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lvgl/src/lv_objx/lv_btnm.h

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/**
* @file lv_btnm.h
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*
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*/
#ifndef LV_BTNM_H
#define LV_BTNM_H
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#ifdef __cplusplus
extern "C" {
#endif
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/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
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#include "../../../lv_conf.h"
#endif
#if LV_USE_BTNM != 0
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#include "../lv_core/lv_obj.h"
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#include "lv_label.h"
#include "lv_btn.h"
/*********************
* DEFINES
*********************/
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#define LV_BTNM_WIDTH_MASK 0x0007
#define LV_BTNM_BTN_NONE 0xFFFF
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/**********************
* TYPEDEFS
**********************/
/* Type to store button control bits (disabled, hidden etc.) */
enum {
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LV_BTNM_CTRL_HIDDEN = 0x0008,
LV_BTNM_CTRL_NO_REPEAT = 0x0010,
LV_BTNM_CTRL_INACTIVE = 0x0020,
LV_BTNM_CTRL_TGL_ENABLE = 0x0040,
LV_BTNM_CTRL_TGL_STATE = 0x0080,
LV_BTNM_CTRL_CLICK_TRIG = 0x0100,
};
typedef uint16_t lv_btnm_ctrl_t;
/*Data of button matrix*/
typedef struct
{
/*No inherited ext.*/ /*Ext. of ancestor*/
/*New data for this type */
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const char ** map_p; /*Pointer to the current map*/
lv_area_t * button_areas; /*Array of areas of buttons*/
lv_btnm_ctrl_t * ctrl_bits; /*Array of control bytes*/
lv_style_t * styles_btn[LV_BTN_STATE_NUM]; /*Styles of buttons in each state*/
uint16_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/
uint16_t btn_id_pr; /*Index of the currently pressed button or LV_BTNM_BTN_NONE*/
uint16_t
btn_id_act; /*Index of the active button (being pressed/released etc) or LV_BTNM_BTN_NONE */
uint8_t recolor : 1; /*Enable button recoloring*/
uint8_t one_toggle : 1; /*Single button toggled at once*/
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} lv_btnm_ext_t;
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enum {
LV_BTNM_STYLE_BG,
LV_BTNM_STYLE_BTN_REL,
LV_BTNM_STYLE_BTN_PR,
LV_BTNM_STYLE_BTN_TGL_REL,
LV_BTNM_STYLE_BTN_TGL_PR,
LV_BTNM_STYLE_BTN_INA,
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};
typedef uint8_t lv_btnm_style_t;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a button matrix objects
* @param par pointer to an object, it will be the parent of the new button matrix
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* @param copy pointer to a button matrix object, if not NULL then the new object will be copied
* from it
* @return pointer to the created button matrix
*/
lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
* Setter functions
*====================*/
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/**
* Set a new map. Buttons will be created/deleted according to the map. The
* button matrix keeps a reference to the map and so the string array must not
* be deallocated during the life of the matrix.
* @param btnm pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
*/
void lv_btnm_set_map(const lv_obj_t * btnm, const char * map[]);
/**
* Set the button control map (hidden, disabled etc.) for a button matrix. The
* control map array will be copied and so may be deallocated after this
* function returns.
* @param btnm pointer to a button matrix object
* @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
* length of the array and position of the elements must match
* the number and order of the individual buttons (i.e. excludes
* newline entries).
* The control bits are:
* - bit 5 : 1 = inactive (disabled)
* - bit 4 : 1 = no repeat (on long press)
* - bit 3 : 1 = hidden
* - bit 2..0: Relative width compared to the buttons in the
* same row. [1..7]
*/
void lv_btnm_set_ctrl_map(const lv_obj_t * btnm, const lv_btnm_ctrl_t ctrl_map[]);
/**
* Set the pressed button i.e. visually highlight it.
* Mainly used a when the btnm is in a group to show the selected button
* @param btnm pointer to button matrix object
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* @param id index of the currently pressed button (`LV_BTNM_BTN_NONE` to unpress)
*/
void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id);
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/**
* Set a style of a button matrix
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* @param btnm pointer to a button matrix object
* @param type which style should be set
* @param style pointer to a style
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*/
void lv_btnm_set_style(lv_obj_t * btnm, lv_btnm_style_t type, lv_style_t * style);
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/**
* Enable recoloring of button's texts
* @param btnm pointer to button matrix object
* @param en true: enable recoloring; false: disable
*/
void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en);
/**
* Set/clear an attribute of a button of the button matrix
* @param btnm pointer to button matrix object
* @param btn_id 0 based index of the button to modify. (Not counting new lines)
* @param ctrl attribute(s) to change from `lv_btnm_ctrl_t`. Values can be ORed.
* @param en true: set the attributes; false: clear the attributes
*/
void lv_btnm_set_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl, bool en);
/**
* Set the attributes of all buttons of a button matrix
* @param btnm pointer to a button matrix object
* @param ctrl attribute(s) to set from `lv_btnm_ctrl_t`. Values can be ORed.
* @param en true: set the attributes; false: clear the attributes
*/
void lv_btnm_set_btn_ctrl_all(lv_obj_t * btnm, lv_btnm_ctrl_t ctrl, bool en);
/**
* Set a single buttons relative width.
* This method will cause the matrix be regenerated and is a relatively
* expensive operation. It is recommended that initial width be specified using
* `lv_btnm_set_ctrl_map` and this method only be used for dynamic changes.
* @param btnm pointer to button matrix object
* @param btn_id 0 based index of the button to modify.
* @param width Relative width compared to the buttons in the same row. [1..7]
*/
void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_id, uint8_t width);
/**
* Make the button matrix like a selector widget (only one button may be toggled at a time).
* @param btnm Button matrix object
* @param one_toggle Whether "one toggle" mode is enabled
*/
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void lv_btnm_set_one_toggle(lv_obj_t * btnm, bool one_toggle);
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/*=====================
* Getter functions
*====================*/
/**
* Get the current map of a button matrix
* @param btnm pointer to a button matrix object
* @return the current map
*/
const char ** lv_btnm_get_map_array(const lv_obj_t * btnm);
/**
* Check whether the button's text can use recolor or not
* @param btnm pointer to button matrix object
* @return true: text recolor enable; false: disabled
*/
bool lv_btnm_get_recolor(const lv_obj_t * btnm);
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/**
* Get the index of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
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* @param btnm pointer to button matrix object
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* @return index of the last released button (LV_BTNM_BTN_NONE: if unset)
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*/
uint16_t lv_btnm_get_active_btn(const lv_obj_t * btnm);
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/**
* Get the text of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb`
* @param btnm pointer to button matrix object
* @return text of the last released button (NULL: if unset)
*/
const char * lv_btnm_get_active_btn_text(const lv_obj_t * btnm);
/**
* Get the pressed button's index.
* The button be really pressed by the user or manually set to pressed with `lv_btnm_set_pressed`
* @param btnm pointer to button matrix object
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* @return index of the pressed button (LV_BTNM_BTN_NONE: if unset)
*/
uint16_t lv_btnm_get_pressed_btn(const lv_obj_t * btnm);
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/**
* Get the button's text
* @param btnm pointer to button matrix object
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* @param btn_id the index a button not counting new line characters. (The return value of
* lv_btnm_get_pressed/released)
* @return text of btn_index` button
*/
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const char * lv_btnm_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id);
/**
* Get the whether a control value is enabled or disabled for button of a button matrix
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* @param btnm pointer to a button matrix object
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* @param btn_id the index a button not counting new line characters. (E.g. the return value of
* lv_btnm_get_pressed/released)
* @param ctrl control values to check (ORed value can be used)
* @return true: long press repeat is disabled; false: long press repeat enabled
*/
bool lv_btnm_get_btn_ctrl(lv_obj_t * btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl);
/**
* Get a style of a button matrix
* @param btnm pointer to a button matrix object
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_btnm_get_style(const lv_obj_t * btnm, lv_btnm_style_t type);
/**
* Find whether "one toggle" mode is enabled.
* @param btnm Button matrix object
* @return whether "one toggle" mode is enabled
*/
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bool lv_btnm_get_one_toggle(const lv_obj_t * btnm);
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/**********************
* MACROS
**********************/
#endif /*LV_USE_BTNM*/
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#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_BTNM_H*/