fix build error due to unicode of arrow

This commit is contained in:
idea4good 2019-09-05 17:16:18 +08:00
parent d17a8022a5
commit c0a85dcb83

View File

@ -98,9 +98,9 @@ void c_spin_box::on_kill_focus()
void c_spin_box::show_arrow_button()
{
m_bt_up.connect(this, ID_BT_ARROW_UP, "\xe2\x96\xb2"/**/, 0, m_wnd_rect.Height(), m_bt_up_rect.Width(),m_bt_up_rect.Height());
m_bt_up.connect(this, ID_BT_ARROW_UP, "\xe2\x96\xb2"/*unicode of up arrow*/, 0, m_wnd_rect.Height(), m_bt_up_rect.Width(),m_bt_up_rect.Height());
m_bt_up.show_window();
m_bt_down.connect(this, ID_BT_ARROW_DOWN, "\xe2\x96\xbc"/**/, m_bt_up_rect.Width(), m_wnd_rect.Height(), m_bt_down_rect.Width(),m_bt_down_rect.Height());
m_bt_down.connect(this, ID_BT_ARROW_DOWN, "\xe2\x96\xbc"/*unicode of down arrow*/, m_bt_up_rect.Width(), m_wnd_rect.Height(), m_bt_down_rect.Width(),m_bt_down_rect.Height());
m_bt_down.show_window();
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS | ATTR_MODAL);