#ifndef GUILITE_WIDGETS_INCLUDE_BUTTON_H #define GUILITE_WIDGETS_INCLUDE_BUTTON_H #define GL_BN_CLICKED 0x1111 #define ON_GL_BN_CLICKED(ctrlId, func) \ {MSG_TYPE_WND, GL_BN_CLICKED, (c_cmd_target*)ctrlId, MSG_CALLBACK_VWV, (MsgFuncVV)(static_cast(&func))}, typedef struct struct_bitmap_info BITMAP_INFO; class c_button : public c_wnd { public: virtual c_wnd* clone(){return new c_button();} protected: virtual void on_paint(); virtual void on_focus(); virtual void on_kill_focus(); virtual void pre_create_wnd(); virtual bool on_touch(int x, int y, TOUCH_ACTION action); virtual bool on_key(KEY_TYPE key); }; #endif