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lvgl/lv_core/lv_style.h

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/**
* @file lv_style.h
*
*/
#ifndef LV_STYLE_H
#define LV_STYLE_H
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#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
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#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_font.h"
#include "../lv_misc/lv_anim.h"
/*********************
* DEFINES
*********************/
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#define LV_RADIUS_CIRCLE (LV_COORD_MAX) /*A very big radius to always draw as circle*/
/**********************
* TYPEDEFS
**********************/
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/*Border types (Use 'OR'ed values)*/
typedef enum
{
LV_BORDER_NONE = 0x00,
LV_BORDER_BOTTOM = 0x01,
LV_BORDER_TOP = 0x02,
LV_BORDER_LEFT = 0x04,
LV_BORDER_RIGHT = 0x08,
LV_BORDER_FULL = 0x0F,
}lv_border_part_t;
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/*Shadow types*/
typedef enum
{
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LV_SHADOW_BOTTOM = 0,
LV_SHADOW_FULL,
}lv_shadow_type_t;
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typedef struct
{
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uint8_t glass :1; /*1: Do not inherit this style*/
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struct {
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lv_color_t main_color;
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union {
lv_color_t grad_color; /*`grad_color` will be removed in v6.0, use `aux_color` instead*/
lv_color_t aux_color;
};
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lv_coord_t radius;
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lv_coord_t thickness; /*Depending on the object type thickness of something*/
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lv_opa_t opa;
struct {
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lv_color_t color;
lv_coord_t width;
lv_border_part_t part;
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lv_opa_t opa;
}border;
struct {
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lv_color_t color;
lv_coord_t width;
uint8_t type;
}shadow;
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struct {
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lv_coord_t ver;
lv_coord_t hor;
lv_coord_t inner;
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}padding;
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uint8_t empty :1; /*Transparent background (border still drawn)*/
}body;
struct {
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lv_color_t color;
const lv_font_t * font;
lv_coord_t letter_space;
lv_coord_t line_space;
lv_opa_t opa;
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}text;
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struct {
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lv_color_t color;
lv_opa_t intense;
lv_opa_t opa;
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}image;
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struct {
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lv_color_t color;
lv_coord_t width;
lv_opa_t opa;
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}line;
}lv_style_t;
#if USE_LV_ANIMATION
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typedef struct {
const lv_style_t * style_start; /*Pointer to the starting style*/
const lv_style_t * style_end; /*Pointer to the destination style*/
lv_style_t * style_anim; /*Pointer to a style to animate*/
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lv_anim_cb_t end_cb; /*Call it when the animation is ready (NULL if unused)*/
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int16_t time; /*Animation time in ms*/
int16_t act_time; /*Current time in animation. Set to negative to make delay.*/
uint16_t playback_pause; /*Wait before play back*/
uint16_t repeat_pause; /*Wait before repeat*/
uint8_t playback :1; /*When the animation is ready play it back*/
uint8_t repeat :1; /*Repeat the animation infinitely*/
}lv_style_anim_t;
/* Example initialization
lv_style_anim_t a;
a.style_anim = &style_to_anim;
a.style_start = &style_1;
a.style_end = &style_2;
a.act_time = 0;
a.time = 1000;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
a.end_cb = NULL;
lv_style_anim_create(&a);
*/
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#endif
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init the basic styles
*/
void lv_style_init (void);
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/**
* Copy a style to an other
* @param dest pointer to the destination style
* @param src pointer to the source style
*/
void lv_style_copy(lv_style_t * dest, const lv_style_t * src);
#if USE_LV_ANIMATION
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/**
* Create an animation from a pre-configured 'lv_style_anim_t' variable
* @param anim pointer to a pre-configured 'lv_style_anim_t' variable (will be copied)
* @return pointer to a descriptor. Really this variable will be animated. (Can be used in `lv_anim_del(dsc, NULL)`)
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*/
void * lv_style_anim_create(lv_style_anim_t * anim);
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#endif
/*************************
* GLOBAL VARIABLES
*************************/
extern lv_style_t lv_style_scr;
extern lv_style_t lv_style_transp;
extern lv_style_t lv_style_transp_fit;
extern lv_style_t lv_style_transp_tight;
extern lv_style_t lv_style_plain;
extern lv_style_t lv_style_plain_color;
extern lv_style_t lv_style_pretty;
extern lv_style_t lv_style_pretty_color;
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extern lv_style_t lv_style_btn_rel;
extern lv_style_t lv_style_btn_pr;
extern lv_style_t lv_style_btn_tgl_rel;
extern lv_style_t lv_style_btn_tgl_pr;;
extern lv_style_t lv_style_btn_ina;
/**********************
* MACROS
**********************/
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#ifdef __cplusplus
} /* extern "C" */
#endif
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#endif /*LV_STYLE_H*/