local args = { ... } local b = require "utils.build" local builder = b.new_builder( ".build/mux" ) local utils = b.utils builder:init( args ) builder:set_build_mode( builder.BUILD_DIR_LINEARIZED ) local flist = "main.c" local rfs_flist = "main.c server.c log.c deskutils.c rfs_transports.c" local cdefs = "RFS_UDP_TRANSPORT RFS_INSIDE_MUX_MODE" local socklib if utils.is_windows() then cdefs = cdefs .. " WIN32_BUILD" rfs_flist = rfs_flist .. " os_io_win32.c serial_win32.c net_win32.c" exeprefix = ".exe" socklib = "ws2_32" else rfs_flist = rfs_flist .. " os_io_posix.c serial_posix.c net_posix.c" exeprefix = "" end local full_files = utils.prepend_path( flist, "mux_src" ) .. utils.prepend_path( rfs_flist, "rfs_server_src" ) .. "src/remotefs/remotefs.c src/eluarpc.c" local local_include = "mux_src rfs_server_src inc inc/remotefs" local compcmd = builder:compile_cmd{ flags = "-m32 -O0 -Wall -g", defines = cdefs, includes = local_include } local linkcmd = builder:link_cmd{ flags = "-m32", libraries = socklib } builder:set_compile_cmd( compcmd ) builder:set_link_cmd( linkcmd ) builder:set_exe_extension( exeprefix ) -- Build everyting builder:make_exe_target( "mux", full_files ) builder:build()