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lvgl/docs/overview/display.md

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```eval_rst
.. include:: /header.rst
:github_url: |github_link_base|/overview/display.md
```
# Displays
``` important:: The basic concept of *display* in LVGL is explained in the [Porting](/porting/display) section. So before reading further, please read the [Porting](/porting/display) section first.
```
## Multiple display support
In LVGL, you can have multiple displays, each with their own driver and objects. The only limitation is that every display needs to be have same color depth (as defined in `LV_COLOR_DEPTH`).
If the displays are different in this regard the rendered image can be converted to the correct format in the drivers `flush_cb`.
Creating more displays is easy: just initialize more display buffers and register another driver for every display.
When you create the UI, use `lv_disp_set_default(disp)` to tell the library on which display to create objects.
Why would you want multi-display support? Here are some examples:
- Have a "normal" TFT display with local UI and create "virtual" screens on VNC on demand. (You need to add your VNC driver).
- Have a large TFT display and a small monochrome display.
- Have some smaller and simple displays in a large instrument or technology.
- Have two large TFT displays: one for a customer and one for the shop assistant.
### Using only one display
Using more displays can be useful, but in most cases, it's not required. Therefore, the whole concept of multi-display is completely hidden if you register only one display.
By default, the lastly created (the only one) display is used as default.
`lv_scr_act()`, `lv_scr_load(scr)`, `lv_layer_top()`, `lv_layer_sys()`, `LV_HOR_RES` and `LV_VER_RES` are always applied on the lastly created (default) screen.
If you pass `NULL` as `disp` parameter to display related function, usually the default display will be used.
E.g. `lv_disp_trig_activity(NULL)` will trigger a user activity on the default screen. (See below in [Inactivity](#Inactivity)).
### Mirror display
To mirror the image of the display to another display, you don't need to use the multi-display support. Just transfer the buffer received in `drv.flush_cb` to another display too.
### Split image
You can create a larger display from smaller ones. You can create it as below:
1. Set the resolution of the displays to the large display's resolution.
2. In `drv.flush_cb`, truncate and modify the `area` parameter for each display.
3. Send the buffer's content to each display with the truncated area.
## Screens
Every display has each set of [Screens](overview/object#screen-the-most-basic-parent) and the object on the screens.
Be sure not to confuse displays and screens:
* **Displays** are the physical hardware drawing the pixels.
* **Screens** are the high-level root objects associated with a particular display. One display can have multiple screens associated with it, but not vice versa.
Screens can be considered the highest level containers which have no parent.
The screen's size is always equal to its display and size their position is (0;0). Therefore, the screens coordinates can't be changed, i.e. `lv_obj_set_pos()`, `lv_obj_set_size()` or similar functions can't be used on screens.
A screen can be created from any object type but, the two most typical types are the [Base object](/widgets/obj) and the [Image](/widgets/img) (to create a wallpaper).
To create a screen, use `lv_obj_t * scr = lv_<type>_create(NULL, copy)`. `copy` can be an other screen to copy it.
To load a screen, use `lv_scr_load(scr)`. To get the active screen, use `lv_scr_act()`. These functions works on the default display. If you want to to specify which display to work on, use `lv_disp_get_scr_act(disp)` and `lv_disp_load_scr(disp, scr)`. Screen can be loaded with animations too. Read more [here](object.html#load-screens).
Screens can be deleted with `lv_obj_del(scr)`, but ensure that you do not delete the currently loaded screen.
### Transparent screens
Usually, the opacity of the screen is `LV_OPA_COVER` to provide a solid background for its children. If it's not the case (opacity &lt; 100%) the display's background color or image will be visible.
See the [Display background](#display-background) section for more details. If the display's background opacity is also not `LV_OPA_COVER` LVGL has no solid background to draw.
This configuration (transparent screen ans display) could be used to create for example OSD menus where a video is played to lower layer, and menu is created on an upper layer.
To handle transparent displays special (slower) color mixing algorithms needs to be used by LVGL so this feature needs to enabled with `LV_COLOR_SCREEN_TRANSP` n `lv_conf.h`.
As this mode operates on the Alpha channel of the pixels `LV_COLOR_DEPTH = 32` is also required. The Alpha channel of 32-bit colors will be 0 where there are no objects and will be 255 where there are solid objects.
In summary, to enable transparent screen and displays to create OSD menu-like UIs:
- Enable `LV_COLOR_SCREEN_TRANSP` in `lv_conf.h`
- Be sure to use `LV_COLOR_DEPTH 32`
- Set the screens opacity to `LV_OPA_TRANSP` e.g. with `lv_obj_set_style_local_bg_opa(lv_scr_act(), LV_OBJMASK_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP)`
- Set the display opacity to `LV_OPA_TRANSP` with `lv_disp_set_bg_opa(NULL, LV_OPA_TRANSP);`
## Features of displays
### Inactivity
The user's inactivity is measured on each display. Every use of an [Input device](/overview/indev) (if [associated with the display](/porting/indev#other-features)) counts as an activity.
To get time elapsed since the last activity, use `lv_disp_get_inactive_time(disp)`. If `NULL` is passed, the overall smallest inactivity time will be returned from all displays (**not the default display**).
You can manually trigger an activity using `lv_disp_trig_activity(disp)`. If `disp` is `NULL`, the default screen will be used (**and not all displays**).
### Background
Every display has background color, a background image and background opacity properties. They become visible when the current screen is transparent or not positioned to cover the whole display.
Background color is a simple color to fill the display. It can be adjusted with `lv_disp_set_bg_color(disp, color)`;
Background image is path to file or pointer to an `lv_img_dsc_t` variable (converted image) to be used as wallpaper. It can be set with `lv_disp_set_bg_color(disp, &my_img)`;
If the background image is set (not `NULL`) the background won't filled with `bg_color`.
The opacity of the background color or image can be adjusted with `lv_disp_set_bg_opa(disp, opa)`.
The `disp` parameter of these functions can be `NULL` to refer it to the default display.
## Colors
The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc.
The following variable types are defined by the color module:
- **lv_color1_t** Store monochrome color. For compatibility, it also has R, G, B fields but they are always the same value (1 byte)
- **lv_color8_t** A structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte)
- **lv_color16_t** A structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte)
- **lv_color32_t** A structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte)
- **lv_color_t** Equal to `lv_color1/8/16/24_t` according to color depth settings
- **lv_color_int_t** `uint8_t`, `uint16_t` or `uint32_t` according to color depth setting. Used to build color arrays from plain numbers.
- **lv_opa_t** A simple `uint8_`t type to describe opacity.
The `lv_color_t`, `lv_color1_t`, `lv_color8_t`, `lv_color16_t` and `lv_color32_t` types have got four fields:
- **ch.red** red channel
- **ch.green** green channel
- **ch.blue** blue channel
- **full** red + green + blue as one number
You can set the current color depth in *lv_conf.h*, by setting the `LV_COLOR_DEPTH` define to 1 (monochrome), 8, 16 or 32.
### Convert color
You can convert a color from the current color depth to another. The converter functions return with a number, so you have to use the `full` field:
```c
lv_color_t c;
c.red = 0x38;
c.green = 0x70;
c.blue = 0xCC;
lv_color1_t c1;
c1.full = lv_color_to1(c); /*Return 1 for light colors, 0 for dark colors*/
lv_color8_t c8;
c8.full = lv_color_to8(c); /*Give a 8 bit number with the converted color*/
lv_color16_t c16;
c16.full = lv_color_to16(c); /*Give a 16 bit number with the converted color*/
lv_color32_t c24;
c32.full = lv_color_to32(c); /*Give a 32 bit number with the converted color*/
```
### Swap 16 colors
You may set `LV_COLOR_16_SWAP` in *lv_conf.h* to swap the bytes of *RGB565* colors. It's useful if you send the 16-bit colors via a byte-oriented interface like SPI.
As 16-bit numbers are stored in Little Endian format (lower byte on the lower address), the interface will send the lower byte first. However, displays usually need the higher byte first. A mismatch in the byte order will result in highly distorted colors.
### Create and mix colors
You can create colors with the current color depth using the LV_COLOR_MAKE macro. It takes 3 arguments (red, green, blue) as 8-bit numbers.
For example to create light red color: `my_color = COLOR_MAKE(0xFF,0x80,0x80)`.
Colors can be created from HEX codes too: `my_color = lv_color_hex(0x288ACF)` or `my_color = lv_folro_hex3(0x28C)`.
Mixing two colors is possible with `mixed_color = lv_color_mix(color1, color2, ratio)`. Ration can be 0..255. 0 results fully color2, 255 result fully color1.
Colors can be created with from HSV space too using `lv_color_hsv_to_rgb(hue, saturation, value)` . `hue` should be in 0..360 range, `saturation` and `value` in 0..100 range.
### Opacity
To describe opacity the `lv_opa_t` type is created as a wrapper to `uint8_t`. Some defines are also introduced:
- **LV_OPA_TRANSP** Value: 0, means the opacity makes the color completely transparent
- **LV_OPA_10** Value: 25, means the color covers only a little
- **LV_OPA_20 ... OPA_80** come logically
- **LV_OPA_90** Value: 229, means the color near completely covers
- **LV_OPA_COVER** Value: 255, means the color completely covers
You can also use the `LV_OPA_*` defines in `lv_color_mix()` as a *ratio*.
## API
### Display
```eval_rst
.. doxygenfile:: lv_disp.h
:project: lvgl
```
### Colors
```eval_rst
.. doxygenfile:: lv_color.h
:project: lvgl
```