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lvgl/lv_objx/lv_btn.h

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/**
* @file lv_btn.h
*
*/
#ifndef LV_BTN_H
#define LV_BTN_H
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
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#if USE_LV_BTN != 0
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/*Testing of dependencies*/
#if USE_LV_RECT == 0
#error "lv_btn: lv_rect is required. Enable it in lv_conf.h (USE_LV_RECT 1) "
#endif
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#include <lvgl/lv_objx/lv_cont.h>
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#include "../lv_obj/lv_dispi.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
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/*Button states*/
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typedef enum
{
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LV_BTN_STATE_REL,
LV_BTN_STATE_PR,
LV_BTN_STATE_TREL,
LV_BTN_STATE_TPR,
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LV_BTN_STATE_INA,
LV_BTN_STATE_NUM,
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}lv_btn_state_t;
/*Data of button*/
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typedef struct
{
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lv_cont_ext_t cont; /*Ext. of ancestor*/
/*New data for this type */
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lv_action_t pr_action; /*A function to call when the button is pressed (NULL if unused)*/
lv_action_t rel_action; /*A function to call when the button is released (NULL if unused)*/
lv_action_t lpr_action; /*A function to call when the button is long pressed (NULL if unused)*/
lv_action_t lpr_rep_action; /*A function to call periodically after long press (NULL if unused)*/
lv_style_t * styles[LV_BTN_STATE_NUM]; /*Styles in each state*/
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lv_btn_state_t state; /*Current state of the button from 'lv_btn_state_t' enum*/
uint8_t tgl :1; /*1: Toggle enabled*/
uint8_t lpr_exec :1; /*1: Long press action executed (Handled by the library)*/
}lv_btn_ext_t;
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/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a button objects
* @param par pointer to an object, it will be the parent of the new button
* @param copy pointer to a button object, if not NULL then the new object will be copied from it
* @return pointer to the created button
*/
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lv_obj_t * lv_btn_create(lv_obj_t * par, lv_obj_t * copy);
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/**
* Signal function of the button
* @param btn pointer to a button object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
*/
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bool lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param);
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/**
* Enable the toggled states
* @param btn pointer to a button object
* @param tgl true: enable toggled states, false: disable
*/
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void lv_btn_set_tgl(lv_obj_t * btn, bool tgl);
/**
* Set the state of the button
* @param btn pointer to a button object
* @param state the new state of the button (from lv_btn_state_t enum)
*/
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void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state);
/**
* Set a function to call when the button is pressed
* @param btn pointer to a button object
* @param pr_action pointer to function
*/
void lv_btn_set_pr_action(lv_obj_t * btn, lv_action_t pr_action);
/**
* Set a function to call when the button is released
* @param btn pointer to a button object
* @param rel_action pointer to functionREL
*/
void lv_btn_set_rel_action(lv_obj_t * btn, lv_action_t rel_action);
/**
* Set a function to call when the button is long pressed
* @param btn pointer to a button object
* @param lpr_action pointer to function
*/
void lv_btn_set_lpr_action(lv_obj_t * btn, lv_action_t lpr_action);
/**
* Set a function to called periodically after long press.
* @param btn pointer to a button object
* @param lpr_rep_action pointer to function
*/
void lv_btn_set_lpr_rep_action(lv_obj_t * btn, lv_action_t lpr_rep_action);
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/**
* Set styles of a button is each state
* @param btn pointer to button object
* @param rel pointer to a style for releases state
* @param pr pointer to a style for pressed state
* @param trel pointer to a style for toggled releases state
* @param tpr pointer to a style for toggled pressed state
* @param ina pointer to a style for inactive state
*/
void lv_btn_set_styles(lv_obj_t * btn, lv_style_t * rel, lv_style_t * pr, lv_style_t * trel, lv_style_t * tpr, lv_style_t * ina);
/**
* Get the current state of the button
* @param btn pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
*/
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lv_btn_state_t lv_btn_get_state(lv_obj_t * btn);
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/**
* Get the toggle enable attribute of the button
* @param btn pointer to a button object
* @return ture: toggle enabled, false: disabled
*/
bool lv_btn_get_tgl(lv_obj_t * btn);
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/**
* Get the style of a button in a given state
* @param btn pointer to a button object
* @param state a state from 'lv_btn_state_t' in which style should be get
* @return pointer to the style in the given state
*/
lv_style_t * lv_btn_get_style(lv_obj_t * btn, lv_btn_state_t state);
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/**********************
* MACROS
**********************/
#endif
#endif