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James Snyder fbe307e12a Fairly large number of changes in here to make adc work with lua's provided
buf.c.

The smoothing buffer is still kept separate from the main buffering system,
but as samples come in via interrupt, they are placed into a "standard" elua
buf.  The size of this buf is configured according to whether one is grabbing
a bunch of samples rapidly (burst), or singly in order to accommodate the
expected number of incoming samples.  If smoothing is enabled, incoming
samples are claimed until the smoothing buffer is full, and then remaining
samples are left in the main buffer until they are collected.  This means that
whether one is collecting single samples or samples at burst rate, and
smoothing is enabled, the filter will only be providing samples that have
enough history.

Added a function to manually flush both smoothing and main buffers.
This would be useful if you know your state has changed and you only want
fresh samples that are going to be collected after a flush.

Also, a lot of functionality moved into elua_adc.c and common.c
(boundaries for what belongs where, might be evaluated), reducing the number
of platform.c specific functions dramatically.

Basic functionality seems to be working, but some more testing should be done.

Also, given that there's now a dynamic buffer behind everything, a shift in
the way sampling is handled could be done:
sample and burst functions could be made to be non-blocking, and to never
return anything except for errors.
a separate getsamples function could be used for removing samples collected by
either function from the buffer.
Suggestions are welcome as it would be nice to keep usage paradigms stable
after the 0.6 release.
2009-02-16 00:53:00 +00:00
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2008-07-29 11:08:54 +00:00
2008-08-07 11:45:43 +00:00
2008-11-01 18:32:37 +00:00