- *clip corner*: crop the content on the rounded corners
- *text underline* and *strikethrough*
- dashed vertical and horizontal lines (*dash gap*, *dash_width*)
- *outline*: a border-like part drawn out of the background. Can have spacing to the background.
- *pattern*: display and image in the middle of the background or repeat it
- *value* display a text which is stored in the style. It can be used e.g. as a lighweighted text on buttons too.
- *margin*: similar to *padding* but used to keep space outside of the object
Read the [Style](https://docs.littlevgl.com/v7/en/html/overview/style.html) section of the documentation to learn how the new styles system works.
### GPU integration
To better utilize GPUs, from this version GPU usage can be integrated into LVGL. In `lv_conf.h` any supported GPUs can be enabled with a single configuration option.
Right now, only ST's DMA2D (Chrom-ART) is integrated. More will in the upcoming releases.
-`dropdown`: Completely reworked. Now creates a separate list when opened and can be dropped to down/up/left/right.
-`label`: `body_draw` is removed, instead, if its style has a visible background/border/shadow etc it will be drawn. Padding really makes the object larger (not just virtually as before)
-`arc`: can draw bacground too.
-`btn`: doesn't store styles for each state because it's done naturally in the new style system.
-`calendar`: highlight the pressed datum. The used styles are changed: use `LV_CALENDAR_PART_DATE` normal for normal dates, checked for highlighted, focused for today, pressed for the being pressed. (checked+pressed, focused+pressed also work)
-`chart`: only has `LINE` and `COLUMN` types because with new styles all the others can be described. LV_CHART_PART_SERIES sets the style of the series. bg_opa > 0 draws an area in LINE mode. `LV_CHART_PART_SERIES_BG` also added to set a different style for the series area. Padding in `LV_CHART_PART_BG` makes the series area smaller, and it ensures space for axis labels/numbers.
-`linemeter`, `gauge`: can have background if the related style properties are set. Padding makes the scale/lines smaller. scale_border_width and scale_end_border_width allow to draw an arc on the outer part of the scale lines.
-`gauge`: `lv_gauge_set_needle_img` allows use image as needle
-`canvas`: allow drawing to true color alpha and alpha only canvas, add `lv_canvas_blur_hor/ver` and rename `lv_canvas_rotate` to `lv_canvas_transform`
-`textarea`: If available in the font use bullet (`U+2022`) character in text area password
### New object types
-`lv_objmask`: masks can be added to it. The children will be masked accordingly.
### Others
- Change the built-in fonts to [Montserrat](https://fonts.google.com/specimen/Montserrat) and add built-in fonts from 12 px to 48 px for every 2nd size.
- Add example CJK and Arabic/Persian/Hebrew built-in font
- Add ° and "bullet" to the built-in fonts
- Add Arabic/Persian script support: change the character according to its position in the text.
- Add `playback_time` to animations.
- Add `repeat_count` to animations instead of the current "repeat forever".
- Replace `LV_LAYOUT_PRETTY` with `LV_LAYOUT_PRETTY_TOP/MID/BOTTOM`
### Demos
- [lv_examples](https://github.com/littlevgl/lv_examples) was reworked and new examples and demos were added
### New release policy
- Maintain this Changelog for every release
- Save old major version in new branches. E.g. `release/v6`
- Merge new features and fixes directly into `master` and release a patch or minor releases every 2 weeks.
### Migrating from v6 to v7
- First and foremost, create a new `lv_conf.h` based on `lv_conf_templ.h`.
- To try the new version it suggested using a simulator project and see the examples.
- If you have a running project, the most difficult part of the migration is updating to the new style system. Unfortunately, there is no better way than manually updating to the new format.
- The other parts are mainly minor renames and refactoring as described above.