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```eval_rst
.. include:: /header.rst
:github_url: |github_link_base|/intro/index.md
```
# Introduction
LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
## Key features
- Powerful building blocks such as buttons, charts, lists, sliders, images etc.
- Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
- Various input devices such as touchpad, mouse, keyboard, encoder etc.
- Multi-language support with UTF-8 encoding
- Multi-display support, i.e. use more TFT, monochrome displays simultaneously
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- Fully customizable graphic elements withh CSS-like styles
- Hardware independent to use with any microcontroller or display
- Scalable to operate with little memory (64 kB Flash, 16 kB RAM)
- OS, External memory and GPU supported but not required
- Single frame buffer operation even with advanced graphical effects
- Written in C for maximal compatibility (C++ compatible)
- Simulator to start embedded GUI design on a PC without embedded hardware
- Binding to MicroPython
- Tutorials, examples, themes for rapid GUI design
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- Documentation is available online and PDF
- Free and open-source under MIT license
## Requirements
Basically, every modern controller  (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
<ul>
<li> 16, 32 or 64 bit microcontroller or processor</li>
<li>&gt; 16 MHz clock speed is recommended</li>
<li> Flash/ROM: &gt; 64 kB for the very essential components (&gt; 180 kB is recommended)</li>
<li> RAM:
<ul>
<li> Static RAM usage: ~2 kB depending on the used features and objects types</li>
<li> Stack: &gt; 2kB (&gt; 8 kB is recommended)</li>
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<li> Dynamic data (heap): &gt; 4 KB (&gt; 32 kB is recommended if using several objects).
    Set by <em>LV_MEM_SIZE</em> in <em>lv_conf.h</em>. </li>
<li> Display buffer:  &gt; <em>"Horizontal resolution"</em> pixels (&gt; 10 &times; <em>"Horizontal resolution"</em> is recommended) </li>
<li> One frame buffer in the MCU or in external display controller</li>
</ul>
</li>
<li> C99 or newer compiler</li>
<li> Basic C (or C++) knowledge:
<a href="https://www.tutorialspoint.com/cprogramming/c_pointers.htm">pointers</a>,
<a href="https://www.tutorialspoint.com/cprogramming/c_structures.htm">structs</a>,
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<a href="https://www.geeksforgeeks.org/callbacks-in-c/">callbacks</a>.</li>
</ul>
<em>Note that the memory usage might vary depending on the architecture, compiler and build options.</em>
## License
The LVGL project (including all repositories) is licensed under [MIT license](https://github.com/lvgl/lvgl/blob/master/LICENCE.txt).
It means you can use it even in commercial projects.
It's not mandatory but we highly appreciate it if you write a few words about your project in the [My projects](https://forum.lvgl.io/c/my-projects/10) category of the Forum or a private message from [lvgl.io](https://lvgl.io/#contact).
Although you can get LVGL for free there is a huge work behind it. It's created by a group of volunteers who made it available for you in their free time.
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To make the LVGL project sustainable, please consider [Contributing](/CONTRIBUTING) to the project.
You can choose from [many ways of contributions](/CONTRIBUTING) such as simply writing a tweet about you are using LVGL, fixing bugs, translating the documentation, or even becoming a maintainer.
## Repository layout
All repositories of the LVGL project are hosted n GitHub: https://github.com/lvgl
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You find these repositories there:
- [lvgl](https://github.com/lvgl/lvgl) The library itself with many [examples](https://github.com/lvgl/lvgl/blob/master/examples/).
- [lv_demos](https://github.com/lvgl/lv_demos) Demos created with LVGL.
- [lv_drivers](https://github.com/lvgl/lv_drivers) Display and input device drivers
- [blog](https://github.com/lvgl/blog) Source of the blog's site (https://blog.lvgl.io)
- [sim](https://github.com/lvgl/sim) Source of the online simulator's site (https://sim.lvgl.io)
- [lv_sim_...](https://github.com/lvgl?q=lv_sim&type=&language=) Simulator projects for various IDEs and platforms
- [lv_port_...](https://github.com/lvgl?q=lv_port&type=&language=) LVGL ports to development boards
- [lv_binding_..](https://github.com/lvgl?q=lv_binding&type=&language=l) Bindings to other languages
- [lv_...](https://github.com/lvgl?q=lv_&type=&language=) Ports to other platforms
## Release policy
The core repositories follow the rules of [Semantic versioning](https://semver.org/):
- Major versions for incompatible API changes. E.g. v5.0.0, v6.0.0
- Minor version for new but backward-compatible functionalities. E.g. v6.1.0, v6.2.0
- Patch version for backward-compatible bug fixes. E.g. v6.1.1, v6.1.2
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Tags like `vX.Y.Z` are created for every release.
### Release cycle
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- Bugfixes: Released on demand even weekly
- Minor releases: In every 3-4 month
- Major releases: Approximatelly yearly
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### Branches
The core repositories have at least the following branches:
- `master` latest version, patches are merged directly here.
- `release/vX.Y` stable versions of the minor releases
- `fix/some-description` temporal branches for bug fixes
- `feat/some-description` temporal branches for features
### Changelog
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The changes are recorded in [CHANGELOG.md](/CHANGELOG).
### Version support
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Before v8 every minor release of major releases are supproted for 1 year.
From v8 every minor release is supported for 1 year.
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| Version | Release date | Support end | Active |
|---------|--------------|-------------|--------|
| v5.3 | Feb 1, 2019 |Feb 1, 2020 | No |
| v6.1 | Nov 26, 2019 |Nov 26, 2020 | No |
| v7.11 | Mar 16, 2021 |Mar 16, 2022 | Yes |
| v8.0 | In progress | | |
## FAQ
### Where can I ask questions?
You can ask questions in the Forum: [https://forum.lvgl.io/](https://forum.lvgl.io/).
We use [GitHub issues](https://github.com/lvgl/lvgl/issues) for development related discussion.
So you should use them only if your question or issue is tightly related to the development of the library.
### Is my MCU/hardware supported?
Every MCU which is capable of driving a display via Parallel port, SPI, RGB interface or anything else and fulfills the [Requirements](#requirements) is supported by LLVGL.
It includes:
- "Common" MCUs like STM32F, STM32H, NXP Kinetis, LPC, iMX, dsPIC33, PIC32 etc.
- Bluetooth, GSM, WiFi modules like Nordic NRF and Espressif ESP32
- Linux frame buffer like /dev/fb0 which includes Single-board computers too like Raspberry Pi
- And anything else with a strong enough MCU and a periphery to drive a display
### Is my display supported?
LVGL needs just one simple driver function to copy an array of pixels into a given area of the display.
If you can do this with your display then you can use that display with LVGL.
Some examples of the supported display types:
- TFTs with 16 or 24 bit color depth
- Monitors with HDMI port
- Small monochrome displays
- Gray-scale displays
- even LED matrices
- or any other display where you can control the color/state of the pixels
See the [Porting](/porting/display) section to learn more.
### Nothing happens, my display driver is not called. What have I missed?
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Be sure you are calling `lv_tick_inc(x)` in an interrupt and `lv_timer_handler()` in your main `while(1)`.
Learn more in the [Tick](/porting/tick) and [Task handler](/porting/task-handler) section.
### Why the display driver is called only once? Only the upper part of the display is refreshed.
Be sure you are calling `lv_disp_flush_ready(drv)` at the end of your "*display flush callback*".
### Why I see only garbage on the screen?
Probably there a bug in your display driver. Try the following code without using LVGL. You should see a square with red-blue gradient
```c
#define BUF_W 20
#define BUF_H 10
lv_color_t buf[BUF_W * BUF_H];
lv_color_t * buf_p = buf;
uint16_t x, y;
for(y = 0; y &lt; BUF_H; y++) {
    lv_color_t c = lv_color_mix(LV_COLOR_BLUE, LV_COLOR_RED, (y * 255) / BUF_H);
    for(x = 0; x &lt; BUF_W; x++){
        (*buf_p) =  c;
        buf_p++;
    }
}
lv_area_t a;
a.x1 = 10;
a.y1 = 40;
a.x2 = a.x1 + BUF_W - 1;
a.y2 = a.y1 + BUF_H - 1;
my_flush_cb(NULL, &a, buf);
```
### Why I see non-sense colors on the screen?
Probably LVGL's color format is not compatible with your displays color format. Check `LV_COLOR_DEPTH` in *lv_conf.h*.
If you are using 16 bit colors with SPI (or other byte-oriented interface) probably you need to set `LV_COLOR_16_SWAP  1` in *lv_conf.h*.
It swaps the upper and lower bytes of the pixels.
### How to speed up my UI?
- Turn on compiler optimization and enable cache if your MCU has
- Increase the size of the display buffer
- Use 2 display buffers and flush the buffer with DMA (or similar periphery) in the background
- Increase the clock speed of the SPI or Parallel port if you use them to drive the display
- If your display has SPI port consider changing to a model with parallel because it has much higher throughput
- Keep the display buffer in the internal RAM (not in external SRAM) because LVGL uses it a lot and it should have a small access time
 
### How to reduce flash/ROM usage?
You can disable all the unused features (such as animations, file system, GPU etc.) and object types in *lv_conf.h*.
If you are using GCC you can add
- `-fdata-sections -ffunction-sections` compiler flags
- `--gc-sections` linker flag
to remove unused functions and variables from the final binary
### How to reduce the RAM usage
- Lower the size of the *Display buffer*
- Reduce `LV_MEM_SIZE` in *lv_conf.h*. This memory used when you create objects like buttons, labels, etc.
- To work with lower `LV_MEM_SIZE` you can create the objects only when required and deleted them when they are not required anymore
 
### How to work with an operating system?
To work with an operating system where tasks can interrupt each other (preemptive) you should protect LVGL related function calls with a mutex.
See the [Operating system and interrupts](/porting/os) section to learn more.