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https://gitee.com/idea4good/GuiLite.git
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refactor frame_layer
This commit is contained in:
parent
d2b1d4514f
commit
7a6e5d071f
218
GuiLite.h
218
GuiLite.h
@ -211,7 +211,7 @@ public:
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}
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void Empty()
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{
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m_left = m_top = m_right = m_bottom = 0;
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m_left = m_top = m_right = m_bottom = -1;
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}
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int IsEmpty() const
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{
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@ -391,7 +391,7 @@ class c_display {
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public:
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inline c_display(void* phy_fb, int display_width, int display_height, int surface_width, int surface_height, unsigned int color_bytes, int surface_cnt, EXTERNAL_GFX_OP* gfx_op = 0);//multiple surface or surface_no_fb
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inline c_display(void* phy_fb, int display_width, int display_height, c_surface* surface);//single custom surface
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inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder);//for multiple surfaces
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inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect overlap_rect = c_rect(0, 0, -1, -1));//for multiple surfaces
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inline int swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset);
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int get_width() { return m_width; }
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int get_height() { return m_height; }
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@ -449,21 +449,19 @@ private:
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int m_surface_cnt;
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int m_surface_index;
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};
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class c_frame_layer
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class c_overlap_zone
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{
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public:
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c_frame_layer() { fb = 0; }
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c_overlap_zone() { fb = 0; }
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void* fb;
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c_rect visible_rect;
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c_rect rect;
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};
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class c_surface {
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friend class c_display; friend class c_bitmap;
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public:
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c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
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c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
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{
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memset(m_frame_layers, 0, sizeof(m_frame_layers));
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m_frame_layers[Z_ORDER_LEVEL_0].visible_rect = c_rect(0, 0, m_width, m_height);
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set_surface(max_zorder);
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(overlpa_rect == c_rect(0, 0, -1, -1)) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
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}
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int get_width() { return m_width; }
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int get_height() { return m_height; }
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@ -474,9 +472,9 @@ public:
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ASSERT(false);
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return 0;
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}
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if (m_frame_layers[z_order].fb)
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if (m_overlap_zones[z_order].fb)
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{
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return (m_color_bytes == 4) ? ((unsigned int*)(m_frame_layers[z_order].fb))[y * m_width + x] : GL_RGB_16_to_32(((unsigned short*)(m_frame_layers[z_order].fb))[y * m_width + x]);
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return (m_color_bytes == 4) ? ((unsigned int*)(m_overlap_zones[z_order].fb))[y * m_width + x] : GL_RGB_16_to_32(((unsigned short*)(m_overlap_zones[z_order].fb))[y * m_width + x]);
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}
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else if (m_fb)
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{
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@ -499,11 +497,6 @@ public:
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ASSERT(false);
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return;
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}
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if (0 == m_frame_layers[z_order].visible_rect.PtInRect(x, y))
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{
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ASSERT(false);
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return;
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}
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if (z_order == m_max_zorder)
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{
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return draw_pixel_on_fb(x, y, rgb);
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@ -513,28 +506,33 @@ public:
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{
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m_top_zorder = (Z_ORDER_LEVEL)z_order;
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}
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if (m_color_bytes == 4)
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if (m_overlap_zones[z_order].rect.PtInRect(x, y))
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{
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((unsigned int*)(m_frame_layers[z_order].fb))[x + y * m_width] = rgb;
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}
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else
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{
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((unsigned short*)(m_frame_layers[z_order].fb))[x + y * m_width] = GL_RGB_32_to_16(rgb);
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c_rect overlap_rect = m_overlap_zones[z_order].rect;
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if (m_color_bytes == 4)
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{
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((unsigned int*)(m_overlap_zones[z_order].fb))[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * overlap_rect.Width()] = rgb;
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}
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else
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{
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((unsigned short*)(m_overlap_zones[z_order].fb))[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * overlap_rect.Width()] = GL_RGB_32_to_16(rgb);
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}
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}
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if (z_order == m_top_zorder)
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{
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return draw_pixel_on_fb(x, y, rgb);
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}
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bool is_covered = false;
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bool be_overlapped = false;
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for (unsigned int tmp_z_order = Z_ORDER_LEVEL_MAX - 1; tmp_z_order > z_order; tmp_z_order--)
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{
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if (true == m_frame_layers[tmp_z_order].visible_rect.PtInRect(x, y))
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if (m_overlap_zones[tmp_z_order].rect.PtInRect(x, y))
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{
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is_covered = true;
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be_overlapped = true;
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break;
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}
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}
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if (!is_covered)
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if (!be_overlapped)
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{
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draw_pixel_on_fb(x, y, rgb);
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}
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@ -552,29 +550,22 @@ public:
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if (z_order == m_top_zorder)
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{
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int x, y;
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unsigned short* mem_fb_16 = 0;
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unsigned int* mem_fb_32 = 0;
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c_rect overlap_rect = m_overlap_zones[z_order].rect;
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unsigned int rgb_16 = GL_RGB_32_to_16(rgb);
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for (y = y0; y <= y1; y++)
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{
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x = x0;
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if (m_color_bytes == 4)
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for (x = x0; x <= x1; x++)
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{
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mem_fb_32 = &((unsigned int*)m_frame_layers[z_order].fb)[y * m_width + x];
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}
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else
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{
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mem_fb_16 = &((unsigned short*)m_frame_layers[z_order].fb)[y * m_width + x];
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}
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for (; x <= x1; x++)
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{
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if (m_color_bytes == 4)
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if (overlap_rect.PtInRect(x, y))
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{
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*mem_fb_32++ = rgb;
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}
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else
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{
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*mem_fb_16++ = rgb_16;
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if (m_color_bytes == 4)
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{
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((unsigned int*)m_overlap_zones[z_order].fb)[(y - overlap_rect.m_top) * overlap_rect.Width() + (x - overlap_rect.m_left)] = rgb;
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}
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else
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{
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((unsigned short*)m_overlap_zones[z_order].fb)[(y - overlap_rect.m_top) * overlap_rect.Width() + (x - overlap_rect.m_left)] = rgb_16;
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}
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}
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}
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}
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@ -676,50 +667,22 @@ public:
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}
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bool is_active() { return m_is_active; }
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c_display* get_display() { return m_display; }
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int set_frame_layer_visible_rect(c_rect& rect, unsigned int z_order)
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int show_overlapped_rect(c_rect& rect, unsigned int z_order)
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{
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if (rect == m_frame_layers[z_order].visible_rect)
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ASSERT(z_order >= Z_ORDER_LEVEL_0 && z_order < Z_ORDER_LEVEL_MAX);
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c_rect overlap_rect = m_overlap_zones[z_order].rect;
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ASSERT(rect.m_left >= overlap_rect.m_left && rect.m_right <= overlap_rect.m_right &&
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rect.m_top >= overlap_rect.m_top && rect.m_bottom <= overlap_rect.m_bottom);
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void* fb = m_overlap_zones[z_order].fb;
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int width = overlap_rect.Width();
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for (int y = rect.m_top; y <= rect.m_bottom; y++)
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{
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return 0;
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}
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if (rect.m_left < 0 || rect.m_left >= m_width ||
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rect.m_right < 0 || rect.m_right >= m_width ||
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rect.m_top < 0 || rect.m_top >= m_height ||
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rect.m_bottom < 0 || rect.m_bottom >= m_height)
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{
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ASSERT(false);
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return -1;
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}
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if (!(z_order > Z_ORDER_LEVEL_0&& z_order < Z_ORDER_LEVEL_MAX))
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{
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ASSERT(false);
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return -2;
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}
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if (z_order < (unsigned int)m_top_zorder)
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{
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ASSERT(false);
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return -3;
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}
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m_top_zorder = (Z_ORDER_LEVEL)z_order;
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c_rect old_rect = m_frame_layers[z_order].visible_rect;
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//Recover the lower layer
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int src_zorder = (Z_ORDER_LEVEL)(z_order - 1);
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for (int y = old_rect.m_top; y <= old_rect.m_bottom; y++)
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{
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for (int x = old_rect.m_left; x <= old_rect.m_right; x++)
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for (int x = rect.m_left; x <= rect.m_right; x++)
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{
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if (!rect.PtInRect(x, y))
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{
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unsigned int rgb = (m_color_bytes == 4) ? ((unsigned int*)(m_frame_layers[src_zorder].fb))[x + y * m_width] : GL_RGB_16_to_32(((unsigned short*)(m_frame_layers[src_zorder].fb))[x + y * m_width]);
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draw_pixel_on_fb(x, y, rgb);
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}
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unsigned int rgb = (m_color_bytes == 4) ? ((unsigned int*)fb)[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * width] : GL_RGB_16_to_32(((unsigned short*)fb)[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * width]);
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draw_pixel_on_fb(x, y, rgb);
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}
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}
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m_frame_layers[z_order].visible_rect = rect;
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if (rect.IsEmpty())
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{
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m_top_zorder = (Z_ORDER_LEVEL)(z_order - 1);
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}
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return 0;
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}
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void set_active(bool flag) { m_is_active = flag; }
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@ -802,7 +765,7 @@ protected:
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m_phy_fb = display->m_phy_fb;
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m_phy_write_index = &display->m_phy_write_index;
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}
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void set_surface(Z_ORDER_LEVEL max_z_order)
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void set_surface(Z_ORDER_LEVEL max_z_order, c_rect overlap_rect)
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{
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m_max_zorder = max_z_order;
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if (m_display && (m_display->m_surface_cnt > 1))
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@ -811,16 +774,15 @@ protected:
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}
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for (int i = Z_ORDER_LEVEL_0; i < m_max_zorder; i++)
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{//Top layber fb always be 0
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ASSERT(!m_frame_layers[i].fb);
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m_frame_layers[i].fb = calloc(m_width * m_height, m_color_bytes);
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ASSERT(m_frame_layers[i].fb);
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ASSERT(m_overlap_zones[i].fb = calloc(overlap_rect.Width() * overlap_rect.Height(), m_color_bytes));
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m_overlap_zones[i].rect = overlap_rect;
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}
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}
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int m_width; //in pixels
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int m_height; //in pixels
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int m_color_bytes; //16 bits, 32 bits only
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void* m_fb; //frame buffer you could see
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c_frame_layer m_frame_layers[Z_ORDER_LEVEL_MAX];//Top layber fb always be 0
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c_overlap_zone m_overlap_zones[Z_ORDER_LEVEL_MAX];//Top layber fb always be 0
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bool m_is_active;
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Z_ORDER_LEVEL m_max_zorder;
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Z_ORDER_LEVEL m_top_zorder;
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@ -831,7 +793,7 @@ protected:
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class c_surface_no_fb : public c_surface {//No physical framebuffer
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friend class c_display;
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public:
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c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0) : c_surface(width, height, color_bytes, max_zorder), m_gfx_op(gfx_op) {}
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c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
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protected:
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virtual void fill_rect_on_fb(int x0, int y0, int x1, int y1, unsigned int rgb)
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{
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@ -916,10 +878,10 @@ inline c_display::c_display(void* phy_fb, int display_width, int display_height,
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surface->m_is_active = true;
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(m_surface_group[0] = surface)->attach_display(this);
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}
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inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder)
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inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect overlap_rect)
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{
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ASSERT(max_zorder < Z_ORDER_LEVEL_MAX && m_surface_index < m_surface_cnt);
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m_surface_group[m_surface_index]->set_surface(max_zorder);
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(overlap_rect == c_rect(0, 0, -1, -1)) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, overlap_rect);
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return m_surface_group[m_surface_index++];
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}
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inline int c_display::swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset)
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@ -1280,38 +1242,38 @@ class c_bitmap
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public:
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static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO *pBitmap, int x, int y, unsigned int mask_rgb = DEFAULT_MASK_COLOR)
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{
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if (0 == pBitmap)
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{
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return;
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}
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ASSERT(pBitmap);
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unsigned short* lower_fb_16 = 0;
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unsigned int* lower_fb_32 = 0;
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int lower_fb_width = surface->m_width;
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int lower_fb_width = 0;
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c_rect lower_fb_rect;
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if (z_order >= Z_ORDER_LEVEL_1)
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{
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lower_fb_16 = (unsigned short*)surface->m_frame_layers[z_order - 1].fb;
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lower_fb_32 = (unsigned int*)surface->m_frame_layers[z_order - 1].fb;
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lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb;
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lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb;
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lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect;
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lower_fb_width = lower_fb_rect.Width();
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}
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unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
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int xsize = pBitmap->width;
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int ysize = pBitmap->height;
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const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
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int color_bytes = surface->m_color_bytes;
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for (int j = 0; j < ysize; j++)
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for (int y_ = y; y_ < y + ysize; y_++)
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{
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for (int i = 0; i < xsize; i++)
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for (int x_ = x; x_ < x + xsize; x_++)
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{
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unsigned int rgb = *pData++;
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if (mask_rgb_16 == rgb)
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{
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if (lower_fb_16)
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{//restore lower layer
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surface->draw_pixel(x + i, y + j, (color_bytes == 4) ? lower_fb_32[(y + j) * lower_fb_width + x + i] : GL_RGB_16_to_32(lower_fb_16[(y + j) * lower_fb_width + x + i]), z_order);
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if (lower_fb_rect.PtInRect(x_, y_))
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{//show lower layer
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surface->draw_pixel(x_, y_, (color_bytes == 4) ? lower_fb_32[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)] : GL_RGB_16_to_32(lower_fb_16[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)]), z_order);
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}
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}
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else
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{
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surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
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surface->draw_pixel(x_, y_, GL_RGB_16_to_32(rgb), z_order);
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}
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}
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}
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@ -1324,31 +1286,34 @@ public:
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}
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unsigned short* lower_fb_16 = 0;
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unsigned int* lower_fb_32 = 0;
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int lower_fb_width = surface->m_width;
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int lower_fb_width = 0;
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c_rect lower_fb_rect;
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if (z_order >= Z_ORDER_LEVEL_1)
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{
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lower_fb_16 = (unsigned short*)surface->m_frame_layers[z_order - 1].fb;
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lower_fb_32 = (unsigned int*)surface->m_frame_layers[z_order - 1].fb;
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lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb;
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lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb;
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lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect;
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lower_fb_width = lower_fb_rect.Width();
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}
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unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
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const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
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int color_bytes = surface->m_color_bytes;
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for (int j = 0; j < height; j++)
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for (int y_ = 0; y_ < height; y_++)
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{
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const unsigned short* p = &pData[src_x + (src_y + j) * pBitmap->width];
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for (int i = 0; i < width; i++)
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const unsigned short* p = &pData[src_x + (src_y + y_) * pBitmap->width];
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for (int x_ = 0; x_ < width; x_++)
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{
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unsigned int rgb = *p++;
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if (mask_rgb_16 == rgb)
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{
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||||
if (lower_fb_16)
|
||||
{//restore lower layer
|
||||
surface->draw_pixel(x + i, y + j, (color_bytes == 4) ? lower_fb_32[(y + j) * lower_fb_width + x + i] : GL_RGB_16_to_32(lower_fb_16[(y + j) * lower_fb_width + x + i]), z_order);
|
||||
if (lower_fb_rect.PtInRect(x + x_, y + y_))
|
||||
{//show lower layer
|
||||
surface->draw_pixel(x + x_, y + y_, (color_bytes == 4) ? lower_fb_32[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left] : GL_RGB_16_to_32(lower_fb_16[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left]), z_order);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
|
||||
surface->draw_pixel(x + x_, y + y_, GL_RGB_16_to_32(rgb), z_order);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1960,9 +1925,6 @@ public:
|
||||
{
|
||||
cur_dlg->set_attr(WND_ATTRIBUTION(0));
|
||||
}
|
||||
c_rect rc;
|
||||
p_dlg->get_screen_rect(rc);
|
||||
p_dlg->get_surface()->set_frame_layer_visible_rect(rc, Z_ORDER_LEVEL_1);
|
||||
p_dlg->set_attr(modal_mode ? (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS | ATTR_PRIORITY) : (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS));
|
||||
p_dlg->show_window();
|
||||
p_dlg->set_me_the_dialog();
|
||||
@ -1976,8 +1938,9 @@ public:
|
||||
return 0;
|
||||
}
|
||||
c_rect rc;
|
||||
dlg->get_screen_rect(rc);
|
||||
dlg->set_attr(WND_ATTRIBUTION(0));
|
||||
surface->set_frame_layer_visible_rect(rc, dlg->m_z_order);
|
||||
surface->show_overlapped_rect(rc, dlg->m_z_order - 1);
|
||||
//clear the dialog
|
||||
for (int i = 0; i < SURFACE_CNT_MAX; i++)
|
||||
{
|
||||
@ -2294,18 +2257,17 @@ protected:
|
||||
}
|
||||
virtual void on_paint()
|
||||
{
|
||||
c_rect rect;
|
||||
c_rect rect, kb_rect;
|
||||
get_screen_rect(rect);
|
||||
c_rect empty_rect;
|
||||
empty_rect.Empty();
|
||||
s_keyboard.get_screen_rect(kb_rect);
|
||||
switch (m_status)
|
||||
{
|
||||
case STATUS_NORMAL:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
s_keyboard.disconnect();
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, s_keyboard.get_z_order());
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(kb_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
|
||||
@ -2315,8 +2277,8 @@ protected:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
s_keyboard.disconnect();
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, s_keyboard.get_z_order());
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(kb_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_FOCUS), m_z_order);
|
||||
@ -2395,9 +2357,6 @@ private:
|
||||
void show_keyboard()
|
||||
{
|
||||
s_keyboard.connect(this, IDD_KEY_BOARD, m_kb_style);
|
||||
c_rect kb_rect;
|
||||
s_keyboard.get_screen_rect(kb_rect);
|
||||
m_surface->set_frame_layer_visible_rect(kb_rect, s_keyboard.get_z_order());
|
||||
s_keyboard.show_window();
|
||||
}
|
||||
void on_touch_down(int x, int y)
|
||||
@ -2528,15 +2487,15 @@ protected:
|
||||
}
|
||||
virtual void on_paint()
|
||||
{
|
||||
c_rect rect, empty_rect;
|
||||
c_rect rect;
|
||||
get_screen_rect(rect);
|
||||
switch (m_status)
|
||||
{
|
||||
case STATUS_NORMAL:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, m_z_order);
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
|
||||
@ -2545,8 +2504,8 @@ protected:
|
||||
case STATUS_FOCUSED:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, m_z_order);
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_FOCUS), m_z_order);
|
||||
@ -2563,7 +2522,6 @@ protected:
|
||||
{
|
||||
m_z_order++;
|
||||
}
|
||||
m_surface->set_frame_layer_visible_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS | ATTR_PRIORITY);
|
||||
show_list();
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ widgets:
|
||||
| draw_vline | 渲染一条竖线。x:竖线的横向坐标:x;y0:竖线的上起始坐标y;y1:竖线的下结尾坐标y |
|
||||
| draw_line | 渲染普通直线。x1:直线左端点的坐标x;y1:直线左端点的坐标y;x2:直线右端点坐标x;y2:直线右端点坐标y |
|
||||
| draw_rect | 渲染矩形。x0:矩形左上角的坐标x;y0:矩形左上角的坐标y;x1:矩形右下角的坐标x;y1:矩形右下角的坐标y |
|
||||
| set_frame_layer_visible_rect | 设置指定图层的可视区域(矩形),可视区域会根据图层优先级,自动进行上下叠加。rect:可视矩形的位置信息;z_order:图层的z坐标(图层坐标) |
|
||||
| set_overlap_zone | 设置指定图层的可视区域(矩形),可视区域会根据图层优先级,自动进行上下叠加。rect:可视矩形的位置信息;z_order:图层的z坐标(图层坐标) |
|
||||
| flush_screen | 将当前surface的指定矩形区域一次性刷在显示屏上。left:surface指定区域的左边界坐标;top:surface指定区域的上边界坐标;right:surface指定区域的右边界坐标;bottom:surface指定区域的下边界坐标 |
|
||||
| is_valid | 判断给定位置的矩形,是否合理(是否在surface的范围内)。rect:矩形区域的坐标信息 |
|
||||
***
|
||||
|
@ -13,38 +13,38 @@ class c_bitmap
|
||||
public:
|
||||
static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO *pBitmap, int x, int y, unsigned int mask_rgb = DEFAULT_MASK_COLOR)
|
||||
{
|
||||
if (0 == pBitmap)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ASSERT(pBitmap);
|
||||
unsigned short* lower_fb_16 = 0;
|
||||
unsigned int* lower_fb_32 = 0;
|
||||
int lower_fb_width = surface->m_width;
|
||||
int lower_fb_width = 0;
|
||||
c_rect lower_fb_rect;
|
||||
if (z_order >= Z_ORDER_LEVEL_1)
|
||||
{
|
||||
lower_fb_16 = (unsigned short*)surface->m_frame_layers[z_order - 1].fb;
|
||||
lower_fb_32 = (unsigned int*)surface->m_frame_layers[z_order - 1].fb;
|
||||
lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb;
|
||||
lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb;
|
||||
lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect;
|
||||
lower_fb_width = lower_fb_rect.Width();
|
||||
}
|
||||
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
|
||||
int xsize = pBitmap->width;
|
||||
int ysize = pBitmap->height;
|
||||
const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
|
||||
int color_bytes = surface->m_color_bytes;
|
||||
for (int j = 0; j < ysize; j++)
|
||||
for (int y_ = y; y_ < y + ysize; y_++)
|
||||
{
|
||||
for (int i = 0; i < xsize; i++)
|
||||
for (int x_ = x; x_ < x + xsize; x_++)
|
||||
{
|
||||
unsigned int rgb = *pData++;
|
||||
if (mask_rgb_16 == rgb)
|
||||
{
|
||||
if (lower_fb_16)
|
||||
{//restore lower layer
|
||||
surface->draw_pixel(x + i, y + j, (color_bytes == 4) ? lower_fb_32[(y + j) * lower_fb_width + x + i] : GL_RGB_16_to_32(lower_fb_16[(y + j) * lower_fb_width + x + i]), z_order);
|
||||
if (lower_fb_rect.PtInRect(x_, y_))
|
||||
{//show lower layer
|
||||
surface->draw_pixel(x_, y_, (color_bytes == 4) ? lower_fb_32[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)] : GL_RGB_16_to_32(lower_fb_16[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)]), z_order);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
|
||||
surface->draw_pixel(x_, y_, GL_RGB_16_to_32(rgb), z_order);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -59,31 +59,34 @@ public:
|
||||
|
||||
unsigned short* lower_fb_16 = 0;
|
||||
unsigned int* lower_fb_32 = 0;
|
||||
int lower_fb_width = surface->m_width;
|
||||
int lower_fb_width = 0;
|
||||
c_rect lower_fb_rect;
|
||||
if (z_order >= Z_ORDER_LEVEL_1)
|
||||
{
|
||||
lower_fb_16 = (unsigned short*)surface->m_frame_layers[z_order - 1].fb;
|
||||
lower_fb_32 = (unsigned int*)surface->m_frame_layers[z_order - 1].fb;
|
||||
lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb;
|
||||
lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb;
|
||||
lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect;
|
||||
lower_fb_width = lower_fb_rect.Width();
|
||||
}
|
||||
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
|
||||
const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
|
||||
int color_bytes = surface->m_color_bytes;
|
||||
for (int j = 0; j < height; j++)
|
||||
for (int y_ = 0; y_ < height; y_++)
|
||||
{
|
||||
const unsigned short* p = &pData[src_x + (src_y + j) * pBitmap->width];
|
||||
for (int i = 0; i < width; i++)
|
||||
const unsigned short* p = &pData[src_x + (src_y + y_) * pBitmap->width];
|
||||
for (int x_ = 0; x_ < width; x_++)
|
||||
{
|
||||
unsigned int rgb = *p++;
|
||||
if (mask_rgb_16 == rgb)
|
||||
{
|
||||
if (lower_fb_16)
|
||||
{//restore lower layer
|
||||
surface->draw_pixel(x + i, y + j, (color_bytes == 4) ? lower_fb_32[(y + j) * lower_fb_width + x + i] : GL_RGB_16_to_32(lower_fb_16[(y + j) * lower_fb_width + x + i]), z_order);
|
||||
if (lower_fb_rect.PtInRect(x + x_, y + y_))
|
||||
{//show lower layer
|
||||
surface->draw_pixel(x + x_, y + y_, (color_bytes == 4) ? lower_fb_32[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left] : GL_RGB_16_to_32(lower_fb_16[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left]), z_order);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
|
||||
surface->draw_pixel(x + x_, y + y_, GL_RGB_16_to_32(rgb), z_order);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ class c_display {
|
||||
public:
|
||||
inline c_display(void* phy_fb, int display_width, int display_height, int surface_width, int surface_height, unsigned int color_bytes, int surface_cnt, EXTERNAL_GFX_OP* gfx_op = 0);//multiple surface or surface_no_fb
|
||||
inline c_display(void* phy_fb, int display_width, int display_height, c_surface* surface);//single custom surface
|
||||
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder);//for multiple surfaces
|
||||
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect overlap_rect = c_rect(0, 0, -1, -1));//for multiple surfaces
|
||||
inline int swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset);
|
||||
int get_width() { return m_width; }
|
||||
int get_height() { return m_height; }
|
||||
@ -97,22 +97,20 @@ private:
|
||||
int m_surface_index;
|
||||
};
|
||||
|
||||
class c_frame_layer
|
||||
class c_overlap_zone
|
||||
{
|
||||
public:
|
||||
c_frame_layer() { fb = 0; }
|
||||
c_overlap_zone() { fb = 0; }
|
||||
void* fb;
|
||||
c_rect visible_rect;
|
||||
c_rect rect;
|
||||
};
|
||||
|
||||
class c_surface {
|
||||
friend class c_display; friend class c_bitmap;
|
||||
public:
|
||||
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
|
||||
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
|
||||
{
|
||||
memset(m_frame_layers, 0, sizeof(m_frame_layers));
|
||||
m_frame_layers[Z_ORDER_LEVEL_0].visible_rect = c_rect(0, 0, m_width, m_height);
|
||||
set_surface(max_zorder);
|
||||
(overlpa_rect == c_rect(0, 0, -1, -1)) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
|
||||
}
|
||||
|
||||
int get_width() { return m_width; }
|
||||
@ -125,9 +123,9 @@ public:
|
||||
ASSERT(false);
|
||||
return 0;
|
||||
}
|
||||
if (m_frame_layers[z_order].fb)
|
||||
if (m_overlap_zones[z_order].fb)
|
||||
{
|
||||
return (m_color_bytes == 4) ? ((unsigned int*)(m_frame_layers[z_order].fb))[y * m_width + x] : GL_RGB_16_to_32(((unsigned short*)(m_frame_layers[z_order].fb))[y * m_width + x]);
|
||||
return (m_color_bytes == 4) ? ((unsigned int*)(m_overlap_zones[z_order].fb))[y * m_width + x] : GL_RGB_16_to_32(((unsigned short*)(m_overlap_zones[z_order].fb))[y * m_width + x]);
|
||||
}
|
||||
else if (m_fb)
|
||||
{
|
||||
@ -151,11 +149,6 @@ public:
|
||||
ASSERT(false);
|
||||
return;
|
||||
}
|
||||
if (0 == m_frame_layers[z_order].visible_rect.PtInRect(x, y))
|
||||
{
|
||||
ASSERT(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (z_order == m_max_zorder)
|
||||
{
|
||||
@ -167,31 +160,35 @@ public:
|
||||
m_top_zorder = (Z_ORDER_LEVEL)z_order;
|
||||
}
|
||||
|
||||
if (m_color_bytes == 4)
|
||||
if (m_overlap_zones[z_order].rect.PtInRect(x, y))
|
||||
{
|
||||
((unsigned int*)(m_frame_layers[z_order].fb))[x + y * m_width] = rgb;
|
||||
c_rect overlap_rect = m_overlap_zones[z_order].rect;
|
||||
if (m_color_bytes == 4)
|
||||
{
|
||||
((unsigned int*)(m_overlap_zones[z_order].fb))[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * overlap_rect.Width()] = rgb;
|
||||
}
|
||||
else
|
||||
{
|
||||
((unsigned short*)(m_overlap_zones[z_order].fb))[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * overlap_rect.Width()] = GL_RGB_32_to_16(rgb);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
((unsigned short*)(m_frame_layers[z_order].fb))[x + y * m_width] = GL_RGB_32_to_16(rgb);
|
||||
}
|
||||
|
||||
|
||||
if (z_order == m_top_zorder)
|
||||
{
|
||||
return draw_pixel_on_fb(x, y, rgb);
|
||||
}
|
||||
|
||||
bool is_covered = false;
|
||||
bool be_overlapped = false;
|
||||
for (unsigned int tmp_z_order = Z_ORDER_LEVEL_MAX - 1; tmp_z_order > z_order; tmp_z_order--)
|
||||
{
|
||||
if (true == m_frame_layers[tmp_z_order].visible_rect.PtInRect(x, y))
|
||||
if (m_overlap_zones[tmp_z_order].rect.PtInRect(x, y))
|
||||
{
|
||||
is_covered = true;
|
||||
be_overlapped = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!is_covered)
|
||||
if (!be_overlapped)
|
||||
{
|
||||
draw_pixel_on_fb(x, y, rgb);
|
||||
}
|
||||
@ -212,29 +209,22 @@ public:
|
||||
if (z_order == m_top_zorder)
|
||||
{
|
||||
int x, y;
|
||||
unsigned short* mem_fb_16 = 0;
|
||||
unsigned int* mem_fb_32 = 0;
|
||||
c_rect overlap_rect = m_overlap_zones[z_order].rect;
|
||||
unsigned int rgb_16 = GL_RGB_32_to_16(rgb);
|
||||
for (y = y0; y <= y1; y++)
|
||||
{
|
||||
x = x0;
|
||||
if (m_color_bytes == 4)
|
||||
for (x = x0; x <= x1; x++)
|
||||
{
|
||||
mem_fb_32 = &((unsigned int*)m_frame_layers[z_order].fb)[y * m_width + x];
|
||||
}
|
||||
else
|
||||
{
|
||||
mem_fb_16 = &((unsigned short*)m_frame_layers[z_order].fb)[y * m_width + x];
|
||||
}
|
||||
for (; x <= x1; x++)
|
||||
{
|
||||
if (m_color_bytes == 4)
|
||||
if (overlap_rect.PtInRect(x, y))
|
||||
{
|
||||
*mem_fb_32++ = rgb;
|
||||
}
|
||||
else
|
||||
{
|
||||
*mem_fb_16++ = rgb_16;
|
||||
if (m_color_bytes == 4)
|
||||
{
|
||||
((unsigned int*)m_overlap_zones[z_order].fb)[(y - overlap_rect.m_top) * overlap_rect.Width() + (x - overlap_rect.m_left)] = rgb;
|
||||
}
|
||||
else
|
||||
{
|
||||
((unsigned short*)m_overlap_zones[z_order].fb)[(y - overlap_rect.m_top) * overlap_rect.Width() + (x - overlap_rect.m_left)] = rgb_16;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -353,52 +343,24 @@ public:
|
||||
bool is_active() { return m_is_active; }
|
||||
c_display* get_display() { return m_display; }
|
||||
|
||||
int set_frame_layer_visible_rect(c_rect& rect, unsigned int z_order)
|
||||
int show_overlapped_rect(c_rect& rect, unsigned int z_order)
|
||||
{
|
||||
if (rect == m_frame_layers[z_order].visible_rect)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (rect.m_left < 0 || rect.m_left >= m_width ||
|
||||
rect.m_right < 0 || rect.m_right >= m_width ||
|
||||
rect.m_top < 0 || rect.m_top >= m_height ||
|
||||
rect.m_bottom < 0 || rect.m_bottom >= m_height)
|
||||
{
|
||||
ASSERT(false);
|
||||
return -1;
|
||||
}
|
||||
if (!(z_order > Z_ORDER_LEVEL_0&& z_order < Z_ORDER_LEVEL_MAX))
|
||||
{
|
||||
ASSERT(false);
|
||||
return -2;
|
||||
}
|
||||
if (z_order < (unsigned int)m_top_zorder)
|
||||
{
|
||||
ASSERT(false);
|
||||
return -3;
|
||||
}
|
||||
m_top_zorder = (Z_ORDER_LEVEL)z_order;
|
||||
ASSERT(z_order >= Z_ORDER_LEVEL_0 && z_order < Z_ORDER_LEVEL_MAX);
|
||||
|
||||
c_rect old_rect = m_frame_layers[z_order].visible_rect;
|
||||
//Recover the lower layer
|
||||
int src_zorder = (Z_ORDER_LEVEL)(z_order - 1);
|
||||
for (int y = old_rect.m_top; y <= old_rect.m_bottom; y++)
|
||||
c_rect overlap_rect = m_overlap_zones[z_order].rect;
|
||||
ASSERT(rect.m_left >= overlap_rect.m_left && rect.m_right <= overlap_rect.m_right &&
|
||||
rect.m_top >= overlap_rect.m_top && rect.m_bottom <= overlap_rect.m_bottom);
|
||||
|
||||
void* fb = m_overlap_zones[z_order].fb;
|
||||
int width = overlap_rect.Width();
|
||||
for (int y = rect.m_top; y <= rect.m_bottom; y++)
|
||||
{
|
||||
for (int x = old_rect.m_left; x <= old_rect.m_right; x++)
|
||||
for (int x = rect.m_left; x <= rect.m_right; x++)
|
||||
{
|
||||
if (!rect.PtInRect(x, y))
|
||||
{
|
||||
unsigned int rgb = (m_color_bytes == 4) ? ((unsigned int*)(m_frame_layers[src_zorder].fb))[x + y * m_width] : GL_RGB_16_to_32(((unsigned short*)(m_frame_layers[src_zorder].fb))[x + y * m_width]);
|
||||
draw_pixel_on_fb(x, y, rgb);
|
||||
}
|
||||
unsigned int rgb = (m_color_bytes == 4) ? ((unsigned int*)fb)[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * width] : GL_RGB_16_to_32(((unsigned short*)fb)[(x - overlap_rect.m_left) + (y - overlap_rect.m_top) * width]);
|
||||
draw_pixel_on_fb(x, y, rgb);
|
||||
}
|
||||
}
|
||||
|
||||
m_frame_layers[z_order].visible_rect = rect;
|
||||
if (rect.IsEmpty())
|
||||
{
|
||||
m_top_zorder = (Z_ORDER_LEVEL)(z_order - 1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void set_active(bool flag) { m_is_active = flag; }
|
||||
@ -486,7 +448,7 @@ protected:
|
||||
m_phy_write_index = &display->m_phy_write_index;
|
||||
}
|
||||
|
||||
void set_surface(Z_ORDER_LEVEL max_z_order)
|
||||
void set_surface(Z_ORDER_LEVEL max_z_order, c_rect overlap_rect)
|
||||
{
|
||||
m_max_zorder = max_z_order;
|
||||
if (m_display && (m_display->m_surface_cnt > 1))
|
||||
@ -496,9 +458,8 @@ protected:
|
||||
|
||||
for (int i = Z_ORDER_LEVEL_0; i < m_max_zorder; i++)
|
||||
{//Top layber fb always be 0
|
||||
ASSERT(!m_frame_layers[i].fb);
|
||||
m_frame_layers[i].fb = calloc(m_width * m_height, m_color_bytes);
|
||||
ASSERT(m_frame_layers[i].fb);
|
||||
ASSERT(m_overlap_zones[i].fb = calloc(overlap_rect.Width() * overlap_rect.Height(), m_color_bytes));
|
||||
m_overlap_zones[i].rect = overlap_rect;
|
||||
}
|
||||
}
|
||||
|
||||
@ -506,7 +467,7 @@ protected:
|
||||
int m_height; //in pixels
|
||||
int m_color_bytes; //16 bits, 32 bits only
|
||||
void* m_fb; //frame buffer you could see
|
||||
c_frame_layer m_frame_layers[Z_ORDER_LEVEL_MAX];//Top layber fb always be 0
|
||||
c_overlap_zone m_overlap_zones[Z_ORDER_LEVEL_MAX];//Top layber fb always be 0
|
||||
bool m_is_active;
|
||||
Z_ORDER_LEVEL m_max_zorder;
|
||||
Z_ORDER_LEVEL m_top_zorder;
|
||||
@ -518,7 +479,7 @@ protected:
|
||||
class c_surface_no_fb : public c_surface {//No physical framebuffer
|
||||
friend class c_display;
|
||||
public:
|
||||
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0) : c_surface(width, height, color_bytes, max_zorder), m_gfx_op(gfx_op) {}
|
||||
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
|
||||
protected:
|
||||
virtual void fill_rect_on_fb(int x0, int y0, int x1, int y1, unsigned int rgb)
|
||||
{
|
||||
@ -610,10 +571,10 @@ inline c_display::c_display(void* phy_fb, int display_width, int display_height,
|
||||
(m_surface_group[0] = surface)->attach_display(this);
|
||||
}
|
||||
|
||||
inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder)
|
||||
inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect overlap_rect)
|
||||
{
|
||||
ASSERT(max_zorder < Z_ORDER_LEVEL_MAX && m_surface_index < m_surface_cnt);
|
||||
m_surface_group[m_surface_index]->set_surface(max_zorder);
|
||||
(overlap_rect == c_rect(0, 0, -1, -1)) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, overlap_rect);
|
||||
return m_surface_group[m_surface_index++];
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
}
|
||||
void Empty()
|
||||
{
|
||||
m_left = m_top = m_right = m_bottom = 0;
|
||||
m_left = m_top = m_right = m_bottom = -1;
|
||||
}
|
||||
int IsEmpty() const
|
||||
{
|
||||
|
@ -40,10 +40,6 @@ public:
|
||||
cur_dlg->set_attr(WND_ATTRIBUTION(0));
|
||||
}
|
||||
|
||||
c_rect rc;
|
||||
p_dlg->get_screen_rect(rc);
|
||||
p_dlg->get_surface()->set_frame_layer_visible_rect(rc, Z_ORDER_LEVEL_1);
|
||||
|
||||
p_dlg->set_attr(modal_mode ? (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS | ATTR_PRIORITY) : (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS));
|
||||
p_dlg->show_window();
|
||||
p_dlg->set_me_the_dialog();
|
||||
@ -59,9 +55,9 @@ public:
|
||||
return 0;
|
||||
}
|
||||
c_rect rc;
|
||||
|
||||
dlg->get_screen_rect(rc);
|
||||
dlg->set_attr(WND_ATTRIBUTION(0));
|
||||
surface->set_frame_layer_visible_rect(rc, dlg->m_z_order);
|
||||
surface->show_overlapped_rect(rc, dlg->m_z_order - 1);
|
||||
|
||||
//clear the dialog
|
||||
for (int i = 0; i < SURFACE_CNT_MAX; i++)
|
||||
|
@ -44,18 +44,17 @@ protected:
|
||||
}
|
||||
virtual void on_paint()
|
||||
{
|
||||
c_rect rect;
|
||||
c_rect rect, kb_rect;
|
||||
get_screen_rect(rect);
|
||||
c_rect empty_rect;
|
||||
empty_rect.Empty();
|
||||
s_keyboard.get_screen_rect(kb_rect);
|
||||
switch (m_status)
|
||||
{
|
||||
case STATUS_NORMAL:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
s_keyboard.disconnect();
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, s_keyboard.get_z_order());
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(kb_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
|
||||
@ -65,8 +64,8 @@ protected:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
s_keyboard.disconnect();
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, s_keyboard.get_z_order());
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(kb_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_FOCUS), m_z_order);
|
||||
@ -145,10 +144,6 @@ private:
|
||||
void show_keyboard()
|
||||
{
|
||||
s_keyboard.connect(this, IDD_KEY_BOARD, m_kb_style);
|
||||
|
||||
c_rect kb_rect;
|
||||
s_keyboard.get_screen_rect(kb_rect);
|
||||
m_surface->set_frame_layer_visible_rect(kb_rect, s_keyboard.get_z_order());
|
||||
s_keyboard.show_window();
|
||||
}
|
||||
void on_touch_down(int x, int y)
|
||||
|
@ -62,7 +62,7 @@ protected:
|
||||
|
||||
virtual void on_paint()
|
||||
{
|
||||
c_rect rect, empty_rect;
|
||||
c_rect rect;
|
||||
get_screen_rect(rect);
|
||||
|
||||
switch (m_status)
|
||||
@ -70,8 +70,8 @@ protected:
|
||||
case STATUS_NORMAL:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, m_z_order);
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
|
||||
@ -80,8 +80,8 @@ protected:
|
||||
case STATUS_FOCUSED:
|
||||
if (m_z_order > m_parent->get_z_order())
|
||||
{
|
||||
m_surface->set_frame_layer_visible_rect(empty_rect, m_z_order);
|
||||
m_z_order = m_parent->get_z_order();
|
||||
m_surface->show_overlapped_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
|
||||
}
|
||||
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_FOCUS), m_z_order);
|
||||
@ -98,7 +98,6 @@ protected:
|
||||
{
|
||||
m_z_order++;
|
||||
}
|
||||
m_surface->set_frame_layer_visible_rect(m_list_screen_rect, m_z_order);
|
||||
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS | ATTR_PRIORITY);
|
||||
show_list();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user