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elua/cross-lua.py
James Snyder 125af9f8b8 Desktop Builds Get platform_conf.h
luarpc & cross compiler builds now have a platform_conf.h which should help in
keeping ifdefs down in common source files.
2010-01-26 00:23:57 +00:00

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924 B
Python

import os, sys
output = 'luac.cross'
cdefs = '-DLUA_CROSS_COMPILER'
# Lua source files and include path
lua_files = """lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c
lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c lauxlib.c lbaselib.c
ldblib.c liolib.c lmathlib.c loslib.c ltablib.c lstrlib.c loadlib.c linit.c luac.c print.c lrotable.c"""
lua_full_files = " " + " ".join( [ "src/lua/%s" % name for name in lua_files.split() ] )
local_include = "-Isrc/lua -Iinc/desktop"
# Compiler/linker options
cccom = "gcc -O2 %s -Wall %s -c $SOURCE -o $TARGET" % ( local_include, cdefs )
linkcom = "gcc -o $TARGET $SOURCES -lm"
# Env for building the program
comp = Environment( CCCOM = cccom,
LINKCOM = linkcom,
ENV = os.environ )
Decider( 'MD5' )
Default( comp.Program( output, Split( lua_full_files ) ) )