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lvgl/docs/get-started/espressif.md

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```eval_rst
.. include:: /header.rst
:github_url: |github_link_base|/get-started/espressif.md
```
# Espressif (ESP32)
Since v7.7.1 LVGL includes a Kconfig file, so LVGL can be used as an ESP-IDF v4 component.
## Get the LVGL demo project for ESP32
We've created [lv_port_esp32](https://github.com/lvgl/lv_port_esp32), a project using ESP-IDF and LVGL to show one of the demos from [lv_examples](https://github.com/lvgl/lv_examples).
You are able to configure the project to use one of the many supported display controllers, see [lvgl_esp32_drivers](https://github.com/lvgl/lvgl_esp32_drivers) for a complete list
of supported display and indev (touch) controllers.
## Use LVGL in your ESP32 project
### Prerequisites
ESP-IDF v4 framework is the suggested version to use.
### Get LVGL
You are suggested to add LVGL as a "component". This component can be located inside a directory named "components" on your project root directory.
When your project is a git repository you can include LVGL as a git submodule:
```c
git submodule add https://github.com/lvgl/lvgl.git components/lvgl
```
The above command will clone LVGL's main repository into the `components/lvgl` directory. LVGL includes a `CMakeLists.txt` file that sets some configuration options so you can use LVGL right away.
When you are ready to configure LVGL launch the configuration menu with `idf.py menuconfig` on your project root directory, go to `Component config` and then `LVGL configuration`.
## Use lvgl_esp32_drivers in your project
You are suggested to add `lvgl_esp32_drivers` as a "component". This component can be located inside a directory named "components" on your project root directory.
When your project is a git repository you can include `lvgl_esp32_drivers` as a git submodule:
```c
git submodule add https://github.com/lvgl/lvgl_esp32_drivers.git components/lvgl_esp32_drivers
```
### Support for ESP32-S2
Basic support for ESP32-S2 has been added into the `lvgl_esp32_drivers` repository.