2019-05-24 10:20:40 +08:00

140 lines
3.8 KiB
C++

#ifndef WND_H
#define WND_H
//Window attribution
#define GL_ATTR_VISIBLE 0x80000000L
#define GL_ATTR_DISABLED 0x40000000L
#define GL_ATTR_FOCUS 0x20000000L
#define GL_ATTR_PRIORITY 0x10000000L// Handle touch action at high priority
typedef struct struct_font_info FONT_INFO;
typedef struct struct_color_rect COLOR_RECT;
class c_wnd;
class c_surface;
typedef enum
{
STATUS_NORMAL,
STATUS_PUSHED,
STATUS_FOCUSED,
STATUS_DISABLED
}WND_STATUS;
typedef enum
{
KEY_FORWARD,
KEY_BACKWARD,
KEY_ENTER
}KEY_TYPE;
typedef enum
{
TOUCH_DOWN,
TOUCH_UP
}TOUCH_ACTION;
typedef struct struct_wnd_tree
{
c_wnd* p_wnd;
unsigned int resource_id;
const char* str;
short x;
short y;
short width;
short height;
struct struct_wnd_tree* p_child_tree;
}WND_TREE;
class c_wnd : public c_cmd_target
{
friend class c_dialog;
public:
c_wnd();
virtual ~c_wnd() {};
virtual const char* get_class_name() const { return "c_wnd"; }
virtual int connect(c_wnd *parent, unsigned short resource_id, const char* str,
short x, short y, short width, short height, WND_TREE* p_child_tree = NULL);
virtual c_wnd* connect_clone(c_wnd *parent, unsigned short resource_id, const char* str,
short x, short y, short width, short height, WND_TREE* p_child_tree = NULL);
void disconnect();
virtual c_wnd* clone() = 0;
virtual void on_init_children() {}
virtual void on_paint() {}
virtual void show_window();
unsigned short get_id() const { return m_resource_id; }
int get_z_order() { return m_z_order; }
c_wnd* get_wnd_ptr(unsigned short id) const;
unsigned int get_style() const { return m_style; }
void set_style(unsigned int style);
void set_str(const char* str) { m_str = str; }
int is_focus_wnd() const;
void set_font_color(unsigned int color) { m_font_color = color; }
unsigned int get_font_color() { return m_font_color; }
void set_bg_color(unsigned int color) { m_bg_color = color; }
unsigned int get_bg_color() { return m_bg_color; }
void set_font_type(const FONT_INFO *font_type) { m_font_type = font_type; }
const FONT_INFO* get_font_type() { return m_font_type; }
void set_wnd_pos(short x, short y, short width, short height);
void get_wnd_rect(c_rect &rect) const;
void get_screen_rect(c_rect &rect) const;
c_wnd* set_child_focus(c_wnd *focus_child);
c_wnd* get_parent() const { return m_parent; }
c_wnd* get_last_child() const;
int unlink_child(c_wnd *child);
c_wnd* get_prev_sibling() const { return m_prev_sibling; }
c_wnd* get_next_sibling() const { return m_next_sibling; }
void notify_parent(unsigned int msg_id, unsigned int ctrl_id, int param);
virtual bool on_touch(int x, int y, TOUCH_ACTION action);// return true: handled; false: not be handled.
virtual bool on_key(KEY_TYPE key);// return false: skip handling by parent;
c_surface* get_surface() { return m_surface; }
void set_surface(c_surface* surface) { m_surface = surface; }
protected:
virtual void pre_create_wnd() {};
void add_child_2_tail(c_wnd *child);
void wnd2screen(int &x, int &y) const;
void wnd2screen(c_rect &rect) const;
void screen2wnd(short &x, short &y) const;
void screen2wnd(c_rect &rect) const;
int load_child_wnd(WND_TREE *p_child_tree);
int load_clone_child_wnd(WND_TREE *p_child_tree);
void set_active_child(c_wnd* child) { m_focus_child = child; }
virtual void on_focus() {};
virtual void on_kill_focus() {};
protected:
WND_STATUS m_status;
unsigned int m_style;
c_rect m_wnd_rect;// position relative to parent wnd.
c_wnd* m_parent;
c_wnd* m_top_child;
c_wnd* m_prev_sibling;
c_wnd* m_next_sibling;
const char* m_str;
const FONT_INFO* m_font_type;
unsigned int m_font_color;
unsigned int m_bg_color;
unsigned short m_resource_id;
int m_z_order;
c_wnd* m_focus_child;//current focused wnd
c_surface* m_surface;
private:
c_wnd(const c_wnd &win);
c_wnd& operator=(const c_wnd &win);
};
#endif