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elua/inc/luarpc_rpc.h
James Snyder 125af9f8b8 Desktop Builds Get platform_conf.h
luarpc & cross compiler builds now have a platform_conf.h which should help in
keeping ifdefs down in common source files.
2010-01-26 00:23:57 +00:00

167 lines
4.8 KiB
C

#include "cexcept.h"
#include "type.h"
#include "serial.h"
/****************************************************************************/
// Parameters
#define NUM_FUNCNAME_CHARS 20 // Maximum function name length
#define MAX_LINK_ERRS ( 2 ) // Maximum number of framing errors before connection reset
#define LUARPC_MODE "elua"
// a kind of silly way to get the maximum int, but oh well ...
#define MAXINT ((int)((((unsigned int)(-1)) << 1) >> 1))
/****************************************************************************/
// Debug Error Handling
// allow special handling for GCC compiler
#ifdef __GNUC__
#define DOGCC(x) x
#else
#define DOGCC(x) /* */
#endif
// Assertions for debug mode
#ifdef LUARPC_DEBUG
#ifdef __GNUC__
#define MYASSERT(a) if (!(a)) rpcdebug ( \
"assertion \"" #a "\" failed in %s() [%s]",__FUNCTION__,__FILE__);
#else
#define MYASSERT(a) if (!(a)) rpcdebug ( \
"assertion \"" #a "\" failed in %s:%d",__FILE__,__LINE__);
#endif
#else
#define MYASSERT(a) ;
#endif
//****************************************************************************
// Error Messages & Exceptions
#ifdef WIN32_BUILD
#include "windows.h"
#define transport_strerror strerror
#define transport_errno (GetLastError())
#else
#define transport_errno errno
#define transport_strerror strerror
#endif
// error numbers passed around are normal system "errno" error numbers
// (normally generated by transport operations), except when they have the
// following values:
enum {
ERR_EOF = MAXINT - 100, // reached end of file on transport
ERR_CLOSED = MAXINT - 101, // attempted operation on closed transport
ERR_PROTOCOL = MAXINT - 102, // some error in the received protocol
ERR_NODATA = MAXINT - 103,
ERR_COMMAND = MAXINT - 106,
ERR_HEADER = MAXINT - 107,
ERR_LONGFNAME = MAXINT - 108
};
enum exception_type { done, nonfatal, fatal };
struct exception {
enum exception_type type;
int errnum;
};
define_exception_type(struct exception);
extern struct exception_context the_exception_context[ 1 ];
//****************************************************************************
// LuaRPC Structures
// Transport Connection Structure
typedef struct _Transport Transport;
struct _Transport
{
ser_handler fd;
unsigned tmr_id;
u8 loc_little: 1, // Local is little endian?
loc_armflt: 1, // local float representation is arm float?
loc_intnum: 1, // Local is integer only?
net_little: 1, // Network is little endian?
net_intnum: 1; // Network is integer only?
u8 lnum_bytes;
};
typedef struct _Handle Handle;
struct _Handle
{
Transport tpt; // the handle socket
int error_handler; // function reference
int async; // nonzero if async mode being used
int read_reply_count; // number of async call return values to read
};
typedef struct _Helper Helper;
struct _Helper {
Handle *handle; // pointer to handle object
Helper *parent; // parent helper
u8 nparents; // number of parents
char funcname[NUM_FUNCNAME_CHARS]; // name of the function
};
typedef struct _ServerHandle ServerHandle;
struct _ServerHandle {
Transport ltpt; // listening transport, always valid if no error
Transport atpt; // accepting transport, valid if connection established
int link_errs;
};
// Connection State Checking
#ifdef WIN32_BUILD
#define INVALID_TRANSPORT (INVALID_HANDLE_VALUE)
#else
#define INVALID_TRANSPORT (-1)
#endif
#define TRANSPORT_VERIFY_OPEN \
if (tpt->fd == INVALID_TRANSPORT) \
{ \
e.errnum = ERR_CLOSED; \
e.type = fatal; \
Throw( e ); \
}
// Arg & Error Checking Provided to Transport Mechanisms
int check_num_args (lua_State *L, int desired_n);
void deal_with_error (lua_State *L, Handle *h, const char *error_string);
void my_lua_error( lua_State *L, const char *errmsg );
// TRANSPORT API
// Setup Transport
void transport_init (Transport *tpt);
// Open Listener / Server
void transport_open_listener(lua_State *L, ServerHandle *handle);
// Open Connection / Client
int transport_open_connection(lua_State *L, Handle *handle);
// Accept Connection
void transport_accept (Transport *tpt, Transport *atpt);
// Read & Write to Transport
void transport_read_buffer (Transport *tpt, u8 *buffer, int length);
void transport_write_buffer (Transport *tpt, const u8 *buffer, int length);
// Check if data is available on connection without reading:
// - 1 = data available, 0 = no data available
int transport_readable (Transport *tpt);
// Check if transport is open:
// - 1 = connection open, 0 = connection closed
int transport_is_open (Transport *tpt);
// Shut down connection
void transport_close (Transport *tpt);