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优化 游戏模块
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5425dbef84
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@ -24,7 +24,7 @@ Shell *shell2048 = NULL;
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char shellGetChar(Shell *shell) {
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char data;
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if (shell->read(&data, 1) == 1) {
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if (shell->read && shell->read(&data, 1) == 1) {
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return data;
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} else {
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return -1;
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@ -421,5 +421,3 @@ int main_2048(int argc, char *argv[]) {
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return EXIT_SUCCESS;
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}
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SHELL_EXPORT_CMD(SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN),
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2048, main_2048, game 2048\n2048 [param]\nParam: blackwhite bluered or null);
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@ -22,4 +22,6 @@ ShellCommand gameGroup[] =
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pushbox, main_pushbox, game pushbox),
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SHELL_CMD_GROUP_END()
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};
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SHELL_EXPORT_CMD_GROUP(SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN), game, gameGroup, games);
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SHELL_EXPORT_CMD_GROUP(
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SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN)|SHELL_CMD_DISABLE_RETURN,
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game, gameGroup, games);
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@ -14,7 +14,7 @@ Shell *shellPushbox = NULL;
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static char shellGetChar(Shell *shell) {
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char data;
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if (shell->read(&data, 1) == 1) {
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if (shell->read && shell->read(&data, 1) == 1) {
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return data;
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} else {
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return -1;
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