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https://github.com/azure-rtos/guix.git
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90 lines
5.1 KiB
C
90 lines
5.1 KiB
C
/**************************************************************************/
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/* */
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/* Copyright (c) Microsoft Corporation. All rights reserved. */
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/* */
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/* This software is licensed under the Microsoft Software License */
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/* Terms for Microsoft Azure RTOS. Full text of the license can be */
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/* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */
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/* and in the root directory of this software. */
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/* */
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/**************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/** */
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/** GUIX Component */
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/** */
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/** Animation Management (Animation) */
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/** */
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/**************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/* */
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/* COMPONENT DEFINITION RELEASE */
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/* */
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/* gx_animation.h PORTABLE C */
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/* 6.0 */
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/* AUTHOR */
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/* */
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/* Kenneth Maxwell, Microsoft Corporation */
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/* */
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/* DESCRIPTION */
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/* */
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/* This file defines the GUIX animation component, including all data */
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/* types and external references. It is assumed that gx_api.h and */
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/* gx_port.h have already been included. */
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/* */
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/* RELEASE HISTORY */
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/* */
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/* DATE NAME DESCRIPTION */
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/* */
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/* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
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/* */
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/**************************************************************************/
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#ifndef GX_ANIMATION_H
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#define GX_ANIMATION_H
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#define GX_ANIMATION_SLIDE_LEFT 0x0001
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#define GX_ANIMATION_SLIDE_RIGHT 0x0002
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#define GX_ANIMATION_SLIDE_UP 0x0040
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#define GX_ANIMATION_SLIDE_DOWN 0x0080
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#define GX_ANIMATION_SLIDE_TIMER 1000
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#define GX_ANIMATION_MIN_SLIDING_DIST 5
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/* Define animation management function prototypes. */
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UINT _gx_animation_create(GX_ANIMATION *animation);
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UINT _gx_animation_canvas_define(GX_ANIMATION *animation, GX_CANVAS *canvas);
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VOID _gx_animation_complete_event_send(GX_ANIMATION *animation);
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UINT _gx_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info);
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UINT _gx_animation_stop(GX_ANIMATION *animation);
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VOID _gx_animation_update(VOID);
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VOID _gx_animation_complete(GX_ANIMATION *animation);
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UINT _gx_animation_drag_disable(GX_ANIMATION *animation, GX_WIDGET *widget);
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UINT _gx_animation_drag_enable(GX_ANIMATION *animation, GX_WIDGET *widget, GX_ANIMATION_INFO *info);
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UINT _gx_animation_drag_event_process(GX_WIDGET *widget, GX_EVENT *event_ptr);
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UINT _gx_animation_drag_tracking(GX_ANIMATION *animation, GX_POINT penpos);
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UINT _gx_animation_drag_tracking_start(GX_ANIMATION *animation, GX_POINT penpos);
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UINT _gx_animation_slide_landing(GX_ANIMATION *animation);
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UINT _gx_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);
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UINT _gx_animation_slide_landing_start(GX_ANIMATION *animation);
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/* error checking versions of the animation API functions */
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UINT _gxe_animation_create(GX_ANIMATION *animation);
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UINT _gxe_animation_canvas_define(GX_ANIMATION *animation, GX_CANVAS *canvas);
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UINT _gxe_animation_drag_disable(GX_ANIMATION *animation, GX_WIDGET *widget);
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UINT _gxe_animation_drag_enable(GX_ANIMATION *animation, GX_WIDGET *widget, GX_ANIMATION_INFO *info);
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UINT _gxe_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info);
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UINT _gxe_animation_stop(GX_ANIMATION *animation);
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UINT _gxe_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);
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#endif
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