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lvgl/src/lv_objx/lv_canvas.c

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/**
* @file lv_canvas.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stdlib.h>
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#include "lv_canvas.h"
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#include "../lv_core/lv_debug.h"
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#include "../lv_misc/lv_math.h"
#include "../lv_draw/lv_draw.h"
#include "../lv_core/lv_refr.h"
#if LV_USE_CANVAS != 0
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/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_canvas_signal(lv_obj_t * canvas, lv_signal_t sign, void * param);
/**********************
* STATIC VARIABLES
**********************/
static lv_signal_cb_t ancestor_signal;
static lv_design_cb_t ancestor_design;
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a canvas object
* @param par pointer to an object, it will be the parent of the new canvas
* @param copy pointer to a canvas object, if not NULL then the new object will be copied from it
* @return pointer to the created canvas
*/
lv_obj_t * lv_canvas_create(lv_obj_t * par, const lv_obj_t * copy)
{
LV_LOG_TRACE("canvas create started");
/*Create the ancestor of canvas*/
lv_obj_t * new_canvas = lv_img_create(par, copy);
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LV_ASSERT_NO_MEM(new_canvas);
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if(new_canvas == NULL) return NULL;
/*Allocate the canvas type specific extended data*/
lv_canvas_ext_t * ext = lv_obj_allocate_ext_attr(new_canvas, sizeof(lv_canvas_ext_t));
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LV_ASSERT_NO_MEM(ext);
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if(ext == NULL) return NULL;
if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(new_canvas);
if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_cb(new_canvas);
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/*Initialize the allocated 'ext' */
ext->dsc.header.always_zero = 0;
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ext->dsc.header.cf = LV_IMG_CF_TRUE_COLOR;
ext->dsc.header.h = 0;
ext->dsc.header.w = 0;
ext->dsc.data_size = 0;
ext->dsc.data = NULL;
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lv_img_set_src(new_canvas, &ext->dsc);
/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_cb(new_canvas, lv_canvas_signal);
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/*Init the new canvas canvas*/
if(copy == NULL) {
}
/*Copy an existing canvas*/
else {
/*Refresh the style with new signal function*/
lv_obj_refresh_style(new_canvas);
}
LV_LOG_INFO("canvas created");
return new_canvas;
}
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/*=====================
* Setter functions
*====================*/
/**
* Set a buffer for the canvas.
* @param buf a buffer where the content of the canvas will be.
* The required size is (lv_img_color_format_get_px_size(cf) * w * h) / 8)
* It can be allocated with `lv_mem_alloc()` or
* it can be statically allocated array (e.g. static lv_color_t buf[100*50]) or
* it can be an address in RAM or external SRAM
* @param canvas pointer to a canvas object
* @param w width of the canvas
* @param h height of the canvas
* @param cf color format. The following formats are supported:
* LV_IMG_CF_TRUE_COLOR, LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED, LV_IMG_CF_INDEXES_1/2/4/8BIT
*
*/
void lv_canvas_set_buffer(lv_obj_t * canvas, void * buf, lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)
{
lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
ext->dsc.header.cf = cf;
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ext->dsc.header.w = w;
ext->dsc.header.h = h;
ext->dsc.data = buf;
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ext->dsc.data_size = (lv_img_color_format_get_px_size(cf) * w * h) / 8;
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lv_img_set_src(canvas, &ext->dsc);
}
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/**
* Set the color of a pixel on the canvas
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* @param canvas pointer to canvas object
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* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
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* @param c color of the point
*/
void lv_canvas_set_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_color_t c)
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{
lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
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lv_img_buf_set_px_color(&ext->dsc, x, y, c);
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lv_obj_invalidate(canvas);
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}
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/**
* Set the palette color of a canvas with index format. Valid only for `LV_IMG_CF_INDEXED1/2/4/8`
* @param canvas pointer to canvas object
* @param id the palette color to set:
* - for `LV_IMG_CF_INDEXED1`: 0..1
* - for `LV_IMG_CF_INDEXED2`: 0..3
* - for `LV_IMG_CF_INDEXED4`: 0..15
* - for `LV_IMG_CF_INDEXED8`: 0..255
* @param c the color to set
*/
void lv_canvas_set_palette(lv_obj_t * canvas, uint8_t id, lv_color_t c)
{
lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
lv_img_buf_set_palette(&ext->dsc, id, c);
lv_obj_invalidate(canvas);
}
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/**
* Set a style of a canvas.
* @param canvas pointer to canvas object
* @param type which style should be set
* @param style pointer to a style
*/
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void lv_canvas_set_style(lv_obj_t * canvas, lv_canvas_style_t type, const lv_style_t * style)
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{
switch(type) {
case LV_CANVAS_STYLE_MAIN: lv_img_set_style(canvas, LV_IMG_STYLE_MAIN, style); break;
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}
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}
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/*=====================
* Getter functions
*====================*/
/**
* Get the color of a pixel on the canvas
* @param canvas
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
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* @return color of the point
*/
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lv_color_t lv_canvas_get_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y)
{
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lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
const lv_style_t * style = lv_canvas_get_style(canvas, LV_CANVAS_STYLE_MAIN);
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return lv_img_buf_get_px_color(&ext->dsc, x, y, style);
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}
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/**
* Get the image of the canvas as a pointer to an `lv_img_dsc_t` variable.
* @param canvas pointer to a canvas object
* @return pointer to the image descriptor.
*/
lv_img_dsc_t * lv_canvas_get_img(lv_obj_t * canvas)
{
lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
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return &ext->dsc;
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}
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/**
* Get style of a canvas.
* @param canvas pointer to canvas object
* @param type which style should be get
* @return style pointer to the style
*/
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const lv_style_t * lv_canvas_get_style(const lv_obj_t * canvas, lv_canvas_style_t type)
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{
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const lv_style_t * style = NULL;
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switch(type) {
case LV_CANVAS_STYLE_MAIN: style = lv_img_get_style(canvas, LV_IMG_STYLE_MAIN); break;
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default: style = NULL;
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}
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return style;
}
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/*=====================
* Other functions
*====================*/
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/**
* Copy a buffer to the canvas
* @param canvas pointer to a canvas object
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* @param to_copy buffer to copy. The color format has to match with the canvas's buffer color
* format
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* @param w width of the buffer to copy
* @param h height of the buffer to copy
* @param x left side of the destination position
* @param y top side of the destination position
*/
void lv_canvas_copy_buf(lv_obj_t * canvas, const void * to_copy, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h)
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{
lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
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if(x + w >= ext->dsc.header.w || y + h >= ext->dsc.header.h) {
LV_LOG_WARN("lv_canvas_copy_buf: x or y out of the canvas");
return;
}
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uint32_t px_size = lv_img_color_format_get_px_size(ext->dsc.header.cf) >> 3;
uint32_t px = ext->dsc.header.w * y * px_size + x * px_size;
uint8_t * to_copy8 = (uint8_t *)to_copy;
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lv_coord_t i;
for(i = 0; i < h; i++) {
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memcpy((void *)&ext->dsc.data[px], to_copy8, w * px_size);
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px += ext->dsc.header.w * px_size;
to_copy8 += w * px_size;
}
}
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/**
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* Rotate and image and store the result on a canvas.
* @param canvas pointer to a canvas object
* @param img pointer to an image descriptor.
* Can be the image descriptor of an other canvas too (`lv_canvas_get_img()`).
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* @param angle the angle of rotation (0..360);
* @param offset_x offset X to tell where to put the result data on destination canvas
* @param offset_y offset X to tell where to put the result data on destination canvas
* @param pivot_x pivot X of rotation. Relative to the source canvas
* Set to `source width / 2` to rotate around the center
* @param pivot_y pivot Y of rotation. Relative to the source canvas
* Set to `source height / 2` to rotate around the center
*/
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void lv_canvas_rotate(lv_obj_t * canvas, lv_img_dsc_t * img, int16_t angle, lv_coord_t offset_x, lv_coord_t offset_y,
int32_t pivot_x, int32_t pivot_y)
{
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lv_canvas_ext_t * ext_dst = lv_obj_get_ext_attr(canvas);
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const lv_style_t * style = lv_canvas_get_style(canvas, LV_CANVAS_STYLE_MAIN);
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int32_t sinma = lv_trigo_sin(-angle);
int32_t cosma = lv_trigo_sin(-angle + 90); /* cos */
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int32_t img_width = img->header.w;
int32_t img_height = img->header.h;
int32_t dest_width = ext_dst->dsc.header.w;
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int32_t dest_height = ext_dst->dsc.header.h;
int32_t x;
int32_t y;
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for(x = -offset_x; x < dest_width - offset_x; x++) {
for(y = -offset_y; y < dest_height - offset_y; y++) {
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/*Get the target point relative coordinates to the pivot*/
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int32_t xt = x - pivot_x;
int32_t yt = y - pivot_y;
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/*Get the source pixel from the upscaled image*/
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int32_t xs = ((cosma * xt - sinma * yt) >> (LV_TRIGO_SHIFT - 8)) + pivot_x * 256;
int32_t ys = ((sinma * xt + cosma * yt) >> (LV_TRIGO_SHIFT - 8)) + pivot_y * 256;
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/*Get the integer part of the source pixel*/
int xs_int = xs >> 8;
int ys_int = ys >> 8;
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if(xs_int >= img_width)
continue;
else if(xs_int < 0)
continue;
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if(ys_int >= img_height)
continue;
else if(ys_int < 0)
continue;
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/*Get the fractional part of the source pixel*/
int xs_fract = xs & 0xff;
int ys_fract = ys & 0xff;
/* If the fractional < 0x70 mix the source pixel with the left/top pixel
* If the fractional > 0x90 mix the source pixel with the right/bottom pixel
* In the 0x70..0x90 range use the unchanged source pixel */
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int xn; /*x neightboor*/
lv_opa_t xr; /*x mix ratio*/
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if(xs_fract < 0x70) {
xn = xs_int - 1;
xr = xs_fract * 2;
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} else if(xs_fract > 0x90) {
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xn = xs_int + 1;
xr = (0xFF - xs_fract) * 2;
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} else {
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xn = xs_int;
xr = 0xFF;
}
/*Handle under/overflow*/
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if(xn >= img_width)
continue;
else if(xn < 0)
continue;
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int yn; /*y neightboor*/
lv_opa_t yr; /*y mix ratio*/
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if(ys_fract < 0x70) {
yn = ys_int - 1;
yr = ys_fract * 2;
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} else if(ys_fract > 0x90) {
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yn = ys_int + 1;
yr = (0xFF - ys_fract) * 2;
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} else {
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yn = ys_int;
yr = 0xFF;
}
/*Handle under/overflow*/
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if(yn >= img_height)
continue;
else if(yn < 0)
continue;
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/*Get the mixture of the original source and the neightboor pixels in both directions*/
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lv_color_t c_dest_int = lv_img_buf_get_px_color(img, xs_int, ys_int, style);
if(lv_img_color_format_is_chroma_keyed(img->header.cf)) {
lv_color_t ct = LV_COLOR_TRANSP;
if(c_dest_int.full == ct.full) continue;
}
lv_color_t c_dest_xn = lv_img_buf_get_px_color(img, xn, ys_int, style);
lv_color_t c_dest_yn = lv_img_buf_get_px_color(img, xs_int, yn, style);
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lv_color_t x_dest = lv_color_mix(c_dest_int, c_dest_xn, xr);
lv_color_t y_dest = lv_color_mix(c_dest_int, c_dest_yn, yr);
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lv_color_t color_res = lv_color_mix(x_dest, y_dest, LV_OPA_50);
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if(x + offset_x >= 0 && x + offset_x < dest_width && y + offset_y >= 0 && y + offset_y < dest_height) {
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/*If the image has no alpha channel just simple set the result color on the canvas*/
if(lv_img_color_format_has_alpha(img->header.cf) == false) {
lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
} else {
/*Get result pixel opacity*/
lv_opa_t opa_int = lv_img_buf_get_px_alpha(img, xs_int, ys_int);
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lv_opa_t opa_xn = lv_img_buf_get_px_alpha(img, xn, ys_int);
lv_opa_t opa_yn = lv_img_buf_get_px_alpha(img, xs_int, yn);
lv_opa_t opa_x = (opa_int * xr + (opa_xn * (255 - xr))) >> 8;
lv_opa_t opa_y = (opa_int * yr + (opa_yn * (255 - yr))) >> 8;
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lv_opa_t opa_res = (opa_x + opa_y) / 2;
if(opa_res <= LV_OPA_MIN) continue;
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lv_color_t bg_color = lv_img_buf_get_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, style);
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/*If the canvas has no alpha but the image has mix the image's color with
* canvas*/
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if(lv_img_color_format_has_alpha(ext_dst->dsc.header.cf) == false) {
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if(opa_res < LV_OPA_MAX) color_res = lv_color_mix(color_res, bg_color, opa_res);
lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
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}
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/*Both the image and canvas has alpha channel. Some extra calculation is
required*/
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else {
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lv_opa_t bg_opa = lv_img_buf_get_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y);
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/* Pick the foreground if it's fully opaque or the Background is fully
* transparent*/
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if(opa_res >= LV_OPA_MAX || bg_opa <= LV_OPA_MIN) {
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lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
lv_img_buf_set_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y, opa_res);
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}
/*Opaque background: use simple mix*/
else if(bg_opa >= LV_OPA_MAX) {
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lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y,
lv_color_mix(color_res, bg_color, opa_res));
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}
/*Both colors have alpha. Expensive calculation need to be applied*/
else {
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/*Info:
* https://en.wikipedia.org/wiki/Alpha_compositing#Analytical_derivation_of_the_over_operator*/
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lv_opa_t opa_res_2 = 255 - ((uint16_t)((uint16_t)(255 - opa_res) * (255 - bg_opa)) >> 8);
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if(opa_res_2 == 0) {
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opa_res_2 = 1; /*never happens, just to be sure*/
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}
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lv_opa_t ratio = (uint16_t)((uint16_t)opa_res * 255) / opa_res_2;
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lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y,
lv_color_mix(color_res, bg_color, ratio));
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lv_img_buf_set_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y, opa_res_2);
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}
}
}
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}
}
}
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lv_obj_invalidate(canvas);
}
/**
* Fill the canvas with color
* @param canvas pointer to a canvas
* @param color the background color
*/
void lv_canvas_fill_bg(lv_obj_t * canvas, lv_color_t color)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
uint32_t x = dsc->header.w * dsc->header.h;
uint32_t y;
for(y = 0; y < dsc->header.h; y++) {
for(x = 0; x < dsc->header.w; x++) {
lv_img_buf_set_px_color(dsc, x, y, color);
}
}
}
/**
* Draw a rectangle on the canvas
* @param canvas pointer to a canvas object
* @param x left coordinate of the rectangle
* @param y top coordinate of the rectangle
* @param w width of the rectangle
* @param h height of the rectangle
* @param style style of the rectangle (`body` properties are used except `padding`)
*/
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void lv_canvas_draw_rect(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h,
const lv_style_t * style)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
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/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
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lv_area_t coords;
coords.x1 = x;
coords.y1 = y;
coords.x2 = x + w - 1;
coords.y2 = y + h - 1;
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lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
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lv_disp_buf_t disp_buf;
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lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
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disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
#if LV_ANTIALIAS
/*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
lv_color_t ctransp = LV_COLOR_TRANSP;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
style->body.main_color.full == ctransp.full &&
style->body.grad_color.full == ctransp.full)
{
disp.driver.antialiasing = 0;
}
#endif
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
lv_draw_rect(&coords, &mask, style, LV_OPA_COVER);
lv_refr_set_disp_refreshing(refr_ori);
}
/**
* Draw a text on the canvas.
* @param canvas pointer to a canvas object
* @param x left coordinate of the text
* @param y top coordinate of the text
* @param max_w max width of the text. The text will be wrapped to fit into this size
* @param style style of the text (`text` properties are used)
* @param txt text to display
* @param align align of the text (`LV_LABEL_ALIGN_LEFT/RIGHT/CENTER`)
*/
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void lv_canvas_draw_text(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t max_w, const lv_style_t * style,
const char * txt, lv_label_align_t align)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
lv_area_t coords;
coords.x1 = x;
coords.y1 = y;
coords.x2 = x + max_w - 1;
coords.y2 = dsc->header.h - 1;
lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
lv_disp_buf_t disp_buf;
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lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
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disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
lv_txt_flag_t flag;
switch(align) {
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case LV_LABEL_ALIGN_LEFT: flag = LV_TXT_FLAG_NONE; break;
case LV_LABEL_ALIGN_RIGHT: flag = LV_TXT_FLAG_RIGHT; break;
case LV_LABEL_ALIGN_CENTER: flag = LV_TXT_FLAG_CENTER; break;
default: flag = LV_TXT_FLAG_NONE; break;
}
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lv_draw_label(&coords, &mask, style, LV_OPA_COVER, txt, flag, NULL, LV_LABEL_TEXT_SEL_OFF, LV_LABEL_TEXT_SEL_OFF,
NULL);
lv_refr_set_disp_refreshing(refr_ori);
}
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/**
* Draw an image on the canvas
* @param canvas pointer to a canvas object
* @param src image source. Can be a pointer an `lv_img_dsc_t` variable or a path an image.
* @param style style of the image (`image` properties are used)
*/
void lv_canvas_draw_img(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, const void * src, const lv_style_t * style)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
lv_img_header_t header;
lv_res_t res = lv_img_decoder_get_info(src, &header);
if(res != LV_RES_OK) {
LV_LOG_WARN("lv_canvas_draw_img: Couldn't get the image data.");
return;
}
lv_area_t coords;
coords.x1 = x;
coords.y1 = y;
coords.x2 = x + header.w - 1;
coords.y2 = y + header.h - 1;
lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
lv_disp_buf_t disp_buf;
lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
lv_draw_img(&coords, &mask, src, style, LV_OPA_COVER);
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lv_refr_set_disp_refreshing(refr_ori);
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}
/**
* Draw a line on the canvas
* @param canvas pointer to a canvas object
* @param points point of the line
* @param point_cnt number of points
* @param style style of the line (`line` properties are used)
*/
void lv_canvas_draw_line(lv_obj_t * canvas, const lv_point_t * points, uint32_t point_cnt, const lv_style_t * style)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
lv_disp_buf_t disp_buf;
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lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
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disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
#if LV_ANTIALIAS
/*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
lv_color_t ctransp = LV_COLOR_TRANSP;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
style->body.main_color.full == ctransp.full &&
style->body.grad_color.full == ctransp.full)
{
disp.driver.antialiasing = 0;
}
#endif
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
uint32_t i;
for(i = 0; i < point_cnt - 1; i++) {
lv_draw_line(&points[i], &points[i + 1], &mask, style, LV_OPA_COVER);
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}
lv_refr_set_disp_refreshing(refr_ori);
}
/**
* Draw a polygon on the canvas
* @param canvas pointer to a canvas object
* @param points point of the polygon
* @param point_cnt number of points
* @param style style of the polygon (`body.main_color` and `body.opa` is used)
*/
void lv_canvas_draw_polygon(lv_obj_t * canvas, const lv_point_t * points, uint32_t point_cnt, const lv_style_t * style)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
lv_disp_buf_t disp_buf;
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lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
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disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
#if LV_ANTIALIAS
/*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
lv_color_t ctransp = LV_COLOR_TRANSP;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
style->body.main_color.full == ctransp.full &&
style->body.grad_color.full == ctransp.full)
{
disp.driver.antialiasing = 0;
}
#endif
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
lv_draw_polygon(points, point_cnt, &mask, style, LV_OPA_COVER);
lv_refr_set_disp_refreshing(refr_ori);
}
/**
* Draw an arc on the canvas
* @param canvas pointer to a canvas object
* @param x origo x of the arc
* @param y origo y of the arc
* @param r radius of the arc
* @param start_angle start angle in degrees
* @param end_angle end angle in degrees
* @param style style of the polygon (`body.main_color` and `body.opa` is used)
*/
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void lv_canvas_draw_arc(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t r, int32_t start_angle,
int32_t end_angle, const lv_style_t * style)
{
lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
/* Create a dummy display to fool the lv_draw function.
* It will think it draws to real screen. */
lv_area_t mask;
mask.x1 = 0;
mask.x2 = dsc->header.w - 1;
mask.y1 = 0;
mask.y2 = dsc->header.h - 1;
lv_disp_t disp;
memset(&disp, 0, sizeof(lv_disp_t));
lv_disp_buf_t disp_buf;
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lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
lv_area_copy(&disp_buf.area, &mask);
lv_disp_drv_init(&disp.driver);
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disp.driver.buffer = &disp_buf;
disp.driver.hor_res = dsc->header.w;
disp.driver.ver_res = dsc->header.h;
#if LV_ANTIALIAS
/*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
lv_color_t ctransp = LV_COLOR_TRANSP;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
style->body.main_color.full == ctransp.full &&
style->body.grad_color.full == ctransp.full)
{
disp.driver.antialiasing = 0;
}
#endif
lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
lv_refr_set_disp_refreshing(&disp);
lv_draw_arc(x, y, r, &mask, start_angle, end_angle, style, LV_OPA_COVER);
lv_refr_set_disp_refreshing(refr_ori);
}
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/**********************
* STATIC FUNCTIONS
**********************/
/**
* Signal function of the canvas
* @param canvas pointer to a canvas object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_canvas_signal(lv_obj_t * canvas, lv_signal_t sign, void * param)
{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_signal(canvas, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_CLEANUP) {
/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
} else if(sign == LV_SIGNAL_GET_TYPE) {
lv_obj_type_t * buf = param;
uint8_t i;
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for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
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if(buf->type[i] == NULL) break;
}
buf->type[i] = "lv_canvas";
}
return res;
}
#endif