;
child->on_touch_down(x, y);
return;
}
child = child->m_next_sibling;
}
}
c_wnd::on_touch_down(x, y);
}
void c_dialog::on_touch_up(int x, int y)
{
c_wnd *child = m_top_child;
c_rect rect;
get_wnd_rect(rect);
if ( NULL != child )
{
while ( child )
{
if (child->m_z_order > m_z_order)
{
x -= rect.m_left;
y -= rect.m_top;
return child->on_touch_up(x, y);
}
child = child->m_next_sibling;
}
}
c_wnd::on_touch_up(x, y);
}
int c_dialog::set_me_the_dialog()
{
c_surface* surface = get_surface();
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for(int i = 0; i < SURFACE_CNT_MAX; i++)
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{
if(ms_the_dialogs[i].surface == surface)
{
ms_the_dialogs[i].dialog = this;
return 0;
}
}
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for(int i = 0; i < SURFACE_CNT_MAX; i++)
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{
if(ms_the_dialogs[i].surface == NULL)
{
ms_the_dialogs[i].dialog = this;
if(this)
{
ms_the_dialogs[i].surface = surface;
}
return 1;
}
}
ASSERT(FALSE);
return -2;
}