mirror of
https://gitee.com/idea4good/GuiLite.git
synced 2025-01-15 17:02:52 +08:00
247 lines
5.3 KiB
C++
247 lines
5.3 KiB
C++
#include <windows.h>
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#include <Audioclient.h>
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#include <mmdeviceapi.h>
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#include "../../core_include/api.h"
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#include "../../core_include/msg.h"
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#include "../../core_include/audio.h"
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#ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
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#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
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#endif
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#define AUDIO_CHANNELS_MONO 1
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#define AUDIO_SAMPLE_RATE 44000
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#define AUDIO_BITS 16
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#define AUDIO_BLOCK_ALIGN (AUDIO_CHANNELS_MONO * (AUDIO_BITS >> 3))
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#define AUDIO_BYTE_RATE (AUDIO_SAMPLE_RATE * AUDIO_BLOCK_ALIGN)
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#define AUDIO_OUTPUT_BUF_LEN (10000000 * 5) //5 seconds long.
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#define CHECK_ERROR(ret) if(ret != 0){ASSERT(FALSE);}
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typedef struct
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{
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AUDIO_TYPE type;
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}AUDIO_REQUEST;
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typedef struct
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{
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BYTE* p_data;
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int size;
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}WAV_RESOURCE;
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static WAV_RESOURCE s_wav_resource[AUDIO_MAX];
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static c_fifo s_request_fifo;
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static IAudioClient* s_audio_client;
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static IAudioRenderClient* s_audio_render_client;
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static HANDLE s_audio_event;
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//Should be call by UWP, and UWP create audio client.
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void set_audio_client(IAudioClient* audio_client)
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{
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s_audio_client = audio_client;
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}
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static WAVEFORMATEX s_wav_format = {
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WAVE_FORMAT_PCM,
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AUDIO_CHANNELS_MONO,
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AUDIO_SAMPLE_RATE,
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AUDIO_BYTE_RATE,
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AUDIO_BLOCK_ALIGN,
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AUDIO_BITS,
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0
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};
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static int register_wav_resouce(AUDIO_TYPE type, wchar_t* wav_path)
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{
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if (s_wav_resource[type].p_data)
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{
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return 0;
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}
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void* hFile = CreateFile(wav_path, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (INVALID_HANDLE_VALUE == hFile)
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{
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log_out("Open wave file failed\n");
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return -1;
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}
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LARGE_INTEGER ret;
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GetFileSizeEx(hFile, &ret);
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int size = ret.LowPart;
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if (INVALID_SET_FILE_POINTER == SetFilePointer(hFile, 0x2C, NULL, FILE_BEGIN))
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{
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ASSERT(FALSE);
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return -2;
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}
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size -= 0x2C;
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BYTE* p_data = (BYTE*)malloc(size);
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DWORD read_num;
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ReadFile(hFile, p_data, size, &read_num, NULL);
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s_wav_resource[type].p_data = p_data;
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s_wav_resource[type].size = size;
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return 0;
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}
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static int load_wav_chunk(BYTE* p_des, int des_size, BYTE* p_src, int src_size)
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{
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if (des_size <= 0 || src_size <= 0)
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{
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return -1;
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}
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int write_size = (src_size > des_size) ? des_size : src_size;
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memcpy(p_des, p_src, write_size);
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memset(p_des + write_size, 0, (des_size - write_size));
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return write_size;
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}
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static int play_wav(BYTE* p_data, int size)
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{
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if (NULL == p_data || 0 >= size)
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{
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return -1;
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}
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UINT32 bufferFrameCount;
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UINT32 numFramesAvailable;
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UINT32 numFramesPadding;
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BYTE* p_buffer = NULL;
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int ret = s_audio_client->GetBufferSize(&bufferFrameCount);
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CHECK_ERROR(ret);
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int offset = 0;
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while (WaitForSingleObject(s_audio_event, INFINITE) == WAIT_OBJECT_0)
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{
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ret = s_audio_client->GetCurrentPadding(&numFramesPadding);
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CHECK_ERROR(ret);
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numFramesAvailable = bufferFrameCount - numFramesPadding;
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if (numFramesAvailable < 1600)
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{
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Sleep(10);
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continue;
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}
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ret = s_audio_render_client->GetBuffer(numFramesAvailable, &p_buffer);
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CHECK_ERROR(ret);
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ret = load_wav_chunk(p_buffer, numFramesAvailable * s_wav_format.nBlockAlign, p_data + offset, (size - offset));
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if (ret > 0)
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{
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s_audio_render_client->ReleaseBuffer((ret / s_wav_format.nBlockAlign), 0);
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offset += ret;
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}
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else
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{
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s_audio_render_client->ReleaseBuffer(0, AUDCLNT_BUFFERFLAGS_SILENT);
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break;
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}
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}
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return 0;
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}
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static void* render_thread(void* param)
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{
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s_audio_client->Start();
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while (true)
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{
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AUDIO_REQUEST request;
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s_request_fifo.read(&request, sizeof(request));
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if (AUDIO_MAX <= request.type)
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{
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ASSERT(FALSE);
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continue;
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}
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play_wav(s_wav_resource[request.type].p_data, s_wav_resource[request.type].size);
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}
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s_audio_client->Stop();
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}
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static int init_audio_client()
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{
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if (s_audio_client)
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{
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return 0;
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}
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//For desktop only, could not pass Windows Store certification.
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/*
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int ret = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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CHECK_ERROR(ret);
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IMMDeviceEnumerator *pEnumerator = nullptr;
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ret = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL,
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CLSCTX_ALL, __uuidof(IMMDeviceEnumerator),
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(void**)&pEnumerator);
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CHECK_ERROR(ret);
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IMMDevice* audio_output_device;
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pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &audio_output_device);
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if (NULL == audio_output_device)
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{
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ASSERT(FALSE);
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}
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ret = audio_output_device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, NULL, (void**)&s_audio_client);
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CHECK_ERROR(ret);
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return 0;
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*/
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return -1;
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}
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void c_audio::init()
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{
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static bool s_flag = false;
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if (s_flag)
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{
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return;
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}
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register_wav_resouce(AUDIO_HEART_BEAT, L"heart_beat.wav");
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if (0 > init_audio_client())
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{
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return;
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}
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int ret = s_audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
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AUDIO_OUTPUT_BUF_LEN * 2, 0, &s_wav_format, NULL);
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CHECK_ERROR(ret);
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s_audio_event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
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ret = s_audio_client->SetEventHandle(s_audio_event);
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CHECK_ERROR(ret);
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ret = s_audio_client->GetService(__uuidof(IAudioRenderClient), (void**)&s_audio_render_client);
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CHECK_ERROR(ret);
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unsigned long pid;
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create_thread(&pid, NULL, render_thread, NULL);
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s_flag = true;
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}
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int c_audio::play(AUDIO_TYPE type)
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{
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if (AUDIO_MAX <= type)
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{
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return -1;
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}
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init();
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if (!s_audio_client || !s_audio_render_client)
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{
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return -2;
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}
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AUDIO_REQUEST request;
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request.type = type;
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s_request_fifo.write(&request, sizeof(request));
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return 0;
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}
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