1
0
mirror of https://github.com/lvgl/lvgl.git synced 2025-01-14 06:42:58 +08:00
lvgl/tests/README.md

57 lines
2.3 KiB
Markdown
Raw Normal View History

2021-06-23 15:51:12 +02:00
# Tests for LVGL
The tests in the folder can be run locally and automatically by GitHub CI.
## Running locally
### Requirements (Linux)
Install requirements by:
```sh
scripts/install-prerequisites.sh
```
2021-06-23 15:51:12 +02:00
### Run test
1. Run all executable tests with `./tests/main.py test`.
2. Build all build-only tests with `./tests/main.py build`.
3. Clean prior test build, build all build-only tests,
run executable tests, and generate code coverage
report `./tests/main.py --clean --report build test`.
4. You can re-generate the test images by adding option `--update-image`.
It relies on scripts/LVGLImage.py, which requires pngquant and pypng.
You can run below command firstly and follow instructions in logs to install them.
`./tests/main.py --update-image test`
Note that different version of pngquant may generate different images.
As of now the generated image on CI uses pngquant 2.13.1-1.
2021-06-23 15:51:12 +02:00
For full information on running tests run: `./tests/main.py --help`.
2021-06-23 15:51:12 +02:00
## Running automatically
GitHub's CI automatically runs these tests on pushes and pull requests to `master` and `releasev8.*` branches.
2021-06-23 15:51:12 +02:00
## Directory structure
- `src` Source files of the tests
- `test_cases` The written tests,
- `test_runners` Generated automatically from the files in `test_cases`.
- other miscellaneous files and folders
2021-06-23 15:51:12 +02:00
- `ref_imgs` - Reference images for screenshot compare
- `report` - Coverage report. Generated if the `report` flag was passed to `./main.py`
2021-06-23 15:51:12 +02:00
- `unity` Source files of the test engine
## Add new tests
### Create new test file
New test needs to be added into the `src/test_cases` folder. The name of the files should look like `test_<name>.c`. The basic skeleton of a test file copy `_test_template.c`.
2021-06-23 15:51:12 +02:00
### Asserts
See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssertionsReference.md).
There are some custom, LVGL specific asserts:
- `TEST_ASSERT_EQUAL_SCREENSHOT("image1.png")` Render the active screen and compare its content with an image in the `ref_imgs` folder.
- If the reference image is not found it will be created automatically from the rendered screen.
- If the compare fails an `<image_name>_err.png` file will be created with the rendered content next to the reference image.
2021-06-23 15:51:12 +02:00
- `TEST_ASSERT_EQUAL_COLOR(color1, color2)` Compare two colors.