The graphics library itself is the `lvgl` directory. It contains a couple of folders but to use `lvgl` you only need `.c` and `.h` files from the `src` folder.
If your IDE automatically adds the files from the folders copied to the project folder (as Eclipse or VSCode does), you can simply copy the `lvgl` folder as it is into your project.
LVGL also supports `make` and `CMake` build systems out of the box. To add LVGL to your Makefile based build system add these lines to your main Makefile:
```make
LVGL_DIR_NAME ?= lvgl #The name of the lvgl folder (change this if you have renamed it)
LVGL_DIR ?= ${shell pwd} #The path where the lvgl folder is
The `lvgl` folder also contains an `examples` and a `demos` folder. If you needed to add the source files manually to your project, you can do the same with the source files of these two folders too. `make` and `CMake` handles the examples and demos, so no extra action required in these cases.
There is a configuration header file for LVGL called **lv_conf.h**. You modify this header to set the library's basic behavior, disable unused modules and features, adjust the size of memory buffers in compile-time, etc.
To get `lv_conf.h`**copy lvgl/lv_conf_template.h** next to the `lvgl` directory and rename it to *lv_conf.h*. Open the file and change the `#if 0` at the beginning to `#if 1` to enable its content. So the layout of the files should look like this:
Comments in the config file explain the meaning of the options. Be sure to set at least `LV_COLOR_DEPTH` according to your display's color depth. Note that, the examples and demos explicitly need to be enabled in `lv_conf.h`.
Alternatively, `lv_conf.h` can be copied to another place but then you should add the `LV_CONF_INCLUDE_SIMPLE` define to your compiler options (e.g. `-DLV_CONF_INCLUDE_SIMPLE` for GCC compiler) and set the include path manually (e.g. `-I../include/gui`).
If `LV_CONF_SKIP` is defined, LVGL will not try to include `lv_conf.h`. Instead you can pass the config defines using build options. For example `"-DLV_COLOR_DEPTH=32 -DLV_USE_BTN=1"`. The unset options will get a default value which is the same as the ones in `lv_conf_template.h`.
LVGL also can be used via `Kconfig` and `menuconfig`. You can use `lv_conf.h` together with Kconfig, but keep in mind that the value from `lv_conf.h` or build settings (`-D...`) overwrite the values set in Kconfig. To ignore the configs from `lv_conf.h` simply remove its content, or define `LV_CONF_SKIP`.
3. Register the display and input devices drivers in LVGL. Learn more about [Display](/porting/display) and [Input device](/porting/indev) registration.
4. Call `lv_tick_inc(x)` every `x` milliseconds in an interrupt to report the elapsed time to LVGL. [Learn more](/porting/tick).