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lvgl/src/lv_core/lv_obj.h

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/**
* @file lv_obj.h
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*
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*/
#ifndef LV_OBJ_H
#define LV_OBJ_H
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#ifdef __cplusplus
extern "C" {
#endif
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/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
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#include <stddef.h>
#include <stdbool.h>
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#include "lv_style.h"
#include "../lv_misc/lv_types.h"
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#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_mem.h"
#include "../lv_misc/lv_ll.h"
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_bidi.h"
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#include "../lv_hal/lv_hal.h"
#include "../lv_draw/lv_draw_rect.h"
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#include "../lv_draw/lv_draw_label.h"
#include "../lv_draw/lv_draw_line.h"
#include "../lv_draw/lv_draw_img.h"
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/*********************
* DEFINES
*********************/
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/*Error check of lv_conf.h*/
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#if LV_HOR_RES_MAX == 0 || LV_VER_RES_MAX == 0
#error "LittlevGL: LV_HOR_RES_MAX and LV_VER_RES_MAX must be greater than 0"
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#endif
#if LV_ANTIALIAS > 1
#error "LittlevGL: LV_ANTIALIAS can be only 0 or 1"
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#endif
#define LV_MAX_ANCESTOR_NUM 8
#define LV_EXT_CLICK_AREA_OFF 0
#define LV_EXT_CLICK_AREA_TINY 1
#define LV_EXT_CLICK_AREA_FULL 2
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/**********************
* TYPEDEFS
**********************/
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struct _lv_obj_t;
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/** Design modes */
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enum {
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LV_DESIGN_DRAW_MAIN, /**< Draw the main portion of the object */
LV_DESIGN_DRAW_POST, /**< Draw extras on the object */
LV_DESIGN_COVER_CHK, /**< Check if the object fully covers the 'mask_p' area */
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};
typedef uint8_t lv_design_mode_t;
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/** Design results */
enum {
LV_DESIGN_RES_OK, /**< Draw ready */
LV_DESIGN_RES_COVER, /**< Returned on `LV_DESIGN_COVER_CHK` if the areas is fully covered*/
LV_DESIGN_RES_NOT_COVER, /**< Returned on `LV_DESIGN_COVER_CHK` if the areas is not covered*/
LV_DESIGN_RES_MASKED, /**< Returned on `LV_DESIGN_COVER_CHK` if the areas is masked out (children also not cover)*/
};
typedef uint8_t lv_design_res_t;
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/**
* The design callback is used to draw the object on the screen.
* It accepts the object, a mask area, and the mode in which to draw the object.
*/
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typedef lv_design_res_t (*lv_design_cb_t)(struct _lv_obj_t * obj, const lv_area_t * clip_area, lv_design_mode_t mode);
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enum {
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LV_EVENT_PRESSED, /**< The object has been pressed*/
LV_EVENT_PRESSING, /**< The object is being pressed (called continuously while pressing)*/
LV_EVENT_PRESS_LOST, /**< User is still pressing but slid cursor/finger off of the object */
LV_EVENT_SHORT_CLICKED, /**< User pressed object for a short period of time, then released it. Not called if dragged. */
LV_EVENT_LONG_PRESSED, /**< Object has been pressed for at least `LV_INDEV_LONG_PRESS_TIME`. Not called if dragged.*/
LV_EVENT_LONG_PRESSED_REPEAT, /**< Called after `LV_INDEV_LONG_PRESS_TIME` in every
`LV_INDEV_LONG_PRESS_REP_TIME` ms. Not called if dragged.*/
LV_EVENT_CLICKED, /**< Called on release if not dragged (regardless to long press)*/
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LV_EVENT_RELEASED, /**< Called in every cases when the object has been released*/
LV_EVENT_DRAG_BEGIN,
LV_EVENT_DRAG_END,
LV_EVENT_DRAG_THROW_BEGIN,
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LV_EVENT_GESTURE, /**< The object has been getture*/
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LV_EVENT_KEY,
LV_EVENT_FOCUSED,
LV_EVENT_DEFOCUSED,
LV_EVENT_LEAVE,
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LV_EVENT_VALUE_CHANGED, /**< The object's value has changed (i.e. slider moved) */
LV_EVENT_INSERT,
LV_EVENT_REFRESH,
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LV_EVENT_APPLY, /**< "Ok", "Apply" or similar specific button has clicked*/
LV_EVENT_CANCEL, /**< "Close", "Cancel" or similar specific button has clicked*/
LV_EVENT_DELETE, /**< Object is being deleted */
};
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typedef uint8_t lv_event_t; /**< Type of event being sent to the object. */
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/**
* @brief Event callback.
* Events are used to notify the user of some action being taken on the object.
* For details, see ::lv_event_t.
*/
typedef void (*lv_event_cb_t)(struct _lv_obj_t * obj, lv_event_t event);
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/** Signals are for use by the object itself or to extend the object's functionality.
* Applications should use ::lv_obj_set_event_cb to be notified of events that occur
* on the object. */
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enum {
/*General signals*/
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LV_SIGNAL_CLEANUP, /**< Object is being deleted */
LV_SIGNAL_CHILD_CHG, /**< Child was removed/added */
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LV_SIGNAL_COORD_CHG, /**< Object coordinates/size have changed */
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LV_SIGNAL_PARENT_SIZE_CHG, /**< Parent's size has changed */
LV_SIGNAL_STYLE_CHG, /**< Object's style has changed */
LV_SIGNAL_BASE_DIR_CHG, /**<The base dir has changed*/
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LV_SIGNAL_REFR_EXT_DRAW_PAD, /**< Object's extra padding has changed */
LV_SIGNAL_GET_TYPE, /**< LittlevGL needs to retrieve the object's type */
LV_SIGNAL_GET_STYLE, /**<Get the style of an object*/
LV_SIGNAL_GET_STATE_DSC, /**<Get the state of the object*/
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/*Input device related*/
LV_SIGNAL_HIT_TEST, /**< Advanced hit-testing */
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LV_SIGNAL_PRESSED, /**< The object has been pressed*/
LV_SIGNAL_PRESSING, /**< The object is being pressed (called continuously while pressing)*/
LV_SIGNAL_PRESS_LOST, /**< User is still pressing but slid cursor/finger off of the object */
LV_SIGNAL_RELEASED, /**< User pressed object for a short period of time, then released it. Not called if dragged. */
LV_SIGNAL_LONG_PRESS, /**< Object has been pressed for at least `LV_INDEV_LONG_PRESS_TIME`. Not called if dragged.*/
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LV_SIGNAL_LONG_PRESS_REP, /**< Called after `LV_INDEV_LONG_PRESS_TIME` in every `LV_INDEV_LONG_PRESS_REP_TIME` ms. Not called if dragged.*/
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LV_SIGNAL_DRAG_BEGIN,
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LV_SIGNAL_DRAG_THROW_BEGIN,
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LV_SIGNAL_DRAG_END,
LV_SIGNAL_GESTURE, /**< The object has been gesture*/
LV_SIGNAL_LEAVE, /**< Another object is clicked or chosen via an input device */
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/*Group related*/
LV_SIGNAL_FOCUS,
LV_SIGNAL_DEFOCUS,
LV_SIGNAL_CONTROL,
LV_SIGNAL_GET_EDITABLE,
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};
typedef uint8_t lv_signal_t;
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typedef lv_res_t (*lv_signal_cb_t)(struct _lv_obj_t * obj, lv_signal_t sign, void * param);
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#if LV_USE_OBJ_REALIGN
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typedef struct {
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const struct _lv_obj_t * base;
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lv_coord_t xofs;
lv_coord_t yofs;
lv_align_t align;
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uint8_t auto_realign : 1;
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uint8_t origo_align : 1; /**< 1: the origo (center of the object) was aligned with
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`lv_obj_align_origo`*/
} lv_realign_t;
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#endif
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/*Protect some attributes (max. 8 bit)*/
enum {
LV_PROTECT_NONE = 0x00,
LV_PROTECT_CHILD_CHG = 0x01, /**< Disable the child change signal. Used by the library*/
LV_PROTECT_PARENT = 0x02, /**< Prevent automatic parent change (e.g. in lv_page)*/
LV_PROTECT_POS = 0x04, /**< Prevent automatic positioning (e.g. in lv_cont layout)*/
LV_PROTECT_FOLLOW = 0x08, /**< Prevent the object be followed in automatic ordering (e.g. in
lv_cont PRETTY layout)*/
LV_PROTECT_PRESS_LOST = 0x10, /**< If the `indev` was pressing this object but swiped out while
pressing do not search other object.*/
LV_PROTECT_CLICK_FOCUS = 0x20, /**< Prevent focusing the object by clicking on it*/
};
typedef uint8_t lv_protect_t;
enum {
LV_STATE_DEFAULT = 0x00,
LV_STATE_CHECKED = 0x01,
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LV_STATE_FOCUSED = 0x02,
LV_STATE_EDITED = 0x04,
LV_STATE_HOVERED = 0x08,
LV_STATE_PRESSED = 0x10,
LV_STATE_DISABLED = 0x20,
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};
typedef uint8_t lv_state_t;
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typedef struct _lv_obj_t {
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struct _lv_obj_t * parent; /**< Pointer to the parent object*/
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lv_ll_t child_ll; /**< Linked list to store the children objects*/
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lv_area_t coords; /**< Coordinates of the object (x1, y1, x2, y2)*/
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lv_event_cb_t event_cb; /**< Event callback function */
lv_signal_cb_t signal_cb; /**< Object type specific signal function*/
lv_design_cb_t design_cb; /**< Object type specific design function*/
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void * ext_attr; /**< Object type specific extended data*/
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lv_style_list_t style_list;
#if LV_USE_EXT_CLICK_AREA == LV_EXT_CLICK_AREA_TINY
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uint8_t ext_click_pad_hor; /**< Extra click padding in horizontal direction */
uint8_t ext_click_pad_ver; /**< Extra click padding in vertical direction */
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#elif LV_USE_EXT_CLICK_AREA == LV_EXT_CLICK_AREA_FULL
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lv_area_t ext_click_pad; /**< Extra click padding area. */
#endif
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lv_coord_t ext_draw_pad; /**< EXTtend the size in every direction for drawing. */
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/*Attributes and states*/
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uint8_t click : 1; /**< 1: Can be pressed by an input device*/
uint8_t drag : 1; /**< 1: Enable the dragging*/
uint8_t drag_throw : 1; /**< 1: Enable throwing with drag*/
uint8_t drag_parent : 1; /**< 1: Parent will be dragged instead*/
uint8_t hidden : 1; /**< 1: Object is hidden*/
uint8_t top : 1; /**< 1: If the object or its children is clicked it goes to the foreground*/
uint8_t parent_event : 1; /**< 1: Send the object's events to the parent too. */
uint8_t adv_hittest : 1; /**< 1: Use advanced hit-testing (slower) */
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uint8_t gesture_parent : 1; /**< 1: Parent will be gesture instead*/
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lv_drag_dir_t drag_dir : 3; /**< Which directions the object can be dragged in */
lv_bidi_dir_t base_dir : 2; /**< Base direction of texts related to this object */
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#if LV_USE_GROUP != 0
void * group_p;
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#endif
uint8_t protect; /**< Automatically happening actions can be prevented.
'OR'ed values from `lv_protect_t`*/
lv_state_t state;
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#if LV_USE_OBJ_REALIGN
lv_realign_t realign; /**< Information about the last call to ::lv_obj_align. */
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#endif
#if LV_USE_USER_DATA
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lv_obj_user_data_t user_data; /**< Custom user data for object. */
#endif
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} lv_obj_t;
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enum {
LV_OBJ_PART_MAIN,
_LV_OBJ_PART_VIRTUAL_LAST = 0x01,
_LV_OBJ_PART_REAL_LAST = 0x40,
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LV_OBJ_PART_ALL = 0xFF,
};
typedef uint8_t lv_obj_part_t;
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/** Used by `lv_obj_get_type()`. The object's and its ancestor types are stored here*/
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typedef struct {
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const char * type[LV_MAX_ANCESTOR_NUM]; /**< [0]: the actual type, [1]: ancestor, [2] #1's ancestor
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... [x]: "lv_obj" */
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} lv_obj_type_t;
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typedef struct {
lv_point_t * point;
bool result;
} lv_hit_test_info_t;
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typedef struct {
uint8_t part;
lv_style_list_t * result;
} lv_get_style_info_t;
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typedef struct {
uint8_t part;
lv_state_t result;
} lv_get_state_info_t;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init. the 'lv' library.
*/
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void lv_init(void);
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/**
* Deinit the 'lv' library
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* Currently only implemented when not using custom allocators, or GC is enabled.
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*/
#if LV_ENABLE_GC || !LV_MEM_CUSTOM
void lv_deinit(void);
#endif
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/*--------------------
* Create and delete
*-------------------*/
/**
* Create a basic object
* @param parent pointer to a parent object.
* If NULL then a screen will be created
* @param copy pointer to a base object, if not NULL then the new object will be copied from it
* @return pointer to the new object
*/
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lv_obj_t * lv_obj_create(lv_obj_t * parent, const lv_obj_t * copy);
/**
* Delete 'obj' and all of its children
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* @param obj pointer to an object to delete
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* @return LV_RES_INV because the object is deleted
*/
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lv_res_t lv_obj_del(lv_obj_t * obj);
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#if LV_USE_ANIMATION
/**
* A function to be easily used in animation ready callback to delete an object when the animation is ready
* @param a pointer to the animation
*/
void lv_obj_del_anim_ready_cb(lv_anim_t * a);
#endif
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/**
* Helper function for asynchronously deleting objects.
* Useful for cases where you can't delete an object directly in an `LV_EVENT_DELETE` handler (i.e. parent).
* @param obj object to delete
* @see lv_async_call
*/
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void lv_obj_del_async(struct _lv_obj_t * obj);
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/**
* Delete all children of an object
* @param obj pointer to an object
*/
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void lv_obj_clean(lv_obj_t * obj);
/**
* Mark an area of an object as invalid.
* This area will be redrawn by 'lv_refr_task'
* @param obj pointer to an object
* @param area the area to redraw
*/
void lv_obj_invalidate_area(const lv_obj_t * obj, const lv_area_t * area);
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/**
* Mark the object as invalid therefore its current position will be redrawn by 'lv_refr_task'
* @param obj pointer to an object
*/
void lv_obj_invalidate(const lv_obj_t * obj);
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/*=====================
* Setter functions
*====================*/
/*--------------------
* Parent/children set
*--------------------*/
/**
* Set a new parent for an object. Its relative position will be the same.
* @param obj pointer to an object. Can't be a screen.
* @param parent pointer to the new parent object. (Can't be NULL)
*/
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void lv_obj_set_parent(lv_obj_t * obj, lv_obj_t * parent);
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/**
* Move and object to the foreground
* @param obj pointer to an object
*/
void lv_obj_move_foreground(lv_obj_t * obj);
/**
* Move and object to the background
* @param obj pointer to an object
*/
void lv_obj_move_background(lv_obj_t * obj);
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/*--------------------
* Coordinate set
* ------------------*/
/**
* Set relative the position of an object (relative to the parent)
* @param obj pointer to an object
* @param x new distance from the left side of the parent
* @param y new distance from the top of the parent
*/
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void lv_obj_set_pos(lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
/**
* Set the x coordinate of a object
* @param obj pointer to an object
* @param x new distance from the left side from the parent
*/
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void lv_obj_set_x(lv_obj_t * obj, lv_coord_t x);
/**
* Set the y coordinate of a object
* @param obj pointer to an object
* @param y new distance from the top of the parent
*/
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void lv_obj_set_y(lv_obj_t * obj, lv_coord_t y);
/**
* Set the size of an object
* @param obj pointer to an object
* @param w new width
* @param h new height
*/
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void lv_obj_set_size(lv_obj_t * obj, lv_coord_t w, lv_coord_t h);
/**
* Set the width of an object
* @param obj pointer to an object
* @param w new width
*/
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void lv_obj_set_width(lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object
* @param obj pointer to an object
* @param h new height
*/
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void lv_obj_set_height(lv_obj_t * obj, lv_coord_t h);
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/**
* Set the width reduced by the left and right padding.
* @param obj pointer to an object
* @param w the width without paddings
*/
void lv_obj_set_width_fit(const lv_obj_t * obj, lv_coord_t w);
/**
* Set the height reduced by the top and bottom padding.
* @param obj pointer to an object
* @param h the height without paddings
*/
void lv_obj_set_height_fit(const lv_obj_t * obj, lv_coord_t h);
/**
* Set the width of an object by taking the left and right margin into account.
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* The object width will be `obj_w = w - margon_left - margin_right`
* @param obj pointer to an object
* @param w new height including margins
*/
void lv_obj_set_width_margin(lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object by taking the top and bottom margin into account.
* The object height will be `obj_h = h - margon_top - margin_bottom`
* @param obj pointer to an object
* @param h new height including margins
*/
void lv_obj_set_height_margin(lv_obj_t * obj, lv_coord_t h);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
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* @param x_ofs x coordinate offset after alignment
* @param y_ofs y coordinate offset after alignment
*/
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void lv_obj_align(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs);
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/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
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* @param x_ofs x coordinate offset after alignment
* @param y_ofs y coordinate offset after alignment
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*/
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void lv_obj_align_origo(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs);
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/**
* Realign the object based on the last `lv_obj_align` parameters.
* @param obj pointer to an object
*/
void lv_obj_realign(lv_obj_t * obj);
/**
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* Enable the automatic realign of the object when its size has changed based on the last
* `lv_obj_align` parameters.
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* @param obj pointer to an object
* @param en true: enable auto realign; false: disable auto realign
*/
void lv_obj_set_auto_realign(lv_obj_t * obj, bool en);
/**
* Set the size of an extended clickable area
* @param obj pointer to an object
* @param left extended clickable are on the left [px]
* @param right extended clickable are on the right [px]
* @param top extended clickable are on the top [px]
* @param bottom extended clickable are on the bottom [px]
*/
void lv_obj_set_ext_click_area(lv_obj_t * obj, lv_coord_t left, lv_coord_t right, lv_coord_t top, lv_coord_t bottom);
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/*---------------------
* Appearance set
*--------------------*/
/**
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* Add a new stye to the style list of an object.
* @param obj pointer to an object
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* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param style pointer to a style to add (Only its pointer will be saved)
*/
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void lv_obj_add_style(lv_obj_t * obj, uint8_t part, lv_style_t * style);
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/**
* Reset a style to the default (empty) state.
* Release all used memories and cancel pending related transitions.
* Typically used in `LV_SIGN_CLEAN_UP.
* @param obj pointer to an object
* @param part the part of the object which style list should be reseted.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
*/
void lv_obj_clean_style_list(lv_obj_t * obj, uint8_t part);
/**
* Reset a style to the default (empty) state.
* Release all used memories and cancel pending related transitions.
* Also notifies the object about the style change.
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* @param obj pointer to an object
* @param part the part of the object which style list should be reseted.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
*/
void lv_obj_reset_style_list(lv_obj_t * obj, uint8_t part);
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/**
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* Notify an object (and its children) about its style is modified
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* @param obj pointer to an object
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* @param prop `LV_STYLE_PROP_ALL` or an `LV_STYLE_...` property. It is used to optimize what needs to be refreshed.
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*/
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void lv_obj_refresh_style(lv_obj_t * obj, lv_style_property_t prop);
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/**
* Notify all object if a style is modified
* @param style pointer to a style. Only the objects with this style will be notified
* (NULL to notify all objects)
*/
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void lv_obj_report_style_mod(lv_style_t * style);
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/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has color type
*/
void _lv_obj_set_style_local_color(lv_obj_t * obj, uint8_t type, lv_style_property_t prop, lv_color_t color);
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/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has integer type
*/
void _lv_obj_set_style_local_int(lv_obj_t * obj, uint8_t type, lv_style_property_t prop, lv_style_int_t value);
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/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has opacity type
*/
void _lv_obj_set_style_local_opa(lv_obj_t * obj, uint8_t type, lv_style_property_t prop, lv_opa_t opa);
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/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
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void _lv_obj_set_style_local_ptr(lv_obj_t * obj, uint8_t type, lv_style_property_t prop, _lv_style_fptr_dptr_t value);
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/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_trasition_path()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
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static inline void _lv_obj_set_style_local_func_ptr(lv_obj_t * obj, uint8_t type, lv_style_property_t prop,
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_lv_style_prop_xcb_t value)
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{
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_lv_style_fptr_dptr_t fd;
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fd.fptr = value;
fd.dptr = NULL;
_lv_obj_set_style_local_ptr(obj, type, prop, fd);
}
/**
* Set a local style property of a part of an object in a given state.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param the value to set
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_text_font()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
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static inline void _lv_obj_set_style_local_data_ptr(lv_obj_t * obj, uint8_t type, lv_style_property_t prop,
const void * value)
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{
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_lv_style_fptr_dptr_t fd;
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fd.fptr = NULL;
fd.dptr = value;
_lv_obj_set_style_local_ptr(obj, type, prop, fd);
}
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/**
* Remove a local style property from a part of an object with a given state.
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* @param obj pointer to an object
* @param part the part of the object which style property should be removed.
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* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @note shouldn't be used directly. Use the specific property remove functions instead.
* For example: `lv_obj_style_remove_border_opa()`
* @return true: the property was found and removed; false: teh property was not found
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*/
bool _lv_obj_remove_style_local_prop(lv_obj_t * obj, uint8_t part, lv_style_property_t prop);
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/*-----------------
* Attribute set
*----------------*/
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/**
* Hide an object. It won't be visible and clickable.
* @param obj pointer to an object
* @param en true: hide the object
*/
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void lv_obj_set_hidden(lv_obj_t * obj, bool en);
/**
* Set whether advanced hit-testing is enabled on an object
* @param obj pointer to an object
* @param en true: advanced hit-testing is enabled
*/
void lv_obj_set_adv_hittest(lv_obj_t * obj, bool en);
/**
* Enable or disable the clicking of an object
* @param obj pointer to an object
* @param en true: make the object clickable
*/
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void lv_obj_set_click(lv_obj_t * obj, bool en);
/**
* Enable to bring this object to the foreground if it
* or any of its children is clicked
* @param obj pointer to an object
* @param en true: enable the auto top feature
*/
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void lv_obj_set_top(lv_obj_t * obj, bool en);
/**
* Enable the dragging of an object
* @param obj pointer to an object
* @param en true: make the object dragable
*/
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void lv_obj_set_drag(lv_obj_t * obj, bool en);
/**
* Set the directions an object can be dragged in
* @param obj pointer to an object
* @param drag_dir bitwise OR of allowed drag directions
*/
void lv_obj_set_drag_dir(lv_obj_t * obj, lv_drag_dir_t drag_dir);
/**
* Enable the throwing of an object after is is dragged
* @param obj pointer to an object
* @param en true: enable the drag throw
*/
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void lv_obj_set_drag_throw(lv_obj_t * obj, bool en);
/**
* Enable to use parent for drag related operations.
* If trying to drag the object the parent will be moved instead
* @param obj pointer to an object
* @param en true: enable the 'drag parent' for the object
*/
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void lv_obj_set_drag_parent(lv_obj_t * obj, bool en);
/**
* Enable to use parent for gesture related operations.
* If trying to gesture the object the parent will be moved instead
* @param obj pointer to an object
* @param en true: enable the 'gesture parent' for the object
*/
void lv_obj_set_gesture_parent(lv_obj_t * obj, bool en);
/**
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* Propagate the events to the parent too
* @param obj pointer to an object
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* @param en true: enable the event propagation
*/
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void lv_obj_set_parent_event(lv_obj_t * obj, bool en);
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/**
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* Set the base direction of the object
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* @param obj pointer to an object
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* @param dir the new base direction. `LV_BIDI_DIR_LTR/RTL/AUTO/INHERIT`
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*/
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void lv_obj_set_base_dir(lv_obj_t * obj, lv_bidi_dir_t dir);
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/**
* Set a bit or bits in the protect filed
* @param obj pointer to an object
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* @param prot 'OR'-ed values from `lv_protect_t`
*/
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void lv_obj_add_protect(lv_obj_t * obj, uint8_t prot);
/**
* Clear a bit or bits in the protect filed
* @param obj pointer to an object
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* @param prot 'OR'-ed values from `lv_protect_t`
*/
void lv_obj_clear_protect(lv_obj_t * obj, uint8_t prot);
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/**
* Set the state (fully overwrite) of an object.
* If specified in the styles a transition animation will be started
* from the previous state to the current
* @param obj pointer to an object
* @param state the new state
*/
void lv_obj_set_state(lv_obj_t * obj, lv_state_t state);
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/**
* Add a given state or states to the object. The other state bits will remain unchanged.
* If specified in the styles a transition animation will be started
* from the previous state to the current
* @param obj pointer to an object
* @param state the state bits to add. E.g `LV_STATE_PRESSED | LV_STATE_FOCUSED`
*/
void lv_obj_add_state(lv_obj_t * obj, lv_state_t state);
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/**
* Remove a given state or states to the object. The other state bits will remain unchanged.
* If specified in the styles a transition animation will be started
* from the previous state to the current
* @param obj pointer to an object
* @param state the state bits to remove. E.g `LV_STATE_PRESSED | LV_STATE_FOCUSED`
*/
void lv_obj_clear_state(lv_obj_t * obj, lv_state_t state);
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#if LV_USE_ANIMATION
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/**
* Finish all pending transitions on a part of an object
* @param obj pointer to an object
* @param part part of the object, e.g `LV_BRN_PART_MAIN` or `LV_OBJ_PART_ALL` for all parts
*/
void lv_obj_finish_transitions(lv_obj_t * obj, uint8_t part);
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#endif
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/**
* Set a an event handler function for an object.
* Used by the user to react on event which happens with the object.
* @param obj pointer to an object
* @param event_cb the new event function
*/
void lv_obj_set_event_cb(lv_obj_t * obj, lv_event_cb_t event_cb);
/**
* Send an event to the object
* @param obj pointer to an object
* @param event the type of the event from `lv_event_t`.
* @param data arbitrary data depending on the object type and the event. (Usually `NULL`)
* @return LV_RES_OK: `obj` was not deleted in the event; LV_RES_INV: `obj` was deleted in the event
*/
lv_res_t lv_event_send(lv_obj_t * obj, lv_event_t event, const void * data);
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/**
* Call an event function with an object, event, and data.
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* @param event_xcb an event callback function. If `NULL` `LV_RES_OK` will return without any actions.
* (the 'x' in the argument name indicates that its not a fully generic function because it not follows
* the `func_name(object, callback, ...)` convention)
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* @param obj pointer to an object to associate with the event (can be `NULL` to simply call the `event_cb`)
* @param event an event
* @param data pointer to a custom data
* @return LV_RES_OK: `obj` was not deleted in the event; LV_RES_INV: `obj` was deleted in the event
*/
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lv_res_t lv_event_send_func(lv_event_cb_t event_xcb, lv_obj_t * obj, lv_event_t event, const void * data);
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/**
* Get the `data` parameter of the current event
* @return the `data` parameter
*/
const void * lv_event_get_data(void);
/**
* Set the a signal function of an object. Used internally by the library.
* Always call the previous signal function in the new.
* @param obj pointer to an object
* @param signal_cb the new signal function
*/
void lv_obj_set_signal_cb(lv_obj_t * obj, lv_signal_cb_t signal_cb);
/**
* Send an event to the object
* @param obj pointer to an object
* @param event the type of the event from `lv_event_t`.
* @return LV_RES_OK or LV_RES_INV
*/
lv_res_t lv_signal_send(lv_obj_t * obj, lv_signal_t signal, void * param);
/**
* Set a new design function for an object
* @param obj pointer to an object
* @param design_cb the new design function
*/
void lv_obj_set_design_cb(lv_obj_t * obj, lv_design_cb_t design_cb);
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/*----------------
* Other set
*--------------*/
/**
* Allocate a new ext. data for an object
* @param obj pointer to an object
* @param ext_size the size of the new ext. data
2018-04-05 22:21:44 +02:00
* @return pointer to the allocated ext
*/
void * lv_obj_allocate_ext_attr(lv_obj_t * obj, uint16_t ext_size);
/**
* Send a 'LV_SIGNAL_REFR_EXT_SIZE' signal to the object to refresh the extended draw area.
* he object needs to be invalidated by `lv_obj_invalidate(obj)` manually after this function.
* @param obj pointer to an object
*/
void lv_obj_refresh_ext_draw_pad(lv_obj_t * obj);
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/*=======================
* Getter functions
*======================*/
/**
* Return with the screen of an object
* @param obj pointer to an object
* @return pointer to a screen
*/
lv_obj_t * lv_obj_get_screen(const lv_obj_t * obj);
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/**
* Get the display of an object
* @param scr pointer to an object
* @return pointer the object's display
*/
lv_disp_t * lv_obj_get_disp(const lv_obj_t * obj);
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/*---------------------
* Parent/children get
*--------------------*/
/**
* Returns with the parent of an object
* @param obj pointer to an object
* @return pointer to the parent of 'obj'
*/
lv_obj_t * lv_obj_get_parent(const lv_obj_t * obj);
/**
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* Iterate through the children of an object (start from the "youngest, lastly created")
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child(const lv_obj_t * obj, const lv_obj_t * child);
/**
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* Iterate through the children of an object (start from the "oldest", firstly created)
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child_back(const lv_obj_t * obj, const lv_obj_t * child);
/**
* Count the children of an object (only children directly on 'obj')
* @param obj pointer to an object
* @return children number of 'obj'
*/
uint16_t lv_obj_count_children(const lv_obj_t * obj);
/** Recursively count the children of an object
* @param obj pointer to an object
* @return children number of 'obj'
*/
uint16_t lv_obj_count_children_recursive(const lv_obj_t * obj);
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/*---------------------
* Coordinate get
*--------------------*/
/**
* Copy the coordinates of an object to an area
* @param obj pointer to an object
* @param cords_p pointer to an area to store the coordinates
*/
void lv_obj_get_coords(const lv_obj_t * obj, lv_area_t * cords_p);
/**
* Reduce area retried by `lv_obj_get_coords()` the get graphically usable area of an object.
* (Without the size of the border or other extra graphical elements)
* @param coords_p store the result area here
*/
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void lv_obj_get_inner_coords(const lv_obj_t * obj, lv_area_t * coords_p);
/**
* Get the x coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the left side of its parent
*/
lv_coord_t lv_obj_get_x(const lv_obj_t * obj);
/**
* Get the y coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the top of its parent
*/
lv_coord_t lv_obj_get_y(const lv_obj_t * obj);
/**
* Get the width of an object
* @param obj pointer to an object
* @return the width
*/
lv_coord_t lv_obj_get_width(const lv_obj_t * obj);
/**
* Get the height of an object
* @param obj pointer to an object
* @return the height
*/
lv_coord_t lv_obj_get_height(const lv_obj_t * obj);
/**
* Get that width reduced by the left and right padding.
* @param obj pointer to an object
* @return the width which still fits into the container
*/
lv_coord_t lv_obj_get_width_fit(const lv_obj_t * obj);
/**
* Get that height reduced by the top an bottom padding.
* @param obj pointer to an object
* @return the height which still fits into the container
*/
lv_coord_t lv_obj_get_height_fit(const lv_obj_t * obj);
/**
* Get the height of an object by taking the top and bottom margin into account.
* The returned height will be `obj_h + margon_top + margin_bottom`
* @param obj pointer to an object
* @return the height including thee margins
*/
lv_coord_t lv_obj_get_height_margin(lv_obj_t * obj);
/**
* Get the width of an object by taking the left and right margin into account.
* The returned width will be `obj_w + margon_left + margin_right`
* @param obj pointer to an object
* @return the height including thee margins
*/
lv_coord_t lv_obj_get_width_margin(lv_obj_t * obj);
/**
* Divide the width of the object and get the width of a given number of columns.
* Take paddings into account.
* @param obj pointer to an object
* @param div indicates how many columns are assumed.
* If 1 the width will be set the the parent's width
* If 2 only half parent width - inner padding of the parent
* If 3 only third parent width - 2 * inner padding of the parent
* @param span how many columns are combined
* @return the width according to the given parameters
*/
lv_coord_t lv_obj_get_width_grid(lv_obj_t * obj, uint8_t div, uint8_t span);
/**
* Divide the height of the object and get the width of a given number of columns.
* Take paddings into account.
* @param obj pointer to an object
* @param div indicates how many rows are assumed.
* If 1 the height will be set the the parent's height
* If 2 only half parent height - inner padding of the parent
* If 3 only third parent height - 2 * inner padding of the parent
* @param span how many rows are combined
* @return the height according to the given parameters
*/
lv_coord_t lv_obj_get_height_grid(lv_obj_t * obj, uint8_t div, uint8_t span);
/**
* Get the automatic realign property of the object.
* @param obj pointer to an object
* @return true: auto realign is enabled; false: auto realign is disabled
*/
bool lv_obj_get_auto_realign(const lv_obj_t * obj);
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/**
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* Get the left padding of extended clickable area
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* @param obj pointer to an object
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* @return the extended left padding
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*/
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lv_coord_t lv_obj_get_ext_click_pad_left(const lv_obj_t * obj);
/**
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* Get the right padding of extended clickable area
* @param obj pointer to an object
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* @return the extended right padding
*/
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lv_coord_t lv_obj_get_ext_click_pad_right(const lv_obj_t * obj);
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/**
* Get the top padding of extended clickable area
* @param obj pointer to an object
* @return the extended top padding
*/
lv_coord_t lv_obj_get_ext_click_pad_top(const lv_obj_t * obj);
/**
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* Get the bottom padding of extended clickable area
* @param obj pointer to an object
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* @return the extended bottom padding
*/
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lv_coord_t lv_obj_get_ext_click_pad_bottom(const lv_obj_t * obj);
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/**
* Get the extended size attribute of an object
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* @param obj pointer to an object
* @return the extended size attribute
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*/
lv_coord_t lv_obj_get_ext_draw_pad(const lv_obj_t * obj);
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/*-----------------
* Appearance get
*---------------*/
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/**
* Get the style list of an obejct's part.
* @param obj pointer to an object.
* @param part part the part of the object which style list should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @return pointer to the style list. (Can be `NULL`)
*/
lv_style_list_t * lv_obj_get_style_list(const lv_obj_t * obj, uint8_t part);
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/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_BORDER_WIDTH`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_width()`
* @note for performance reasons it's not checked if the property really has integer type
*/
lv_style_int_t _lv_obj_get_style_int(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop);
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/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_BORDER_COLOR`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_color()`
* @note for performance reasons it's not checked if the property really has color type
*/
lv_color_t _lv_obj_get_style_color(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop);
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/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_BORDER_OPA`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has opacity type
*/
lv_opa_t _lv_obj_get_style_opa(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop);
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/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_TEXT_FONT`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
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_lv_style_fptr_dptr_t _lv_obj_get_style_ptr(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop);
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/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_TEXT_FONT`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_trasition_path()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
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static inline _lv_style_prop_xcb_t _lv_obj_get_style_func_ptr(const lv_obj_t * obj, uint8_t part,
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lv_style_property_t prop)
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{
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_lv_style_fptr_dptr_t fd;
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fd = _lv_obj_get_style_ptr(obj, part, prop);
return fd.fptr;
}
/**
* Get a style property of a part of an object in the object's current state.
* If there is a running transitions it is taken into account
* @param obj pointer to an object
* @param part the part of the object which style property should be get.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @param prop the property to get. E.g. `LV_STYLE_TEXT_FONT`.
* The state of the object will be added internally
* @return the value of the property of the given part in the current state.
* If the property is not found a default value will be returned.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_obj_style_get_text_font()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
static inline const void * _lv_obj_get_style_data_ptr(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop)
{
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_lv_style_fptr_dptr_t fd;
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fd = _lv_obj_get_style_ptr(obj, part, prop);
return fd.dptr;
}
/**
* Get the local style of a part of an object.
* @param obj pointer to an object
* @param part the part of the object which style property should be set.
* E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_PART_MAIN`, `LV_SLIDER_PART_KNOB`
* @return pointer to the local style if exists else `NULL`.
*/
lv_style_t * lv_obj_get_local_style(lv_obj_t * obj, uint8_t part);
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#include "lv_obj_style_dec.h"
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/*-----------------
* Attribute get
*----------------*/
/**
* Get the hidden attribute of an object
* @param obj pointer to an object
* @return true: the object is hidden
*/
bool lv_obj_get_hidden(const lv_obj_t * obj);
/**
* Get whether advanced hit-testing is enabled on an object
* @param obj pointer to an object
* @return true: advanced hit-testing is enabled
*/
bool lv_obj_get_adv_hittest(const lv_obj_t * obj);
/**
* Get the click enable attribute of an object
* @param obj pointer to an object
* @return true: the object is clickable
*/
bool lv_obj_get_click(const lv_obj_t * obj);
/**
* Get the top enable attribute of an object
* @param obj pointer to an object
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* @return true: the auto top feature is enabled
*/
bool lv_obj_get_top(const lv_obj_t * obj);
/**
* Get the drag enable attribute of an object
* @param obj pointer to an object
* @return true: the object is dragable
*/
bool lv_obj_get_drag(const lv_obj_t * obj);
/**
* Get the directions an object can be dragged
* @param obj pointer to an object
* @return bitwise OR of allowed directions an object can be dragged in
*/
lv_drag_dir_t lv_obj_get_drag_dir(const lv_obj_t * obj);
/**
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* Get the drag throw enable attribute of an object
* @param obj pointer to an object
* @return true: drag throw is enabled
*/
bool lv_obj_get_drag_throw(const lv_obj_t * obj);
/**
* Get the drag parent attribute of an object
* @param obj pointer to an object
* @return true: drag parent is enabled
*/
bool lv_obj_get_drag_parent(const lv_obj_t * obj);
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/**
* Get the drag parent attribute of an object
* @param obj pointer to an object
* @return true: drag parent is enabled
*/
bool lv_obj_get_parent_event(const lv_obj_t * obj);
/**
* Get the gesture parent attribute of an object
* @param obj pointer to an object
* @return true: gesture parent is enabled
*/
bool lv_obj_get_gesture_parent(const lv_obj_t * obj);
lv_bidi_dir_t lv_obj_get_base_dir(const lv_obj_t * obj);
/**
* Get the opa scale enable parameter
* @param obj pointer to an object
* @return true: opa scaling is enabled for this object and all children; false: no opa scaling
*/
lv_opa_t lv_obj_get_opa_scale_enable(const lv_obj_t * obj);
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/**
* Get the opa scale parameter of an object
* @param obj pointer to an object
* @return opa scale [0..255]
*/
lv_opa_t lv_obj_get_opa_scale(const lv_obj_t * obj);
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/**
* Get the protect field of an object
* @param obj pointer to an object
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* @return protect field ('OR'ed values of `lv_protect_t`)
*/
uint8_t lv_obj_get_protect(const lv_obj_t * obj);
/**
* Check at least one bit of a given protect bitfield is set
* @param obj pointer to an object
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* @param prot protect bits to test ('OR'ed values of `lv_protect_t`)
* @return false: none of the given bits are set, true: at least one bit is set
*/
bool lv_obj_is_protected(const lv_obj_t * obj, uint8_t prot);
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lv_state_t lv_obj_get_state(const lv_obj_t * obj, uint8_t part);
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/**
* Get the signal function of an object
* @param obj pointer to an object
* @return the signal function
*/
lv_signal_cb_t lv_obj_get_signal_cb(const lv_obj_t * obj);
/**
* Get the design function of an object
* @param obj pointer to an object
* @return the design function
*/
lv_design_cb_t lv_obj_get_design_cb(const lv_obj_t * obj);
/**
* Get the event function of an object
* @param obj pointer to an object
* @return the event function
*/
lv_event_cb_t lv_obj_get_event_cb(const lv_obj_t * obj);
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/*------------------
* Other get
*-----------------*/
/**
* Check if a given screen-space point is on an object's coordinates.
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*
* This method is intended to be used mainly by advanced hit testing algorithms to check
* whether the point is even within the object (as an optimization).
* @param obj object to check
* @param point screen-space point
*/
bool lv_obj_is_point_on_coords(lv_obj_t * obj, const lv_point_t * point);
/**
* Hit-test an object given a particular point in screen space.
* @param obj object to hit-test
* @param point screen-space point
* @return true if the object is considered under the point
*/
bool lv_obj_hittest(lv_obj_t * obj, lv_point_t * point);
/**
* Get the ext pointer
* @param obj pointer to an object
* @return the ext pointer but not the dynamic version
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* Use it as ext->data1, and NOT da(ext)->data1
*/
void * lv_obj_get_ext_attr(const lv_obj_t * obj);
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/**
* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
* @param obj pointer to an object which type should be get
* @param buf pointer to an `lv_obj_type_t` buffer to store the types
*/
void lv_obj_get_type(const lv_obj_t * obj, lv_obj_type_t * buf);
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#if LV_USE_USER_DATA
/**
* Get the object's user data
* @param obj pointer to an object
* @return user data
*/
lv_obj_user_data_t lv_obj_get_user_data(const lv_obj_t * obj);
/**
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* Get a pointer to the object's user data
* @param obj pointer to an object
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* @return pointer to the user data
*/
lv_obj_user_data_t * lv_obj_get_user_data_ptr(const lv_obj_t * obj);
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/**
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* Set the object's user data. The data will be copied.
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* @param obj pointer to an object
* @param data user data
*/
void lv_obj_set_user_data(lv_obj_t * obj, lv_obj_user_data_t data);
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#endif
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/**
* Get the group of the object
* @param obj pointer to an object
* @return the pointer to group of the object
*/
void * lv_obj_get_group(const lv_obj_t * obj);
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/**
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* Tell whether the object is the focused object of a group or not.
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* @param obj pointer to an object
* @return true: the object is focused, false: the object is not focused or not in a group
*/
bool lv_obj_is_focused(const lv_obj_t * obj);
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/*-------------------
* OTHER FUNCTIONS
*------------------*/
/**
* Used in the signal callback to handle `LV_SIGNAL_GET_TYPE` signal
* @param buf pointer to `lv_obj_type_t`. (`param` in the signal callback)
* @param name name of the object. E.g. "lv_btn". (Only the pointer is saved)
* @return LV_RES_OK
*/
lv_res_t lv_obj_handle_get_type_signal(lv_obj_type_t * buf, const char * name);
/**
* Initialize a rectangle descriptor from an object's styles
* @param obj pointer to an object
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* @param type type of style. E.g. `LV_OBJ_PART_MAIN`, `LV_BTN_STYLE_REL` or `LV_PAGE_STYLE_SCRL`
* @param draw_dsc the descriptor the initialize
* @note Only the relevant fields will be set.
* E.g. if `border width == 0` the other border properties won't be evaluated.
*/
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void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t type, lv_draw_rect_dsc_t * draw_dsc);
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void lv_obj_init_draw_label_dsc(lv_obj_t * obj, uint8_t type, lv_draw_label_dsc_t * draw_dsc);
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void lv_obj_init_draw_img_dsc(lv_obj_t * obj, uint8_t part, lv_draw_img_dsc_t * draw_dsc);
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void lv_obj_init_draw_line_dsc(lv_obj_t * obj, uint8_t part, lv_draw_line_dsc_t * draw_dsc);
/**
* Get the required extra size (around the object's part) to draw shadow, outline, value etc.
* @param obj poinr to an object
* @param part part of the object
*/
lv_coord_t lv_obj_get_draw_rect_ext_pad_size(lv_obj_t * obj, uint8_t part);
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/**
* Fade in (from transparent to fully cover) an object and all its children using an `opa_scale` animation.
* @param obj the object to fade in
* @param time duration of the animation [ms]
* @param delay wait before the animation starts [ms]
*/
void lv_obj_fade_in(lv_obj_t * obj, uint32_t time, uint32_t delay);
/**
* Fade out (from fully cover to transparent) an object and all its children using an `opa_scale` animation.
* @param obj the object to fade in
* @param time duration of the animation [ms]
* @param delay wait before the animation starts [ms]
*/
void lv_obj_fade_out(lv_obj_t * obj, uint32_t time, uint32_t delay);
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/**********************
* MACROS
**********************/
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/**
* Helps to quickly declare an event callback function.
* Will be expanded to: `void <name> (lv_obj_t * obj, lv_event_t e)`
*
* Examples:
* static LV_EVENT_CB_DECLARE(my_event1); //Protoype declaration
*
* static LV_EVENT_CB_DECLARE(my_event1)
* {
* if(e == LV_EVENT_CLICKED) {
* lv_obj_set_hidden(obj ,true);
* }
* }
*/
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#define LV_EVENT_CB_DECLARE(name) void name(lv_obj_t * obj, lv_event_t e)
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#ifdef __cplusplus
} /* extern "C" */
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#endif
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#endif /*LV_OBJ_H*/