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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Strict//EN">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<meta http-equiv="Content-Language" content="en-us"><title>Product</title>
<link rel="stylesheet" type="text/css" href="../style.css"></head>
<body style="background-color: rgb(255, 255, 255);"><br><h3><span class="info"><a name="sources"></a>Downloading eLua pre-built binary images</span></h3>
If you have an eLua capable hardware, you
don't need to be a professional&nbsp;developer of the embedded world
and to understand the details of the eLua building process, to be
able to have eLua on your nice kits. <br><br>eLua project offers pre-built
binary images for all the supported platforms.<br><br>All you have to do is to chose the
corresponding image file from the table below, flash it into your
board, connect a serial terminal (or Ethernet if you board supports)
and enjoy eLua.<br><br>
eLua binaries, like the <a href="dl_sources.html">source-code distributions</a>,
include some example programs in it's file system, so you can run and
play (yes! we have games too! :) them, following the instructions in
our <a href="using.html">Using eLua</a> page. The available example programs are described in our <a href="examples.html">Examples</a> page.<br><br>
If you need a customized binary image for an already supported
platform (ie: with an autorun program, with some code of yours in the
File System, with your LAN IP settings, .....) and you don't know how to build eLua, feel free to <a href="overview.html#contacts">write us</a> explaining what you need. We may (find some time to :) build one for you and eventually make it available here too.
<br><br>To understand what's in a file name (for example elua_lualong_lm3s8962.bin) check our <a href="building.html">Building eLua</a> page, or at least the last part of it, where the meaning of the file names coming from the build system is explained.<br>
<p><br></p><div><br><table class="table_center">
<tbody><tr>
<th>eLua Version</th>
<th>Target MCU</th>
<th>Lua Number</th>
<th>Memory Usage(KB)</th>
<th>Remarks</th>
<th>Download File</th>
</tr>
<tr>
<td>0.5</td>
<td>Atmel ARM7</td>
<td>Float</td>
<td>ROM: ~189<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_at91sam7x256.bin">elua_lua_at91sam7x256.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>Atmel ARM7</td>
<td>Float</td>
<td>ROM: ~189<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_at91sam7x512g.bin">elua_lua_at91sam7x512g.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>Intel x86<br>(for fun :)</td>
<td>Float</td>
<td> </td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_i386.elf">elua_lua_i386.elf</a></td>
</tr>
<tr>
<td>0.5</td>
<td>Luminary Micro ARM Cortex M3</td>
<td>Float</td>
<td>ROM: ~202<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_lm3s6965.bin">elua_lua_lm3s6965.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>Luminary Micro ARM Cortex M3</td>
<td>Float</td>
<td>ROM: ~202<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_lm3s8962.bin">elua_lua_lm3s8962.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>NXP ARM7</td>
<td>Float</td>
<td>ROM: ~229<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_lpc2888.bin">elua_lua_lpc2888.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>ST Microelectronics ARM7</td>
<td>Float</td>
<td>ROM: ~189<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_str711fr2g.bin">elua_lua_str711fr2g.bin</a></td>
</tr>
<tr>
<td>0.5</td>
<td>ST Microelectronics ARM 9</td>
<td>Float</td>
<td>ROM: ~229<br> RAM: 32~64</td>
<td>Official eLua release</td>
<td><a href="http://prdownload.berlios.de/elua/elua_lua_str912fw44.bin">elua_lua_str912fw44.bin</a></td>
</tr>
</tbody></table><br></div><p>Notes:</p>
<ul><li>Lua Number refers to the built Lua interpreter number type, float or integer.</li><li>RAM Memory Usage is based on included Lua examples execution.</li></ul></body></html>