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lvgl/src/lv_widgets/lv_spinner.c

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/**
* @file lv_preload.c
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*
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*/
/*********************
* INCLUDES
*********************/
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#include "lv_spinner.h"
#if LV_USE_SPINNER != 0
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#include "../lv_core/lv_debug.h"
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#include "../lv_misc/lv_math.h"
#include "../lv_draw/lv_draw_rect.h"
#include "../lv_draw/lv_draw_arc.h"
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#include "../lv_themes/lv_theme.h"
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/*********************
* DEFINES
*********************/
#define LV_OBJX_NAME "lv_spinner"
#ifndef LV_SPINNER_DEF_ARC_LENGTH
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#define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
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#endif
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#ifndef LV_SPINNER_DEF_SPIN_TIME
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#define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
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#endif
#ifndef LV_SPINNER_DEF_ANIM
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#define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC /*animation type*/
#endif
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/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_spinner_signal(lv_obj_t * preload, lv_signal_t sign, void * param);
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/**********************
* STATIC VARIABLES
**********************/
static lv_signal_cb_t ancestor_signal;
static lv_design_cb_t ancestor_design;
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a pre loader object
* @param par pointer to an object, it will be the parent of the new pre loader
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* @param copy pointer to a pre loader object, if not NULL then the new object will be copied from
* it
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* @return pointer to the created pre loader
*/
lv_obj_t * lv_spinner_create(lv_obj_t * par, const lv_obj_t * copy)
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{
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LV_LOG_TRACE("preload create started");
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/*Create the ancestor of pre loader*/
lv_obj_t * preload = lv_arc_create(par, copy);
LV_ASSERT_MEM(preload);
if(preload == NULL) return NULL;
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/*Allocate the pre loader type specific extended data*/
lv_spinner_ext_t * ext = lv_obj_allocate_ext_attr(preload, sizeof(lv_spinner_ext_t));
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LV_ASSERT_MEM(ext);
if(ext == NULL) {
lv_obj_del(preload);
return NULL;
}
if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(preload);
if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_cb(preload);
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/*Initialize the allocated 'ext' */
ext->arc_length = LV_SPINNER_DEF_ARC_LENGTH;
ext->anim_type = LV_SPINNER_DEF_ANIM;
ext->anim_dir = LV_SPINNER_DIR_FORWARD;
ext->time = LV_SPINNER_DEF_SPIN_TIME;
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/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_cb(preload, lv_spinner_signal);
/*Init the new spinner spinner*/
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if(copy == NULL) {
ext->arc.bg_angle_start = 0;
ext->arc.bg_angle_end = 360;
lv_obj_set_size(preload, LV_DPI, LV_DPI);
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lv_theme_apply(preload, LV_THEME_SPINNER);
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}
/*Copy an existing spinner*/
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else {
lv_spinner_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
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ext->arc_length = copy_ext->arc_length;
ext->time = copy_ext->time;
ext->anim_dir = copy_ext->anim_dir;
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/*Refresh the style with new signal function*/
lv_obj_refresh_style(preload);
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}
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lv_spinner_set_type(preload, ext->anim_type);
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LV_LOG_INFO("preload created");
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return preload;
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}
/*======================
* Add/remove functions
*=====================*/
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/**
* Set the length of the spinning arc in degrees
* @param preload pointer to a preload object
* @param deg length of the arc
*/
void lv_spinner_set_arc_length(lv_obj_t * preload, lv_anim_value_t deg)
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{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
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ext->arc_length = deg;
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}
/**
* Set the spin time of the arc
* @param preload pointer to a preload object
* @param time time of one round in milliseconds
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*/
void lv_spinner_set_spin_time(lv_obj_t * preload, uint16_t time)
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{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
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ext->time = time;
lv_spinner_set_type(preload, ext->anim_type);
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}
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/*=====================
* Setter functions
*====================*/
/**
* Set the animation type of a preloadeer.
* @param preload pointer to pre loader object
* @param type animation type of the preload
* */
void lv_spinner_set_type(lv_obj_t * preload, lv_spinner_type_t type)
{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
/*delete previous animation*/
lv_anim_del(preload, NULL);
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switch(type) {
case LV_SPINNER_TYPE_FILLSPIN_ARC: {
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ext->anim_type = LV_SPINNER_TYPE_FILLSPIN_ARC;
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, preload);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_anim_cb);
lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINIT);
lv_anim_set_time(&a, ext->time);
if(ext->anim_dir == LV_SPINNER_DIR_FORWARD) lv_anim_set_values(&a, 0, 360);
else lv_anim_set_values(&a, 360, 0);
lv_anim_start(&a);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_set_arc_length);
if(ext->anim_dir == LV_SPINNER_DIR_FORWARD) lv_anim_set_values(&a, ext->arc_length, 360 - ext->arc_length);
else lv_anim_set_values(&a, 360 - ext->arc_length, ext->arc_length);
lv_anim_set_playback_time(&a, ext->time);
lv_anim_start(&a);
break;
}
case LV_SPINNER_TYPE_CONSTANT_ARC:
case LV_SPINNER_TYPE_SPINNING_ARC:
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default: {
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ext->anim_type = type;
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, preload);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_anim_cb);
lv_anim_set_time(&a, ext->time);
lv_anim_set_path_cb(&a, (LV_SPINNER_TYPE_CONSTANT_ARC == type ? lv_anim_path_linear : lv_anim_path_ease_in_out));
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINIT);
if(ext->anim_dir == LV_SPINNER_DIR_FORWARD) lv_anim_set_values(&a, 0, 360);
else lv_anim_set_values(&a, 360, 0);
lv_anim_start(&a);
break;
}
}
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}
void lv_spinner_set_dir(lv_obj_t * preload, lv_spinner_dir_t dir)
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{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
ext->anim_dir = dir;
lv_spinner_set_type(preload, ext->anim_type);
}
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/*=====================
* Getter functions
*====================*/
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/**
* Get the arc length [degree] of the a pre loader
* @param preload pointer to a pre loader object
*/
lv_anim_value_t lv_spinner_get_arc_length(const lv_obj_t * preload)
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{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
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return ext->arc_length;
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}
/**
* Get the spin time of the arc
* @param preload pointer to a pre loader object [milliseconds]
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*/
uint16_t lv_spinner_get_spin_time(const lv_obj_t * preload)
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{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
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return ext->time;
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}
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/**
* Get the animation type of a preloadeer.
* @param preload pointer to pre loader object
* @return animation type
* */
lv_spinner_type_t lv_spinner_get_type(lv_obj_t * preload)
{
LV_ASSERT_OBJ(preload, LV_OBJX_NAME);
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
return ext->anim_type;
}
lv_spinner_dir_t lv_spinner_get_dir(lv_obj_t * preload)
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{
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
return ext->anim_dir;
}
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/*=====================
* Other functions
*====================*/
/**
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* Animator function (exec_cb) to rotate the arc of spinner.
* @param ptr pointer to spinner
* @param val the current desired value [0..360]
*/
void lv_spinner_anim_cb(void * ptr, lv_anim_value_t val)
{
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lv_obj_t * preload = ptr;
lv_spinner_ext_t * ext = lv_obj_get_ext_attr(preload);
int16_t angle_start = val - ext->arc_length / 2 - 90;
if(angle_start < 0) angle_start += 360;
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int16_t angle_end = angle_start + ext->arc_length;
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angle_start = angle_start % 360;
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angle_end = angle_end % 360;
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lv_arc_set_angles(preload, angle_start, angle_end);
}
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/**********************
* STATIC FUNCTIONS
**********************/
/**
* Signal function of the pre loader
* @param preload pointer to a pre loader object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_spinner_signal(lv_obj_t * preload, lv_signal_t sign, void * param)
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{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_signal(preload, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_GET_TYPE) return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
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if(sign == LV_SIGNAL_CLEANUP) {
/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
}
return res;
}
#endif