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lvgl/src/lv_core/lv_obj.h

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/**
* @file lv_obj.h
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*
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*/
#ifndef LV_OBJ_H
#define LV_OBJ_H
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#ifdef __cplusplus
extern "C" {
#endif
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/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
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#include "../../../lv_conf.h"
#endif
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#include <stddef.h>
#include <stdbool.h>
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#include "lv_style.h"
#include "../lv_misc/lv_types.h"
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#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_mem.h"
#include "../lv_misc/lv_ll.h"
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_log.h"
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#include "../lv_hal/lv_hal.h"
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/*********************
* DEFINES
*********************/
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/*Error check of lv_conf.h*/
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#if LV_HOR_RES_MAX == 0 || LV_VER_RES_MAX == 0
#error "LittlevGL: LV_HOR_RES_MAX and LV_VER_RES_MAX must be greater than 0"
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#endif
#if LV_ANTIALIAS > 1
#error "LittlevGL: LV_ANTIALIAS can be only 0 or 1"
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#endif
#define LV_MAX_ANCESTOR_NUM 8
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#define LV_EXT_CLICK_AREA_OFF 0
#define LV_EXT_CLICK_AREA_TINY 1
#define LV_EXT_CLICK_AREA_FULL 2
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/**********************
* TYPEDEFS
**********************/
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struct _lv_obj_t;
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/** Design modes */
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enum {
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LV_DESIGN_DRAW_MAIN, /**< Draw the main portion of the object */
LV_DESIGN_DRAW_POST, /**< Draw extras on the object */
LV_DESIGN_COVER_CHK, /**< Check if the object fully covers the 'mask_p' area */
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};
typedef uint8_t lv_design_mode_t;
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/**
* The design callback is used to draw the object on the screen.
* It accepts the object, a mask area, and the mode in which to draw the object.
*/
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typedef bool (*lv_design_cb_t)(struct _lv_obj_t * obj, const lv_area_t * mask_p, lv_design_mode_t mode);
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enum {
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LV_EVENT_PRESSED, /**< The object has been pressed*/
LV_EVENT_PRESSING, /**< The object is being pressed (called continuously while pressing)*/
LV_EVENT_PRESS_LOST, /**< User is still pressing but slid cursor/finger off of the object */
LV_EVENT_SHORT_CLICKED, /**< User pressed object for a short period of time, then released it. Not called if dragged. */
LV_EVENT_LONG_PRESSED, /**< Object has been pressed for at least `LV_INDEV_LONG_PRESS_TIME`. Not called if dragged.*/
LV_EVENT_LONG_PRESSED_REPEAT, /**< Called after `LV_INDEV_LONG_PRESS_TIME` in every
`LV_INDEV_LONG_PRESS_REP_TIME` ms. Not called if dragged.*/
LV_EVENT_CLICKED, /**< Called on release if not dragged (regardless to long press)*/
LV_EVENT_RELEASED, /**< Called in every cases when the object has been released*/
LV_EVENT_DRAG_BEGIN,
LV_EVENT_DRAG_END,
LV_EVENT_DRAG_THROW_BEGIN,
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LV_EVENT_KEY,
LV_EVENT_FOCUSED,
LV_EVENT_DEFOCUSED,
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LV_EVENT_VALUE_CHANGED, /**< The object's value has changed (i.e. slider moved) */
LV_EVENT_INSERT,
LV_EVENT_REFRESH,
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LV_EVENT_APPLY, /**< "Ok", "Apply" or similar specific button has clicked*/
LV_EVENT_CANCEL, /**< "Close", "Cancel" or similar specific button has clicked*/
LV_EVENT_DELETE, /**< Object is being deleted */
};
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typedef uint8_t lv_event_t; /**< Type of event being sent to the object. */
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/**
* @brief Event callback.
* Events are used to notify the user of some action being taken on the object.
* For details, see ::lv_event_t.
*/
typedef void (*lv_event_cb_t)(struct _lv_obj_t * obj, lv_event_t event);
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/** Signals are for use by the object itself or to extend the object's functionality.
* Applications should use ::lv_obj_set_event_cb to be notified of events that occur
* on the object. */
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enum {
/*General signals*/
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LV_SIGNAL_CLEANUP, /**< Object is being deleted */
LV_SIGNAL_CHILD_CHG, /**< Child was removed/added */
LV_SIGNAL_CORD_CHG, /**< Object coordinates/size have changed */
LV_SIGNAL_PARENT_SIZE_CHG, /**< Parent's size has changed */
LV_SIGNAL_STYLE_CHG, /**< Object's style has changed */
LV_SIGNAL_REFR_EXT_DRAW_PAD, /**< Object's extra padding has changed */
LV_SIGNAL_GET_TYPE, /**< LittlevGL needs to retrieve the object's type */
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/*Input device related*/
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LV_SIGNAL_PRESSED, /**< The object has been pressed*/
LV_SIGNAL_PRESSING, /**< The object is being pressed (called continuously while pressing)*/
LV_SIGNAL_PRESS_LOST, /**< User is still pressing but slid cursor/finger off of the object */
LV_SIGNAL_RELEASED, /**< User pressed object for a short period of time, then released it. Not called if dragged. */
LV_SIGNAL_LONG_PRESS, /**< Object has been pressed for at least `LV_INDEV_LONG_PRESS_TIME`. Not called if dragged.*/
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LV_SIGNAL_LONG_PRESS_REP, /**< Called after `LV_INDEV_LONG_PRESS_TIME` in every `LV_INDEV_LONG_PRESS_REP_TIME` ms. Not called if dragged.*/
LV_SIGNAL_DRAG_BEGIN,
LV_SIGNAL_DRAG_END,
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/*Group related*/
LV_SIGNAL_FOCUS,
LV_SIGNAL_DEFOCUS,
LV_SIGNAL_CONTROL,
LV_SIGNAL_GET_EDITABLE,
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};
typedef uint8_t lv_signal_t;
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typedef lv_res_t (*lv_signal_cb_t)(struct _lv_obj_t * obj, lv_signal_t sign, void * param);
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/** Object alignment. */
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enum {
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LV_ALIGN_CENTER = 0,
LV_ALIGN_IN_TOP_LEFT,
LV_ALIGN_IN_TOP_MID,
LV_ALIGN_IN_TOP_RIGHT,
LV_ALIGN_IN_BOTTOM_LEFT,
LV_ALIGN_IN_BOTTOM_MID,
LV_ALIGN_IN_BOTTOM_RIGHT,
LV_ALIGN_IN_LEFT_MID,
LV_ALIGN_IN_RIGHT_MID,
LV_ALIGN_OUT_TOP_LEFT,
LV_ALIGN_OUT_TOP_MID,
LV_ALIGN_OUT_TOP_RIGHT,
LV_ALIGN_OUT_BOTTOM_LEFT,
LV_ALIGN_OUT_BOTTOM_MID,
LV_ALIGN_OUT_BOTTOM_RIGHT,
LV_ALIGN_OUT_LEFT_TOP,
LV_ALIGN_OUT_LEFT_MID,
LV_ALIGN_OUT_LEFT_BOTTOM,
LV_ALIGN_OUT_RIGHT_TOP,
LV_ALIGN_OUT_RIGHT_MID,
LV_ALIGN_OUT_RIGHT_BOTTOM,
};
typedef uint8_t lv_align_t;
#if LV_USE_OBJ_REALIGN
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typedef struct
{
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const struct _lv_obj_t * base;
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lv_coord_t xofs;
lv_coord_t yofs;
lv_align_t align;
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uint8_t auto_realign : 1;
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uint8_t origo_align : 1; /**< 1: the origo (center of the object) was aligned with
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`lv_obj_align_origo`*/
} lv_reailgn_t;
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#endif
enum {
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LV_DRAG_DIR_HOR = 0x1, /**< Object can be dragged horizontally. */
LV_DRAG_DIR_VER = 0x2, /**< Object can be dragged vertically. */
LV_DRAG_DIR_ALL = 0x3, /**< Object can be dragged in all directions. */
};
typedef uint8_t lv_drag_dir_t;
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typedef struct _lv_obj_t
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{
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struct _lv_obj_t * par; /**< Pointer to the parent object*/
lv_ll_t child_ll; /**< Linked list to store the children objects*/
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lv_area_t coords; /**< Coordinates of the object (x1, y1, x2, y2)*/
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lv_event_cb_t event_cb; /**< Event callback function */
lv_signal_cb_t signal_cb; /**< Object type specific signal function*/
lv_design_cb_t design_cb; /**< Object type specific design function*/
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void * ext_attr; /**< Object type specific extended data*/
const lv_style_t * style_p; /**< Pointer to the object's style*/
#if LV_USE_GROUP != 0
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void * group_p; /**< Pointer to the group of the object*/
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#endif
#if LV_USE_EXT_CLICK_AREA == LV_EXT_CLICK_AREA_TINY
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uint8_t ext_click_pad_hor; /**< Extra click padding in horizontal direction */
uint8_t ext_click_pad_ver; /**< Extra click padding in vertical direction */
#endif
#if LV_USE_EXT_CLICK_AREA == LV_EXT_CLICK_AREA_FULL
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lv_area_t ext_click_pad; /**< Extra click padding area. */
#endif
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/*Attributes and states*/
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uint8_t click : 1; /**< 1: Can be pressed by an input device*/
uint8_t drag : 1; /**< 1: Enable the dragging*/
uint8_t drag_throw : 1; /**< 1: Enable throwing with drag*/
uint8_t drag_parent : 1; /**< 1: Parent will be dragged instead*/
uint8_t hidden : 1; /**< 1: Object is hidden*/
uint8_t top : 1; /**< 1: If the object or its children is clicked it goes to the foreground*/
uint8_t opa_scale_en : 1; /**< 1: opa_scale is set*/
uint8_t parent_event : 1; /**< 1: Send the object's events to the parent too. */
lv_drag_dir_t drag_dir : 2; /**< Which directions the object can be dragged in */
uint8_t reserved : 6; /**< Reserved for future use*/
uint8_t protect; /**< Automatically happening actions can be prevented. 'OR'ed values from
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`lv_protect_t`*/
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lv_opa_t opa_scale; /**< Scale down the opacity by this factor. Effects all children as well*/
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lv_coord_t ext_draw_pad; /**< EXTtend the size in every direction for drawing. */
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#if LV_USE_OBJ_REALIGN
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lv_reailgn_t realign; /**< Information about the last call to ::lv_obj_align. */
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#endif
#if LV_USE_USER_DATA
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lv_obj_user_data_t user_data; /**< Custom user data for object. */
#endif
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} lv_obj_t;
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/*Protect some attributes (max. 8 bit)*/
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enum {
LV_PROTECT_NONE = 0x00,
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LV_PROTECT_CHILD_CHG = 0x01, /**< Disable the child change signal. Used by the library*/
LV_PROTECT_PARENT = 0x02, /**< Prevent automatic parent change (e.g. in lv_page)*/
LV_PROTECT_POS = 0x04, /**< Prevent automatic positioning (e.g. in lv_cont layout)*/
LV_PROTECT_FOLLOW = 0x08, /**< Prevent the object be followed in automatic ordering (e.g. in
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lv_cont PRETTY layout)*/
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LV_PROTECT_PRESS_LOST = 0x10, /**< If the `indev` was pressing this object but swiped out while
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pressing do not search other object.*/
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LV_PROTECT_CLICK_FOCUS = 0x20, /**< Prevent focusing the object by clicking on it*/
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};
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typedef uint8_t lv_protect_t;
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/** Used by `lv_obj_get_type()`. The object's and its ancestor types are stored here*/
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typedef struct
{
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const char * type[LV_MAX_ANCESTOR_NUM]; /**< [0]: the actual type, [1]: ancestor, [2] #1's ancestor
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... [x]: "lv_obj" */
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} lv_obj_type_t;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init. the 'lv' library.
*/
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void lv_init(void);
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/*--------------------
* Create and delete
*-------------------*/
/**
* Create a basic object
* @param parent pointer to a parent object.
* If NULL then a screen will be created
* @param copy pointer to a base object, if not NULL then the new object will be copied from it
* @return pointer to the new object
*/
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lv_obj_t * lv_obj_create(lv_obj_t * parent, const lv_obj_t * copy);
/**
* Delete 'obj' and all of its children
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* @param obj pointer to an object to delete
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* @return LV_RES_INV because the object is deleted
*/
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lv_res_t lv_obj_del(lv_obj_t * obj);
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/**
* Delete all children of an object
* @param obj pointer to an object
*/
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void lv_obj_clean(lv_obj_t * obj);
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/**
* Mark the object as invalid therefore its current position will be redrawn by 'lv_refr_task'
* @param obj pointer to an object
*/
void lv_obj_invalidate(const lv_obj_t * obj);
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/*=====================
* Setter functions
*====================*/
/*--------------------
* Parent/children set
*--------------------*/
/**
* Set a new parent for an object. Its relative position will be the same.
* @param obj pointer to an object. Can't be a screen.
* @param parent pointer to the new parent object. (Can't be NULL)
*/
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void lv_obj_set_parent(lv_obj_t * obj, lv_obj_t * parent);
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/**
* Move and object to the foreground
* @param obj pointer to an object
*/
void lv_obj_move_foreground(lv_obj_t * obj);
/**
* Move and object to the background
* @param obj pointer to an object
*/
void lv_obj_move_background(lv_obj_t * obj);
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/*--------------------
* Coordinate set
* ------------------*/
/**
* Set relative the position of an object (relative to the parent)
* @param obj pointer to an object
* @param x new distance from the left side of the parent
* @param y new distance from the top of the parent
*/
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void lv_obj_set_pos(lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
/**
* Set the x coordinate of a object
* @param obj pointer to an object
* @param x new distance from the left side from the parent
*/
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void lv_obj_set_x(lv_obj_t * obj, lv_coord_t x);
/**
* Set the y coordinate of a object
* @param obj pointer to an object
* @param y new distance from the top of the parent
*/
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void lv_obj_set_y(lv_obj_t * obj, lv_coord_t y);
/**
* Set the size of an object
* @param obj pointer to an object
* @param w new width
* @param h new height
*/
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void lv_obj_set_size(lv_obj_t * obj, lv_coord_t w, lv_coord_t h);
/**
* Set the width of an object
* @param obj pointer to an object
* @param w new width
*/
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void lv_obj_set_width(lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object
* @param obj pointer to an object
* @param h new height
*/
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void lv_obj_set_height(lv_obj_t * obj, lv_coord_t h);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_mod x coordinate shift after alignment
* @param y_mod y coordinate shift after alignment
*/
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void lv_obj_align(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_mod, lv_coord_t y_mod);
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/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_mod x coordinate shift after alignment
* @param y_mod y coordinate shift after alignment
*/
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void lv_obj_align_origo(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_mod, lv_coord_t y_mod);
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/**
* Realign the object based on the last `lv_obj_align` parameters.
* @param obj pointer to an object
*/
void lv_obj_realign(lv_obj_t * obj);
/**
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* Enable the automatic realign of the object when its size has changed based on the last
* `lv_obj_align` parameters.
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* @param obj pointer to an object
* @param en true: enable auto realign; false: disable auto realign
*/
void lv_obj_set_auto_realign(lv_obj_t * obj, bool en);
/**
* Set the size of an extended clickable area
* @param obj pointer to an object
* @param left extended clickable are on the left [px]
* @param right extended clickable are on the right [px]
* @param top extended clickable are on the top [px]
* @param bottom extended clickable are on the bottom [px]
*/
void lv_obj_set_ext_click_area(lv_obj_t * obj, lv_coord_t left, lv_coord_t right, lv_coord_t top, lv_coord_t bottom);
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/*---------------------
* Appearance set
*--------------------*/
/**
* Set a new style for an object
* @param obj pointer to an object
* @param style_p pointer to the new style
*/
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void lv_obj_set_style(lv_obj_t * obj, const lv_style_t * style);
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/**
* Notify an object about its style is modified
* @param obj pointer to an object
*/
void lv_obj_refresh_style(lv_obj_t * obj);
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/**
* Notify all object if a style is modified
* @param style pointer to a style. Only the objects with this style will be notified
* (NULL to notify all objects)
*/
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void lv_obj_report_style_mod(lv_style_t * style);
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/*-----------------
* Attribute set
*----------------*/
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/**
* Hide an object. It won't be visible and clickable.
* @param obj pointer to an object
* @param en true: hide the object
*/
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void lv_obj_set_hidden(lv_obj_t * obj, bool en);
/**
* Enable or disable the clicking of an object
* @param obj pointer to an object
* @param en true: make the object clickable
*/
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void lv_obj_set_click(lv_obj_t * obj, bool en);
/**
* Enable to bring this object to the foreground if it
* or any of its children is clicked
* @param obj pointer to an object
* @param en true: enable the auto top feature
*/
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void lv_obj_set_top(lv_obj_t * obj, bool en);
/**
* Enable the dragging of an object
* @param obj pointer to an object
* @param en true: make the object dragable
*/
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void lv_obj_set_drag(lv_obj_t * obj, bool en);
/**
* Set the directions an object can be dragged in
* @param obj pointer to an object
* @param drag_dir bitwise OR of allowed drag directions
*/
void lv_obj_set_drag_dir(lv_obj_t * obj, lv_drag_dir_t drag_dir);
/**
* Enable the throwing of an object after is is dragged
* @param obj pointer to an object
* @param en true: enable the drag throw
*/
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void lv_obj_set_drag_throw(lv_obj_t * obj, bool en);
/**
* Enable to use parent for drag related operations.
* If trying to drag the object the parent will be moved instead
* @param obj pointer to an object
* @param en true: enable the 'drag parent' for the object
*/
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void lv_obj_set_drag_parent(lv_obj_t * obj, bool en);
/**
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* Propagate the events to the parent too
* @param obj pointer to an object
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* @param en true: enable the event propagation
*/
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void lv_obj_set_parent_event(lv_obj_t * obj, bool en);
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/**
* Set the opa scale enable parameter (required to set opa_scale with `lv_obj_set_opa_scale()`)
* @param obj pointer to an object
* @param en true: opa scaling is enabled for this object and all children; false: no opa scaling
*/
void lv_obj_set_opa_scale_enable(lv_obj_t * obj, bool en);
/**
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* Set the opa scale of an object.
* The opacity of this object and all it's children will be scaled down with this factor.
* `lv_obj_set_opa_scale_enable(obj, true)` needs to be called to enable it.
* (not for all children just for the parent where to start the opa scaling)
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* @param obj pointer to an object
* @param opa_scale a factor to scale down opacity [0..255]
*/
void lv_obj_set_opa_scale(lv_obj_t * obj, lv_opa_t opa_scale);
/**
* Set a bit or bits in the protect filed
* @param obj pointer to an object
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* @param prot 'OR'-ed values from `lv_protect_t`
*/
void lv_obj_set_protect(lv_obj_t * obj, uint8_t prot);
/**
* Clear a bit or bits in the protect filed
* @param obj pointer to an object
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* @param prot 'OR'-ed values from `lv_protect_t`
*/
void lv_obj_clear_protect(lv_obj_t * obj, uint8_t prot);
/**
* Set a an event handler function for an object.
* Used by the user to react on event which happens with the object.
* @param obj pointer to an object
* @param event_cb the new event function
*/
void lv_obj_set_event_cb(lv_obj_t * obj, lv_event_cb_t event_cb);
/**
* Send an event to the object
* @param obj pointer to an object
* @param event the type of the event from `lv_event_t`.
* @param data arbitrary data depending on the object type and the event. (Usually `NULL`)
* @return LV_RES_OK: `obj` was not deleted in the event; LV_RES_INV: `obj` was deleted in the event
*/
lv_res_t lv_event_send(lv_obj_t * obj, lv_event_t event, const void * data);
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/**
* Call an event function with an object, event, and data.
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* @param event_xcb an event callback function. If `NULL` `LV_RES_OK` will return without any actions.
* (the 'x' in the argument name indicates that its not a fully generic function because it not follows
* the `func_name(object, callback, ...)` convention)
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* @param obj pointer to an object to associate with the event (can be `NULL` to simply call the `event_cb`)
* @param event an event
* @param data pointer to a custom data
* @return LV_RES_OK: `obj` was not deleted in the event; LV_RES_INV: `obj` was deleted in the event
*/
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lv_res_t lv_event_send_func(lv_event_cb_t event_xcb, lv_obj_t * obj, lv_event_t event, const void * data);
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/**
* Get the `data` parameter of the current event
* @return the `data` parameter
*/
const void * lv_event_get_data(void);
/**
* Set the a signal function of an object. Used internally by the library.
* Always call the previous signal function in the new.
* @param obj pointer to an object
* @param signal_cb the new signal function
*/
void lv_obj_set_signal_cb(lv_obj_t * obj, lv_signal_cb_t signal_cb);
/**
* Send an event to the object
* @param obj pointer to an object
* @param event the type of the event from `lv_event_t`.
*/
void lv_signal_send(lv_obj_t * obj, lv_signal_t signal, void * param);
/**
* Set a new design function for an object
* @param obj pointer to an object
* @param design_cb the new design function
*/
void lv_obj_set_design_cb(lv_obj_t * obj, lv_design_cb_t design_cb);
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/*----------------
* Other set
*--------------*/
/**
* Allocate a new ext. data for an object
* @param obj pointer to an object
* @param ext_size the size of the new ext. data
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* @return pointer to the allocated ext
*/
void * lv_obj_allocate_ext_attr(lv_obj_t * obj, uint16_t ext_size);
/**
* Send a 'LV_SIGNAL_REFR_EXT_SIZE' signal to the object
* @param obj pointer to an object
*/
void lv_obj_refresh_ext_draw_pad(lv_obj_t * obj);
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/*=======================
* Getter functions
*======================*/
/**
* Return with the screen of an object
* @param obj pointer to an object
* @return pointer to a screen
*/
lv_obj_t * lv_obj_get_screen(const lv_obj_t * obj);
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/**
* Get the display of an object
* @param scr pointer to an object
* @return pointer the object's display
*/
lv_disp_t * lv_obj_get_disp(const lv_obj_t * obj);
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/*---------------------
* Parent/children get
*--------------------*/
/**
* Returns with the parent of an object
* @param obj pointer to an object
* @return pointer to the parent of 'obj'
*/
lv_obj_t * lv_obj_get_parent(const lv_obj_t * obj);
/**
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* Iterate through the children of an object (start from the "youngest, lastly created")
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child(const lv_obj_t * obj, const lv_obj_t * child);
/**
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* Iterate through the children of an object (start from the "oldest", firstly created)
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child_back(const lv_obj_t * obj, const lv_obj_t * child);
/**
* Count the children of an object (only children directly on 'obj')
* @param obj pointer to an object
* @return children number of 'obj'
*/
uint16_t lv_obj_count_children(const lv_obj_t * obj);
/** Recursively count the children of an object
* @param obj pointer to an object
* @return children number of 'obj'
*/
uint16_t lv_obj_count_children_recursive(const lv_obj_t * obj);
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/*---------------------
* Coordinate get
*--------------------*/
/**
* Copy the coordinates of an object to an area
* @param obj pointer to an object
* @param cords_p pointer to an area to store the coordinates
*/
void lv_obj_get_coords(const lv_obj_t * obj, lv_area_t * cords_p);
/**
* Reduce area retried by `lv_obj_get_coords()` the get graphically usable area of an object.
* (Without the size of the border or other extra graphical elements)
* @param coords_p store the result area here
*/
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void lv_obj_get_inner_coords(const lv_obj_t * obj, lv_area_t * coords_p);
/**
* Get the x coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the left side of its parent
*/
lv_coord_t lv_obj_get_x(const lv_obj_t * obj);
/**
* Get the y coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the top of its parent
*/
lv_coord_t lv_obj_get_y(const lv_obj_t * obj);
/**
* Get the width of an object
* @param obj pointer to an object
* @return the width
*/
lv_coord_t lv_obj_get_width(const lv_obj_t * obj);
/**
* Get the height of an object
* @param obj pointer to an object
* @return the height
*/
lv_coord_t lv_obj_get_height(const lv_obj_t * obj);
/**
* Get that width reduced by the left and right padding.
* @param obj pointer to an object
* @return the width which still fits into the container
*/
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lv_coord_t lv_obj_get_width_fit(lv_obj_t * obj);
/**
* Get that height reduced by the top an bottom padding.
* @param obj pointer to an object
* @return the height which still fits into the container
*/
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lv_coord_t lv_obj_get_height_fit(lv_obj_t * obj);
/**
* Get the automatic realign property of the object.
* @param obj pointer to an object
* @return true: auto realign is enabled; false: auto realign is disabled
*/
bool lv_obj_get_auto_realign(lv_obj_t * obj);
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/**
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* Get the left padding of extended clickable area
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* @param obj pointer to an object
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* @return the extended left padding
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*/
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lv_coord_t lv_obj_get_ext_click_pad_left(const lv_obj_t * obj);
/**
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* Get the right padding of extended clickable area
* @param obj pointer to an object
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* @return the extended right padding
*/
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lv_coord_t lv_obj_get_ext_click_pad_right(const lv_obj_t * obj);
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/**
* Get the top padding of extended clickable area
* @param obj pointer to an object
* @return the extended top padding
*/
lv_coord_t lv_obj_get_ext_click_pad_top(const lv_obj_t * obj);
/**
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* Get the bottom padding of extended clickable area
* @param obj pointer to an object
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* @return the extended bottom padding
*/
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lv_coord_t lv_obj_get_ext_click_pad_bottom(const lv_obj_t * obj);
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/**
* Get the extended size attribute of an object
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* @param obj pointer to an object
* @return the extended size attribute
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*/
lv_coord_t lv_obj_get_ext_draw_pad(const lv_obj_t * obj);
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/*-----------------
* Appearance get
*---------------*/
/**
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* Get the style pointer of an object (if NULL get style of the parent)
* @param obj pointer to an object
* @return pointer to a style
*/
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const lv_style_t * lv_obj_get_style(const lv_obj_t * obj);
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/*-----------------
* Attribute get
*----------------*/
/**
* Get the hidden attribute of an object
* @param obj pointer to an object
* @return true: the object is hidden
*/
bool lv_obj_get_hidden(const lv_obj_t * obj);
/**
* Get the click enable attribute of an object
* @param obj pointer to an object
* @return true: the object is clickable
*/
bool lv_obj_get_click(const lv_obj_t * obj);
/**
* Get the top enable attribute of an object
* @param obj pointer to an object
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* @return true: the auto top feature is enabled
*/
bool lv_obj_get_top(const lv_obj_t * obj);
/**
* Get the drag enable attribute of an object
* @param obj pointer to an object
* @return true: the object is dragable
*/
bool lv_obj_get_drag(const lv_obj_t * obj);
/**
* Get the directions an object can be dragged
* @param obj pointer to an object
* @return bitwise OR of allowed directions an object can be dragged in
*/
lv_drag_dir_t lv_obj_get_drag_dir(const lv_obj_t * obj);
/**
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* Get the drag throw enable attribute of an object
* @param obj pointer to an object
* @return true: drag throw is enabled
*/
bool lv_obj_get_drag_throw(const lv_obj_t * obj);
/**
* Get the drag parent attribute of an object
* @param obj pointer to an object
* @return true: drag parent is enabled
*/
bool lv_obj_get_drag_parent(const lv_obj_t * obj);
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/**
* Get the drag parent attribute of an object
* @param obj pointer to an object
* @return true: drag parent is enabled
*/
bool lv_obj_get_parent_event(const lv_obj_t * obj);
/**
* Get the opa scale enable parameter
* @param obj pointer to an object
* @return true: opa scaling is enabled for this object and all children; false: no opa scaling
*/
lv_opa_t lv_obj_get_opa_scale_enable(const lv_obj_t * obj);
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/**
* Get the opa scale parameter of an object
* @param obj pointer to an object
* @return opa scale [0..255]
*/
lv_opa_t lv_obj_get_opa_scale(const lv_obj_t * obj);
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/**
* Get the protect field of an object
* @param obj pointer to an object
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* @return protect field ('OR'ed values of `lv_protect_t`)
*/
uint8_t lv_obj_get_protect(const lv_obj_t * obj);
/**
* Check at least one bit of a given protect bitfield is set
* @param obj pointer to an object
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* @param prot protect bits to test ('OR'ed values of `lv_protect_t`)
* @return false: none of the given bits are set, true: at least one bit is set
*/
bool lv_obj_is_protected(const lv_obj_t * obj, uint8_t prot);
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/**
* Get the signal function of an object
* @param obj pointer to an object
* @return the signal function
*/
lv_signal_cb_t lv_obj_get_signal_cb(const lv_obj_t * obj);
/**
* Get the design function of an object
* @param obj pointer to an object
* @return the design function
*/
lv_design_cb_t lv_obj_get_design_cb(const lv_obj_t * obj);
/**
* Get the event function of an object
* @param obj pointer to an object
* @return the event function
*/
lv_event_cb_t lv_obj_get_event_cb(const lv_obj_t * obj);
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/*------------------
* Other get
*-----------------*/
/**
* Get the ext pointer
* @param obj pointer to an object
* @return the ext pointer but not the dynamic version
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* Use it as ext->data1, and NOT da(ext)->data1
*/
void * lv_obj_get_ext_attr(const lv_obj_t * obj);
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/**
* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
* @param obj pointer to an object which type should be get
* @param buf pointer to an `lv_obj_type_t` buffer to store the types
*/
void lv_obj_get_type(lv_obj_t * obj, lv_obj_type_t * buf);
#if LV_USE_USER_DATA
/**
* Get the object's user data
* @param obj pointer to an object
* @return user data
*/
lv_obj_user_data_t lv_obj_get_user_data(lv_obj_t * obj);
/**
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* Get a pointer to the object's user data
* @param obj pointer to an object
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* @return pointer to the user data
*/
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lv_obj_user_data_t * lv_obj_get_user_data_ptr(lv_obj_t * obj);
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/**
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* Set the object's user data. The data will be copied.
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* @param obj pointer to an object
* @param data user data
*/
void lv_obj_set_user_data(lv_obj_t * obj, lv_obj_user_data_t data);
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#endif
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#if LV_USE_GROUP
/**
* Get the group of the object
* @param obj pointer to an object
* @return the pointer to group of the object
*/
void * lv_obj_get_group(const lv_obj_t * obj);
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/**
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* Tell whether the object is the focused object of a group or not.
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* @param obj pointer to an object
* @return true: the object is focused, false: the object is not focused or not in a group
*/
bool lv_obj_is_focused(const lv_obj_t * obj);
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#endif
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/**********************
* MACROS
**********************/
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/**
* Helps to quickly declare an event callback function.
* Will be expanded to: `void <name> (lv_obj_t * obj, lv_event_t e)`
*
* Examples:
* static LV_EVENT_CB_DECLARE(my_event1); //Protoype declaration
*
* static LV_EVENT_CB_DECLARE(my_event1)
* {
* if(e == LV_EVENT_CLICKED) {
* lv_obj_set_hidden(obj ,true);
* }
* }
*/
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#define LV_EVENT_CB_DECLARE(name) void name(lv_obj_t * obj, lv_event_t e)
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#ifdef __cplusplus
} /* extern "C" */
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#endif
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#endif /*LV_OBJ_H*/