This should really be more than one commit, but I wrote everything in one
shot and I don't feel like arranging the changes logically into different
commits. So, these are the changes:
- added WOFS (Write Once File System). This is a writeable file system that
exists in the MCU's internal Flash memory and allows files to be written,
but only once, in a single shot. More details to follow.
- the platform interface has a new MCU flash access interface.
- added WOFS "reference implementations" for two CPUs: LM3S8962 and
STM32F103RE. They are easily extendable to other CPUs in the same platform
and can be taken as a model for other platforms.
- the ROMFS file layout in memory was slightly changed.
- the simulator (src/platform/sim) got a new function (lseek).
- shell: now each shell command receives its arguments in a C-main-style
(argc, argv) pair. This was originally Marcelo's idea and it finally
made it to the master (although this particular implementation is mine),
after I got fed up with all the argument parsing in the shell functions.
- new shell command: wofmt ("formats" a WOFS, effectively clearing it).
- a couple of small fixes in the shell code
All the functions that implement a FS receive the instance data
of the FS (given at registration time to dm_register) as their
last argument. ROMFS was changed to take advantage of this.
Now it's possible to have more than one instance of a given file
system. For example, one could use more that one ROM file system
in different physical locations (a possible configuration is
internal Flash and external serial memories). This mechanism is
currently implemented only in the device manager (devman.c),
actual instance implementation require per-FS support (to be
implemented later).
This patch adds more RAM optimizations to eLua:
- direct file memory mapping: files in ROMFS will be read directly from Flash,
without allocating any additional buffers. This doesn't help with RAM
consumption in itself, but enables the set of optimizations below.
- pseudo read-only strings. These are still TStrings, but the actual string
content can point directly to Flash. Original Lua strings are kept in
TStrings structures (lobject.h):
typedef union TString {
L_Umaxalign dummy; /* ensures maximum alignment for strings */
struct {
CommonHeader;
lu_byte reserved;
unsigned int hash;
size_t len;
} tsv;
} TString;
The actual string content comes right after the union TString above.
Pseudo RO strings have the same header, but instead of having the string
content after TString, they have a pointer that points to the actual
string content (which should exist in a RO memory (Flash) that is directly
accesbile from the MCU bus (like its internal Flash memory)). lua_newlstr
detects automatically if it should create a regular string or a pseudo RO
string by checking if the string pointer comes from the Flash region of the
MCU. This optimization works for both precompiled (.lc) files that exist in
ROMFS and for internal Lua strings (C code).
- functions in Flash: for precompiled (.lc) files that exist in ROMFS, the code
of the functions and a part of the debug information will be read directly
from Flash.
- ROMFS was changed to support files that are larger than 2**16 bytes and it
aligns all its files to an offset which is a multiple of 4 in order to prevent
data alignment issues with precompiled Lua code.
- the Lua bytecode dumper was changed to align all the instructions in a Lua
function and a part of the debug information to an offset which is a multiple
of 4. This might slightly increase the size of the precompiled Lua file.
These changes were succesfully checked against the Lua 5.1 test suite.
These changes were tested in eLua on LM3S and AVR32.
- FAT changed to support the new opendir/readdir/closedir mechanism, and to use lseek directly instead of ioctl (also fixed a bug in FAT's lseek that always returned 0 instead of file position).
- ET-STM32 console moved to UART2@19200bps (to allow RFS to run on UART0). If UART0 is needee for console, remember to disable RFS.
- freed 700+ bytes of RAM by changing the devman implementation to keep pointers instead of actual DM_DEVICE structures
- other minor code changes and fixes