2017-12-06 21:43:47 +08:00

36 lines
782 B
C++

#ifndef _DIALOG_H_
#define _DIALOG_H_
class c_surface;
class c_dialog;
typedef struct
{
c_dialog* dialog;
c_surface* surface;
} DIALOG_ARRAY;
#define MAX_DIALOG 9
class c_dialog : public c_wnd
{
public:
static c_dialog* get_the_dialog(c_surface* surface);
static int open_dialog(c_dialog* p_dlg);
c_dialog(){m_divider_lines = 0;}
int close_dialog();
void set_divider_lines(unsigned char lines){m_divider_lines = lines;}
virtual void on_touch_down(int x, int y);
virtual void on_touch_up(int x, int y);
protected:
virtual const char* get_class_name(void) const {return "c_dialog";}
virtual void pre_create_wnd();
virtual void on_paint();
static DIALOG_ARRAY ms_the_dialogs[MAX_DIALOG];
private:
int set_me_the_dialog();
unsigned char m_divider_lines;
};
#endif