2017-10-09 15:21:26 +02:00
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/**
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* @file lv_indev_proc.c
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*
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*/
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/*********************
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* INCLUDES
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********************/
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#include <lvgl/lv_obj/lv_indev.h>
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#include "lv_conf.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "misc/os/ptask.h"
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#include "misc/math/math_base.h"
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#include "../lv_draw/lv_draw_rbasic.h"
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#include "lv_obj.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void indev_proc_task(void * param);
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static void indev_proc_point(lv_indev_state_t * indev, cord_t x, cord_t y);
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static void indev_proc_press(lv_indev_state_t * state);
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static void disi_proc_release(lv_indev_state_t * state);
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static lv_obj_t * indev_search_obj(const lv_indev_state_t * indev, lv_obj_t * obj);
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static void indev_drag(lv_indev_state_t * state);
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static void indev_drag_throw(lv_indev_state_t * state);
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/**********************
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* STATIC VARIABLES
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**********************/
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static ptask_t *indev_proc_task_p;
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static lv_indev_t *indev_act;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize the display input device subsystem
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*/
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2017-10-10 16:17:23 +02:00
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void lv_indev_init(void)
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2017-10-09 15:21:26 +02:00
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{
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2017-10-10 16:17:23 +02:00
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#if LV_INDEV_READ_PERIOD != 0
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indev_proc_task_p = ptask_create(indev_proc_task, LV_INDEV_READ_PERIOD, PTASK_PRIO_MID, NULL);
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2017-10-09 15:21:26 +02:00
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#else
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indev_proc_task_p = ptask_create(indev_proc_task, 1, PTASK_PRIO_OFF); /*Not use lv_indev_proc*/
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#endif
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lv_indev_reset(NULL); /*Reset all input devices*/
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}
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/**
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* Get the currently processed input device. Can be used in action functions too.
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* @return pointer to the currently processed input device or NULL if no input device processing right now
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*/
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lv_indev_t * lv_indev_get_act(void)
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{
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return indev_act;
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}
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/**
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* Reset one or all input devices
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* @param indev
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*/
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void lv_indev_reset(lv_indev_t * indev)
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{
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if(indev) indev->state.reset_qry = 1;
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else {
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lv_indev_t * i = lv_indev_next(NULL);
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while(i) {
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i->state.reset_qry = 1;
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i = lv_indev_next(i);
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}
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}
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}
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/**
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* Reset the long press state of an input device
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* @param indev_proc pointer to an input device
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*/
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void lv_indev_reset_lpr(lv_indev_t * indev_proc)
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{
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indev_proc->state.long_press_sent = 0;
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indev_proc->state.lpr_rep_time_stamp = lv_tick_get();
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indev_proc->state.press_time_stamp = lv_tick_get();
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}
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2017-10-10 16:17:23 +02:00
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/**
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* Enable input devices device by type
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* @param type Input device type
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* @param enable true: enable this type; false: disable this type
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*/
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void lv_indev_enable(lv_hal_indev_type_t type, bool enable)
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{
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lv_indev_t *i = lv_indev_next(NULL);
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while (i) {
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if (i->drv.type == type) i->state.disable = enable == false ? 1 : 0;
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i = lv_indev_next(i);
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}
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}
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/**
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* Enable input devices device by type
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* @param indev pointer to an input device
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* @param cur_obj pointer to an object to be used as cursor
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*/
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void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj)
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{
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indev->cursor = cur_obj;
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lv_obj_set_parent(indev->cursor, lv_sys_layer());
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lv_obj_set_pos(indev->cursor, indev->state.act_point.x, indev->state.act_point.y);
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}
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2017-10-09 15:21:26 +02:00
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/**
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* Get the last point of an input device
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* @param indev pointer to an input device
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* @param point pointer to a point to store the result
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*/
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void lv_indev_get_point(lv_indev_t * indev, point_t * point)
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{
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point->x = indev->state.act_point.x;
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point->y = indev->state.act_point.y;
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}
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/**
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* Check if there is dragging with an input device or not
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* @param indev pointer to an input device
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* @return true: drag is in progress
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*/
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bool lv_indev_is_dragging(lv_indev_t * indev)
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{
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return indev->state.drag_in_prog == 0 ? false : true;
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}
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/**
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* Get the vector of dragging of an input device
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* @param indev pointer to an input device
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* @param point pointer to a point to store the vector
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*/
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void lv_indev_get_vect(lv_indev_t * indev, point_t * point)
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{
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point->x = indev->state.vect.x;
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point->y = indev->state.vect.y;
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}
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/**
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* Do nothing until the next release
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* @param indev pointer to an input device
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*/
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void lv_indev_wait_release(lv_indev_t * indev)
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{
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indev->state.wait_release = 1;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Called periodically to handle the input devices
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* @param param unused
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*/
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static void indev_proc_task(void * param)
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{
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lv_hal_indev_data_t data;
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lv_indev_t * i;
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i = lv_indev_next(NULL);
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while(i) {
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indev_act = i;
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if(i->state.reset_qry) {
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i->state.act_obj = NULL;
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i->state.last_obj = NULL;
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i->state.drag_range_out = 0;
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i->state.drag_in_prog = 0;
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i->state.long_press_sent = 0;
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i->state.press_time_stamp = 0;
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i->state.lpr_rep_time_stamp = 0;
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i->state.vect_sum.x = 0;
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i->state.vect_sum.y = 0;
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i->state.reset_qry = 0;
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}
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lv_indev_get(i, &data);
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i->state.pressed = data.state;
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2017-10-10 16:17:23 +02:00
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if(i->cursor != NULL &&
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(i->state.last_point.x != data.point.x ||
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i->state.last_point.y != data.point.y))
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{
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lv_obj_set_pos_us(i->cursor, data.point.x, data.point.y);
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}
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2017-10-09 15:21:26 +02:00
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2017-10-10 16:17:23 +02:00
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indev_proc_point(&i->state, data.point.x , data.point.y);
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2017-10-09 15:21:26 +02:00
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i = lv_indev_next(i);
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}
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indev_act = NULL;
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}
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/**
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* Process new points from a input device. indev->state.pressed has to be set
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* @param indev pointer to an input device state
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* @param x x coordinate of the next point
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* @param y y coordinate of the next point
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*/
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static void indev_proc_point(lv_indev_state_t * indev, cord_t x, cord_t y)
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{
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#if LV_ANTIALIAS != 0 && LV_VDB_SIZE != 0
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indev->act_point.x = x * LV_DOWNSCALE;
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indev->act_point.y = y * LV_DOWNSCALE;
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#else
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indev->act_point.x = x;
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indev->act_point.y = y;
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#endif
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if(indev->pressed != false){
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2017-10-10 16:17:23 +02:00
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#if LV_INDEV_TP_MARKER != 0
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2017-10-09 15:21:26 +02:00
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area_t area;
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2017-10-10 16:17:23 +02:00
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area.x1 = x - (LV_INDEV_TP_MARKER >> 1);
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area.y1 = y - (LV_INDEV_TP_MARKER >> 1);
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area.x2 = x + ((LV_INDEV_TP_MARKER >> 1) | 0x1);
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area.y2 = y + ((LV_INDEV_TP_MARKER >> 1) | 0x1);
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2017-10-09 15:21:26 +02:00
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lv_rfill(&area, NULL, COLOR_MAKE(0xFF, 0, 0), OPA_COVER);
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#endif
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indev_proc_press(indev);
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} else {
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disi_proc_release(indev);
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}
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indev->last_point.x = indev->act_point.x;
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indev->last_point.y = indev->act_point.y;
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}
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/**
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* Process the pressed state
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* @param indev pointer to an input device state
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*/
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static void indev_proc_press(lv_indev_state_t * state)
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{
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lv_obj_t * pr_obj = state->act_obj;
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if(state->wait_release != 0) return;
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/*If there is no last object then search*/
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if(state->act_obj == NULL) {
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pr_obj = indev_search_obj(state, lv_scr_act());
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}
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/*If there is last object but it is not dragged also search*/
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else if(state->drag_in_prog == 0) {/*Now act_obj != NULL*/
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pr_obj = indev_search_obj(state, lv_scr_act());
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}
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/*If a dragable object was the last then keep it*/
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else {
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}
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/*If a new object was found reset some variables and send a pressed signal*/
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if(pr_obj != state->act_obj) {
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state->last_point.x = state->act_point.x;
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state->last_point.y = state->act_point.y;
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/*If a new object found the previous was lost, so send a signal*/
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if(state->act_obj != NULL) {
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state->act_obj->signal_f(state->act_obj, LV_SIGNAL_PRESS_LOST, indev_act);
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}
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if(pr_obj != NULL) {
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/* Save the time when the obj pressed.
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* It is necessary to count the long press time.*/
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state->press_time_stamp = lv_tick_get();
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state->long_press_sent = 0;
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state->drag_range_out = 0;
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state->drag_in_prog = 0;
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state->vect_sum.x = 0;
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state->vect_sum.y = 0;
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/*Search for 'top' attribute*/
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lv_obj_t * i = pr_obj;
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lv_obj_t * last_top = NULL;
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while(i != NULL){
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if(i->top_en != 0) last_top = i;
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i = lv_obj_get_parent(i);
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}
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if(last_top != NULL) {
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/*Move the last_top object to the foreground*/
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lv_obj_t * par =lv_obj_get_parent(last_top);
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/*After list change it will be the new head*/
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ll_chg_list(&par->child_ll, &par->child_ll, last_top);
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lv_obj_inv(last_top);
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}
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/*Send a signal about the press*/
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pr_obj->signal_f(pr_obj, LV_SIGNAL_PRESSED, indev_act);
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}
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}
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/* The reset can be set in the signal function.
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* In case of reset query ignore the remaining parts.*/
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if(state->reset_qry == 0) {
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state->act_obj = pr_obj; /*Save the pressed object*/
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state->last_obj = state->act_obj; /*Refresh the last_obj*/
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/*Calculate the vector*/
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state->vect.x = state->act_point.x - state->last_point.x;
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state->vect.y = state->act_point.y - state->last_point.y;
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/*If there is active object and it can be dragged run the drag*/
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if(state->act_obj != NULL) {
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state->act_obj->signal_f(state->act_obj, LV_SIGNAL_PRESSING, indev_act);
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indev_drag(state);
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/*If there is no drag then check for long press time*/
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if(state->drag_in_prog == 0 && state->long_press_sent == 0) {
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/*Send a signal about the long press if enough time elapsed*/
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2017-10-10 16:17:23 +02:00
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if(lv_tick_elaps(state->press_time_stamp) > LV_INDEV_LONG_PRESS_TIME) {
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2017-10-09 15:21:26 +02:00
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pr_obj->signal_f(pr_obj, LV_SIGNAL_LONG_PRESS, indev_act);
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/*Mark the signal sending to do not send it again*/
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state->long_press_sent = 1;
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/*Save the long press time stamp for the long press repeat handler*/
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state->lpr_rep_time_stamp = lv_tick_get();
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}
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}
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/*Send long press repeated signal*/
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if(state->drag_in_prog == 0 && state->long_press_sent == 1) {
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/*Send a signal about the long press repeate if enough time elapsed*/
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2017-10-10 16:17:23 +02:00
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if(lv_tick_elaps(state->lpr_rep_time_stamp) > LV_INDEV_LONG_PRESS_REP_TIME) {
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2017-10-09 15:21:26 +02:00
|
|
|
pr_obj->signal_f(pr_obj, LV_SIGNAL_LONG_PRESS_REP, indev_act);
|
|
|
|
state->lpr_rep_time_stamp = lv_tick_get();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Process the released state
|
|
|
|
* @param indev_proc_p pointer to an input device state
|
|
|
|
*/
|
|
|
|
static void disi_proc_release(lv_indev_state_t * state)
|
|
|
|
{
|
|
|
|
if(state->wait_release != 0) {
|
|
|
|
state->act_obj = NULL;
|
|
|
|
state->last_obj = NULL;
|
|
|
|
state->press_time_stamp = 0;
|
|
|
|
state->lpr_rep_time_stamp = 0;
|
|
|
|
state->wait_release = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*Forgot the act obj and send a released signal */
|
|
|
|
if(state->act_obj != NULL) {
|
|
|
|
state->act_obj->signal_f(state->act_obj, LV_SIGNAL_RELEASED, indev_act);
|
|
|
|
state->act_obj = NULL;
|
|
|
|
state->press_time_stamp = 0;
|
|
|
|
state->lpr_rep_time_stamp = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*The reset can be set in the signal function.
|
|
|
|
* In case of reset query ignore the remaining parts.*/
|
|
|
|
if(state->last_obj != NULL && state->reset_qry == 0) {
|
|
|
|
indev_drag_throw(state);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Search the most top, clickable object on the last point of an input device
|
|
|
|
* @param indev pointer to an input device
|
|
|
|
* @param obj pointer to a start object, typically the screen
|
|
|
|
* @return pointer to the found object or NULL if there was no suitable object
|
|
|
|
*/
|
|
|
|
static lv_obj_t * indev_search_obj(const lv_indev_state_t * indev, lv_obj_t * obj)
|
|
|
|
{
|
|
|
|
lv_obj_t * found_p = NULL;
|
|
|
|
|
|
|
|
/*If the point is on this object*/
|
|
|
|
/*Check its children too*/
|
|
|
|
if(area_is_point_on(&obj->cords, &indev->act_point)) {
|
|
|
|
lv_obj_t * i;
|
|
|
|
|
|
|
|
LL_READ(obj->child_ll, i) {
|
|
|
|
found_p = indev_search_obj(indev, i);
|
|
|
|
|
|
|
|
/*If a child was found then break*/
|
|
|
|
if(found_p != NULL) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*If then the children was not ok, but this obj is clickable
|
|
|
|
* and it or its parent is not hidden then save this object*/
|
|
|
|
if(found_p == NULL && lv_obj_get_click(obj) != false) {
|
|
|
|
lv_obj_t * i = obj;
|
|
|
|
while(i != NULL) {
|
|
|
|
if(lv_obj_get_hidden(i) == true) break;
|
|
|
|
i = lv_obj_get_parent(i);
|
|
|
|
}
|
|
|
|
/*No parent found with hidden == true*/
|
|
|
|
if(i == NULL) found_p = obj;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return found_p;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handle the dragging of indev_proc_p->act_obj
|
|
|
|
* @param indev pointer to a input device state
|
|
|
|
*/
|
|
|
|
static void indev_drag(lv_indev_state_t * state)
|
|
|
|
{
|
|
|
|
lv_obj_t * drag_obj = state->act_obj;
|
|
|
|
|
|
|
|
/*If drag parent is active check recursively the drag_parent attribute*/
|
|
|
|
while(lv_obj_get_drag_parent(drag_obj) != false &&
|
|
|
|
drag_obj != NULL) {
|
|
|
|
drag_obj = lv_obj_get_parent(drag_obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(drag_obj == NULL) return;
|
|
|
|
|
|
|
|
if(lv_obj_get_drag(drag_obj) == false) return;
|
|
|
|
|
|
|
|
/*If still there is no drag then count the movement*/
|
|
|
|
if(state->drag_range_out == 0) {
|
|
|
|
state->vect_sum.x += state->vect.x;
|
|
|
|
state->vect_sum.y += state->vect.y;
|
|
|
|
|
|
|
|
/*If a move is greater then LV_DRAG_LIMIT then begin the drag*/
|
2017-10-10 16:17:23 +02:00
|
|
|
if(MATH_ABS(state->vect_sum.x) >= LV_INDEV_DRAG_LIMIT ||
|
|
|
|
MATH_ABS(state->vect_sum.y) >= LV_INDEV_DRAG_LIMIT)
|
2017-10-09 15:21:26 +02:00
|
|
|
{
|
|
|
|
state->drag_range_out = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*If the drag limit is stepped over then handle the dragging*/
|
|
|
|
if(state->drag_range_out != 0) {
|
|
|
|
/*Set new position if the vector is not zero*/
|
|
|
|
if(state->vect.x != 0 ||
|
|
|
|
state->vect.y != 0) {
|
|
|
|
/*Get the coordinates of the object end modify them*/
|
|
|
|
cord_t act_x = lv_obj_get_x(drag_obj);
|
|
|
|
cord_t act_y = lv_obj_get_y(drag_obj);
|
|
|
|
|
|
|
|
lv_obj_set_pos(drag_obj, act_x + state->vect.x, act_y + state->vect.y);
|
|
|
|
|
|
|
|
/*Set the drag in progress flag if the object is really moved*/
|
|
|
|
if(lv_obj_get_x(drag_obj) != act_x || lv_obj_get_y(drag_obj) != act_y) {
|
|
|
|
if(state->drag_range_out != 0) { /*Send the drag begin signal on first move*/
|
|
|
|
drag_obj->signal_f(drag_obj, LV_SIGNAL_DRAG_BEGIN, indev_act);
|
|
|
|
}
|
|
|
|
state->drag_in_prog = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handle throwing by drag if the drag is ended
|
|
|
|
* @param indev pointer to an input device state
|
|
|
|
*/
|
|
|
|
static void indev_drag_throw(lv_indev_state_t * state)
|
|
|
|
{
|
|
|
|
if(state->drag_in_prog == 0) return;
|
|
|
|
|
|
|
|
/*Set new position if the vector is not zero*/
|
|
|
|
lv_obj_t * drag_obj = state->last_obj;
|
|
|
|
|
|
|
|
/*If drag parent is active check recursively the drag_parent attribute*/
|
|
|
|
|
|
|
|
while(lv_obj_get_drag_parent(drag_obj) != false &&
|
|
|
|
drag_obj != NULL) {
|
|
|
|
drag_obj = lv_obj_get_parent(drag_obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(drag_obj == NULL) return;
|
|
|
|
|
|
|
|
/*Return if the drag throw is not enabled*/
|
|
|
|
if(lv_obj_get_drag_throw(drag_obj) == false ){
|
|
|
|
state->drag_in_prog = 0;
|
|
|
|
drag_obj->signal_f(drag_obj, LV_SIGNAL_DRAG_END, indev_act);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*Reduce the vectors*/
|
2017-10-10 16:17:23 +02:00
|
|
|
state->vect.x = state->vect.x * (100 -LV_INDEV_DRAG_THROW) / 100;
|
|
|
|
state->vect.y = state->vect.y * (100 -LV_INDEV_DRAG_THROW) / 100;
|
2017-10-09 15:21:26 +02:00
|
|
|
|
|
|
|
if(state->vect.x != 0 ||
|
|
|
|
state->vect.y != 0)
|
|
|
|
{
|
|
|
|
/*Get the coordinates and modify them*/
|
|
|
|
cord_t act_x = lv_obj_get_x(drag_obj) + state->vect.x;
|
|
|
|
cord_t act_y = lv_obj_get_y(drag_obj) + state->vect.y;
|
|
|
|
lv_obj_set_pos(drag_obj, act_x, act_y);
|
|
|
|
}
|
|
|
|
/*If the vectors become 0 -> drag_in_prog = 0 and send a drag end signal*/
|
|
|
|
else {
|
|
|
|
state->drag_in_prog = 0;
|
|
|
|
drag_obj->signal_f(drag_obj, LV_SIGNAL_DRAG_END, indev_act);
|
|
|
|
}
|
|
|
|
}
|