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lvgl/src/lv_objx/lv_btnmatrix.c

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/**
* @file lv_btnm.c
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*
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*/
/*********************
* INCLUDES
*********************/
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#include "lv_btnmatrix.h"
#if LV_USE_BTNMATRIX != 0
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#include "../lv_core/lv_debug.h"
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#include "../lv_core/lv_group.h"
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#include "../lv_draw/lv_draw.h"
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#include "../lv_core/lv_refr.h"
#include "../lv_themes/lv_theme.h"
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#include "../lv_misc/lv_txt.h"
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/*********************
* DEFINES
*********************/
#define LV_OBJX_NAME "lv_btnmatrix"
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/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_btnmatrix_signal(lv_obj_t * btnm, lv_signal_t sign, void * param);
static lv_design_res_t lv_btnmatrix_design(lv_obj_t * btnm, const lv_area_t * clip_area, lv_design_mode_t mode);
static lv_style_list_t * lv_btnmatrix_get_style(lv_obj_t * btnm, uint8_t part);
static uint8_t get_button_width(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_is_hidden(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_is_repeat_disabled(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_is_inactive(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_is_click_trig(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_is_tgl_enabled(lv_btnmatrix_ctrl_t ctrl_bits);
static bool button_get_tgl_state(lv_btnmatrix_ctrl_t ctrl_bits);
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static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p);
static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map);
static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx);
static bool maps_are_identical(const char ** map1, const char ** map2);
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static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx);
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/**********************
* STATIC VARIABLES
**********************/
static const char * lv_btnmatrix_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""};
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static lv_design_cb_t ancestor_design_f;
static lv_signal_cb_t ancestor_signal;
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a button matrix objects
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* @param par pointer to an object, it will be the parent of the new button matrix
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* @param copy pointer to a button matrix object, if not NULL then the new object will be copied
* from it
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* @return pointer to the created button matrix
*/
lv_obj_t * lv_btnmatrix_create(lv_obj_t * par, const lv_obj_t * copy)
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{
LV_LOG_TRACE("button matrix create started");
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/*Create the ancestor object*/
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lv_obj_t * btnm = lv_obj_create(par, copy);
LV_ASSERT_MEM(btnm);
if(btnm == NULL) return NULL;
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if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(btnm);
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/*Allocate the object type specific extended data*/
lv_btnmatrix_ext_t * ext = lv_obj_allocate_ext_attr(btnm, sizeof(lv_btnmatrix_ext_t));
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LV_ASSERT_MEM(ext);
if(ext == NULL) {
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lv_obj_del(btnm);
return NULL;
}
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ext->btn_cnt = 0;
ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
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ext->button_areas = NULL;
ext->ctrl_bits = NULL;
ext->map_p = NULL;
ext->recolor = 0;
ext->one_toggle = 0;
lv_style_list_init(&ext->style_btn);
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if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_cb(btnm);
lv_obj_set_signal_cb(btnm, lv_btnmatrix_signal);
lv_obj_set_design_cb(btnm, lv_btnmatrix_design);
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/*Init the new button matrix object*/
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if(copy == NULL) {
lv_btnmatrix_set_map(btnm, lv_btnmatrix_def_map);
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lv_obj_set_size(btnm, LV_DPI * 3, LV_DPI * 2);
lv_theme_apply(btnm, LV_THEME_BTNM);
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}
/*Copy an existing object*/
else {
// lv_btnmatrix_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
// memcpy((void*)ext->styles_btn, copy_ext->styles_btn, sizeof(ext->styles_btn));
// lv_btnmatrix_set_map(new_btnm, lv_btnmatrix_get_map_array(copy));
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}
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LV_LOG_INFO("button matrix created");
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return btnm;
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}
/*=====================
* Setter functions
*====================*/
/**
* Set a new map. Buttons will be created/deleted according to the map. The
* button matrix keeps a reference to the map and so the string array must not
* be deallocated during the life of the matrix.
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* @param btnm pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
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*/
void lv_btnmatrix_set_map(lv_obj_t * btnm, const char * map[])
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
LV_ASSERT_NULL(map);
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/*
* lv_btnmatrix_set_map is called on receipt of signals such as
* LV_SIGNAL_CORD_CHG regardless of whether the map has changed (e.g.
* calling lv_obj_align on the map will trigger this).
*
* We check if the map has changed here to avoid overwriting changes made
* to hidden/longpress/disabled states after the map was originally set.
*
* TODO: separate all map set/allocation from layout code below and skip
* set/allocation when map hasn't changed.
*/
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(!maps_are_identical(ext->map_p, map)) {
/*Analyze the map and create the required number of buttons*/
allocate_btn_areas_and_controls(btnm, map);
}
ext->map_p = map;
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/*Set size and positions of the buttons*/
lv_style_int_t left = lv_obj_get_style_pad_left(btnm, LV_BTNMATRIX_PART_BG);
lv_style_int_t right = lv_obj_get_style_pad_right(btnm, LV_BTNMATRIX_PART_BG);
lv_style_int_t top = lv_obj_get_style_pad_top(btnm, LV_BTNMATRIX_PART_BG);
lv_style_int_t bottom = lv_obj_get_style_pad_bottom(btnm, LV_BTNMATRIX_PART_BG);
lv_style_int_t inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
lv_coord_t max_w = lv_obj_get_width(btnm) - left - right;
lv_coord_t max_h = lv_obj_get_height(btnm) - top - bottom;
lv_coord_t act_y = top;
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/*Count the lines to calculate button height*/
uint8_t line_cnt = 1;
uint8_t li;
for(li = 0; strlen(map[li]) != 0; li++) {
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if(strcmp(map[li], "\n") == 0) line_cnt++;
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}
lv_coord_t btn_h = max_h - ((line_cnt - 1) * inner);
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btn_h = btn_h / line_cnt;
btn_h--; /*-1 because e.g. height = 100 means 101 pixels (0..100)*/
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/* Count the units and the buttons in a line
* (A button can be 1,2,3... unit wide)*/
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uint16_t unit_cnt; /*Number of units in a row*/
uint16_t unit_act_cnt; /*Number of units currently put in a row*/
uint16_t btn_cnt; /*Number of buttons in a row*/
uint16_t i_tot = 0; /*Act. index in the str map*/
uint16_t btn_i = 0; /*Act. index of button areas*/
const char ** map_p_tmp = map;
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/*Count the units and the buttons in a line*/
while(1) {
unit_cnt = 0;
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btn_cnt = 0;
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/*Count the buttons in a line*/
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while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 && strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/
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unit_cnt += get_button_width(ext->ctrl_bits[btn_i + btn_cnt]);
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btn_cnt++;
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}
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/*Make sure the last row is at the bottom of 'btnm'*/
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if(map_p_tmp[btn_cnt][0] == '\0') { /*Last row?*/
btn_h = lv_obj_get_height(btnm)- act_y - bottom - 1;
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}
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lv_bidi_dir_t base_dir = lv_obj_get_base_dir(btnm);
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/*Only deal with the non empty lines*/
if(btn_cnt != 0) {
/*Calculate the width of all units*/
lv_coord_t all_unit_w = max_w - ((btn_cnt - 1) * inner);
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/*Set the button size and positions and set the texts*/
uint16_t i;
lv_coord_t act_x;
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lv_coord_t act_unit_w;
unit_act_cnt = 0;
for(i = 0; i < btn_cnt; i++) {
/* one_unit_w = all_unit_w / unit_cnt
* act_unit_w = one_unit_w * button_width
* do this two operations but the multiply first to divide a greater number */
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act_unit_w = (all_unit_w * get_button_width(ext->ctrl_bits[btn_i])) / unit_cnt;
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act_unit_w--; /*-1 because e.g. width = 100 means 101 pixels (0..100)*/
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/*Always recalculate act_x because of rounding errors */
if(base_dir == LV_BIDI_DIR_RTL) {
act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * inner;
act_x = lv_obj_get_width(btnm) - right - act_x - act_unit_w - 1;
} else {
act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * inner +
left;
}
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/* Set the button's area.
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* If inner padding is zero then use the prev. button x2 as x1 to avoid rounding
* errors*/
if(inner == 0 && act_x != left) {
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lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w,
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act_y + btn_h);
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} else {
lv_area_set(&ext->button_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h);
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}
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unit_act_cnt += get_button_width(ext->ctrl_bits[btn_i]);
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i_tot++;
btn_i++;
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}
}
act_y += btn_h + inner + 1;
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if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/
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map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/
i_tot++; /*Skip the '\n'*/
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}
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lv_obj_invalidate(btnm);
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}
/**
* Set the button control map (hidden, disabled etc.) for a button matrix. The
* control map array will be copied and so may be deallocated after this
* function returns.
* @param btnm pointer to a button matrix object
* @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
* length of the array and position of the elements must match
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* the number and order of the individual buttons (i.e. excludes
* newline entries).
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* An element of the map should look like e.g.:
* `ctrl_map[0] = width | LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_TGL_ENABLE`
*/
void lv_btnmatrix_set_ctrl_map(const lv_obj_t * btnm, const lv_btnmatrix_ctrl_t ctrl_map[])
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
memcpy(ext->ctrl_bits, ctrl_map, sizeof(lv_btnmatrix_ctrl_t) * ext->btn_cnt);
lv_btnmatrix_set_map(btnm, ext->map_p);
}
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/**
* Set the pressed button i.e. visually highlight it.
* Mainly used a when the btnm is in a group to show the selected button
* @param btnm pointer to button matrix object
* @param id index of the currently pressed button (`LV_BTNMATRIX_BTN_NONE` to unpress)
*/
void lv_btnmatrix_set_pressed(const lv_obj_t * btnm, uint16_t id)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(id >= ext->btn_cnt && id != LV_BTNMATRIX_BTN_NONE) return;
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if(id == ext->btn_id_pr) return;
ext->btn_id_pr = id;
lv_obj_invalidate(btnm);
}
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/**
* Enable recoloring of button's texts
* @param btnm pointer to button matrix object
* @param en true: enable recoloring; false: disable
*/
void lv_btnmatrix_set_recolor(const lv_obj_t * btnm, bool en)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->recolor = en;
lv_obj_invalidate(btnm);
}
/**
* Set the attributes of a button of the button matrix
* @param btnm pointer to button matrix object
* @param btn_id 0 based index of the button to modify. (Not counting new lines)
*/
void lv_btnmatrix_set_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(btn_id >= ext->btn_cnt) return;
ext->ctrl_bits[btn_id] |= ctrl;
invalidate_button_area(btnm, btn_id);
}
/**
* Clear the attributes of a button of the button matrix
* @param btnm pointer to button matrix object
* @param btn_id 0 based index of the button to modify. (Not counting new lines)
*/
void lv_btnmatrix_clear_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(btn_id >= ext->btn_cnt) return;
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ext->ctrl_bits[btn_id] &= (~ctrl);
invalidate_button_area(btnm, btn_id);
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}
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/**
* Set the attributes of all buttons of a button matrix
* @param btnm pointer to a button matrix object
* @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
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*/
void lv_btnmatrix_set_btn_ctrl_all(lv_obj_t * btnm, lv_btnmatrix_ctrl_t ctrl)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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uint16_t i;
for(i = 0; i < ext->btn_cnt; i++) {
lv_btnmatrix_set_btn_ctrl(btnm, i, ctrl);
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}
}
/**
* Clear the attributes of all buttons of a button matrix
* @param btnm pointer to a button matrix object
* @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
* @param en true: set the attributes; false: clear the attributes
*/
void lv_btnmatrix_clear_btn_ctrl_all(lv_obj_t * btnm, lv_btnmatrix_ctrl_t ctrl)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
uint16_t i;
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for(i = 0; i < ext->btn_cnt; i++) {
lv_btnmatrix_clear_btn_ctrl(btnm, i, ctrl);
}
}
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/**
* Set a single buttons relative width.
* This method will cause the matrix be regenerated and is a relatively
* expensive operation. It is recommended that initial width be specified using
* `lv_btnmatrix_set_ctrl_map` and this method only be used for dynamic changes.
* @param btnm pointer to button matrix object
* @param btn_id 0 based index of the button to modify.
* @param width Relative width compared to the buttons in the same row. [1..7]
*/
void lv_btnmatrix_set_btn_width(const lv_obj_t * btnm, uint16_t btn_id, uint8_t width)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(btn_id >= ext->btn_cnt) return;
ext->ctrl_bits[btn_id] &= (~LV_BTNMATRIX_WIDTH_MASK);
ext->ctrl_bits[btn_id] |= (LV_BTNMATRIX_WIDTH_MASK & width);
lv_btnmatrix_set_map(btnm, ext->map_p);
}
/**
* Make the button matrix like a selector widget (only one button may be toggled at a time).
*
* Toggling must be enabled on the buttons you want to be selected with `lv_btnmatrix_set_ctrl` or
* `lv_btnmatrix_set_btn_ctrl_all`.
*
* @param btnm Button matrix object
* @param one_toggle Whether "one toggle" mode is enabled
*/
void lv_btnmatrix_set_one_toggle(lv_obj_t * btnm, bool one_toggle)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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ext->one_toggle = one_toggle;
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/*If more than one button is toggled only the first one should be*/
make_one_button_toggled(btnm, 0);
}
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/*=====================
* Getter functions
*====================*/
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/**
* Get the current map of a button matrix
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* @param btnm pointer to a button matrix object
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* @return the current map
*/
const char ** lv_btnmatrix_get_map_array(const lv_obj_t * btnm)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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return ext->map_p;
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}
/**
* Check whether the button's text can use recolor or not
* @param btnm pointer to button matrix object
* @return true: text recolor enable; false: disabled
*/
bool lv_btnmatrix_get_recolor(const lv_obj_t * btnm)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->recolor;
}
/**
* Get the index of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
* @param btnm pointer to button matrix object
* @return index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
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*/
uint16_t lv_btnmatrix_get_active_btn(const lv_obj_t * btnm)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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return ext->btn_id_act;
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}
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/**
* Get the text of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb`
* @param btnm pointer to button matrix object
* @return text of the last released button (NULL: if unset)
*/
const char * lv_btnmatrix_get_active_btn_text(const lv_obj_t * btnm)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(ext->btn_id_act != LV_BTNMATRIX_BTN_NONE) {
return lv_btnmatrix_get_btn_text(btnm, ext->btn_id_act);
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} else {
return NULL;
}
}
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/**
* Get the pressed button's index.
* The button be really pressed by the user or manually set to pressed with `lv_btnmatrix_set_pressed`
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* @param btnm pointer to button matrix object
* @return index of the pressed button (LV_BTNMATRIX_BTN_NONE: if unset)
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*/
uint16_t lv_btnmatrix_get_pressed_btn(const lv_obj_t * btnm)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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return ext->btn_id_pr;
}
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/**
* Get the button's text
* @param btnm pointer to button matrix object
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* @param btn_id the index a button not counting new line characters. (The return value of
* lv_btnmatrix_get_pressed/released)
* @return text of btn_index` button
*/
const char * lv_btnmatrix_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(btn_id > ext->btn_cnt) return NULL;
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uint16_t txt_i = 0;
uint16_t btn_i = 0;
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/* Search the text of ext->btn_pr the buttons text in the map
* Skip "\n"-s*/
while(btn_i != btn_id) {
btn_i++;
txt_i++;
if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i++;
}
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if(btn_i == ext->btn_cnt) return NULL;
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return ext->map_p[txt_i];
}
/**
* Get the whether a control value is enabled or disabled for button of a button matrix
* @param btnm pointer to a button matrix object
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* @param btn_id the index a button not counting new line characters. (E.g. the return value of
* lv_btnmatrix_get_pressed/released)
* @param ctrl control values to check (ORed value can be used)
* @return true: long press repeat is disabled; false: long press repeat enabled
*/
bool lv_btnmatrix_get_btn_ctrl(lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(btn_id >= ext->btn_cnt) return false;
return ext->ctrl_bits[btn_id] & ctrl ? true : false;
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}
/**
* Find whether "one toggle" mode is enabled.
* @param btnm Button matrix object
* @return whether "one toggle" mode is enabled
*/
bool lv_btnmatrix_get_one_toggle(const lv_obj_t * btnm)
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{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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return ext->one_toggle;
}
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/**********************
* STATIC FUNCTIONS
**********************/
/**
* Handle the drawing related tasks of the button matrixs
* @param btnm pointer to a button matrix object
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* @param clip_area the object will be drawn only in this area
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* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return an element of `lv_design_res_t`
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*/
static lv_design_res_t lv_btnmatrix_design(lv_obj_t * btnm, const lv_area_t * clip_area, lv_design_mode_t mode)
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{
if(mode == LV_DESIGN_COVER_CHK) {
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return ancestor_design_f(btnm, clip_area, mode);
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}
/*Draw the object*/
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else if(mode == LV_DESIGN_DRAW_MAIN) {
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ancestor_design_f(btnm, clip_area, mode);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(ext->btn_cnt == 0) return LV_DESIGN_RES_OK;
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lv_area_t area_btnm;
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lv_obj_get_coords(btnm, &area_btnm);
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lv_area_t area_tmp;
lv_coord_t btn_w;
lv_coord_t btn_h;
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uint16_t btn_i = 0;
uint16_t txt_i = 0;
lv_txt_flag_t txt_flag = LV_TXT_FLAG_NONE;
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if(ext->recolor) txt_flag = LV_TXT_FLAG_RECOLOR;
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lv_draw_rect_dsc_t draw_rect_rel_dsc;
lv_draw_label_dsc_t draw_label_rel_dsc;
lv_draw_rect_dsc_t draw_rect_chk_dsc;
lv_draw_label_dsc_t draw_label_chk_dsc;
lv_draw_rect_dsc_t draw_rect_ina_dsc;
lv_draw_label_dsc_t draw_label_ina_dsc;
lv_draw_rect_dsc_t draw_rect_tmp_dsc;
lv_draw_label_dsc_t draw_label_tmp_dsc;
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/*The state changes without re-caching the styles, disable the use of cache*/
lv_obj_state_dsc_t state_ori = btnm->state_dsc;
btnm->state_dsc.act = LV_STATE_NORMAL;
btnm->state_dsc.prev = btnm->state_dsc.act;
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lv_draw_rect_dsc_init(&draw_rect_rel_dsc);
lv_draw_label_dsc_init(&draw_label_rel_dsc);
lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_rel_dsc);
lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_rel_dsc);
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draw_label_rel_dsc.flag = txt_flag;
btnm->state_dsc = state_ori;
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bool chk_inited = false;
bool disabled_inited = false;
lv_style_int_t padding_top = lv_obj_get_style_pad_top(btnm, LV_BTNMATRIX_PART_BG);
lv_style_int_t padding_bottom = lv_obj_get_style_pad_bottom(btnm, LV_BTNMATRIX_PART_BG);
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for(btn_i = 0; btn_i < ext->btn_cnt; btn_i++, txt_i++) {
/*Search the next valid text in the map*/
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while(strcmp(ext->map_p[txt_i], "\n") == 0) {
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txt_i++;
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}
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/*Skip hidden buttons*/
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if(button_is_hidden(ext->ctrl_bits[btn_i])) continue;
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lv_area_copy(&area_tmp, &ext->button_areas[btn_i]);
area_tmp.x1 += area_btnm.x1;
area_tmp.y1 += area_btnm.y1;
area_tmp.x2 += area_btnm.x1;
area_tmp.y2 += area_btnm.y1;
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btn_w = lv_area_get_width(&area_tmp);
btn_h = lv_area_get_height(&area_tmp);
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/*Choose the style*/
lv_draw_rect_dsc_t * draw_rect_dsc_act;
lv_draw_label_dsc_t * draw_label_dsc_act;
bool tgl_state = button_get_tgl_state(ext->ctrl_bits[btn_i]);
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if(tgl_state) {
if(!chk_inited) {
btnm->state_dsc.act = LV_STATE_CHECKED;
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btnm->state_dsc.prev = btnm->state_dsc.act;
lv_draw_rect_dsc_init(&draw_rect_chk_dsc);
lv_draw_label_dsc_init(&draw_label_chk_dsc);
lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_chk_dsc);
lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_chk_dsc);
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draw_label_chk_dsc.flag = txt_flag;
btnm->state_dsc = state_ori;
chk_inited = true;
}
}
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if(button_is_inactive(ext->ctrl_bits[btn_i])) {
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if(!disabled_inited) {
btnm->state_dsc.act = LV_STATE_DISABLED;
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btnm->state_dsc.prev = btnm->state_dsc.act;
lv_draw_rect_dsc_init(&draw_rect_ina_dsc);
lv_draw_label_dsc_init(&draw_label_ina_dsc);
lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_ina_dsc);
lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_ina_dsc);
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draw_label_ina_dsc.flag = txt_flag;
btnm->state_dsc = state_ori;
disabled_inited = true;
}
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draw_rect_dsc_act = &draw_rect_ina_dsc;
draw_label_dsc_act = &draw_label_ina_dsc;
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}
/*Simple released or checked buttons button*/
else if(btn_i != ext->btn_id_pr && btn_i != ext->btn_id_focused) {
draw_rect_dsc_act = tgl_state ? &draw_rect_chk_dsc : &draw_rect_rel_dsc;
draw_label_dsc_act = tgl_state ? &draw_label_chk_dsc : &draw_label_rel_dsc;
}
/*Focused and/or pressed + checked or released button*/
else {
btnm->state_dsc.act = LV_STATE_NORMAL;
if(tgl_state) btnm->state_dsc.act = LV_STATE_CHECKED;
if(ext->btn_id_pr == btn_i) btnm->state_dsc.act |= LV_STATE_PRESSED;
if(ext->btn_id_focused == btn_i) btnm->state_dsc.act |= LV_STATE_FOCUS;
btnm->state_dsc.prev = btnm->state_dsc.act;
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lv_draw_rect_dsc_init(&draw_rect_tmp_dsc);
lv_draw_label_dsc_init(&draw_label_tmp_dsc);
lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_tmp_dsc);
lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_tmp_dsc);
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draw_label_tmp_dsc.flag = txt_flag;
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draw_rect_dsc_act = &draw_rect_tmp_dsc;
draw_label_dsc_act = &draw_label_tmp_dsc;
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btnm->state_dsc = state_ori;
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}
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lv_style_int_t border_part_ori = draw_rect_dsc_act->border_side;
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/*Remove borders on the edges if `LV_BORDER_INTERNAL`*/
if(border_part_ori & LV_BORDER_SIDE_INTERNAL) {
/*Top/Bottom lines*/
if(area_tmp.y1 == btnm->coords.y1 + padding_top) {
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draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_TOP;
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}
if(area_tmp.y2 == btnm->coords.y2 - padding_bottom) {
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draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_BOTTOM;
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}
/*Left/right columns*/
if(txt_i == 0) { /*First button*/
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draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_LEFT;
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} else if(strcmp(ext->map_p[txt_i - 1], "\n") == 0) {
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draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_LEFT;
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}
if(ext->map_p[txt_i + 1][0] == '\0' || strcmp(ext->map_p[txt_i + 1], "\n") == 0) {
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draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_RIGHT;
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}
}
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lv_draw_rect(&area_tmp, clip_area, draw_rect_dsc_act);
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draw_rect_dsc_act->border_side = border_part_ori;
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/*Calculate the size of the text*/
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const lv_font_t * font = draw_label_dsc_act->font;
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lv_style_int_t letter_space = draw_label_dsc_act->letter_space;
lv_style_int_t line_space = draw_label_dsc_act->line_space;
const char * txt = ext->map_p[txt_i];
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lv_point_t txt_size;
lv_txt_get_size(&txt_size, txt, font, letter_space,
line_space, lv_area_get_width(&area_btnm), txt_flag);
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area_tmp.x1 += (btn_w - txt_size.x) / 2;
area_tmp.y1 += (btn_h - txt_size.y) / 2;
area_tmp.x2 = area_tmp.x1 + txt_size.x;
area_tmp.y2 = area_tmp.y1 + txt_size.y;
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lv_draw_label(&area_tmp, clip_area, draw_label_dsc_act, txt, NULL);
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}
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} else if(mode == LV_DESIGN_DRAW_POST) {
ancestor_design_f(btnm, clip_area, mode);
}
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return LV_DESIGN_RES_OK;
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}
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/**
* Signal function of the button matrix
* @param btnm pointer to a button matrix object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_btnmatrix_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
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{
lv_res_t res;
if(sign == LV_SIGNAL_GET_STYLE) {
lv_get_style_info_t * info = param;
info->result = lv_btnmatrix_get_style(btnm, info->part);
if(info->result != NULL) return LV_RES_OK;
else return ancestor_signal(btnm, sign, param);
}
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/* Include the ancient signal function */
res = ancestor_signal(btnm, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_GET_TYPE) return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
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lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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lv_point_t p;
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if(sign == LV_SIGNAL_CLEANUP) {
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lv_mem_free(ext->button_areas);
lv_mem_free(ext->ctrl_bits);
} else if(sign == LV_SIGNAL_STYLE_CHG) {
lv_btnmatrix_set_map(btnm, ext->map_p);
} else if(sign == LV_SIGNAL_COORD_CHG) {
if(lv_obj_get_width(btnm) != lv_area_get_width(param) || lv_obj_get_height(btnm) != lv_area_get_height(param)) {
lv_btnmatrix_set_map(btnm, ext->map_p);
}
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} else if(sign == LV_SIGNAL_PRESSED) {
invalidate_button_area(btnm, ext->btn_id_pr);
lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
if(indev_type == LV_INDEV_TYPE_POINTER || indev_type == LV_INDEV_TYPE_BUTTON) {
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uint16_t btn_pr;
/*Search the pressed area*/
lv_indev_get_point(param, &p);
btn_pr = get_button_from_point(btnm, &p);
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if(button_is_inactive(ext->ctrl_bits[btn_pr]) == false &&
button_is_hidden(ext->ctrl_bits[btn_pr]) == false) {
invalidate_button_area(btnm, ext->btn_id_pr) /*Invalidate the old area*/;
ext->btn_id_pr = btn_pr;
ext->btn_id_act = btn_pr;
invalidate_button_area(btnm, ext->btn_id_pr); /*Invalidate the new area*/
}
} else if(indev_type == LV_INDEV_TYPE_KEYPAD || (indev_type == LV_INDEV_TYPE_ENCODER && lv_group_get_editing(lv_obj_get_group(btnm)))) {
ext->btn_id_pr = ext->btn_id_focused;
invalidate_button_area(btnm, ext->btn_id_focused);
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}
if(ext->btn_id_act != LV_BTNMATRIX_BTN_NONE) {
if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_act]) == false &&
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button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
uint32_t b = ext->btn_id_act;
res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
}
}
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} else if(sign == LV_SIGNAL_PRESSING) {
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uint16_t btn_pr;
/*Search the pressed area*/
lv_indev_get_point(param, &p);
btn_pr = get_button_from_point(btnm, &p);
/*Invalidate to old and the new areas*/;
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if(btn_pr != ext->btn_id_pr &&
button_is_inactive(ext->ctrl_bits[btn_pr]) == false &&
button_is_hidden(ext->ctrl_bits[btn_pr]) == false) {
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lv_indev_reset_long_press(param); /*Start the log press time again on the new button*/
if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) {
invalidate_button_area(btnm, ext->btn_id_pr);
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}
if(btn_pr != LV_BTNMATRIX_BTN_NONE) {
uint32_t b = ext->btn_id_act;
res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
if(res == LV_RES_OK) {
invalidate_button_area(btnm, btn_pr);
}
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}
}
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ext->btn_id_pr = btn_pr;
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ext->btn_id_act = btn_pr;
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} else if(sign == LV_SIGNAL_RELEASED) {
if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) {
/*Toggle the button if enabled*/
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if(button_is_tgl_enabled(ext->ctrl_bits[ext->btn_id_pr]) &&
!button_is_inactive(ext->ctrl_bits[ext->btn_id_pr])) {
if(button_get_tgl_state(ext->ctrl_bits[ext->btn_id_pr])) {
ext->ctrl_bits[ext->btn_id_pr] &= (~LV_BTNMATRIX_CTRL_CHECHK_STATE);
} else {
ext->ctrl_bits[ext->btn_id_pr] |= LV_BTNMATRIX_CTRL_CHECHK_STATE;
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}
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if(ext->one_toggle) make_one_button_toggled(btnm, ext->btn_id_pr);
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}
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/*Invalidate to old pressed area*/;
invalidate_button_area(btnm, ext->btn_id_pr);
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invalidate_button_area(btnm, ext->btn_id_focused);
lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
if(indev_type == LV_INDEV_TYPE_KEYPAD || indev_type == LV_INDEV_TYPE_ENCODER) {
ext->btn_id_focused = ext->btn_id_pr;
}
ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_act]) == true &&
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button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
uint32_t b = ext->btn_id_act;
res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
}
}
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} else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
if(ext->btn_id_act != LV_BTNMATRIX_BTN_NONE) {
if(button_is_repeat_disabled(ext->ctrl_bits[ext->btn_id_act]) == false &&
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button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
uint32_t b = ext->btn_id_act;
res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
}
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}
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} else if(sign == LV_SIGNAL_PRESS_LOST) {
ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
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lv_obj_invalidate(btnm);
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} else if(sign == LV_SIGNAL_FOCUS) {
#if LV_USE_GROUP
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lv_indev_t * indev = lv_indev_get_act();
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lv_indev_type_t indev_type = lv_indev_get_type(indev);
/*If not focused by an input device assume the last input device*/
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if(indev == NULL) {
indev = lv_indev_get_next(NULL);
indev_type = lv_indev_get_type(indev);
}
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if(indev_type == LV_INDEV_TYPE_ENCODER) {
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/*In navigation mode don't select any button but in edit mode select the fist*/
if(lv_group_get_editing(lv_obj_get_group(btnm))) {
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ext->btn_id_focused = 0;
} else {
ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
}
} else if (indev_type == LV_INDEV_TYPE_KEYPAD) {
ext->btn_id_focused = 0;
}
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ext->btn_id_act = ext->btn_id_focused;
#endif
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}
else if(sign == LV_SIGNAL_DEFOCUS || sign == LV_SIGNAL_LEAVE) {
if(ext->btn_id_focused != LV_BTNMATRIX_BTN_NONE) invalidate_button_area(btnm, ext->btn_id_focused);
if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) invalidate_button_area(btnm, ext->btn_id_pr);
ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
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} else if(sign == LV_SIGNAL_CONTROL) {
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char c = *((char *)param);
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if(c == LV_KEY_RIGHT) {
if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE)
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ext->btn_id_focused = 0;
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else
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ext->btn_id_focused++;
if(ext->btn_id_focused >= ext->btn_cnt - 1) ext->btn_id_focused = ext->btn_cnt - 1;
ext->btn_id_act = ext->btn_id_focused;
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lv_obj_invalidate(btnm);
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} else if(c == LV_KEY_LEFT) {
if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) ext->btn_id_focused = 0;
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if(ext->btn_id_focused > 0) ext->btn_id_focused--;
ext->btn_id_act = ext->btn_id_focused;
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lv_obj_invalidate(btnm);
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} else if(c == LV_KEY_DOWN) {
lv_style_int_t pad_inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
/*Find the area below the the current*/
if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) {
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ext->btn_id_focused = 0;
} else {
uint16_t area_below;
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lv_coord_t pr_center =
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ext->button_areas[ext->btn_id_focused].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_focused]) >> 1);
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for(area_below = ext->btn_id_focused; area_below < ext->btn_cnt; area_below++) {
if(ext->button_areas[area_below].y1 > ext->button_areas[ext->btn_id_focused].y1 &&
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pr_center >= ext->button_areas[area_below].x1 &&
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pr_center <= ext->button_areas[area_below].x2 + pad_inner &&
button_is_inactive(ext->ctrl_bits[area_below]) == false &&
button_is_hidden(ext->ctrl_bits[area_below]) == false) {
break;
}
}
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if(area_below < ext->btn_cnt) ext->btn_id_focused = area_below;
}
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ext->btn_id_act = ext->btn_id_focused;
lv_obj_invalidate(btnm);
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} else if(c == LV_KEY_UP) {
lv_style_int_t pad_inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
/*Find the area below the the current*/
if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) {
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ext->btn_id_focused = 0;
} else {
int16_t area_above;
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lv_coord_t pr_center =
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ext->button_areas[ext->btn_id_focused].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_focused]) >> 1);
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for(area_above = ext->btn_id_focused; area_above >= 0; area_above--) {
if(ext->button_areas[area_above].y1 < ext->button_areas[ext->btn_id_focused].y1 &&
pr_center >= ext->button_areas[area_above].x1 - pad_inner &&
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pr_center <= ext->button_areas[area_above].x2 &&
button_is_inactive(ext->ctrl_bits[area_above]) == false &&
button_is_hidden(ext->ctrl_bits[area_above]) == false) {
break;
}
}
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if(area_above >= 0) ext->btn_id_focused = area_above;
}
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ext->btn_id_act = ext->btn_id_focused;
lv_obj_invalidate(btnm);
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}
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} else if(sign == LV_SIGNAL_GET_EDITABLE) {
bool * editable = (bool *)param;
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*editable = true;
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}
return res;
}
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/**
* Get the style descriptor of a part of the object
* @param btnm pointer the object
* @param part the part of the object. (LV_BTNMATRIX_PART_...)
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* @return pointer to the style descriptor of the specified part
*/
static lv_style_list_t * lv_btnmatrix_get_style(lv_obj_t * btnm, uint8_t part)
{
LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
lv_style_list_t * style_dsc_p;
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switch(part) {
case LV_BTNMATRIX_PART_BG:
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style_dsc_p = &btnm->style_list;
break;
case LV_BTNMATRIX_PART_BTN:
style_dsc_p = &ext->style_btn;
break;
default:
style_dsc_p = NULL;
}
return style_dsc_p;
}
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/**
* Create the required number of buttons and control bytes according to a map
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* @param btnm pointer to button matrix object
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* @param map_p pointer to a string array
*/
static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map)
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{
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/*Count the buttons in the map*/
uint16_t btn_cnt = 0;
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uint16_t i = 0;
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while(strlen(map[i]) != 0) {
if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/
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btn_cnt++;
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}
i++;
}
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if(ext->button_areas != NULL) {
lv_mem_free(ext->button_areas);
ext->button_areas = NULL;
}
if(ext->ctrl_bits != NULL) {
lv_mem_free(ext->ctrl_bits);
ext->ctrl_bits = NULL;
}
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ext->button_areas = lv_mem_alloc(sizeof(lv_area_t) * btn_cnt);
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LV_ASSERT_MEM(ext->button_areas);
ext->ctrl_bits = lv_mem_alloc(sizeof(lv_btnmatrix_ctrl_t) * btn_cnt);
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LV_ASSERT_MEM(ext->ctrl_bits);
if(ext->button_areas == NULL || ext->ctrl_bits == NULL) btn_cnt = 0;
memset(ext->ctrl_bits, 0, sizeof(lv_btnmatrix_ctrl_t) * btn_cnt);
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ext->btn_cnt = btn_cnt;
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}
/**
* Get the width of a button in units (default is 1).
* @param ctrl_bits least significant 3 bits used (1..7 valid values)
* @return the width of the button in units
*/
static uint8_t get_button_width(lv_btnmatrix_ctrl_t ctrl_bits)
{
uint8_t w = ctrl_bits & LV_BTNMATRIX_WIDTH_MASK;
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return w != 0 ? w : 1;
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}
static bool button_is_hidden(lv_btnmatrix_ctrl_t ctrl_bits)
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{
return ctrl_bits & LV_BTNMATRIX_CTRL_HIDDEN ? true : false;
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}
static bool button_is_repeat_disabled(lv_btnmatrix_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNMATRIX_CTRL_NO_REPEAT ? true : false;
}
static bool button_is_inactive(lv_btnmatrix_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNMATRIX_CTRL_INACTIVE ? true : false;
}
static bool button_is_click_trig(lv_btnmatrix_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNMATRIX_CTRL_CLICK_TRIG ? true : false;
}
static bool button_is_tgl_enabled(lv_btnmatrix_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNMATRIX_CTRL_CHECKABLE ? true : false;
}
static bool button_get_tgl_state(lv_btnmatrix_ctrl_t ctrl_bits)
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{
return ctrl_bits & LV_BTNMATRIX_CTRL_CHECHK_STATE ? true : false;
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}
/**
* Gives the button id of a button under a given point
* @param btnm pointer to a button matrix object
* @param p a point with absolute coordinates
* @return the id of the button or LV_BTNMATRIX_BTN_NONE.
*/
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static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p)
{
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lv_area_t btnm_cords;
lv_area_t btn_area;
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
uint16_t i;
lv_obj_get_coords(btnm, &btnm_cords);
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for(i = 0; i < ext->btn_cnt; i++) {
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lv_area_copy(&btn_area, &ext->button_areas[i]);
btn_area.x1 += btnm_cords.x1;
btn_area.y1 += btnm_cords.y1;
btn_area.x2 += btnm_cords.x1;
btn_area.y2 += btnm_cords.y1;
if(lv_area_is_point_on(&btn_area, p, 0) != false) {
break;
}
}
if(i == ext->btn_cnt) i = LV_BTNMATRIX_BTN_NONE;
return i;
}
static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx)
{
if(btn_idx == LV_BTNMATRIX_BTN_NONE) return;
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lv_area_t btn_area;
lv_area_t btnm_area;
lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
lv_area_copy(&btn_area, &ext->button_areas[btn_idx]);
lv_obj_get_coords(btnm, &btnm_area);
/* Convert relative coordinates to absolute */
btn_area.x1 += btnm_area.x1;
btn_area.y1 += btnm_area.y1;
btn_area.x2 += btnm_area.x1;
btn_area.y2 += btnm_area.y1;
lv_obj_invalidate_area(btnm, &btn_area);
}
/**
* Compares two button matrix maps for equality
* @param map1 map to compare
* @param map2 map to compare
* @return true if maps are identical in length and content
*/
static bool maps_are_identical(const char ** map1, const char ** map2)
{
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if(map1 == map2) return true;
if(map1 == NULL || map2 == NULL) return map1 == map2;
uint16_t i = 0;
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while(map1[i][0] != '\0' && map2[i][0] != '\0') {
if(strcmp(map1[i], map2[i]) != 0) return false;
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i++;
}
return map1[i][0] == '\0' && map2[i][0] == '\0';
}
/**
* Enforces a single button being toggled on the button matrix.
* It simply clears the toggle flag on other buttons.
* @param btnm Button matrix object
* @param btn_idx Button that should remain toggled
*/
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static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx)
{
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/*Save whether the button was toggled*/
bool was_toggled = lv_btnmatrix_get_btn_ctrl(btnm, btn_idx, LV_BTNMATRIX_CTRL_CHECHK_STATE);
lv_btnmatrix_clear_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_CHECHK_STATE);
if(was_toggled) lv_btnmatrix_set_btn_ctrl(btnm, btn_idx, LV_BTNMATRIX_CTRL_CHECHK_STATE);
}
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#endif