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lvgl/docs/others/fragment.md

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feat(fragment): add fragment manager (a UI Controller concept) (#2940) * adding lv_obj_controller * adding examples for lv_obj_controller * added some docs * formatted code * updated controller docs * updated controller docs * updated sample controller field * changed lv_controller_manager_parent to lv_controller_manager_get_parent * updated unmanaged controller creation/deletion * renamed lv_controller_manager_t * rename: controller -> fragment * formatted code * Update examples/others/fragment/lv_example_fragment.h Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> * Update src/extra/others/fragment/lv_fragment.c Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> * Update src/extra/others/fragment/lv_fragment.c Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> * Update src/extra/others/fragment/lv_fragment.c Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> * code cleanup * fragment creation rework * (wip) fragment manager * (wip) fragment manager * refactoring fragment * lifecycle fixes * updated fragment event callback * exposed states of fragment * added some docs * updated lv_fragment_managed_states_t name * updated docs * updated docs * updated lv_fragment_manager_dispatch_event docs * removed msgbox fragment * updated fragment docs * updated fragment docs * updated docs * updating examples * fixed example * reformatted code * fixed obj_created set timing * simplified fragment * improved fragment view del assertion * fixed a typo * fixed event_cb check in lv_obj_remove_event_cb_with_user_data * fixing fragment obj assertion * regenerated config * fixed fragment examples * fixed fragment examples * added missing examples * updated docs * fragment api cleanup * rename fragment struct names * added missing param doc * enabled test for 32bit build * feat(porting): add a macro lv_run_timer_handler_in_period to simplify porting (#3063) * feat(porting): add a macro lv_run_timer_handler_in_period to simplify porting * feat: update helper function and doc * doc(porting): update function names * revise to the original os.md * fix: fix typo * fix: mitigate warnings * chore: fix code formatting * fix(fsdrv): replacing sprintf with lv_snprintf for safety (#3079) * fix(Kconfig) remove duplicate LV_BUILD_EXAMPLES configuration * feat(refr) add reset of FPS statistics * fix(conf) mismatched macro judgment * feat(fsdrv) replacing sprintf with lv_snprintf for safety * feat(fsdrv) update stdio and win32 Co-authored-by: pengyiqiang <pengyiqiang@xiaomi.com> * fix warnings Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> Co-authored-by: Gabriel Wang <embedded_zhuoran@Hotmail.com> Co-authored-by: _VIFEXTech <1290176185@qq.com> Co-authored-by: pengyiqiang <pengyiqiang@xiaomi.com>
2022-02-11 20:43:08 +09:00
```eval_rst
.. include:: /header.rst
:github_url: |github_link_base|/others/fragment.md
```
# Fragment
Fragment is a concept copied from [Android](https://developer.android.com/guide/fragments).
It represents a reusable portion of your app's UI. A fragment defines and manages its own layout, has its own lifecycle,
and can handle its own events. Like Android's Fragment that must be hosted by an activity or another fragment, Fragment
in LVGL needs to be hosted by an object, or another fragment. The fragments view hierarchy becomes part of, or attaches
to, the hosts view hierarchy.
Such concept also has some similarities
to [UiViewController on iOS](https://developer.apple.com/documentation/uikit/uiviewcontroller).
Fragment Manager is a manager holding references to fragments attached to it, and has an internal stack to achieve
navigation. You can use fragment manager to build navigation stack, or multi pane application easily.
## Usage
Enable `LV_USE_FRAGMENT` in `lv_conf.h`.
### Create Fragment Class
```c
struct sample_fragment_t {
/* IMPORTANT: don't miss this part */
lv_fragment_t base;
/* States, object references and data fields for this fragment */
const char *title;
};
const lv_fragment_class_t sample_cls = {
/* Initialize something needed */
.constructor_cb = sample_fragment_ctor,
/* Create view objects */
.create_obj_cb = sample_fragment_create_obj,
/* IMPORTANT: size of your fragment struct */
.instance_size = sizeof(struct sample_fragment_t)
};
```
### Use `lv_fragment_manager`
```c
/* Create fragment instance, and objects will be added to container */
lv_fragment_manager_t *manager = lv_fragment_manager_create(container, NULL);
/* Replace current fragment with instance of sample_cls, and init_argument is user defined pointer */
lv_fragment_manager_replace(manager, &sample_cls, init_argument);
```
### Fragment Based Navigation
```c
/* Add one instance into manager stack. View object of current fragment will be destroyed,
* but instances created in class constructor will be kept.
*/
lv_fragment_manager_push(manager, &sample_cls, NULL);
/* Remove the top most fragment from the stack, and bring back previous one. */
lv_fragment_manager_pop(manager);
```
## Example
```eval_rst
.. include:: ../../examples/others/fragment/index.rst
```
## API
```eval_rst
.. doxygenfile:: lv_fragment.h
:project: lvgl
```