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125af9f8b8
luarpc & cross compiler builds now have a platform_conf.h which should help in keeping ifdefs down in common source files.
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
#include "cexcept.h"
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#include "type.h"
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#include "serial.h"
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/****************************************************************************/
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// Parameters
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#define NUM_FUNCNAME_CHARS 20 // Maximum function name length
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#define MAX_LINK_ERRS ( 2 ) // Maximum number of framing errors before connection reset
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#define LUARPC_MODE "elua"
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// a kind of silly way to get the maximum int, but oh well ...
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#define MAXINT ((int)((((unsigned int)(-1)) << 1) >> 1))
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/****************************************************************************/
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// Debug Error Handling
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// allow special handling for GCC compiler
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#ifdef __GNUC__
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#define DOGCC(x) x
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#else
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#define DOGCC(x) /* */
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#endif
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// Assertions for debug mode
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#ifdef LUARPC_DEBUG
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#ifdef __GNUC__
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#define MYASSERT(a) if (!(a)) rpcdebug ( \
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"assertion \"" #a "\" failed in %s() [%s]",__FUNCTION__,__FILE__);
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#else
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#define MYASSERT(a) if (!(a)) rpcdebug ( \
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"assertion \"" #a "\" failed in %s:%d",__FILE__,__LINE__);
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#endif
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#else
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#define MYASSERT(a) ;
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#endif
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//****************************************************************************
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// Error Messages & Exceptions
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#ifdef WIN32_BUILD
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#include "windows.h"
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#define transport_strerror strerror
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#define transport_errno (GetLastError())
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#else
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#define transport_errno errno
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#define transport_strerror strerror
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#endif
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// error numbers passed around are normal system "errno" error numbers
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// (normally generated by transport operations), except when they have the
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// following values:
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enum {
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ERR_EOF = MAXINT - 100, // reached end of file on transport
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ERR_CLOSED = MAXINT - 101, // attempted operation on closed transport
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ERR_PROTOCOL = MAXINT - 102, // some error in the received protocol
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ERR_NODATA = MAXINT - 103,
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ERR_COMMAND = MAXINT - 106,
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ERR_HEADER = MAXINT - 107,
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ERR_LONGFNAME = MAXINT - 108
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};
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enum exception_type { done, nonfatal, fatal };
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struct exception {
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enum exception_type type;
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int errnum;
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};
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define_exception_type(struct exception);
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extern struct exception_context the_exception_context[ 1 ];
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//****************************************************************************
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// LuaRPC Structures
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// Transport Connection Structure
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typedef struct _Transport Transport;
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struct _Transport
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{
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ser_handler fd;
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unsigned tmr_id;
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u8 loc_little: 1, // Local is little endian?
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loc_armflt: 1, // local float representation is arm float?
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loc_intnum: 1, // Local is integer only?
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net_little: 1, // Network is little endian?
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net_intnum: 1; // Network is integer only?
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u8 lnum_bytes;
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};
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typedef struct _Handle Handle;
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struct _Handle
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{
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Transport tpt; // the handle socket
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int error_handler; // function reference
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int async; // nonzero if async mode being used
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int read_reply_count; // number of async call return values to read
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};
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typedef struct _Helper Helper;
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struct _Helper {
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Handle *handle; // pointer to handle object
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Helper *parent; // parent helper
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u8 nparents; // number of parents
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char funcname[NUM_FUNCNAME_CHARS]; // name of the function
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};
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typedef struct _ServerHandle ServerHandle;
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struct _ServerHandle {
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Transport ltpt; // listening transport, always valid if no error
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Transport atpt; // accepting transport, valid if connection established
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int link_errs;
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};
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// Connection State Checking
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#ifdef WIN32_BUILD
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#define INVALID_TRANSPORT (INVALID_HANDLE_VALUE)
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#else
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#define INVALID_TRANSPORT (-1)
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#endif
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#define TRANSPORT_VERIFY_OPEN \
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if (tpt->fd == INVALID_TRANSPORT) \
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{ \
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e.errnum = ERR_CLOSED; \
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e.type = fatal; \
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Throw( e ); \
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}
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// Arg & Error Checking Provided to Transport Mechanisms
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int check_num_args (lua_State *L, int desired_n);
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void deal_with_error (lua_State *L, Handle *h, const char *error_string);
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void my_lua_error( lua_State *L, const char *errmsg );
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// TRANSPORT API
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// Setup Transport
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void transport_init (Transport *tpt);
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// Open Listener / Server
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void transport_open_listener(lua_State *L, ServerHandle *handle);
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// Open Connection / Client
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int transport_open_connection(lua_State *L, Handle *handle);
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// Accept Connection
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void transport_accept (Transport *tpt, Transport *atpt);
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// Read & Write to Transport
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void transport_read_buffer (Transport *tpt, u8 *buffer, int length);
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void transport_write_buffer (Transport *tpt, const u8 *buffer, int length);
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// Check if data is available on connection without reading:
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// - 1 = data available, 0 = no data available
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int transport_readable (Transport *tpt);
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// Check if transport is open:
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// - 1 = connection open, 0 = connection closed
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int transport_is_open (Transport *tpt);
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// Shut down connection
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void transport_close (Transport *tpt);
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