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lvgl/src/lv_widgets/lv_btnmatrix.h

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/**
* @file lv_btnm.h
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*
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*/
#ifndef LV_BTNMATRIX_H
#define LV_BTNMATRIX_H
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#ifdef __cplusplus
extern "C" {
#endif
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/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#if LV_USE_BTNMATRIX != 0
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#include "../lv_core/lv_obj.h"
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#include "lv_label.h"
#include "lv_btn.h"
/*********************
* DEFINES
*********************/
#define LV_BTNMATRIX_BTN_NONE 0xFFFF
LV_EXPORT_CONST_INT(LV_BTNMATRIX_BTN_NONE);
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/**********************
* TYPEDEFS
**********************/
/** Type to store button control bits (disabled, hidden etc.)
* The first 3 bits are used to store the width */
enum {
_LV_BTNMATRIX_WIDTH = 0x0007, /**< Reserved to stire the size units */
LV_BTNMATRIX_CTRL_HIDDEN = 0x0008, /**< Button hidden */
LV_BTNMATRIX_CTRL_NO_REPEAT = 0x0010, /**< Do not repeat press this button. */
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LV_BTNMATRIX_CTRL_DISABLED = 0x0020, /**< Disable this button. */
LV_BTNMATRIX_CTRL_CHECKABLE = 0x0040, /**< Button *can* be toggled. */
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LV_BTNMATRIX_CTRL_CHECKED = 0x0080, /**< Button is currently toggled (e.g. checked). */
LV_BTNMATRIX_CTRL_CLICK_TRIG = 0x0100, /**< 1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS*/
LV_BTNMATRIX_CTRL_CUSTOM_1 = 0x1000, /**< Custom free to use flag */
LV_BTNMATRIX_CTRL_CUSTOM_2 = 0x2000, /**< Custom free to use flag */
LV_BTNMATRIX_CTRL_CUSTOM_3 = 0x4000, /**< Custom free to use flag */
LV_BTNMATRIX_CTRL_CUSTOM_4 = 0x8000, /**< Custom free to use flag */
};
typedef uint16_t lv_btnmatrix_ctrl_t;
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typedef bool (*lv_btnmatrix_btn_draw_cb_t)(lv_obj_t * btnm, uint32_t btn_id, const lv_area_t * draw_area, const lv_area_t * clip_area);
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/*Data of button matrix*/
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typedef struct {
lv_obj_t obj;
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const char ** map_p; /*Pointer to the current map*/
lv_area_t * button_areas; /*Array of areas of buttons*/
lv_btnmatrix_ctrl_t * ctrl_bits; /*Array of control bytes*/
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uint16_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/
uint16_t btn_id_pr; /*Index of the currently pressed button or LV_BTNMATRIX_BTN_NONE*/
uint16_t btn_id_focused; /*Index of the currently focused button or LV_BTNMATRIX_BTN_NONE*/
uint16_t btn_id_act; /*Index of the active button (being pressed/released etc) or LV_BTNMATRIX_BTN_NONE */
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uint8_t recolor : 1; /*Enable button recoloring*/
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uint8_t one_check : 1; /*Single button toggled at once*/
} lv_btnmatrix_t;
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extern const lv_obj_class_t lv_btnmatrix_class;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a button matrix objects
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* @param parent pointer to an object, it will be the parent of the new button matrix
* @param copy DEPRECATED, will be removed in v9.
* Pointer to an other button matrix to copy.
* @return pointer to the created button matrix
*/
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lv_obj_t * lv_btnmatrix_create(lv_obj_t * parent, const lv_obj_t * copy);
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/*=====================
* Setter functions
*====================*/
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/**
* Set a new map. Buttons will be created/deleted according to the map. The
* button matrix keeps a reference to the map and so the string array must not
* be deallocated during the life of the matrix.
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* @param obj pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
*/
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void lv_btnmatrix_set_map(lv_obj_t * obj, const char * map[]);
/**
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* Set the button control map (hidden, disabled etc.) for a button matrix.
* The control map array will be copied and so may be deallocated after this
* function returns.
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* @param obj pointer to a button matrix object
* @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
* length of the array and position of the elements must match
* the number and order of the individual buttons (i.e. excludes
* newline entries).
* An element of the map should look like e.g.:
* `ctrl_map[0] = width | LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_TGL_ENABLE`
*/
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void lv_btnmatrix_set_ctrl_map(lv_obj_t * obj, const lv_btnmatrix_ctrl_t ctrl_map[]);
/**
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* Set the focused button i.e. visually highlight it.
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* @param obj pointer to button matrix object
* @param id index of the button to focus(`LV_BTNMATRIX_BTN_NONE` to remove focus)
*/
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void lv_btnmatrix_set_focused_btn(lv_obj_t * obj, uint16_t id);
/**
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* Enable recoloring of button's texts. E.g. "a #ff0000 red# word"
* @param obj pointer to button matrix object
* @param en true: enable recoloring; false: disable
*/
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void lv_btnmatrix_set_recolor(const lv_obj_t * obj, bool en);
/**
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* Set the attributes of a button of the button matrix
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* @param obj pointer to button matrix object
* @param btn_id 0 based index of the button to modify. (Not counting new lines)
* @param ctrl OR-ed attributs. E.g. `LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_CHECKABLE`
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*/
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void lv_btnmatrix_set_btn_ctrl(lv_obj_t * obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl);
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/**
* Clear the attributes of a button of the button matrix
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* @param obj pointer to button matrix object
* @param btn_id 0 based index of the button to modify. (Not counting new lines)
* @param ctrl OR-ed attributs. E.g. `LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_CHECKABLE`
*/
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void lv_btnmatrix_clear_btn_ctrl(const lv_obj_t * obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl);
/**
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* Set attributes of all buttons of a button matrix
* @param obj pointer to a button matrix object
* @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
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*/
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void lv_btnmatrix_set_btn_ctrl_all(lv_obj_t * obj, lv_btnmatrix_ctrl_t ctrl);
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/**
* Clear the attributes of all buttons of a button matrix
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* @param obj pointer to a button matrix object
* @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
* @param en true: set the attributes; false: clear the attributes
*/
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void lv_btnmatrix_clear_btn_ctrl_all(lv_obj_t * obj, lv_btnmatrix_ctrl_t ctrl);
/**
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* Set a single button's relative width.
* This method will cause the matrix be regenerated and is a relatively
* expensive operation. It is recommended that initial width be specified using
* `lv_btnmatrix_set_ctrl_map` and this method only be used for dynamic changes.
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* @param obj pointer to button matrix object
* @param btn_id 0 based index of the button to modify.
* @param width relative width compared to the buttons in the same row. [1..7]
*/
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void lv_btnmatrix_set_btn_width(lv_obj_t * obj, uint16_t btn_id, uint8_t width);
/**
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* Make the button matrix like a selector widget (only one button may be checked at a time).
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* `LV_BTNMATRIX_CTRL_CHECKABLE` must be enabled on the buttons to be selected useing
* `lv_btnmatrix_set_ctrl()` or `lv_btnmatrix_set_btn_ctrl_all()`.
* @param obj pointer to a button matrix object
* @param en: whether "one check" mode is enabled
*/
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void lv_btnmatrix_set_one_checked(lv_obj_t * obj, bool en);
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/*=====================
* Getter functions
*====================*/
/**
* Get the current map of a button matrix
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* @param obj pointer to a button matrix object
* @return the current map
*/
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const char ** lv_btnmatrix_get_map(const lv_obj_t * obj);
/**
* Check whether the button's text can use recolor or not
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* @param obj pointer to button matrix object
* @return true: text recolor enable; false: disabled
*/
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bool lv_btnmatrix_get_recolor(const lv_obj_t * obj);
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/**
* Get the index of the lastly "activated" button by the user (pressed, released etc)
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* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
* @param obj pointer to button matrix object
* @return index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
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*/
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uint16_t lv_btnmatrix_get_active_btn(const lv_obj_t * obj);
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/**
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* Get the index of the button being pressed button.
* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
* @param obj pointer to button matrix object
* @return index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
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*/
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uint16_t lv_btnmatrix_get_pressed_btn(const lv_obj_t * obj);
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/**
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* Get the focused button's index.
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* @param obj pointer to button matrix object
* @return index of the focused button (LV_BTNMATRIX_BTN_NONE: if unset)
*/
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uint16_t lv_btnmatrix_get_focused_btn(const lv_obj_t * obj);
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/**
* Get the button's text
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* @param obj pointer to button matrix object
* @param btn_id the index a button not counting new line characters.
* (The return value of lv_btnmatrix_get_active/pressed/released)
* @return text of btn_index` button
*/
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const char * lv_btnmatrix_get_btn_text(const lv_obj_t * obj, uint16_t btn_id);
/**
* Get the whether a control value is enabled or disabled for button of a button matrix
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* @param obj pointer to a button matrix object
* @param btn_id the index of a button not counting new line characters.
* @param ctrl control values to check (ORed value can be used)
* @return true: the control attribute is enabled false: disabled
*/
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bool lv_btnmatrix_has_btn_ctrl(lv_obj_t * obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl);
/**
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* Tell whether "one check" mode is enabled or not.
* @param obj Button matrix object
* @return true: "one check" mode is enabled; false: disabled
*/
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bool lv_btnmatrix_get_one_checked(const lv_obj_t * obj);
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/**********************
* MACROS
**********************/
#endif /*LV_USE_BTNMATRIX*/
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#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_BTNMATRIX_H*/