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https://gitee.com/idea4good/GuiLite.git
synced 2025-01-15 17:02:52 +08:00
94 lines
2.0 KiB
C++
94 lines
2.0 KiB
C++
#include "../core_include/api.h"
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#include "../core_include/resource.h"
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#include "../core_include/rect.h"
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#include "../core_include/word.h"
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#include "../core_include/surface.h"
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#include "../core_include/cmd_target.h"
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#include "../core_include/wnd.h"
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#include "../widgets_include/table.h"
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void c_table::set_item(int row, int col, char* str, unsigned int color)
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{
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draw_item( row, col, str, color);
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}
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void c_table::draw_item(int row, int col, const char* str, unsigned int color)
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{
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c_rect rect = get_item_rect(row, col);
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m_surface->fill_rect(rect.m_left+1, rect.m_top+1, rect.m_right-1, rect.m_bottom-1, color, m_z_order);
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c_word::draw_string_in_rect(m_surface, m_z_order, str, rect, m_font_type, m_font_color, GL_ARGB(0, 0, 0, 0), m_align_type);
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}
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void c_table::set_row_height(unsigned int height)
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{
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for (unsigned int i = 0; i < m_row_num; i ++)
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{
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m_row_height[i] = height;
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}
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}
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void c_table::set_col_width(unsigned int width)
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{
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for (unsigned int i = 0; i < m_col_num; i ++)
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{
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m_col_width[i] = width;
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}
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}
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int c_table::set_row_height(unsigned int index, unsigned int height)
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{
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if (m_row_num > index)
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{
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m_row_height[index] = height;
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return index;
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}
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return -1;
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}
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int c_table::set_col_width(unsigned int index, unsigned int width)
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{
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if (m_col_num > index)
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{
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m_col_width[index] = width;
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return index;
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}
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return -1;
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}
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c_rect c_table::get_item_rect(int row, int col)
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{
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static c_rect rect;
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if (row >= MAX_ROW_NUM || col >= MAX_COL_NUM)
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{
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return rect;
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}
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unsigned int width = 0;
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unsigned int height = 0;
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for (int i = 0; i < col; i++)
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{
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width += m_col_width[i];
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}
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for (int j = 0; j < row; j++)
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{
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height += m_row_height[j];
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}
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c_rect wRect;
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get_screen_rect(wRect);
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rect.m_left = wRect.m_left + width;
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rect.m_right = rect.m_left + m_col_width[col];
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if (rect.m_right > wRect.m_right)
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{
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rect.m_right = wRect.m_right;
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}
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rect.m_top = wRect.m_top + height;
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rect.m_bottom = rect.m_top + m_row_height[row];
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if (rect.m_bottom > wRect.m_bottom)
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{
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rect.m_bottom = wRect.m_bottom;
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}
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return rect;
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}
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