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:Integer mathlib for eLua
------------------------ This adds the functions of mathlib that make sense when numbers are integers: functions [abs,max,min,random,randomseed,sqrt] and constant "huge" so that idioms like this (from p.195 of Programming in Lua) also work: for i = 1,math.huge do ... if ... then break end ... end The square root gives the integer square root of positive numbers (which would be floor(sqrt(f)) in a floating point world).
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@ -24,7 +24,13 @@
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static int math_abs (lua_State *L) {
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static int math_abs (lua_State *L) {
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#ifdef LUA_NUMBER_INTEGRAL
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lua_Number x = luaL_checknumber(L, 1);
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if (x < 0) x = -x; //fails for -2^31
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lua_pushnumber(L, x);
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#else
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lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
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lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
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#endif
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return 1;
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return 1;
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}
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}
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@ -101,8 +107,38 @@ static int math_modf (lua_State *L) {
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return 2;
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return 2;
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}
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}
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#ifdef LUA_NUMBER_INTEGRAL
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// Integer square root for integer version
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static lua_Number isqrt(lua_Number x)
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{
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lua_Number op, res, one;
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op = x; res = 0;
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/* "one" starts at the highest power of four <= than the argument. */
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one = 1 << 30; /* second-to-top bit set */
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while (one > op) one >>= 2;
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while (one != 0) {
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if (op >= res + one) {
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op = op - (res + one);
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res = res + 2 * one;
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}
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res >>= 1;
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one >>= 2;
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}
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return(res);
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}
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#endif
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static int math_sqrt (lua_State *L) {
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static int math_sqrt (lua_State *L) {
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#ifdef LUA_NUMBER_INTEGRAL
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lua_Number x = luaL_checknumber(L, 1);
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luaL_argcheck(L, 0<=x, 1, "negative");
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lua_pushnumber(L, isqrt(x));
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#else
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lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
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lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
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#endif
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return 1;
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return 1;
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}
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}
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@ -178,6 +214,36 @@ static int math_max (lua_State *L) {
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}
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}
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#ifdef LUA_NUMBER_INTEGRAL
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static int math_random (lua_State *L) {
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lua_Number r = (lua_Number)(rand()%RAND_MAX);
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switch (lua_gettop(L)) { /* check number of arguments */
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case 0: { /* no arguments */
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lua_pushnumber(L, 0); /* Number between 0 and 1 - always 0 with ints */
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break;
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}
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case 1: { /* only upper limit */
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int u = luaL_checkint(L, 1);
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luaL_argcheck(L, 1<=u, 1, "interval is empty");
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lua_pushnumber(L, (r % u)+1); /* int between 1 and `u' */
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break;
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}
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case 2: { /* lower and upper limits */
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int l = luaL_checkint(L, 1);
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int u = luaL_checkint(L, 2);
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luaL_argcheck(L, l<=u, 2, "interval is empty");
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lua_pushnumber(L, (r%(u-l+1))+l); /* int between `l' and `u' */
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break;
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}
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default: return luaL_error(L, "wrong number of arguments");
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}
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return 1;
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}
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#else
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static int math_random (lua_State *L) {
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static int math_random (lua_State *L) {
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/* the `%' avoids the (rare) case of r==1, and is needed also because on
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/* the `%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
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some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
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@ -205,6 +271,8 @@ static int math_random (lua_State *L) {
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return 1;
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return 1;
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}
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}
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#endif
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static int math_randomseed (lua_State *L) {
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static int math_randomseed (lua_State *L) {
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srand(luaL_checkint(L, 1));
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srand(luaL_checkint(L, 1));
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@ -214,7 +282,17 @@ static int math_randomseed (lua_State *L) {
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#define MIN_OPT_LEVEL 1
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#define MIN_OPT_LEVEL 1
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#include "lrodefs.h"
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#include "lrodefs.h"
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const LUA_REG_TYPE math_map[] = {
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const LUA_REG_TYPE math_map[] = {
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#ifndef LUA_NUMBER_INTEGRAL
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#ifdef LUA_NUMBER_INTEGRAL
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{LSTRKEY("abs"), LFUNCVAL(math_abs)},
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{LSTRKEY("max"), LFUNCVAL(math_max)},
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{LSTRKEY("min"), LFUNCVAL(math_min)},
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{LSTRKEY("random"), LFUNCVAL(math_random)},
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{LSTRKEY("randomseed"), LFUNCVAL(math_randomseed)},
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{LSTRKEY("sqrt"), LFUNCVAL(math_sqrt)},
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#if LUA_OPTIMIZE_MEMORY > 0
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{LSTRKEY("huge"), LNUMVAL(LONG_MAX)},
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#endif
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#else
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{LSTRKEY("abs"), LFUNCVAL(math_abs)},
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{LSTRKEY("abs"), LFUNCVAL(math_abs)},
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{LSTRKEY("acos"), LFUNCVAL(math_acos)},
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{LSTRKEY("acos"), LFUNCVAL(math_acos)},
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{LSTRKEY("asin"), LFUNCVAL(math_asin)},
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{LSTRKEY("asin"), LFUNCVAL(math_asin)},
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@ -250,7 +328,7 @@ const LUA_REG_TYPE math_map[] = {
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{LSTRKEY("pi"), LNUMVAL(PI)},
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{LSTRKEY("pi"), LNUMVAL(PI)},
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{LSTRKEY("huge"), LNUMVAL(HUGE_VAL)},
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{LSTRKEY("huge"), LNUMVAL(HUGE_VAL)},
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#endif // #if LUA_OPTIMIZE_MEMORY > 0
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#endif // #if LUA_OPTIMIZE_MEMORY > 0
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#endif // #ifndef LUA_NUMBER_INTEGRAL
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#endif // #ifdef LUA_NUMBER_INTEGRAL
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{LNILKEY, LNILVAL}
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{LNILKEY, LNILVAL}
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};
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};
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@ -258,23 +336,29 @@ const LUA_REG_TYPE math_map[] = {
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/*
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/*
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** Open math library
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** Open math library
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*/
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*/
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#if defined LUA_NUMBER_INTEGRAL
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# include <limits.h> /* for LONG_MAX */
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#endif
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LUALIB_API int luaopen_math (lua_State *L) {
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LUALIB_API int luaopen_math (lua_State *L) {
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#if !defined LUA_NUMBER_INTEGRAL
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#if LUA_OPTIMIZE_MEMORY > 0
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#if LUA_OPTIMIZE_MEMORY > 0
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return 0;
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return 0;
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#else // #if LUA_OPTIMIZE_MEMORY > 0
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#else
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luaL_register(L, LUA_MATHLIBNAME, math_map);
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luaL_register(L, LUA_MATHLIBNAME, math_map);
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# if defined LUA_NUMBER_INTEGRAL
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lua_pushnumber(L, LONG_MAX);
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lua_setfield(L, -2, "huge");
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# else
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lua_pushnumber(L, PI);
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lua_pushnumber(L, PI);
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lua_setfield(L, -2, "pi");
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lua_setfield(L, -2, "pi");
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lua_pushnumber(L, HUGE_VAL);
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lua_pushnumber(L, HUGE_VAL);
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lua_setfield(L, -2, "huge");
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lua_setfield(L, -2, "huge");
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#if defined(LUA_COMPAT_MOD)
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# if defined(LUA_COMPAT_MOD)
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lua_getfield(L, -1, "fmod");
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lua_getfield(L, -1, "fmod");
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lua_setfield(L, -2, "mod");
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lua_setfield(L, -2, "mod");
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#endif // #if defined(LUA_COMPAT_MOD)
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# endif
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# endif
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return 1;
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return 1;
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#endif // #if LUA_OPTIMIZE_MEMORY > 0
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#endif
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#else // #if !defined LUA_NUMBER_INTEGRAL
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return 0;
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#endif // #if !defined LUA_NUMBER_INTEGRAL
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}
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}
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