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elua/doc/en/arch_ints.txt

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// $$HEADER$$
eLua interrupt support implementation
-------------------------------------
To add interrupt support for an eLua platform follow the steps below:
1. *Define your interrupts*
+
Your interrupt sources should be defined in link:arch_platform.html[platform_conf.h] with macros (don't use C enumerations). The first one should have the value *ELUA_INT_FIRST_ID*
(defined in _inc/elua_int.h_), the next one *ELUA_INT_FIRST_ID + 1* and so on. Also, there should be a definition for a macro called *INT_ELUA_LAST* that must be equal to the largest
interrupt source value. An example is given below:
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------------------------------
#define INT_GPIO_POSEDGE ELUA_INT_FIRST_ID
#define INT_GPIO_NEGEDGE ( ELUA_INT_FIRST_ID + 1 )
#define INT_TMR_MATCH ( ELUA_INT_FIRST_ID + 2 )
#define INT_ELUA_LAST INT_TMR_MATCH
------------------------------
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Note that the interrupt names aren't random, they should follow a well defined pattern. Check <<intlist, here>> for details.
2. *Add them to the list of constants from the CPU module*
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Check the documentation of the _mcpu module for details.
3. *Implement your support functions*
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The actual implementation of the interrupt handlers is of course platform specific, so it can stay in the _platform.c_ file. However, since interrupt handlers might require quite a bit
of code, it is recommended to implement them in a separate file. The eLua convention is to use the _platform_int.c_ file for this purpose. For each interrupt defined in step 1 above, 3
functions need to be implemented:
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--
* A function that enables or disables the interrupt and returns its previous state (enabled or disabled).
* A function that checks if the interrupt is enabled or disabled.
* A function that checks the interrupt pending flag and optionally clears it.
--
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These functions are defined in _inc/elua_int.h_, which also defines an "int descriptor" type:
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------------------------------
// Interrupt functions and descriptor
typedef int ( *elua_int_p_set_status )( elua_int_resnum resnum, int state );
typedef int ( *elua_int_p_get_status )( elua_int_resnum resnum );
typedef int ( *elua_int_p_get_flag )( elua_int_resnum resnum, int clear );
typedef struct
{
elua_int_p_set_status int_set_status;
elua_int_p_get_status int_get_status;
elua_int_p_get_flag int_get_flag;
} elua_int_descriptor;
------------------------------
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_platform_int.c_ must have an array of *elua_int_descriptor* types named *elua_int_table* (remember to make it _const_ to save RAM). The elements of this array must be in the same
order as the interrupt sources. The interrupt table for the example from step 1 above might look like this:
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------------------------------
const elua_int_descriptor elua_int_table[ INT_ELUA_LAST ] =
{
{ int_gpio_posedge_set_status, int_gpio_posedge_get_status, int_gpio_posedge_get_flag },
{ int_gpio_negedge_set_status, int_gpio_negedge_get_status, int_gpio_negedge_get_flag },
{ int_tmr_match_set_status, int_tmr_match_get_status, int_tmr_match_get_flag }
};
------------------------------
4. *Implement the init function*
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_platform_int.c_ should implement a function named *platform_int_init* (defined in _inc/platform.h_) that must initialize all the required hardware and the internal data structures of
the interrupt subsystem. This function should be called from *platform_init*.
5. *Implement the interrupt handlers*
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There are two simple requirements for the interrupt handlers: clear the hardware interrupt flag (if needed) and call *cmn_int_handler* (_src/common.c_) to connect the handler with the
eLua interrupt code. An example is given below:
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[subs="quotes"]
-------------------------------
// EINT3 (INT_GPIO) interrupt handler
static void int_handler_eint3()
{
elua_int_id id = ELUA_INT_INVALID_INTERRUPT;
pio_code resnum = 0;
int pidx, pin;
EXTINT |= 1 << EINT3_BIT; // clear interrupt
// Look for interrupt source
// In can only be GPIO0/GPIO2, as the EXT interrupts are not (yet) used
pidx = ( IO_INT_STAT & 1 ) ? 0 : 1;
if( *posedge_status[ pidx ] )
{
id = INT_GPIO_POSEDGE;
pin = intlog2( *posedge_status[ pidx ] );
}
else
{
id = INT_GPIO_NEGEDGE;
pin = intlog2( *negedge_status[ pidx ] );
}
resnum = PLATFORM_IO_ENCODE( pidx * 2, pin, PLATFORM_IO_ENC_PIN );
[bblue]** *intclr_regs[ pidx ] = 1 << pin**;
// Run the interrupt through eLua
[bblue]**cmn_int_handler( id, resnum )**;
VICVectAddr = 0; // ACK interrupt
}
-------------------------------
That's it. If you followed all these steps correctly, your platform should be fully able to support interrupt handlers (as described link:inthandlers.html[here]). Check the *lpc24xx*
platform implementation (_src/platform/lpc24xx_) for a full example.
[[intlist]]
Interrupt list and naming conventions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To ensure maximum portability and correct system behaviour, interrupt names (as defined in _platform_conf.h_) *must* follow a well-defined naming pattern. Please note that this isn't
merely a convention, many times the names must be properly chosen for the system to work properly. For example, the timer interrupt match will never happen on virtual timers if the
timer interrupt match name isn't *INT_TMR_MATCH* (see link:arch_platform_timers.html[here] for more details on how to use the timer match interrupt).
The naming rule is that the interrupt name must have the format *INT_<peripheral>_<type>_*, where:
* *peripheral* is a symbolic name of the peripheral to which the interrupt applies.
* *type* is a symbolic name of the interrupt type.
This restriction applies only to interrupt *names*. The value associated with the interrupt name (as defined in _platform_conf.h_) can vary from platform to platform, as long as
it follows the rules outlined in step 1 above.
The table below lists all the valid interrupt names currently known to eLua. If you add a new interrupt don't forget to update the table below.
[width="70%", cols="<2s,<5", options="header"]
|===================================================================
^| Name ^| Meaning
| INT_GPIO_POSEDGE | Interrupt on a positive edge on a GPIO pin
| INT_GPIO_NEGEDGE | Interrupt on a negative edge on a GPIO pin
| INT_TMR_MATCH | Interrupt on timer match
| INT_UART_RX | Interrupt on UART character received
|===================================================================
// $$FOOTER$$