-- eLua platform interface - timers data_en = { -- Title title = "eLua platform interface - timers", -- Menu name menu_name = "Timers", -- Overview overview = [[This part of the platform interface groups functions related to the timers of the MCU. It also makes provisions for using $virtual timers$ on any platform, see @#virtual@this section@ for details. Keep in mind that in the following paragraphs a $timer id$ can refer to both a hardware timer or a virtual timer.]], -- Data structures, constants and types structures = { { text = "typedef u32 timer_data_type;", name = "Timer data type", desc = "This defines the data type used to specify delays and time intervals (which are always specified in $microseconds$)." }, { text = [[// Timer operations enum { PLATFORM_TIMER_OP_START, PLATFORM_TIMER_OP_READ, PLATFORM_TIMER_OP_SET_CLOCK, PLATFORM_TIMER_OP_GET_CLOCK, PLATFORM_TIMER_OP_GET_MAX_DELAY, PLATFORM_TIMER_OP_GET_MIN_DELAY };]], name = "Timer operations", desc = "This enum lists all the operations that can be executed on a given timer." } }, -- Functions funcs = { { sig = "int #platform_timer_exists#( unsigned id );", desc = [[Checks if the platform has the timer specified as argument. Implemented in %src/common.c%, it uses the $NUM_TIMER$ macro that must be defined in the platform's $platform_conf.h$ file (see @arch_overview.html#platforms@here@ for details) and the virtual timer configuration (@#virtual@here@ for details). For example:

~#define NUM_TIMER 2 $// The platform has 2 hardware timers$~

]], args = "$id$ - the timer ID", ret = "1 if the timer exists, 0 otherwise" }, { sig = "void #platform_timer_delay#( unsigned id, u32 delay_us );", desc = [[Waits on a timer, then returns. This function is "split" in two parts: a platform-independent part implemented in %src/common.c% (that handles virtual timers) and a platform-dependent part that must be implemented by each platform in a function named @#platform_s_timer_delay@platform_s_timer_delay@. This function handles both hardware timer IDs and virtual timer IDs.
IMPORTANT NOTE: the real delay after executing this functions depends on a number of variables, most notably the base clock of the timer and the size of the timer counter register (32 bits on some platforms, 16 bits on most platforms, other values are less common). To ensure that the delay you're requesting is achievable, use @#platform_timer_op@platform_timer_op@ with $PLATFORM_TIMER_OP_GET_MAX_DELAY$ and $PLATFORM_TIMER_OP_GET_MIN_DELAY$ to obtain the maximum and the minimum achievable wait times on your timer, respectively. Even if your delay is within these limits, the $precision$ of this function still varies a lot, mainly as a function of the timer base clock.]], args = { "$id$ - the timer ID", "$delay_us$ - the delay time (in microseconds)" } }, { sig = "void #platform_s_timer_delay#( unsigned id, u32 delay_us );", desc = [[This function is identical in functionality to @#platform_timer_delay@platform_timer_delay@, but this is the function that must actually be implemented by a platform port, and it must never handle virtual timer IDs, only hardware timer IDs. It has the same @#limitations@limitations@ as @#platform_timer_delay@platform_timer_delay@.]], args = { "$id$ - the timer ID", "$delay_us$ - the delay time (in microseconds)" } }, { sig = "u32 #platform_timer_op#( unsigned id, int op, u32 data );", desc = [[Executes an operation on a timer. This function is "split" in two parts: a platform-independent part implemented in %src/common.c% (that handles virtual timers) and a platform-dependent part that must be implemented by each platform in a function named @#platform_s_timer_op@platform_s_timer_op@. This function handles both hardware timer IDs and virtual timer IDs.]], args = { "$id$ - the timer ID", [[$op$ - the operation. $op$ can take any value from the @#timer_operations@this enum@, as follows:

]], "$data$ - used to specify the timer clock value when $op = PLATFORM_TIMER_SET_CLOCK$, ignored otherwise", }, ret = { "the predefined value used when starting the clock if $op = PLATFORM_TIMER_OP_START$", "the timer's counter register if $op = PLATFORM_TIMER_OP_READ$", "the actual clock set on the timer, which might be different than the request clock depending on the hardware if $op = PLATFORM_TIMER_SET_CLOCK$", "the timer clock if $op = PLATFORM_TIMER_GET_CLOCK$", "the maximum achievable delay (in microseconds) if $op = PLATFORM_TIMER_OP_GET_MAX_DELAY$", "the minimum achievable delay (in microseconds) if $op = PLATFORM_TIMER_OP_GET_MIN_DELAY$" } }, { sig = "u32 #platform_s_timer_op#( unsigned id, int op, u32 data );", desc = [[This function is identical in functionality to @#platform_timer_op@platform_timer_op@, but this is the function that must actually be implemented by a platform port, and it must never handle virtual timer IDs, only hardware timer IDs.]], args = { "$id$ - the timer ID", [[$op$ - the operation. $op$ can take any value from the @#opval@this enum@, as follows: ]], "$data$ - used to specify the timer clock value when $op = PLATFORM_TIMER_SET_CLOCK$, ignored otherwise", }, ret = { "the predefined value used when starting the clock if $op = PLATFORM_TIMER_OP_START$", "the timer's counter register if $op = PLATFORM_TIMER_OP_READ$", "the actual clock set on the timer, which might be different than the request clock depending on the hardware if $op = PLATFORM_TIMER_SET_CLOCK$", "the timer clock if $op = PLATFORM_TIMER_GET_CLOCK$", "the maximum achievable delay (in microseconds) if $op = PLATFORM_TIMER_OP_GET_MAX_DELAY$", "the minimum achievable delay (in microseconds) if $op = PLATFORM_TIMER_OP_GET_MIN_DELAY$" } }, { sig = "u32 #platform_timer_get_diff_us#( unsigned id, timer_data_type end, timer_data_type start );", desc = [[Return the time difference (in us) between two timer values. This function is generic for all platforms, thus it is implemented in %src/common.c%.]], args = { "$id$ - the timer ID", "$end$ - the first timer value", "$start$ - the second timer value", }, ret = "the time difference (in microseconds)" }, { sig = "int #platform_timer_set_match_int#( unsigned id, u32 period_us, int type );", desc = "Setup the timer match interrupt. Only available if interrupt support is enabled, check @inthandlers.html@here@ for details.", args = { "$id$ - the timer ID", "$period_us$ - the period (in microseconds) of the timer interrupt. Setting this to 0 disables the timer match interrupt.", [[$type$ - $PLATFORM_TIMER_INT_ONESHOT$ for an interrupt that occurs only once after $period_us$ microseconds, or $PLATFORM_TIMER_INT_CYCLIC$ for an interrupt that occurs every $period_us$ microseconds]] }, ret = { "$PLATFORM_TIMER_INT_OK$ if the operation was successful.", "$PLATFORM_TIMER_INT_TOO_SHORT$ if the specified period is too short.", "$PLATFORM_TIMER_INT_INVALID_ID$ if the specified timer cannot handle this operation." } } }, auxdata = { { title = "Virtual timers", desc = [[$Virtual timers$ were added to eLua to overcome some limitations:

In this respect, $virtual timers$ are a set of timers that share a single hardware timer. It is possible, in this way, to have a hardware timer that can implement 4, 8 or more virtual/software timers. There are a few drawbacks to this approach:

To $enable$ virtual timers:

  1. edit $platform_conf.h$ (see @arch_overview.html#platforms@here@ for details) and set $VTMR_NUM_TIMERS$ to the number of desired virtual timers and $VTMR_FREQ_HZ$ to the base frequency of the virtual timers (in hertz). For example: ~#define VTMR_NUM_TIMERS 4 // we need 4 virtual timers #define VTMR_FREQ_HZ 4 // the base clock for the virtual timers is 4Hz~
  2. in your platform port setup a hardware timer to fire an interrupt at $VTMR_FREQ_HZ$ and call the $cmn_virtual_timer_cb$ function (defined in %src/common.c%) in the timer interrupt handler. For example, if the the interrupt handler is called $timer_int_handler$, do this: ~void timer_int_handler( void ) { // add code to clear the timer interrupt flag here if needed cmn_virtual_timer_cb(); }~

Note that because of step 2 above you are limited by practical constraints on the value of $VTMR_FREQ_HZ$. If set too high, the timer interrupt will fire too often, thus taking too much CPU time. The maximum value depends largely on the hardware and the desired behaviour of the virtual timers, but in practice values larger than 10 might visibly change the behaviour of your system.

To $use$ a virtual timer, identify it with the constant $VTMR_FIRST_ID$ (defined in %inc/common.h%) plus an offset. For example, $VTMR_FIRST_ID+0$ (or simply $VTMR_FIRST_ID$) is the ID of the first virtual timer in the system, and $VTMR_FIRST_ID+2$ is the ID of the third virtual timer in the system.

Virtual timers are capable of generating timer match interrupts just like regular timers, check @#platform_timer_set_match_int@here@ for details. ]] } } }