mirror of
https://github.com/NevermindZZT/letter-shell.git
synced 2025-01-01 09:58:41 +08:00
新增 命令行游戏demo
This commit is contained in:
parent
3550966556
commit
2e7ec71c5c
@ -11,6 +11,9 @@ add_executable(LetterShell
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../../extensions/fs_support/shell_fs.c
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../../extensions/log/log.c
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../../extensions/shell_enhance/shell_passthrough.c
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../../extensions/shell_enhance/shell_cmd_group.c
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../../extensions/game/game.c
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../../extensions/game/2048/2048.c
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)
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target_include_directories(LetterShell PUBLIC
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extensions/game/2048/2048.c
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425
extensions/game/2048/2048.c
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@ -0,0 +1,425 @@
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/*
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============================================================================
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Name : 2048.c
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Author : Maurits van der Schee
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Description : Console version of the game "2048" for GNU/Linux
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============================================================================
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*/
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#define _XOPEN_SOURCE 500
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "shell.h"
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#define printf(...) shellPrint(shell2048, ##__VA_ARGS__)
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#define getchar() shellGetChar(shell2048)
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#define SIZE 4
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uint32_t score=0;
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uint8_t scheme=0;
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Shell *shell2048 = NULL;
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char shellGetChar(Shell *shell) {
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char data;
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if (shell->read(&data, 1) == 1) {
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return data;
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} else {
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return -1;
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}
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}
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void sleep(int ms) {
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int time = SHELL_GET_TICK();
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while (SHELL_GET_TICK() - time < ms) ;
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}
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void getColor(uint8_t value, char *color, size_t length) {
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uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};
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uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};
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uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};
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uint8_t *schemes[] = {original,blackwhite,bluered};
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uint8_t *background = schemes[scheme]+0;
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uint8_t *foreground = schemes[scheme]+1;
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if (value > 0) while (value--) {
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if (background+2<schemes[scheme]+sizeof(original)) {
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background+=2;
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foreground+=2;
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}
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}
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snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);
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}
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void drawBoard(uint8_t board[SIZE][SIZE]) {
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uint8_t x,y;
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char color[40], reset[] = "\033[m";
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printf("\033[H");
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printf("2048.c %17d pts\n\n",score);
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for (y=0;y<SIZE;y++) {
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for (x=0;x<SIZE;x++) {
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getColor(board[x][y],color,40);
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printf("%s",color);
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printf(" ");
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printf("%s",reset);
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}
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printf("\n");
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for (x=0;x<SIZE;x++) {
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getColor(board[x][y],color,40);
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printf("%s",color);
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if (board[x][y]!=0) {
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char s[8];
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snprintf(s,8,"%u",(uint32_t)1<<board[x][y]);
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uint8_t t = 7-strlen(s);
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printf("%*s%s%*s",t-t/2,"",s,t/2,"");
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} else {
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printf(" · ");
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}
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printf("%s",reset);
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}
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printf("\n");
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for (x=0;x<SIZE;x++) {
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getColor(board[x][y],color,40);
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printf("%s",color);
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printf(" ");
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printf("%s",reset);
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}
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printf("\n");
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}
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printf("\n");
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printf(" ←,↑,→,↓ or q \n");
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printf("\033[A"); // one line up
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}
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uint8_t findTarget(uint8_t array[SIZE],uint8_t x,uint8_t stop) {
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uint8_t t;
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// if the position is already on the first, don't evaluate
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if (x==0) {
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return x;
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}
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for(t=x-1;;t--) {
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if (array[t]!=0) {
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if (array[t]!=array[x]) {
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// merge is not possible, take next position
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return t+1;
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}
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return t;
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} else {
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// we should not slide further, return this one
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if (t==stop) {
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return t;
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}
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}
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}
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// we did not find a
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return x;
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}
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bool slideArray(uint8_t array[SIZE]) {
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bool success = false;
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uint8_t x,t,stop=0;
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for (x=0;x<SIZE;x++) {
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if (array[x]!=0) {
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t = findTarget(array,x,stop);
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// if target is not original position, then move or merge
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if (t!=x) {
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// if target is zero, this is a move
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if (array[t]==0) {
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array[t]=array[x];
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} else if (array[t]==array[x]) {
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// merge (increase power of two)
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array[t]++;
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// increase score
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score+=(uint32_t)1<<array[t];
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// set stop to avoid double merge
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stop = t+1;
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}
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array[x]=0;
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success = true;
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}
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}
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}
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return success;
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}
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void rotateBoard(uint8_t board[SIZE][SIZE]) {
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uint8_t i,j,n=SIZE;
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uint8_t tmp;
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for (i=0; i<n/2; i++) {
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for (j=i; j<n-i-1; j++) {
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tmp = board[i][j];
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board[i][j] = board[j][n-i-1];
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board[j][n-i-1] = board[n-i-1][n-j-1];
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board[n-i-1][n-j-1] = board[n-j-1][i];
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board[n-j-1][i] = tmp;
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}
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}
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}
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bool moveUp(uint8_t board[SIZE][SIZE]) {
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bool success = false;
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uint8_t x;
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for (x=0;x<SIZE;x++) {
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success |= slideArray(board[x]);
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}
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return success;
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}
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bool moveLeft(uint8_t board[SIZE][SIZE]) {
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bool success;
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rotateBoard(board);
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success = moveUp(board);
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rotateBoard(board);
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rotateBoard(board);
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rotateBoard(board);
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return success;
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}
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bool moveDown(uint8_t board[SIZE][SIZE]) {
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bool success;
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rotateBoard(board);
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rotateBoard(board);
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success = moveUp(board);
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rotateBoard(board);
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rotateBoard(board);
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return success;
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}
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bool moveRight(uint8_t board[SIZE][SIZE]) {
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bool success;
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rotateBoard(board);
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rotateBoard(board);
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rotateBoard(board);
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success = moveUp(board);
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rotateBoard(board);
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return success;
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}
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bool findPairDown(uint8_t board[SIZE][SIZE]) {
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bool success = false;
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uint8_t x,y;
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for (x=0;x<SIZE;x++) {
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for (y=0;y<SIZE-1;y++) {
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if (board[x][y]==board[x][y+1]) return true;
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}
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}
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return success;
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}
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uint8_t countEmpty(uint8_t board[SIZE][SIZE]) {
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uint8_t x,y;
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uint8_t count=0;
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for (x=0;x<SIZE;x++) {
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for (y=0;y<SIZE;y++) {
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if (board[x][y]==0) {
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count++;
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}
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}
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}
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return count;
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}
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bool gameEnded(uint8_t board[SIZE][SIZE]) {
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bool ended = true;
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if (countEmpty(board)>0) return false;
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if (findPairDown(board)) return false;
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rotateBoard(board);
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if (findPairDown(board)) ended = false;
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rotateBoard(board);
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rotateBoard(board);
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rotateBoard(board);
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return ended;
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}
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void addRandom(uint8_t board[SIZE][SIZE]) {
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static bool initialized = false;
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uint8_t x,y;
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uint8_t r,len=0;
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uint8_t n,list[SIZE*SIZE][2];
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if (!initialized) {
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srand(SHELL_GET_TICK());
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initialized = true;
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}
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for (x=0;x<SIZE;x++) {
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for (y=0;y<SIZE;y++) {
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if (board[x][y]==0) {
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list[len][0]=x;
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list[len][1]=y;
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len++;
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}
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}
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}
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if (len>0) {
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r = rand()%len;
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x = list[r][0];
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y = list[r][1];
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n = (rand()%10)/9+1;
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board[x][y]=n;
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}
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}
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void initBoard(uint8_t board[SIZE][SIZE]) {
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uint8_t x,y;
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for (x=0;x<SIZE;x++) {
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for (y=0;y<SIZE;y++) {
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board[x][y]=0;
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}
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}
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addRandom(board);
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addRandom(board);
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drawBoard(board);
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score = 0;
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}
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// int test() {
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// uint8_t array[SIZE];
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// // these are exponents with base 2 (1=2 2=4 3=8)
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// uint8_t data[] = {
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// 0,0,0,1, 1,0,0,0,
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// 0,0,1,1, 2,0,0,0,
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// 0,1,0,1, 2,0,0,0,
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// 1,0,0,1, 2,0,0,0,
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// 1,0,1,0, 2,0,0,0,
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// 1,1,1,0, 2,1,0,0,
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// 1,0,1,1, 2,1,0,0,
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// 1,1,0,1, 2,1,0,0,
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// 1,1,1,1, 2,2,0,0,
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// 2,2,1,1, 3,2,0,0,
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// 1,1,2,2, 2,3,0,0,
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// 3,0,1,1, 3,2,0,0,
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// 2,0,1,1, 2,2,0,0
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// };
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// uint8_t *in,*out;
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// uint8_t t,tests;
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// uint8_t i;
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// bool success = true;
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// tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE);
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// for (t=0;t<tests;t++) {
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// in = data+t*2*SIZE;
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// out = in + SIZE;
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// for (i=0;i<SIZE;i++) {
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// array[i] = in[i];
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// }
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// slideArray(array);
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// for (i=0;i<SIZE;i++) {
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// if (array[i] != out[i]) {
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// success = false;
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// }
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// }
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// if (success==false) {
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// for (i=0;i<SIZE;i++) {
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// printf("%d ",in[i]);
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// }
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// printf("=> ");
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// for (i=0;i<SIZE;i++) {
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// printf("%d ",array[i]);
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// }
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// printf("expected ");
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// for (i=0;i<SIZE;i++) {
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// printf("%d ",in[i]);
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// }
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// printf("=> ");
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// for (i=0;i<SIZE;i++) {
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// printf("%d ",out[i]);
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// }
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// printf("\n");
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// break;
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// }
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// }
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// if (success) {
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// printf("All %u tests executed successfully\n",tests);
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// }
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// return !success;
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// }
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int main_2048(int argc, char *argv[]) {
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uint8_t board[SIZE][SIZE];
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char c;
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bool success;
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shell2048 = shellGetCurrent();
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if (!shell2048) {
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return -1;
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}
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// if (argc == 2 && strcmp(argv[1],"test")==0) {
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// return test();
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// }
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if (argc == 2 && strcmp(argv[1],"blackwhite")==0) {
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scheme = 1;
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}
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if (argc == 2 && strcmp(argv[1],"bluered")==0) {
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scheme = 2;
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}
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printf("\033[?25l\033[2J");
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initBoard(board);
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while (true) {
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c=getchar();
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if (c == -1){
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printf("\nError! Cannot read keyboard input!");
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break;
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}
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switch(c) {
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case 97: // 'a' key
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case 104: // 'h' key
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case 68: // left arrow
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success = moveLeft(board); break;
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case 100: // 'd' key
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case 108: // 'l' key
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case 67: // right arrow
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success = moveRight(board); break;
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case 119: // 'w' key
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case 107: // 'k' key
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case 65: // up arrow
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success = moveUp(board); break;
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case 115: // 's' key
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case 106: // 'j' key
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case 66: // down arrow
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success = moveDown(board); break;
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default: success = false;
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}
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if (success) {
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drawBoard(board);
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sleep(150);
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addRandom(board);
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drawBoard(board);
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if (gameEnded(board)) {
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printf(" GAME OVER \n");
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break;
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}
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}
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if (c=='q') {
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printf(" QUIT? (y/n) \n");
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c=getchar();
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if (c=='y') {
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break;
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}
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drawBoard(board);
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}
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if (c=='r') {
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printf(" RESTART? (y/n) \n");
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c=getchar();
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if (c=='y') {
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initBoard(board);
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}
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drawBoard(board);
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}
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}
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printf("\033[?25h\033[m");
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return EXIT_SUCCESS;
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}
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SHELL_EXPORT_CMD(SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN),
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2048, main_2048, game 2048\n2048 [param]\nParam: blackwhite bluered or null);
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21
extensions/game/game.c
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21
extensions/game/game.c
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/**
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* @file game.c
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* @author Letter
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* @brief game
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* @version 0.1
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* @date 2021-07-18
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*
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* @copyright (c) 2021 Letter
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*
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*/
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#include "shell_cmd_group.h"
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extern int main_2048(int argc, char *argv[]);
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ShellCommand gameGroup[] =
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{
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SHELL_CMD_GROUP_ITEM(SHELL_TYPE_CMD_MAIN, 2048, main_2048,
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game 2048\n2048 [param]\nParam: blackwhite bluered or null),
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SHELL_CMD_GROUP_END()
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};
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SHELL_EXPORT_CMD_GROUP(SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN), game, gameGroup, games);
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14
extensions/game/readme.md
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14
extensions/game/readme.md
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# game
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![version](https://img.shields.io/badge/version-1.0.0-brightgreen.svg)
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![standard](https://img.shields.io/badge/standard-c99-brightgreen.svg)
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![build](https://img.shields.io/badge/build-2021.07.18-brightgreen.svg)
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![license](https://img.shields.io/badge/license-MIT-brightgreen.svg)
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## 简介
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这是一个仅供娱乐的组件,移植了几个命令行的游戏
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| 游戏 | 来源 |
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| ---- | ------------------------------------------------ |
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| 2048 | [mevdschee/2048](https://github.com/mevdschee/2048.c) |
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