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lvgl/docs/widgets/core/label.md

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```eval_rst
.. include:: /header.rst
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:github_url: |github_link_base|/widgets/core/label.md
```
# Label (lv_label)
## Overview
A label is the basic object type that is used to display text.
## Parts and Styles
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- `LV_PART_MAIN` Uses all the typical background properties and the text properties. The padding values can be used to add space between the text and the background.
- `LV_PART_SCROLLBAR` The scrollbar that is shown when the text is larger than the widget's size.
- `LV_PART_SELECTED` Tells the style of the [selected text](#text-selection). Only `text_color` and `bg_color` style properties can be used.
## Usage
### Set text
You can set the text on a label at runtime with `lv_label_set_text(label, "New text")`.
This will allocate a buffer dynamically, and the provided string will be copied into that buffer.
Therefore, you don't need to keep the text you pass to `lv_label_set_text` in scope after that function returns.
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With `lv_label_set_text_fmt(label, "Value: %d", 15)` printf formatting can be used to set the text.
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Labels are able to show text from a static character buffer. To do so, use `lv_label_set_text_static(label, "Text")`.
In this case, the text is not stored in the dynamic memory and the given buffer is used directly instead.
This means that the array can't be a local variable which goes out of scope when the function exits.
Constant strings are safe to use with `lv_label_set_text_static` (except when used with `LV_LABEL_LONG_DOT`, as it modifies the buffer in-place), as they are stored in ROM memory, which is always accessible.
### Newline
Newline characters are handled automatically by the label object. You can use `\n` to make a line break. For example: `"line1\nline2\n\nline4"`
### Long modes
By default, the width and height of the label is set to `LV_SIZE_CONTENT`. Therefore the size of the label is automatically expanded to the text size.
Otherwise, if the width or height are explicitly set (useing e.g.`lv_obj_set_width` or a layout), the lines wider than the label's width can be manipulated according to several long mode policies.
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Similary, the policies can be applied if the height of the text is greater than the height of the label.
- `LV_LABEL_LONG_WRAP` Wrap too long lines. If the height is `LV_SIZE_CONTENT` the label's height will be expanded, otherwise the text will be clipped. (Default)
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- `LV_LABEL_LONG_DOT` Replaces the last 3 characters from bottom right corner of the label with dots (`.`)
- `LV_LABEL_LONG_SCROLL` If the text is wider than the label scroll it horizontally back and forth. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
- `LV_LABEL_LONG_SCROLL_CIRCULAR` If the text is wider than the label scroll it horizontally continously. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
- `LV_LABEL_LONG_CLIP` Simply clip the parts of the text outside of the label.
You can specify the long mode with `lv_label_set_long_mode(label, LV_LABEL_LONG_...)`
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Note that `LV_LABEL_LONG_DOT` manipulates the text buffer in-place in order to add/remove the dots.
When `lv_label_set_text` or `lv_label_set_array_text` are used, a separate buffer is allocated and this implementation detail is unnoticed.
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This is not the case with `lv_label_set_text_static`. The buffer you pass to `lv_label_set_text_static` must be writable if you plan to use `LV_LABEL_LONG_DOT`.
### Text recolor
In the text, you can use commands to recolor parts of the text. For example: `"Write a #ff0000 red# word"`.
This feature can be enabled individually for each label by `lv_label_set_recolor()` function.
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### Text selection
If enabled by `LV_LABEL_TEXT_SELECTION` part of the text can be selected. It's similar when on PC a you use your mouse to select a text.
The whole mechanism (click and select the text as you drag your finger/mouse) is implemented in [Text area](/widgets/core/textarea) and the Label widget only allows manual text selection with
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`lv_label_get_text_selection_start(label, start_char_index)` and `lv_label_get_text_selection_start(label, end_char_index)`.
### Very long texts
LVGL can efficiently handle very long (e.g. > 40k characters) labels by saving some extra data (~12 bytes) to speed up drawing. To enable this feature, set `LV_LABEL_LONG_TXT_HINT 1` in `lv_conf.h`.
### Symbols
The labels can display symbols alongside letters (or on their own). Read the [Font](/overview/font) section to learn more about the symbols.
## Events
No special events are sent by the Label.
See the events of the [Base object](/widgets/obj) too.
Learn more about [Events](/overview/event).
## Keys
No *Keys* are processed by the object type.
Learn more about [Keys](/overview/indev).
## Example
```eval_rst
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.. include:: ../../../examples/widgets/label/index.rst
```
## API
```eval_rst
.. doxygenfile:: lv_label.h
:project: lvgl
```