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lvgl/lv_objx/lv_led.c

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/**
* @file lv_led.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_LED != 0
#include "lv_led.h"
#include "../lv_draw/lv_draw.h"
/*********************
* DEFINES
*********************/
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#define LV_LED_WIDTH_DEF (LV_DPI / 3)
#define LV_LED_HEIGHT_DEF (LV_DPI / 3)
#define LV_LED_BRIGHT_OFF 100
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#define LV_LED_BRIGHT_ON 255
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/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
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static bool lv_led_design(lv_obj_t * led, const area_t * mask, lv_design_mode_t mode);
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/**********************
* STATIC VARIABLES
**********************/
static lv_design_func_t ancestor_design_f;
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/*-----------------
* Create function
*-----------------*/
/**
* Create a led objects
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* @param par pointer to an object, it will be the parent of the new led
* @param copy pointer to a led object, if not NULL then the new object will be copied from it
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* @return pointer to the created led
*/
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lv_obj_t * lv_led_create(lv_obj_t * par, lv_obj_t * copy)
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{
/*Create the ancestor basic object*/
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lv_obj_t * new_led = lv_obj_create(par, copy);
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dm_assert(new_led);
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/*Allocate the object type specific extended data*/
lv_led_ext_t * ext = lv_obj_allocate_ext_attr(new_led, sizeof(lv_led_ext_t));
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dm_assert(ext);
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ext->bright = LV_LED_BRIGHT_ON;
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if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_func(new_led);
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lv_obj_set_signal_func(new_led, lv_led_signal);
lv_obj_set_design_func(new_led, lv_led_design);
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/*Init the new led object*/
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if(copy == NULL) {
lv_obj_set_style(new_led, &lv_style_pretty_color);
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lv_obj_set_size(new_led, LV_LED_WIDTH_DEF, LV_LED_HEIGHT_DEF);
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}
/*Copy an existing object*/
else {
lv_led_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
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ext->bright = copy_ext->bright;
/*Refresh the style with new signal function*/
lv_obj_refresh_style(new_led);
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}
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return new_led;
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}
/**
* Signal function of the led
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* @param led pointer to a led object
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* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return true: the object is still valid (not deleted), false: the object become invalid
*/
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bool lv_led_signal(lv_obj_t * led, lv_signal_t sign, void * param)
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{
bool valid;
/* Include the ancient signal function */
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valid = lv_obj_signal(led, sign, param);
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/* The object can be deleted so check its validity and then
* make the object specific signal handling */
if(valid != false) {
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}
return valid;
}
/*=====================
* Setter functions
*====================*/
/**
* Set the brightness of a LED object
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* @param led pointer to a LED object
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* @param bright 0 (max. dark) ... 255 (max. light)
*/
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void lv_led_set_bright(lv_obj_t * led, uint8_t bright)
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{
/*Set the brightness*/
lv_led_ext_t * ext = lv_obj_get_ext_attr(led);
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ext->bright = bright;
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/*Invalidate the object there fore it will be redrawn*/
lv_obj_invalidate(led);
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}
/**
* Light on a LED
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* @param led pointer to a LED object
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*/
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void lv_led_on(lv_obj_t * led)
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{
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lv_led_set_bright(led, LV_LED_BRIGHT_ON);
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}
/**
* Light off a LED
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* @param led pointer to a LED object
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*/
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void lv_led_off(lv_obj_t * led)
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{
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lv_led_set_bright(led, LV_LED_BRIGHT_OFF);
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}
/**
* Toggle the state of a LED
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* @param led pointer to a LED object
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*/
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void lv_led_tgl(lv_obj_t * led)
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{
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uint8_t bright = lv_led_get_bright(led);
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if(bright > (LV_LED_BRIGHT_OFF + LV_LED_BRIGHT_ON) >> 1) lv_led_off(led);
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else lv_led_on(led);
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}
/*=====================
* Getter functions
*====================*/
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/**
* Get the brightness of a LEd object
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* @param led pointer to LED object
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* @return bright 0 (max. dark) ... 255 (max. light)
*/
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uint8_t lv_led_get_bright(lv_obj_t * led)
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{
lv_led_ext_t * ext = lv_obj_get_ext_attr(led);
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return ext->bright;
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}
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/**********************
* STATIC FUNCTIONS
**********************/
/**
* Handle the drawing related tasks of the leds
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* @param led pointer to an object
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* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
*/
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static bool lv_led_design(lv_obj_t * led, const area_t * mask, lv_design_mode_t mode)
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{
if(mode == LV_DESIGN_COVER_CHK) {
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/*Return false if the object is not covers the mask area*/
return ancestor_design_f(led, mask, mode);
} else if(mode == LV_DESIGN_DRAW_MAIN) {
/*Make darker colors in a temporary style according to the brightness*/
lv_led_ext_t * ext = lv_obj_get_ext_attr(led);
lv_style_t * style = lv_obj_get_style(led);
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/*Create a temporal style*/
lv_style_t leds_tmp;
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memcpy(&leds_tmp, style, sizeof(leds_tmp));
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/*Mix. the color with black proportionally with brightness*/
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leds_tmp.body.color_main = color_mix(leds_tmp.body.color_main, COLOR_BLACK, ext->bright);
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leds_tmp.body.color_gradient = color_mix(leds_tmp.body.color_gradient, COLOR_BLACK, ext->bright);
leds_tmp.body.border.color = color_mix(leds_tmp.body.border.color, COLOR_BLACK, ext->bright);
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/*Set the current swidth according to brightness proportionally between LV_LED_BRIGHT_OFF and LV_LED_BRIGHT_ON*/
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uint16_t bright_tmp = ext->bright;
leds_tmp.body.shadow.width = ((bright_tmp - LV_LED_BRIGHT_OFF) * style->body.shadow.width) / (LV_LED_BRIGHT_ON - LV_LED_BRIGHT_OFF);
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led->style_p = &leds_tmp;
ancestor_design_f(led, mask, mode);
led->style_p = style;
}
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return true;
}
#endif