#include "../core_include/api.h" #include "../core_include/rect.h" #include "../core_include/cmd_target.h" #include "../core_include/wnd.h" #include "../core_include/wave_buffer.h" #include "../core_include/surface.h" #include "../core_include/resource.h" #include "../core_include/word.h" #include "../core_include/wave_ctrl.h" #include #include #define CORRECT(x, high_limit, low_limit) {\ x = (x > high_limit) ? high_limit : x;\ x = (x < low_limit) ? low_limit : x;\ }while(0) #define WAVE_CURSOR_WIDTH 8 #define WAVE_LINE_WIDTH 1 #define WAVE_MARGIN 5 c_wave_ctrl::c_wave_ctrl() { m_wave = NULL; m_bg_fb = NULL; m_wave_name_font = m_wave_unit_font = NULL; m_wave_name = m_wave_unit = 0; m_max_data = 500; m_min_data = 0; m_wave_speed = 1; m_wave_data_rate = 0; m_wave_refresh_rate = 1000; m_frame_len_map_index = 0; m_wave_name_color = m_wave_unit_color = m_wave_color = GL_RGB(255,0,0); m_back_color = GL_RGB(0,0,0); } void c_wave_ctrl::on_init_children() { c_rect rect; get_screen_rect(rect); m_wave_left = rect.m_left + WAVE_MARGIN; m_wave_right = rect.m_right - WAVE_MARGIN; m_wave_top = rect.m_top + WAVE_MARGIN; m_wave_bottom = rect.m_bottom - WAVE_MARGIN; m_wave_cursor = m_wave_left; m_bg_fb = (unsigned int*)calloc(rect.Width() * rect.Height(), 4); } void c_wave_ctrl::set_max_min(short max_data, short min_data) { m_max_data = max_data; m_min_data = min_data; } void c_wave_ctrl::set_wave_in_out_rate(unsigned int data_rate, unsigned int refresh_rate) { m_wave_data_rate = data_rate; m_wave_refresh_rate = refresh_rate; int read_times_per_second = m_wave_speed * 1000 / m_wave_refresh_rate; memset(m_frame_len_map, 0, sizeof(m_frame_len_map)); for (unsigned int i = 1; i < sizeof(m_frame_len_map) + 1; i++) { m_frame_len_map[i-1] = data_rate * i / read_times_per_second - data_rate * (i-1) / read_times_per_second; } m_frame_len_map_index = 0; } void c_wave_ctrl::set_wave_speed(unsigned int speed) { m_wave_speed = speed; set_wave_in_out_rate(m_wave_data_rate, m_wave_refresh_rate); } void c_wave_ctrl::clear_data() { if(m_wave == NULL) { ASSERT(FALSE); return; } m_wave->clear_data(); } bool c_wave_ctrl::is_data_enough() { if(m_wave == NULL) { ASSERT(FALSE); return false; } return (m_wave->get_cnt() - m_frame_len_map[m_frame_len_map_index] * m_wave_speed); } void c_wave_ctrl::refresh_wave(unsigned char frame) { if(m_wave == NULL) { ASSERT(FALSE); return; } short max, min, mid; for(short offset = 0; offset < m_wave_speed; offset++) { //get wave value mid = m_wave->read_wave_data_by_frame(max, min, m_frame_len_map[m_frame_len_map_index++], frame, offset); m_frame_len_map_index %= sizeof(m_frame_len_map); //map to wave ctrl int y_min,y_max; if(m_max_data == m_min_data) { ASSERT(FALSE); } y_max = m_wave_bottom + WAVE_LINE_WIDTH - (m_wave_bottom - m_wave_top)*(min - m_min_data)/(m_max_data - m_min_data); y_min = m_wave_bottom - WAVE_LINE_WIDTH - (m_wave_bottom - m_wave_top)*(max - m_min_data)/(m_max_data - m_min_data); mid = m_wave_bottom - (m_wave_bottom - m_wave_top)*(mid - m_min_data)/(m_max_data - m_min_data); CORRECT(y_min, m_wave_bottom, m_wave_top); CORRECT(y_max, m_wave_bottom, m_wave_top); CORRECT(mid, m_wave_bottom, m_wave_top); if (m_wave_cursor > m_wave_right) { m_wave_cursor = m_wave_left; } draw_smooth_vline(y_min, y_max, mid, m_wave_color); restore_background(); m_wave_cursor++; } } void c_wave_ctrl::draw_smooth_vline(int y_min, int y_max, int mid, unsigned int rgb) { int dy = y_max - y_min; short r = GL_RGB_R(rgb); short g = GL_RGB_G(rgb); short b = GL_RGB_B(rgb); int index = (dy >> 1) + 2; int y; draw_pixel(m_wave_cursor, mid, rgb); if (dy < 1) { return; } unsigned char cur_r,cur_g,cur_b; unsigned int cur_rgb; for (int i = 1; i <= (dy >> 1) + 1; ++i ) { if ( (mid + i) <= y_max ) { y = mid + i; cur_r = r * (index - i) / index; cur_g = g * (index - i) / index; cur_b = b * (index - i) / index; cur_rgb = GL_RGB(cur_r, cur_g, cur_b); draw_pixel(m_wave_cursor, y, cur_rgb); } if ( (mid - i) >= y_min ) { y = mid - i; cur_r = r * (index - i) / index; cur_g = g * (index - i) / index; cur_b = b * (index - i) / index; cur_rgb = GL_RGB(cur_r, cur_g, cur_b); draw_pixel(m_wave_cursor, y, cur_rgb); } } } void c_wave_ctrl::on_paint() { c_rect rect; get_screen_rect(rect); fill_rect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom, m_back_color); //show name c_word::draw_string(m_surface, m_z_order, m_wave_name, m_wave_left + 10, rect.m_top, m_wave_name_font, m_wave_name_color, GL_ARGB(0, 0, 0, 0), ALIGN_LEFT); //show unit c_word::draw_string(m_surface, m_z_order, m_wave_unit, m_wave_left + 60, rect.m_top, m_wave_unit_font, m_wave_unit_color, GL_ARGB(0, 0, 0, 0), ALIGN_LEFT); save_background(); } void c_wave_ctrl::clear_wave(void) { fill_rect(m_wave_left, m_wave_top, m_wave_right, m_wave_bottom, m_back_color); m_wave_cursor = m_wave_left; } void c_wave_ctrl::restore_background() { int x = m_wave_cursor + WAVE_CURSOR_WIDTH; if (x > m_wave_right) { x -= (m_wave_right - m_wave_left + 1); } c_rect rect; get_screen_rect(rect); register int width = rect.Width(); register int top = rect.m_top; register int left = rect.m_left; for (int y_pos = (m_wave_top - 1); y_pos <= (m_wave_bottom + 1); y_pos++) { (m_bg_fb) ? draw_pixel(x, y_pos, m_bg_fb[(y_pos - top) * width + (x - left)]) : draw_pixel(x, y_pos, 0); } } void c_wave_ctrl::save_background() { if (!m_bg_fb) { return; } c_rect rect; get_screen_rect(rect); register unsigned int* p_des = m_bg_fb; for (int y = rect.m_top; y <= rect.m_bottom; y++) { for (int x = rect.m_left; x <= rect.m_right; x++) { *p_des++ = m_surface->get_pixel(x, y, m_z_order); } } }