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lvgl/lv_draw/lv_draw.c

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/**
* @file lv_draw.c
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*
*/
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
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#include <stdio.h>
#include <stdbool.h>
#include "lv_draw.h"
#include "lv_draw_rbasic.h"
#include "lv_draw_vbasic.h"
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#include "misc/gfx/text.h"
#include "misc/gfx/circ.h"
#include "misc/fs/fsint.h"
#include "misc/math/math_base.h"
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#include "misc/fs/ufs/ufs.h"
#include "../lv_objx/lv_img.h"
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/*********************
* DEFINES
*********************/
#define LINE_WIDTH_CORR_BASE 64
#define LINE_WIDTH_CORR_SHIFT 6
#define LABEL_RECOLOR_PAR_LENGTH 6
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/**********************
* TYPEDEFS
**********************/
typedef enum
{
CMD_STATE_WAIT,
CMD_STATE_PAR,
CMD_STATE_IN,
}cmd_state_t;
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/**********************
* STATIC PROTOTYPES
**********************/
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static void lv_draw_rect_main_mid(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style);
static void lv_draw_rect_main_corner(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style_p);
static void lv_draw_rect_border_straight(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style_p);
static void lv_draw_rect_border_corner(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style);
static void lv_draw_rect_shadow(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style);
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static void lv_draw_cont_shadow_full(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style);
static void lv_draw_cont_shadow_bottom(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style);
static void lv_draw_cont_shadow_full_straight(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style, const opa_t * map);
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static uint16_t lv_draw_cont_radius_corr(uint16_t r, cord_t w, cord_t h);
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#if USE_LV_TRIANGLE != 0
static void point_swap(point_t * p1, point_t * p2);
#endif
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/**********************
* STATIC VARIABLES
**********************/
#if LV_VDB_SIZE != 0
static void (*px_fp)(cord_t x, cord_t y, const area_t * mask_p, color_t color, opa_t opa) = lv_vpx;
static void (*fill_fp)(const area_t * cords_p, const area_t * mask_p, color_t color, opa_t opa) = lv_vfill;
static void (*letter_fp)(const point_t * pos_p, const area_t * mask_p, const font_t * font_p, uint32_t letter, color_t color, opa_t opa) = lv_vletter;
#if USE_FSINT != 0
static void (*map_fp)(const area_t * cords_p, const area_t * mask_p, const color_t * map_p, opa_t opa, bool transp, bool upscale, color_t recolor, opa_t recolor_opa) = lv_vmap;
#endif
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#else
static void (*px_fp)(cord_t x, cord_t y, const area_t * mask_p, color_t color, opa_t opa) = lv_rpx;
static void (*fill_fp)(const area_t * cords_p, const area_t * mask_p, color_t color, opa_t opa) = lv_rfill;
static void (*letter_fp)(const point_t * pos_p, const area_t * mask_p, const font_t * font_p, uint32_t letter, color_t color, opa_t opa) = lv_rletter;
#if USE_LV_IMG != 0 && USE_FSINT != 0
static void (*map_fp)(const area_t * cords_p, const area_t * mask_p, const color_t * map_p, opa_t opa, bool transp, bool upscale, color_t recolor, opa_t recolor_opa) = lv_rmap;
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#endif
#endif
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
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/**
* Draw a rectangle
* @param cords_p the coordinates of the rectangle
* @param mask_p the rectangle will be drawn only in this mask
* @param style_p pointer to a style
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*/
void lv_draw_rect(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style_p)
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{
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if(area_get_height(cords_p) < 1 || area_get_width(cords_p) < 1) return;
if(style_p->body.shadow.width != 0) {
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lv_draw_rect_shadow(cords_p, mask_p, style_p);
}
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if(style_p->body.empty == 0){
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lv_draw_rect_main_mid(cords_p, mask_p, style_p);
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if(style_p->body.radius != 0) {
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lv_draw_rect_main_corner(cords_p, mask_p, style_p);
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}
}
if(style_p->body.border.width != 0) {
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lv_draw_rect_border_straight(cords_p, mask_p, style_p);
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if(style_p->body.radius != 0) {
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lv_draw_rect_border_corner(cords_p, mask_p, style_p);
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}
}
}
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#if USE_LV_TRIANGE != 0
/**
*
* @param points pointer to an array with 3 points
* @param mask_p the triangle will be drawn only in this mask
* @param color color of the triangle
*/
void lv_draw_triangle(const point_t * points, const area_t * mask_p, color_t color)
{
point_t tri[3];
memcpy(tri, points, sizeof(tri));
/*Sort the vertices according to their y coordinate (0: y max, 1: y mid, 2:y min)*/
if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
if(tri[2].y < tri[1].y) point_swap(&tri[2], &tri[1]);
if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
/*Return is the triangle is degenerated*/
if(tri[0].x == tri[1].x && tri[0].y == tri[1].y) return;
if(tri[1].x == tri[2].x && tri[1].y == tri[2].y) return;
if(tri[0].x == tri[2].x && tri[0].y == tri[2].y) return;
if(tri[0].x == tri[1].x && tri[1].x == tri[2].x) return;
if(tri[0].y == tri[1].y && tri[1].y == tri[2].y) return;
/*Draw the triangle*/
point_t edge1;
cord_t dx1 = MATH_ABS(tri[0].x - tri[1].x);
cord_t sx1 = tri[0].x < tri[1].x ? 1 : -1;
cord_t dy1 = MATH_ABS(tri[0].y - tri[1].y);
cord_t sy1 = tri[0].y < tri[1].y ? 1 : -1;
cord_t err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
cord_t err_tmp1;
point_t edge2;
cord_t dx2 = MATH_ABS(tri[0].x - tri[2].x);
cord_t sx2 = tri[0].x < tri[2].x ? 1 : -1;
cord_t dy2 = MATH_ABS(tri[0].y - tri[2].y);
cord_t sy2 = tri[0].y < tri[2].y ? 1 : -1;
cord_t err2 = (dx1 > dy2 ? dx2 : -dy2) / 2;
cord_t err_tmp2;
cord_t y1_tmp;
cord_t y2_tmp;
edge1.x = tri[0].x;
edge1.y = tri[0].y;
edge2.x = tri[0].x;
edge2.y = tri[0].y;
area_t act_area;
area_t draw_area;
while(1) {
act_area.x1 = edge1.x;
act_area.x2 = edge2.x ;
act_area.y1 = edge1.y;
act_area.y2 = edge2.y ;
draw_area.x1 = MATH_MIN(act_area.x1, act_area.x2);
draw_area.x2 = MATH_MAX(act_area.x1, act_area.x2);
draw_area.y1 = MATH_MIN(act_area.y1, act_area.y2);
draw_area.y2 = MATH_MAX(act_area.y1, act_area.y2);
draw_area.x2--; /*Do not draw most right pixel because it will be drawn by the adjacent triangle*/
fill_fp(&draw_area, mask_p, color, OPA_50);
/*Calc. the next point of edge1*/
y1_tmp = edge1.y;
do {
if (edge1.x == tri[1].x && edge1.y == tri[1].y) {
dx1 = MATH_ABS(tri[1].x - tri[2].x);
sx1 = tri[1].x < tri[2].x ? 1 : -1;
dy1 = MATH_ABS(tri[1].y - tri[2].y);
sy1 = tri[1].y < tri[2].y ? 1 : -1;
err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
}
else if (edge1.x == tri[2].x && edge1.y == tri[2].y) return;
err_tmp1 = err1;
if (err_tmp1 >-dx1) {
err1 -= dy1;
edge1.x += sx1;
}
if (err_tmp1 < dy1) {
err1 += dx1;
edge1.y += sy1;
}
} while(edge1.y == y1_tmp);
/*Calc. the next point of edge2*/
y2_tmp = edge2.y;
do {
if (edge2.x == tri[2].x && edge2.y == tri[2].y) return;
err_tmp2 = err2;
if (err_tmp2 > -dx2) {
err2 -= dy2;
edge2.x += sx2;
}
if (err_tmp2 < dy2) {
err2 += dx2;
edge2.y += sy2;
}
} while(edge2.y == y2_tmp);
}
}
#endif
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/**
* Write a text
* @param cords_p coordinates of the label
* @param mask_p the label will be drawn only in this area
* @param style pointer to a style
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* @param txt 0 terminated text to write
* @param flag settings for the text from 'txt_flag_t' enum
* @param offset text offset in x and y direction (NULL if unused)
*
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*/
void lv_draw_label(const area_t * cords_p,const area_t * mask_p, const lv_style_t * style,
const char * txt, txt_flag_t flag, point_t * offset)
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{
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const font_t * font = style->text.font;
cord_t w;
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if((flag & TXT_FLAG_EXPAND) == 0) {
w = area_get_width(cords_p);
} else {
point_t p;
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txt_get_size(&p, txt, style->text.font, style->text.space_letter, style->text.space_line, CORD_MAX, flag);
w = p.x;
}
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/*Init variables for the first line*/
cord_t line_length = 0;
uint32_t line_start = 0;
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uint32_t line_end = txt_get_next_line(txt, font, style->text.space_letter, w, flag);
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point_t pos;
pos.x = cords_p->x1;
pos.y = cords_p->y1;
/*Align the line to middle if enabled*/
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if(style->text.align == LV_TEXT_ALIGN_MID) {
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line_length = txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.space_letter, flag);
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pos.x += (w - line_length) / 2;
}
cmd_state_t cmd_state = CMD_STATE_WAIT;
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uint32_t i;
uint16_t par_start;
color_t recolor;
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if(offset != NULL) {
pos.y += offset->y;
}
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/*Write out all lines*/
while(txt[line_start] != '\0') {
if(offset != NULL) {
pos.x += offset->x;
}
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/*Write all letter of a line*/
cmd_state = CMD_STATE_WAIT;
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i = line_start;
uint32_t letter;
while(i < line_end) {
letter = txt_utf8_next(txt, &i);
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if(letter == ':') {
letter = ':';
}
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/*Handle the re-color command*/
if((flag & TXT_FLAG_RECOLOR) != 0) {
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if(letter == TXT_RECOLOR_CMD) {
if(cmd_state == CMD_STATE_WAIT) { /*Start char*/
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par_start = i + txt_utf8_size(txt[i]);
cmd_state = CMD_STATE_PAR;
continue;
} else if(cmd_state == CMD_STATE_PAR) { /*Other start char in parameter escaped cmd. char */
cmd_state = CMD_STATE_WAIT;
}else if(cmd_state == CMD_STATE_IN) { /*Command end */
cmd_state = CMD_STATE_WAIT;
continue;
}
}
/*Skip the color parameter and wait the space after it*/
if(cmd_state == CMD_STATE_PAR) {
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if(letter == ' ') {
/*Get the parameter*/
if(i - par_start == LABEL_RECOLOR_PAR_LENGTH) {
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char buf[LABEL_RECOLOR_PAR_LENGTH + 1];
memcpy(buf, &txt[par_start], LABEL_RECOLOR_PAR_LENGTH);
buf[LABEL_RECOLOR_PAR_LENGTH] = '\0';
int r,g,b;
sscanf(buf, "%02x%02x%02x", &r, &g, &b);
recolor = COLOR_MAKE(r, g, b);
} else {
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recolor.full = style->text.color.full;
}
cmd_state = CMD_STATE_IN; /*After the parameter the text is in the command*/
}
continue;
}
}
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color_t color = style->text.color;
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if(cmd_state == CMD_STATE_IN) color = recolor;
letter_fp(&pos, mask_p, font, letter, color, style->opa);
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pos.x += (font_get_width(font, letter) >> FONT_ANTIALIAS) + style->text.space_letter;
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}
/*Go to next line*/
line_start = line_end;
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line_end += txt_get_next_line(&txt[line_start], font, style->text.space_letter, w, flag);
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pos.x = cords_p->x1;
/*Align to middle*/
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if(style->text.align == LV_TEXT_ALIGN_MID) {
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line_length = txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.space_letter, flag);
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pos.x += (w - line_length) / 2;
}
/*Go the next line position*/
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pos.y += font_get_height(font) >> FONT_ANTIALIAS;
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pos.y += style->text.space_line;
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}
}
#if USE_FSINT != 0
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/**
* Draw an image
* @param cords_p the coordinates of the image
* @param mask_p the image will be drawn only in this area
* @param map_p pointer to a color_t array which contains the pixels of the image
* @param opa opacity of the image (0..255)
*/
void lv_draw_img(const area_t * cords_p, const area_t * mask_p,
const lv_style_t * style, const char * fn)
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{
if(fn == NULL) {
lv_draw_rect(cords_p, mask_p, lv_style_get(LV_STYLE_PLAIN));
lv_draw_label(cords_p, mask_p, lv_style_get(LV_STYLE_PLAIN), "No data", TXT_FLAG_NONE, NULL);
} else {
fs_file_t file;
fs_res_t res = fs_open(&file, fn, FS_MODE_RD);
if(res == FS_RES_OK) {
lv_img_raw_header_t header;
uint32_t br;
res = fs_read(&file, &header, sizeof(lv_img_raw_header_t), &br);
/*If the width is greater then real img. width then it is upscaled */
bool upscale = false;
if(area_get_width(cords_p) > header.w) upscale = true;
area_t mask_com; /*Common area of mask and cords*/
bool union_ok;
union_ok = area_union(&mask_com, mask_p, cords_p);
if(union_ok == false) {
fs_close(&file);
return;
}
/*Round the coordinates with upscale*/
if(upscale != false) {
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if((mask_com.y1 & 0x1) != 0) mask_com.y1 -= 1; /*Can be only even*/
if((mask_com.y2 & 0x1) == 0) mask_com.y2 -= 1; /*Can be only odd*/
if((mask_com.x1 & 0x1) != 0) mask_com.x1 -= 1; /*Can be only even*/
if((mask_com.x2 & 0x1) == 0) mask_com.x2 -= 1; /*Can be only odd*/
}
bool const_data = false;
#if USE_UFS != 0
/*If the img. data is inside the MCU then do not use FS reading just a pointer*/
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if(fn[0] == UFS_LETTER) {
const_data = true;
uint8_t * f_data = ((ufs_file_t*)file.file_d)->ent->data_d;
f_data += sizeof(lv_img_raw_header_t);
map_fp(cords_p, &mask_com, (void*)f_data , style->opa, header.transp, upscale, style->image.color, style->image.intense);
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}
#endif
/*Read the img. with the FS interface*/
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if(const_data == false) {
uint8_t us_shift = 0;
uint8_t us_val = 1;
if(upscale != false) {
us_shift = 1;
us_val = 2;
}
/* Move the file pointer to the start address according to mask
* But take care, the upscaled maps look greater*/
uint32_t start_offset = sizeof(lv_img_raw_header_t);
start_offset += (area_get_width(cords_p) >> us_shift) *
((mask_com.y1 - cords_p->y1) >> us_shift) * sizeof(color_t); /*First row*/
start_offset += ((mask_com.x1 - cords_p->x1) >> us_shift) * sizeof(color_t); /*First col*/
fs_seek(&file, start_offset);
uint32_t useful_data = (area_get_width(&mask_com) >> us_shift) * sizeof(color_t);
uint32_t next_row = (area_get_width(cords_p) >> us_shift) * sizeof(color_t) - useful_data;
area_t line;
area_cpy(&line, &mask_com);
area_set_height(&line, us_val); /*Create a line area. Hold 2 pixels if upscaled*/
cord_t row;
uint32_t act_pos;
color_t buf[LV_HOR_RES];
for(row = mask_com.y1; row <= mask_com.y2; row += us_val) {
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res = fs_read(&file, buf, useful_data, &br);
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map_fp(&line, &mask_com, buf, style->opa, header.transp, upscale,
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style->image.color, style->image.intense);
fs_tell(&file, &act_pos);
fs_seek(&file, act_pos + next_row);
line.y1 += us_val; /*Go down a line*/
line.y2 += us_val;
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}
}
}
fs_close(&file);
if(res != FS_RES_OK) {
lv_draw_rect(cords_p, mask_p, lv_style_get(LV_STYLE_PLAIN));
lv_draw_label(cords_p, mask_p, lv_style_get(LV_STYLE_PLAIN), "No data", TXT_FLAG_NONE, NULL);
}
}
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}
#endif
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/**
* Draw a line
* @param p1 first point of the line
* @param p2 second point of the line
* @param mask_pthe line will be drawn only on this area
* @param lines_p pointer to a line style
*/
void lv_draw_line(const point_t * p1, const point_t * p2, const area_t * mask_p,
const lv_style_t * style)
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{
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if(style->line.width == 0) return;
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if(p1->x == p2->x && p1->y == p2->y) return;
cord_t dx = MATH_ABS(p2->x - p1->x);
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cord_t sx = p1->x < p2->x ? 1 : -1;
cord_t dy = MATH_ABS(p2->y - p1->y);
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cord_t sy = p1->y < p2->y ? 1 : -1;
cord_t err = (dx > dy ? dx : -dy) / 2;
cord_t e2;
bool hor = dx > dy ? true : false; /*Rather horizontal or vertical*/
cord_t last_x = p1->x;
cord_t last_y = p1->y;
point_t act_point;
act_point.x = p1->x;
act_point.y = p1->y;
uint16_t width;
uint16_t wcor;
uint16_t width_half;
uint16_t width_1;
static const uint8_t width_corr_array[] = {
64, 64, 64, 64, 64, 64, 64, 64, 64, 65, 65, 65, 65, 65, 66, 66, 66, 66, 66,
67, 67, 67, 68, 68, 68, 69, 69, 69, 70, 70, 71, 71, 72, 72, 72, 73, 73, 74,
74, 75, 75, 76, 77, 77, 78, 78, 79, 79, 80, 81, 81, 82, 82, 83, 84, 84, 85,
86, 86, 87, 88, 88, 89, 90, 91,
};
if(hor == false) {
wcor = (dx * LINE_WIDTH_CORR_BASE) / dy;
} else {
wcor = (dy * LINE_WIDTH_CORR_BASE) / dx;
}
/*Make the correction on lie width*/
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width = ((style->line.width - 1) * width_corr_array[wcor]) >> LINE_WIDTH_CORR_SHIFT;
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width_half = width >> 1;
width_1 = width & 0x1 ? 1 : 0;
while(1){
if(hor == true && last_y != act_point.y) {
area_t act_area;
area_t draw_area;
act_area.x1 = last_x;
act_area.x2 = act_point.x - sx;
act_area.y1 = last_y - width_half ;
act_area.y2 = act_point.y - sy + width_half + width_1;
last_y = act_point.y;
last_x = act_point.x;
draw_area.x1 = MATH_MIN(act_area.x1, act_area.x2);
draw_area.x2 = MATH_MAX(act_area.x1, act_area.x2);
draw_area.y1 = MATH_MIN(act_area.y1, act_area.y2);
draw_area.y2 = MATH_MAX(act_area.y1, act_area.y2);
fill_fp(&draw_area, mask_p, style->line.color, style->opa);
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}
if (hor == false && last_x != act_point.x) {
area_t act_area;
area_t draw_area;
act_area.x1 = last_x - width_half;
act_area.x2 = act_point.x - sx + width_half + width_1;
act_area.y1 = last_y ;
act_area.y2 = act_point.y - sy;
last_y = act_point.y;
last_x = act_point.x;
draw_area.x1 = MATH_MIN(act_area.x1, act_area.x2);
draw_area.x2 = MATH_MAX(act_area.x1, act_area.x2);
draw_area.y1 = MATH_MIN(act_area.y1, act_area.y2);
draw_area.y2 = MATH_MAX(act_area.y1, act_area.y2);
fill_fp(&draw_area, mask_p, style->line.color, style->opa);
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}
/*Calc. the next point of the line*/
if (act_point.x == p2->x && act_point.y == p2->y) break;
e2 = err;
if (e2 >-dx) {
err -= dy;
act_point.x += sx;
}
if (e2 < dy) {
err += dx;
act_point.y += sy;
}
}
/*Draw the last part of the line*/
if(hor == true) {
area_t act_area;
area_t draw_area;
act_area.x1 = last_x;
act_area.x2 = act_point.x;
act_area.y1 = last_y - width_half ;
act_area.y2 = act_point.y + width_half + width_1;
draw_area.x1 = MATH_MIN(act_area.x1, act_area.x2);
draw_area.x2 = MATH_MAX(act_area.x1, act_area.x2);
draw_area.y1 = MATH_MIN(act_area.y1, act_area.y2);
draw_area.y2 = MATH_MAX(act_area.y1, act_area.y2);
fill_fp(&draw_area, mask_p, style->line.color, style->opa);
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}
if (hor == false) {
area_t act_area;
area_t draw_area;
act_area.x1 = last_x - width_half;
act_area.x2 = act_point.x + width_half + width_1;
act_area.y1 = last_y;
act_area.y2 = act_point.y;
draw_area.x1 = MATH_MIN(act_area.x1, act_area.x2);
draw_area.x2 = MATH_MAX(act_area.x1, act_area.x2);
draw_area.y1 = MATH_MIN(act_area.y1, act_area.y2);
draw_area.y2 = MATH_MAX(act_area.y1, act_area.y2);
fill_fp(&draw_area, mask_p, style->line.color, style->opa);
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}
}
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/**********************
* STATIC FUNCTIONS
**********************/
/**
* Draw the middle part (rectangular) of a rectangle
* @param cords_p the coordinates of the original rectangle
* @param mask_p the rectangle will be drawn only on this area
* @param rects_p pointer to a rectangle style
*/
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static void lv_draw_rect_main_mid(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style)
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{
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uint16_t radius = style->body.radius;
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color_t mcolor = style->body.color_main;
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color_t gcolor = style->body.color_gradient;
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uint8_t mix;
opa_t opa = style->opa;
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cord_t height = area_get_height(cords_p);
cord_t width = area_get_width(cords_p);
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radius = lv_draw_cont_radius_corr(radius, width, height);
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/*If the radius is too big then there is no body*/
if(radius > height / 2) return;
area_t work_area;
work_area.x1 = cords_p->x1;
work_area.x2 = cords_p->x2;
if(mcolor.full == gcolor.full) {
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work_area.y1 = cords_p->y1 + radius;
work_area.y2 = cords_p->y2 - radius;
fill_fp(&work_area, mask_p, mcolor, opa);
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} else {
cord_t row;
cord_t row_start = cords_p->y1 + radius;
cord_t row_end = cords_p->y2 - radius;
color_t act_color;
if(row_start < 0) row_start = 0;
for(row = row_start ;
row <= row_end;
row ++)
{
work_area.y1 = row;
work_area.y2 = row;
mix = (uint32_t)((uint32_t)(cords_p->y2 - work_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&work_area, mask_p, act_color, opa);
}
}
}
/**
* Draw the top and bottom parts (corners) of a rectangle
* @param cords_p the coordinates of the original rectangle
* @param mask_p the rectangle will be drawn only on this area
* @param rects_p pointer to a rectangle style
*/
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static void lv_draw_rect_main_corner(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style_p)
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{
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uint16_t radius = style_p->body.radius;
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color_t mcolor = style_p->body.color_main;
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color_t gcolor = style_p->body.color_gradient;
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color_t act_color;
opa_t opa = style_p->opa;
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uint8_t mix;
cord_t height = area_get_height(cords_p);
cord_t width = area_get_width(cords_p);
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radius = lv_draw_cont_radius_corr(radius, width, height);
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point_t lt_origo; /*Left Top origo*/
point_t lb_origo; /*Left Bottom origo*/
point_t rt_origo; /*Right Top origo*/
point_t rb_origo; /*Left Bottom origo*/
lt_origo.x = cords_p->x1 + radius;
lt_origo.y = cords_p->y1 + radius;
lb_origo.x = cords_p->x1 + radius;
lb_origo.y = cords_p->y2 - radius;
rt_origo.x = cords_p->x2 - radius;
rt_origo.y = cords_p->y1 + radius;
rb_origo.x = cords_p->x2 - radius;
rb_origo.y = cords_p->y2 - radius;
area_t edge_top_area;
area_t mid_top_area;
area_t mid_bot_area;
area_t edge_bot_area;
point_t cir;
cord_t cir_tmp;
circ_init(&cir, &cir_tmp, radius);
/*Init the areas*/
area_set(&mid_bot_area, lb_origo.x + CIRC_OCT4_X(cir),
lb_origo.y + CIRC_OCT4_Y(cir),
rb_origo.x + CIRC_OCT1_X(cir),
rb_origo.y + CIRC_OCT1_Y(cir));
area_set(&edge_bot_area, lb_origo.x + CIRC_OCT3_X(cir),
lb_origo.y + CIRC_OCT3_Y(cir),
rb_origo.x + CIRC_OCT2_X(cir),
rb_origo.y + CIRC_OCT2_Y(cir));
area_set(&mid_top_area, lt_origo.x + CIRC_OCT5_X(cir),
lt_origo.y + CIRC_OCT5_Y(cir),
rt_origo.x + CIRC_OCT8_X(cir),
rt_origo.y + CIRC_OCT8_Y(cir));
area_set(&edge_top_area, lt_origo.x + CIRC_OCT6_X(cir),
lt_origo.y + CIRC_OCT6_Y(cir),
rt_origo.x + CIRC_OCT7_X(cir),
rt_origo.y + CIRC_OCT7_Y(cir));
while(circ_cont(&cir)) {
uint8_t edge_top_refr = 0;
uint8_t mid_top_refr = 0;
uint8_t mid_bot_refr = 0;
uint8_t edge_bot_refr = 0;
/*If a new row coming draw the previous
* The x coordinate can grow on the same y so wait for the last x*/
if(mid_bot_area.y1 != CIRC_OCT4_Y(cir) + lb_origo.y ) {
mid_bot_refr = 1;
}
if(edge_bot_area.y1 != CIRC_OCT2_Y(cir) + lb_origo.y) {
edge_bot_refr = 1;
}
if(mid_top_area.y1 != CIRC_OCT8_Y(cir) + lt_origo.y) {
mid_top_refr = 1;
}
if(edge_top_area.y1 != CIRC_OCT7_Y(cir) + lt_origo.y) {
edge_top_refr = 1;
}
/* Do not refresh the first row in the middle
* because the body drawer makes it*/
if(mid_bot_area.y1 == cords_p->y2 - radius){
mid_bot_refr = 0;
}
if(mid_top_area.y1 == cords_p->y1 + radius){
mid_top_refr = 0;
}
/*Draw the areas which are not disabled*/
if(edge_top_refr != 0){
mix = (uint32_t)((uint32_t)(cords_p->y2 - edge_top_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&edge_top_area, mask_p, act_color, opa);
}
if(mid_top_refr != 0) {
mix = (uint32_t)((uint32_t)(cords_p->y2 - mid_top_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&mid_top_area, mask_p, act_color, opa);
}
if(mid_bot_refr != 0) {
mix = (uint32_t)((uint32_t)(cords_p->y2 - mid_bot_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&mid_bot_area, mask_p, act_color, opa);
}
if(edge_bot_refr != 0) {
mix = (uint32_t)((uint32_t)(cords_p->y2 - edge_bot_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&edge_bot_area, mask_p, act_color, opa);
}
/*Save the current coordinates*/
area_set(&mid_bot_area, lb_origo.x + CIRC_OCT4_X(cir),
lb_origo.y + CIRC_OCT4_Y(cir),
rb_origo.x + CIRC_OCT1_X(cir),
rb_origo.y + CIRC_OCT1_Y(cir));
area_set(&edge_bot_area, lb_origo.x + CIRC_OCT3_X(cir),
lb_origo.y + CIRC_OCT3_Y(cir),
rb_origo.x + CIRC_OCT2_X(cir),
rb_origo.y + CIRC_OCT2_Y(cir));
area_set(&mid_top_area, lt_origo.x + CIRC_OCT5_X(cir),
lt_origo.y + CIRC_OCT5_Y(cir),
rt_origo.x + CIRC_OCT8_X(cir),
rt_origo.y + CIRC_OCT8_Y(cir));
area_set(&edge_top_area, lt_origo.x + CIRC_OCT6_X(cir),
lt_origo.y + CIRC_OCT6_Y(cir),
rt_origo.x + CIRC_OCT7_X(cir),
rt_origo.y + CIRC_OCT7_Y(cir));
circ_next(&cir, &cir_tmp);
}
mix = (uint32_t)((uint32_t)(cords_p->y2 - edge_top_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&edge_top_area, mask_p, act_color, opa);
if(edge_top_area.y1 != mid_top_area.y1) {
mix = (uint32_t)((uint32_t)(cords_p->y2 - mid_top_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&mid_top_area, mask_p, act_color, opa);
}
mix = (uint32_t)((uint32_t)(cords_p->y2 - mid_bot_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&mid_bot_area, mask_p, act_color, opa);
if(edge_bot_area.y1 != mid_bot_area.y1) {
mix = (uint32_t)((uint32_t)(cords_p->y2 - edge_bot_area.y1) * 255) / height;
act_color = color_mix(mcolor, gcolor, mix);
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fill_fp(&edge_bot_area, mask_p, act_color, opa);
}
}
/**
* Draw the straight parts of a rectangle border
* @param cords_p the coordinates of the original rectangle
* @param mask_p the rectangle will be drawn only on this area
* @param rects_p pointer to a rectangle style
*/
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static void lv_draw_rect_border_straight(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style_p)
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{
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uint16_t radius = style_p->body.radius;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
uint16_t bwidth = style_p->body.border.width;
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opa_t bopa = (uint32_t)((uint32_t) style_p->opa * style_p->body.border.opa) >> 8;
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area_t work_area;
cord_t length_corr = 0;
cord_t corner_size = 0;
/*the 0 px border width drawn as 1 px, so decrement the b_width*/
bwidth--;
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radius = lv_draw_cont_radius_corr(radius, width, height);
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if(radius < bwidth) {
length_corr = bwidth - radius;
corner_size = bwidth;
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} else {
corner_size = radius;
}
/* Modify the corner_size if corner is drawn */
corner_size ++;
color_t b_color = style_p->body.border.color;
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/*Left border*/
work_area.x1 = cords_p->x1;
work_area.x2 = work_area.x1 + bwidth;
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work_area.y1 = cords_p->y1 + corner_size;
work_area.y2 = cords_p->y2 - corner_size;
fill_fp(&work_area, mask_p, b_color, bopa);
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/*Right border*/
work_area.x2 = cords_p->x2;
work_area.x1 = work_area.x2 - bwidth;
fill_fp(&work_area, mask_p, b_color, bopa);
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/*Upper border*/
work_area.x1 = cords_p->x1 + corner_size - length_corr;
work_area.x2 = cords_p->x2 - corner_size + length_corr;
work_area.y1 = cords_p->y1;
work_area.y2 = cords_p->y1 + bwidth;
fill_fp(&work_area, mask_p, b_color, bopa);
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/*Lower border*/
work_area.y2 = cords_p->y2;
work_area.y1 = work_area.y2 - bwidth;
fill_fp(&work_area, mask_p, b_color, bopa);
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/*Draw the a remaining rectangles if the radius is smaller then b_width */
if(length_corr != 0) {
work_area.x1 = cords_p->x1;
work_area.x2 = cords_p->x1 + radius;
work_area.y1 = cords_p->y1 + radius + 1;
work_area.y2 = cords_p->y1 + bwidth;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x2 - radius;
work_area.x2 = cords_p->x2;
work_area.y1 = cords_p->y1 + radius + 1;
work_area.y2 = cords_p->y1 + bwidth;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x1;
work_area.x2 = cords_p->x1 + radius;
work_area.y1 = cords_p->y2 - bwidth;
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work_area.y2 = cords_p->y2 - radius - 1;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x2 - radius;
work_area.x2 = cords_p->x2;
work_area.y1 = cords_p->y2 - bwidth;
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work_area.y2 = cords_p->y2 - radius - 1;
fill_fp(&work_area, mask_p, b_color, bopa);
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}
/*If radius == 0 one px on the corners are not drawn*/
if(radius == 0) {
work_area.x1 = cords_p->x1;
work_area.x2 = cords_p->x1;
work_area.y1 = cords_p->y1;
work_area.y2 = cords_p->y1;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x2;
work_area.x2 = cords_p->x2;
work_area.y1 = cords_p->y1;
work_area.y2 = cords_p->y1;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x1;
work_area.x2 = cords_p->x1;
work_area.y1 = cords_p->y2;
work_area.y2 = cords_p->y2;
fill_fp(&work_area, mask_p, b_color, bopa);
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work_area.x1 = cords_p->x2;
work_area.x2 = cords_p->x2;
work_area.y1 = cords_p->y2;
work_area.y2 = cords_p->y2;
fill_fp(&work_area, mask_p, b_color, bopa);
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}
}
/**
* Draw the corners of a rectangle border
* @param cords_p the coordinates of the original rectangle
* @param mask_p the rectangle will be drawn only on this area
* @param rects_p pointer to a rectangle style
* @param opa opacity of the rectangle (0..255)
*/
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static void lv_draw_rect_border_corner(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style)
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{
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uint16_t radius = style->body.radius;
uint16_t bwidth = style->body.border.width;
color_t bcolor = style->body.border.color;
opa_t bopa = (uint16_t)((uint16_t) style->opa * style->body.border.opa ) >> 8;
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/*0 px border width drawn as 1 px, so decrement the bwidth*/
bwidth--;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
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radius = lv_draw_cont_radius_corr(radius, width, height);
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point_t lt_origo; /*Left Top origo*/
point_t lb_origo; /*Left Bottom origo*/
point_t rt_origo; /*Right Top origo*/
point_t rb_origo; /*Left Bottom origo*/
lt_origo.x = cords_p->x1 + radius;
lt_origo.y = cords_p->y1 + radius;
lb_origo.x = cords_p->x1 + radius;
lb_origo.y = cords_p->y2 - radius;
rt_origo.x = cords_p->x2 - radius;
rt_origo.y = cords_p->y1 + radius;
rb_origo.x = cords_p->x2 - radius;
rb_origo.y = cords_p->y2 - radius;
point_t cir_out;
cord_t tmp_out;
circ_init(&cir_out, &tmp_out, radius);
point_t cir_in;
cord_t tmp_in;
cord_t radius_in = radius - bwidth;
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if(radius_in < 0){
radius_in = 0;
}
circ_init(&cir_in, &tmp_in, radius_in);
area_t circ_area;
cord_t act_w1;
cord_t act_w2;
while( cir_out.y <= cir_out.x) {
/*Calculate the actual width to avoid overwriting pixels*/
if(cir_in.y < cir_in.x) {
act_w1 = cir_out.x - cir_in.x;
act_w2 = act_w1;
} else {
act_w1 = cir_out.x - cir_out.y;
act_w2 = act_w1 - 1;
}
/*Draw the octets to the right bottom corner*/
circ_area.x1 = rb_origo.x + CIRC_OCT1_X(cir_out) - act_w2;
circ_area.x2 = rb_origo.x + CIRC_OCT1_X(cir_out);
circ_area.y1 = rb_origo.y + CIRC_OCT1_Y(cir_out);
circ_area.y2 = rb_origo.y + CIRC_OCT1_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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circ_area.x1 = rb_origo.x + CIRC_OCT2_X(cir_out);
circ_area.x2 = rb_origo.x + CIRC_OCT2_X(cir_out);
circ_area.y1 = rb_origo.y + CIRC_OCT2_Y(cir_out)- act_w1;
circ_area.y2 = rb_origo.y + CIRC_OCT2_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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/*Draw the octets to the left bottom corner*/
circ_area.x1 = lb_origo.x + CIRC_OCT3_X(cir_out);
circ_area.x2 = lb_origo.x + CIRC_OCT3_X(cir_out);
circ_area.y1 = lb_origo.y + CIRC_OCT3_Y(cir_out) - act_w2;
circ_area.y2 = lb_origo.y + CIRC_OCT3_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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circ_area.x1 = lb_origo.x + CIRC_OCT4_X(cir_out);
circ_area.x2 = lb_origo.x + CIRC_OCT4_X(cir_out) + act_w1;
circ_area.y1 = lb_origo.y + CIRC_OCT4_Y(cir_out);
circ_area.y2 = lb_origo.y + CIRC_OCT4_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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/*Draw the octets to the left top corner*/
/*Don't draw if the lines are common in the middle*/
if(lb_origo.y + CIRC_OCT4_Y(cir_out) > lt_origo.y + CIRC_OCT5_Y(cir_out)) {
circ_area.x1 = lt_origo.x + CIRC_OCT5_X(cir_out);
circ_area.x2 = lt_origo.x + CIRC_OCT5_X(cir_out) + act_w2;
circ_area.y1 = lt_origo.y + CIRC_OCT5_Y(cir_out);
circ_area.y2 = lt_origo.y + CIRC_OCT5_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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}
circ_area.x1 = lt_origo.x + CIRC_OCT6_X(cir_out);
circ_area.x2 = lt_origo.x + CIRC_OCT6_X(cir_out);
circ_area.y1 = lt_origo.y + CIRC_OCT6_Y(cir_out);
circ_area.y2 = lt_origo.y + CIRC_OCT6_Y(cir_out) + act_w1;
fill_fp(&circ_area, mask_p, bcolor, bopa);
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/*Draw the octets to the right top corner*/
circ_area.x1 = rt_origo.x + CIRC_OCT7_X(cir_out);
circ_area.x2 = rt_origo.x + CIRC_OCT7_X(cir_out);
circ_area.y1 = rt_origo.y + CIRC_OCT7_Y(cir_out);
circ_area.y2 = rt_origo.y + CIRC_OCT7_Y(cir_out) + act_w2;
fill_fp(&circ_area, mask_p, bcolor, bopa);
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/*Don't draw if the lines are common in the middle*/
if(rb_origo.y + CIRC_OCT1_Y(cir_out) > rt_origo.y + CIRC_OCT8_Y(cir_out)) {
circ_area.x1 = rt_origo.x + CIRC_OCT8_X(cir_out) - act_w1;
circ_area.x2 = rt_origo.x + CIRC_OCT8_X(cir_out);
circ_area.y1 = rt_origo.y + CIRC_OCT8_Y(cir_out);
circ_area.y2 = rt_origo.y + CIRC_OCT8_Y(cir_out);
fill_fp(&circ_area, mask_p, bcolor, bopa);
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}
circ_next(&cir_out, &tmp_out);
/*The internal circle will be ready faster
* so check it! */
if(cir_in.y < cir_in.x) {
circ_next(&cir_in, &tmp_in);
}
}
}
/**
* Draw a shadow
* @param rect pointer to rectangle object
* @param mask pointer to a mask area (from the design functions)
*/
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static void lv_draw_rect_shadow(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style)
{
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/* If mask is in the middle of cords do not draw shadow*/
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cord_t radius = style->body.radius;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
radius = lv_draw_cont_radius_corr(radius, width, height);
area_t area_tmp;
/*Check horizontally without radius*/
area_cpy(&area_tmp, cords_p);
area_tmp.x1 += radius;
area_tmp.x2 -= radius;
if(area_is_in(mask_p, &area_tmp) != false) return;
/*Check vertically without radius*/
area_cpy(&area_tmp, cords_p);
area_tmp.y1 += radius;
area_tmp.y2 -= radius;
if(area_is_in(mask_p, &area_tmp) != false) return;
if(style->body.shadow.type == LV_SHADOW_FULL) {
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lv_draw_cont_shadow_full(cords_p, mask_p, style);
} else if(style->body.shadow.type == LV_SHADOW_BOTTOM) {
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lv_draw_cont_shadow_bottom(cords_p, mask_p, style);
}
}
static void lv_draw_cont_shadow_full(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style)
{
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cord_t radius = style->body.radius;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
radius = lv_draw_cont_radius_corr(radius, width, height);
cord_t cruve_x[LV_VER_RES] = {CORD_MIN};
memset(cruve_x, 0, sizeof(cruve_x));
point_t circ;
cord_t circ_tmp;
circ_init(&circ, &circ_tmp, radius);
while(circ_cont(&circ)) {
cruve_x[CIRC_OCT1_Y(circ)] = CIRC_OCT1_X(circ);
cruve_x[CIRC_OCT2_Y(circ)] = CIRC_OCT2_X(circ);
circ_next(&circ, &circ_tmp);
}
int16_t row;
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uint16_t opa_h_result[LV_HOR_RES];
int16_t filter_size = 2 * style->body.shadow.width + 1;
for(row = 0; row < filter_size; row++) {
opa_h_result[row] = (uint32_t)((uint32_t)(filter_size - row) * style->opa * 2) / (filter_size);
}
uint16_t p;
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opa_t opa_v_result[LV_VER_RES];
point_t point_rt;
point_t point_rb;
point_t point_lt;
point_t point_lb;
point_t ofs_rb;
point_t ofs_rt;
point_t ofs_lb;
point_t ofs_lt;
ofs_rb.x = cords_p->x2 - radius;
ofs_rb.y = cords_p->y2 - radius;
ofs_rt.x = cords_p->x2 - radius;
ofs_rt.y = cords_p->y1 + radius;
ofs_lb.x = cords_p->x1 + radius;
ofs_lb.y = cords_p->y2 - radius;
ofs_lt.x = cords_p->x1 + radius;
ofs_lt.y = cords_p->y1 + radius;
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for(row = 0; row < radius + style->body.shadow.width; row++) {
for(p = 0; p < radius + style->body.shadow.width; p++) {
int16_t v;
uint32_t opa_tmp = 0;
int16_t row_v;
bool swidth_out = false;
for(v = -style->body.shadow.width; v < style->body.shadow.width; v++) {
row_v = row + v;
if(row_v < 0) row_v = 0; /*Rows above the corner*/
/*Rows below the bottom are empty so they won't modify the filter*/
if(row_v > radius) {
break;
}
else
{
int16_t p_tmp = p - (cruve_x[row_v] - cruve_x[row]);
if(p_tmp < -style->body.shadow.width) { /*Cols before the filtered shadow (still not blurred)*/
opa_tmp += style->opa * 2;
}
/*Cols after the filtered shadow (already no effect) */
else if (p_tmp > style->body.shadow.width) {
/* If on the current point the filter top point is already out of swidth then
* the remaining part will not do not anything on this point*/
if(v == -style->body.shadow.width) { /*Is the first point?*/
swidth_out = true;
}
break;
} else {
opa_tmp += opa_h_result[p_tmp + style->body.shadow.width];
}
}
}
if(swidth_out == false) {
opa_tmp = opa_tmp / (filter_size);
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opa_v_result[p] = opa_tmp > OPA_COVER ? OPA_COVER : opa_tmp;
}
else {
break;
}
}
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point_rt.x = cruve_x[row] + ofs_rt.x;
point_rt.y = ofs_rt.y - row;
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point_rb.x = cruve_x[row] + ofs_rb.x;
point_rb.y = ofs_rb.y + row;
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point_lt.x = ofs_lt.x - cruve_x[row];
point_lt.y = ofs_lt.y - row;
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point_lb.x = ofs_lb.x - cruve_x[row];
point_lb.y = ofs_lb.y + row;
uint16_t d;
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for(d = 0; d < p; d++) {
if(point_rt.x != point_lt.x) {
px_fp(point_lt.x,point_lt.y , mask_p, style->body.shadow.color, opa_v_result[d]);
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}
if(point_rb.x != point_lb.x && point_lt.y != point_lb.y) {
px_fp(point_lb.x,point_lb.y , mask_p, style->body.shadow.color, opa_v_result[d]);
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}
if(point_lt.y != point_lb.y) {
px_fp(point_rb.x,point_rb.y , mask_p, style->body.shadow.color, opa_v_result[d]);
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}
px_fp(point_rt.x,point_rt.y , mask_p, style->body.shadow.color, opa_v_result[d]);
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point_rb.x++;
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point_lb.x--;
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point_rt.x++;
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point_lt.x--;
}
/*When the first row is known draw the straight pars with same opa. map*/
if(row == 0) {
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lv_draw_cont_shadow_full_straight(cords_p, mask_p, style, opa_v_result);
}
}
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}
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static void lv_draw_cont_shadow_bottom(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style)
{
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cord_t radius = style->body.radius;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
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radius = lv_draw_cont_radius_corr(radius, width, height);
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cord_t cruve_x[LV_VER_RES] = {CORD_MIN};
memset(cruve_x, 0, sizeof(cruve_x));
point_t circ;
cord_t circ_tmp;
circ_init(&circ, &circ_tmp, radius);
while(circ_cont(&circ)) {
cruve_x[CIRC_OCT1_Y(circ)] = CIRC_OCT1_X(circ);
cruve_x[CIRC_OCT2_Y(circ)] = CIRC_OCT2_X(circ);
circ_next(&circ, &circ_tmp);
}
int16_t row;
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opa_t opa_h_result[LV_HOR_RES];
int16_t filter_size = 2 * style->body.shadow.width + 1;
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for(row = 0; row < filter_size; row++) {
opa_h_result[row] = (uint32_t)((uint32_t)(filter_size - row) * style->opa) / (filter_size);
}
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point_t point_l;
point_t point_r;
area_t area_mid;
point_t ofs1;
point_t ofs2;
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ofs1.x = cords_p->x1 + radius;
ofs1.y = cords_p->y2 - radius;
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ofs2.x = cords_p->x2 - radius;
ofs2.y = cords_p->y2 - radius;
for(row = 0; row < radius; row++) {
point_l.x = ofs1.x + radius - row - radius;
point_l.y = ofs1.y + cruve_x[row];
point_r.x = ofs2.x + row;
point_r.y = ofs2.y + cruve_x[row];
uint16_t d;
for(d= style->body.shadow.width; d < filter_size; d++) {
px_fp(point_l.x, point_l.y, mask_p, style->body.shadow.color, opa_h_result[d]);
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point_l.y ++;
px_fp(point_r.x, point_r.y, mask_p, style->body.shadow.color, opa_h_result[d]);
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point_r.y ++;
}
}
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area_mid.x1 = ofs1.x + 1;
area_mid.y1 = ofs1.y + radius;
area_mid.x2 = ofs2.x - 1;
area_mid.y2 = area_mid.y1;
uint16_t d;
for(d= style->body.shadow.width; d < filter_size; d++) {
fill_fp(&area_mid, mask_p, style->body.shadow.color, opa_h_result[d]);
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area_mid.y1 ++;
area_mid.y2 ++;
}
}
static void lv_draw_cont_shadow_full_straight(const area_t * cords_p, const area_t * mask_p, const lv_style_t * style, const opa_t * map)
{
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cord_t radius = style->body.radius;
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cord_t width = area_get_width(cords_p);
cord_t height = area_get_height(cords_p);
radius = lv_draw_cont_radius_corr(radius, width, height);
area_t sider_area;
sider_area.x1 = cords_p->x2;
sider_area.y1 = cords_p->y1 + radius + 1;
sider_area.x2 = sider_area.x1;
sider_area.y2 = cords_p->y2 - radius - 1;
area_t sidel_area;
sidel_area.x1 = cords_p->x1;
sidel_area.y1 = cords_p->y1 + radius + 1;
sidel_area.x2 = sidel_area.x1;
sidel_area.y2 = cords_p->y2 - radius - 1;
area_t sidet_area;
sidet_area.x1 = cords_p->x1 + radius + 1;
sidet_area.y1 = cords_p->y1;
sidet_area.x2 = cords_p->x2 - radius - 1;
sidet_area.y2 = sidet_area.y1;
area_t sideb_area;
sideb_area.x1 = cords_p->x1 + radius + 1;
sideb_area.y1 = cords_p->y2;
sideb_area.x2 = cords_p->x2 - radius - 1;
sideb_area.y2 = sideb_area.y1;
int16_t d;
for(d = 0; d < style->body.shadow.width; d++) {
fill_fp(&sider_area, mask_p, style->body.shadow.color, map[d]);
sider_area.x1++;
sider_area.x2++;
fill_fp(&sidel_area, mask_p, style->body.shadow.color, map[d]);
sidel_area.x1--;
sidel_area.x2--;
fill_fp(&sidet_area, mask_p, style->body.shadow.color, map[d]);
sidet_area.y1--;
sidet_area.y2--;
fill_fp(&sideb_area, mask_p, style->body.shadow.color, map[d]);
sideb_area.y1++;
sideb_area.y2++;
}
}
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static uint16_t lv_draw_cont_radius_corr(uint16_t r, cord_t w, cord_t h)
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{
if(r >= (w >> 1)){
r = (w >> 1);
if(r != 0) r--;
}
if(r >= (h >> 1)) {
r = (h >> 1);
if(r != 0) r--;
}
return r;
}
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#if USE_LV_TRIANGLE != 0
/**
* Swap two points
* p1 pointer to the first point
* p2 pointer to the second point
*/
static void point_swap(point_t * p1, point_t * p2)
{
point_t tmp;
tmp.x = p1->x;
tmp.y = p1->y;
p1->x = p2->x;
p1->y = p2->y;
p2->x = tmp.x;
p2->y = tmp.y;
}
#endif