Join LVGL's community and leave your footprint in the library!
There are a lot of ways to contribute to LVGL even if you are are new to the library or even new to programming.
It might be scary to make the first step but you have nothing to be afraid of.
A friendly and helpful community is waiting for you. Get to know like-minded people and make something great together.
So let's find which contribution option fits you the best and help you join the development of LVGL!
Before getting started here are some guidelines to make contribution smoother:
- Be kind and friendly.
- Be sure to read the relevant part of the documentation before posting a question.
- Ask questions in the [Forum](https://forum.lvgl.io/) and use [GitHub](https://github.com/lvgl/) for development-related discussions.
- Always fill out the post or issue templates in the Forum or GitHub (or at least provide equivalent information). It makes much easier to understand your case and you will get a useful answer faster.
- If possible send an absolute minimal but buildable code example in order to reproduce the issue. Be sure it contains all the required variable declarations, constants, and assets (images, fonts).
- Use [Markdown](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) to format your posts. You can learn it in 10 minutes.
- Speak about one thing in one issue or topic. It makes your post easier to find later for someone with the same question.
- Give feedback and close the issue or mark the topic as solved if your question is answered.
- For non-trivial fixes and features, it's better to open an issue first to discuss the details instead of sending a pull request directly.
- Please read and follow the <ahref="https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md">Coding style</a> guide.
## Pull request
Merging new code into lvgl, documentation, blog, examples, and other repositories happen via *Pull requests* (PR for short).
A PR is a notification like "Hey, I made some updates to your project. Here are the changes, you can add them if you want."
To do this you need a copy (called fork) of the original project under your account, make some changes there, and notify the original repository about your updates.
You can see how it looks like on GitHub for lvgl here: [https://github.com/lvgl/lvgl/pulls](https://github.com/lvgl/lvgl/pulls).
To add your changes you can edit files online on GitHub and send a new Pull request from there (recommended for small changes) or
add the updates in your favorite editor/IDE and use git to publish the changes (recommended for more complex updates).
### From GitHub
1. Navigate to the file you want to edit.
2. Click the Edit button in the top right-hand corner.
3. Add your changes to the file
4. Add a commit message on the bottom of the page
5. Click the *Propose changes* button
### From command line
The instructions describe the main `lvgl` repository but it works the same way for the other repositories.
1. Fork the [lvgl repository](https://github.com/lvgl/lvgl). To do this click the "Fork" button in the top right corner.
It will "copy" the `lvgl` repository to your GitHub account (`https://github.com/<YOUR_NAME>?tab=repositories`)
2. Clone your forked repository.
3. Add your changes. You can create a *feature branch* from *master* for the updates: `git checkout -b the-new-feature`
4. Commit and push your changes to the forked `lvgl` repository.
5. Create a PR on GitHub from the page of your `lvgl` repository (`https://github.com/<YOUR_NAME>/lvgl`) by clicking the *"New pull request"* button. Don't forget to select the branch where you added your changes.
7. Set the base branch. It means where you want to merge your update. In the `lvgl` repo fixes go to `master`, new features to `dev` branch.
8. Describe what is in the update. An example code is welcome if applicable.
9. If you need to make more changes, just update your forked `lvgl` repo with new commits. They will automatically appear in the PR.
## Developer Certification of Origin (DCO)
### Overview
To ensure that all licensing criteria is met for all repositories of the LVGL project we apply a process called DCO (Developer's Certificate of Origin).
The text of DCO can be read here: [https://developercertificate.org/](https://developercertificate.org/).
By contributing to any repositories of the LVGL project you state that your contribution corresponds with the DCO.
No further action is required if your contribution fulfills the DCO. If you are not sure about it feel free to ask us in a comment.
### Accepted licenses and copyright notices
To make the DCO easier to digest, here are some practical guides about specific cases:
#### Your own work
The simplest case is when the contribution is solely your own work.
In this case you can just send a Pull Request without worrying about any licensing issues.
#### Use code from online source
If the code you would like to add is based on an article, post or comment on a website (e.g. StackOverflow) the license and/or rules of that site should be followed.
For example in case of StackOwerflow a notice like this can be used:
```
/* The original version of this code-snippet was published on StackOverflow.
* The following parts of the snippet were changed:
* - Check this or that
* - Optimize performance here and there
*/
... code snippet here ...
```
#### Use MIT licensed code
As LVGL is also MIT licensed other MIT licensed code can be integrated without issues.
The MIT license requests a copyright notice be added to the derived work. So you need to copy the original work's license file or it's text to the code you want to add.
#### Use GPL licensed code
As GPL license is not compatible with MIT license so LVGL can not accept GPL licensed code.
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This simple click makes LVGL more visible on GitHub and makes it more attractive to other people.
As you read the documentation you might see some typos or unclear sentences. All the documentation is localed in the [lvgl/docs](https://github.com/lvgl/lvgl/tree/master/docs) folder.
For typos and straightforward fixes, you can simply edit the file on GitHub.
Note that the documentation is also formatted in [Markdown](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet).
### Report bugs
As you use LVGL you might find bugs. Before reporting them be sure to check the relevant parts of the documentation.
If it really seems like a bug feel free to open an [issue on GitHub](https://github.com/lvgl/lvgl/issues).
When filing the issue be sure to fill the template. It helps a lot to find the root of the problems and helps to avoid a lot of questions.
### Send fixes
The beauty of open-source software is you can easily dig in to it to understand how it works. You can also fix or adjust it as you wish.
If you found and fixed a bug don't hesitate to send a [Pull request](#pull-request) with the fix.
In your Pull request please also add a line to [`CHANGELOG.md`](https://github.com/lvgl/lvgl/blob/master/CHANGELOG.md).
### Join the conversations in the Forum
It feels great to know you are not alone if something is not working. It's even better to help others when they struggle with something.
While you were learning LVGL you might have questions and used the Forum to get answers. As a result, you probably have more knowledge about how LVGL works.
One of the best ways to give back is to use the Forum and answer the questions of newcomers - like you were once.
Just read the titles and if you are familiar with the topic don't hesitate to share your thoughts and suggestions.
Participating in the discussions is one of the best ways to become part of the project and get to know like-minded people!
We collect the planned features in GitHub on the [Roadmap](/ROADMAP) page. If you are interested in any of them feel free to share your opinion and/or participate in the the implementation.
Other features which are (still) not on the road map are listed in the [Feature request](https://forum.lvgl.io/c/feature-request/9) category of the Forum.
If you have a feature idea for LVGL please use the Forum to share it!
Make sure to check that there isn't an existing post; if there is, you should comment on it to show that there is increased interest in an existing request.
You can become a maintainer by invitation, however the following conditions need to met
1. Have > 50 replies in the Forum. You can look at your stats [here](https://forum.lvgl.io/u?period=all)
2. Send > 5 non-trivial pull requests to the repo where you would like to be a maintainer
If you are interested, just send a message (e.g. from the Forum) to the current maintainers of the repository. They will check is the prerequisites are met.