- A style is an `lv_style_t` variable which can hold properties, for example border width, text color and so on. It's similar to a `class` in CSS.
- Styles can be assigned to objects to change their appearance. During the assignment the target part (*pseudo element* in CSS) and target state (*pseudo class*) can be specified.
For example add `style_blue` to the knob of a slider when it's in pressed state.
- The same style can be used by any number of objects.
- Styles can be cascaded which means multiple styles can be assigned to an object and each style can have different properties.
Therefore not all properties have to be specified in style. LVLG will look for a property until a style defines it or use a default if it's not spefied by any of the styles.
For example `style_btn` can result in a default gray button and `style_btn_red` can add only a `background-color=red` to overwrite the background color.
- Later added styles have higher precedence. It means if a property is specified in two styles the later added will be used.
- Some properties (e.g. text color) can be inherited from the parent(s) if it's not specified in the object.
- Objects can have local styles that have higher precedence than "normal" styles.
If a property is not defined in a state the best matching state's property will be used. Typically it means the property with `LV_STATE_DEFAULT` state.˛
If the property is not set even for the default state the default value will be used. (See later)
But what does the "best matching state's property" really means?
States have a precedence which is shown by their value (see in the above list). A higher value means higher precedence.
To determine which state's property to use let's use an example. Let's see the background color is defined like this:
3. When the object is focused the same thing happens as in pressed state and red color will be used. (Focused state has higher precedence than default state).
4. When the object is focused and pressed both gray and red would work, but the pressed state has higher precedence than focused so gray color will be used.
5. It's possible to set e.g rose color for `LV_STATE_PRESSED | LV_STATE_FOCUSED`.
In this case, this combined state has 0x0020 + 0x0002 = 0x0022 precedence, which higher than the pressed states precedence so rose color would be used.
6. When the object is in checked state there is no property to set the background color for this state. So in lack of a better option, the object remains white from the default state's property.
- The precedence (value) of states is quite intuitive and it's something the user would expect naturally. E.g. if an object is focused, the user still want to see if it's pressed, therefore pressed state has a higher precedence.
If the focused state had higher precedence it would overwrite the pressed color.
- If you want to set a property for all state (e.g. red background color) just set it for the default state. If the object can't find a property for its current state it will fall back to the default state's property.
- Use ORed states to describe the properties for complex cases. (E.g. pressed + checked + focused)
- It might be a good idea to use different style elements for different states.
For example, finding background colors for released, pressed, checked + pressed, focused, focused + pressed, focused + pressed + checked, etc states is quite difficult.
Instead, for example, use the background color for pressed and checked states and indicate the focused state with a different border color.
It's not required to set all the properties in one style. It's possible to add more styles to an object andlet the later added style to modify or extend appearance.
For example, create a general gray button style and create a new for red buttons where only the new background color is set.
It's the same concept when in CSS all the used classes are listed like `<div class=".btn .btn-red">`.
The later added styles have higher precedence over the earlier ones. So in the gray/red button example above, the normal button style should be added first and the red style second.
However, the precedence coming from states are still taken into account.
So let's examine the following case:
- the basic button style defines dark-gray color for default state and light-gray color pressed state
- the red button style defines the background color as red only in the default state
In this case, when the button is released (it's in default state) it will be red because a perfect match is found in the lastly added style (red style).
When the button is pressed the light-gray color is a better match because it describes thecurrent state perfectly, so the button will be light-gray.
Some properties (typically that are related to texts) can be inherited from the parent object's styles.
Inheritance is applied only if the given property is not set in the object's styles (even in default state).
In this case, if the property is inheritable, the property's value will be searched in the parents too until an object can tell a value for the property. The parents will use their own state to tell the value.
So if a button is pressed, and the text color comes from here, the pressed text color will be used.
To add a style to an object use `lv_obj_add_style(obj, &style, <selector>)`. `<selector>` is an OR-ed value of parts and state to which the style should be added. Some examples:
To remove all styles from an object use `lv_obj_reove_style_all(obj)`.
To remove specific styles use `lv_obj_remoev_style(obj, style, selector)`. This function will remove `style` only if the `selector` matches with the `selector` used in `lv_obj_add_style`.
`style` can be `NULL` to check only the `selector` and remove all matching styles. The `selector` can use the `LV_STATE_ANY` and `LV_PART_ANY` values to remove the style with any state or part.
If a style - which is already assigned to object - changes (i.e. one of it's property is set to a new value) the objects using that style should be notified. There are 3 options to do this:
1. If you know that the changed properties can be applied by a simple (e.g. color or opacity changes) redraw just call `lv_obj_invalidate(obj)`, `lv_obj_invalideate(lv_scr_act())`.
2. If something more complex change happened on a style and you know which object(s) are affected by that style call `lv_obj_refresh_style(obj, part, property)`.
3. No make LVGL check all object whether thy use the style and refresh them use `lv_obj_report_style_change(&style)`. If `style` is `NULL` all object's will be notified.
Besides "normal" styles, the objects can store local styles too. This concept is similar to inline styles in CSS (e.g. `<div style="color:red">`) with some modification.
So local styles are like normal styles but they can't be shared among other objects. If used, local styles are allocated automatically, and freed when the object is deleted.
They are usuful to add local customization to the object.
TODO include properties generated by style_api_gen.py
### Typical background properties
In the documentation of the widgets you will see sentences like "The widget use the typical background properties". The "typical background properties" are the ones related to:
By default, when an object changes state (e.g. it's pressed) the new properties from the new state are set immediately. However, with transitions it's possible to play an animation on state change.
For example, on pressing a button its background color can be animated to the pressed color over 300 ms.
The parameters of the transitions are stored in the styles. It's possible to set
The transition properties can be defined for each state. For example, setting 500 ms transition time in default state will mean that when the object goes to default state 500 ms transition time will be applied.
The themes can be enabled in `lv_conf.h`. If the default theme is enabled by `LV_USE_THEME_DEFAULT 1` LVGL automatically initializes and sets it when a display is created.