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lvgl/lv_draw/lv_draw.h

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/**
* @file lv_draw.h
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*
*/
#ifndef LV_DRAW_H
#define LV_DRAW_H
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#ifdef __cplusplus
extern "C" {
#endif
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/*********************
* INCLUDES
*********************/
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#include "../lv_core/lv_style.h"
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#include "../lv_misc/lv_txt.h"
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/*********************
* DEFINES
*********************/
/*If image pixels contains alpha we need to know how much byte is a pixel*/
#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
#elif LV_COLOR_DEPTH == 16
# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
#elif LV_COLOR_DEPTH == 24
# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
#endif
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/**********************
* TYPEDEFS
**********************/
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/* Image header it is compatible with
* the result image converter utility*/
typedef struct
{
union{
struct {
uint32_t chroma_keyed:1; /*1: The image contains transparent pixels with LV_COLOR_TRANSP color*/
uint32_t alpha_byte :1; /*Every pixel is extended with a 8 bit alpha channel*/
uint32_t format :6; /*See: lv_img_px_format*/
uint32_t w:12; /*Width of the image map*/
uint32_t h:12; /*Height of the image map*/
}header;
uint8_t src_type;
};
union {
const uint8_t * pixel_map; /*For internal images (c arrays) pointer to the pixels array*/
uint8_t first_pixel; /*For external images (binary) the first byte of the pixels (just for convenient)*/
};
}lv_img_t;
typedef enum {
LV_IMG_FORMAT_UNKOWN = 0,
LV_IMG_FORMAT_RAW_INTERNAL, /*'lv_img_t' variable compiled with the code*/
LV_IMG_FORMAT_FILE_RAW_RGB332, /*8 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB565, /*16 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB888, /*24 bit (stored on 32 bit)*/
}lv_img_format_t;
typedef enum {
LV_IMG_SRC_VARIABLE,
LV_IMG_SRC_FILE,
LV_IMG_SRC_SYMBOL,
LV_IMG_SRC_UNKNOWN,
}lv_img_src_t;
typedef enum {
LV_IMG_FILE_FORMAT_RAW, /*Raw pixel map row-by-row*/
}lv_img_file_format;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Draw a rectangle
* @param cords_p the coordinates of the rectangle
* @param mask_p the rectangle will be drawn only in this mask
* @param style_p pointer to a style
*/
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void lv_draw_rect(const lv_area_t * cords_p, const lv_area_t * mask_p, const lv_style_t * style_p);
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/*Experimental use for 3D modeling*/
#define USE_LV_TRIANGLE 0
#if USE_LV_TRIANGLE != 0
/**
*
* @param points pointer to an array with 3 points
* @param mask_p the triangle will be drawn only in this mask
* @param color color of the triangle
*/
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void lv_draw_triangle(const lv_point_t * points, const lv_area_t * mask_p, lv_color_t color);
#endif
/**
* Write a text
* @param cords_p coordinates of the label
* @param mask_p the label will be drawn only in this area
* @param style_p pointer to a style
* @param txt 0 terminated text to write
* @param flags settings for the text from 'txt_flag_t' enum
* @param offset text offset in x and y direction (NULL if unused)
*/
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void lv_draw_label(const lv_area_t * cords_p,const lv_area_t * mask_p, const lv_style_t * style_p,
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const char * txt, lv_txt_flag_t flag, lv_point_t * offset);
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#if USE_LV_IMG
/**
* Draw an image
* @param cords_p the coordinates of the image
* @param mask_p the image will be drawn only in this area
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* @param map_p pointer to a lv_color_t array which contains the pixels of the image
*/
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void lv_draw_img(const lv_area_t * coords, const lv_area_t * mask,
const lv_style_t * style, const void * src);
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#endif
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/**
* Draw a line
* @param p1 first point of the line
* @param p2 second point of the line
* @param mask_pthe line will be drawn only on this area
* @param style_p pointer to a style
*/
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void lv_draw_line(const lv_point_t * p1, const lv_point_t * p2, const lv_area_t * mask_p,
const lv_style_t * style_p);
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/**********************
* MACROS
**********************/
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#ifdef __cplusplus
} /* extern "C" */
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#endif
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#endif /*LV_DRAW_H*/