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lvgl/lv_objx/lv_btn.c

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/**
* @file lv_btn.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_BTN != 0
#include <string.h>
#include "lv_btn.h"
#include "../lv_draw/lv_draw.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static bool lv_btn_design(lv_obj_t* obj_dp, const area_t * mask_p, lv_design_mode_t mode);
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static void lv_btn_style_load(lv_obj_t * obj_dp, lv_rects_t * rects_p);
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static void lv_btns_init(void);
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/**********************
* STATIC VARIABLES
**********************/
static lv_btns_t lv_btns_def;
static lv_btns_t lv_btns_transp;
static lv_btns_t lv_btns_border;
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/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a button objects
* @param par_dp pointer to an object, it will be the parent of the new button
* @param copy_dp pointer to a button object, if not NULL then the new object will be copied from it
* @return pointer to the created button
*/
lv_obj_t* lv_btn_create(lv_obj_t* par_dp, lv_obj_t * copy_dp)
{
lv_obj_t* new_obj_dp;
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new_obj_dp = lv_rect_create(par_dp, copy_dp);
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/*Allocate the extended data*/
lv_obj_alloc_ext(new_obj_dp, sizeof(lv_btn_ext_t));
lv_obj_set_signal_f(new_obj_dp, lv_btn_signal);
lv_obj_set_design_f(new_obj_dp, lv_btn_design);
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lv_btn_ext_t * btn_ext_dp = lv_obj_get_ext(new_obj_dp);
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btn_ext_dp->lpr_exec = 0;
/*If no copy do the basic initialization*/
if(copy_dp == NULL)
{
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btn_ext_dp->state = LV_BTN_STATE_REL;
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btn_ext_dp->pr_action = NULL;
btn_ext_dp->rel_action = NULL;
btn_ext_dp->lpr_action = NULL;
btn_ext_dp->tgl = 0;
lv_obj_set_style(new_obj_dp, lv_btns_get(LV_BTNS_DEF, NULL));
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lv_rect_set_layout(new_obj_dp, LV_RECT_LAYOUT_CENTER);
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}
/*Copy 'copy_dp'*/
else{
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lv_btn_ext_t * ori_btn_ext = lv_obj_get_ext(copy_dp);
btn_ext_dp->state = ori_btn_ext->state;
btn_ext_dp->pr_action = ori_btn_ext->pr_action;
btn_ext_dp->rel_action = ori_btn_ext->rel_action;
btn_ext_dp->lpr_action = ori_btn_ext->lpr_action;
btn_ext_dp->tgl = ori_btn_ext->tgl;
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}
return new_obj_dp;
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}
/**
* Signal function of the button
* @param obj_dp pointer to a button object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
*/
bool lv_btn_signal(lv_obj_t * obj_dp, lv_signal_t sign, void* param)
{
bool valid;
/* Include the ancient signal function */
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valid = lv_rect_signal(obj_dp, sign, param);
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/* The object can be deleted so check its validity and then
* make the object specific signal handling */
if(valid != false) {
lv_btn_state_t state = lv_btn_get_state(obj_dp);
lv_btn_ext_t * btn_ext_dp = lv_obj_get_ext(obj_dp);
bool tgl = lv_btn_get_tgl(obj_dp);
switch (sign){
case LV_SIGNAL_PRESSED:
/*Refresh the state*/
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if(btn_ext_dp->state == LV_BTN_STATE_REL) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_PR);
} else if(btn_ext_dp->state == LV_BTN_STATE_TGL_REL) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_PR);
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}
lv_obj_inv(obj_dp);
btn_ext_dp->lpr_exec = 0;
/*Call the press action, here 'param' is the caller dispi*/
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if(btn_ext_dp->pr_action != NULL && state != LV_BTN_STATE_INA) {
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valid = btn_ext_dp->pr_action(obj_dp, param);
}
break;
case LV_SIGNAL_PRESS_LOST:
/*Refresh the state*/
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if(btn_ext_dp->state == LV_BTN_STATE_PR) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_REL);
} else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL);
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}
lv_obj_inv(obj_dp);
break;
case LV_SIGNAL_RELEASED:
/*If not dragged and it was not long press action then
*change state and run the action*/
if(lv_dispi_is_dragging(param) == false && btn_ext_dp->lpr_exec == 0) {
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if(btn_ext_dp->state == LV_BTN_STATE_PR && tgl == false) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_REL);
} else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR && tgl == false) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL);
} else if(btn_ext_dp->state == LV_BTN_STATE_PR && tgl == true) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL);
} else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR && tgl == true) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_REL);
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}
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if(btn_ext_dp->rel_action != NULL && state != LV_BTN_STATE_INA) {
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valid = btn_ext_dp->rel_action(obj_dp, param);
}
} else { /*If dragged change back the state*/
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if(btn_ext_dp->state == LV_BTN_STATE_PR) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_REL);
} else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR) {
lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL);
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}
}
lv_obj_inv(obj_dp);
break;
case LV_SIGNAL_LONG_PRESS:
/*Call the long press action, here 'param' is the caller dispi*/
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if(btn_ext_dp->lpr_action != NULL && state != LV_BTN_STATE_INA) {
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btn_ext_dp->lpr_exec = 1;
valid = btn_ext_dp->lpr_action(obj_dp, param);
}
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break;
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default:
/*Do nothing*/
break;
}
}
return valid;
}
/*=====================
* Setter functions
*====================*/
/**
* Enable the toggled states
* @param obj_dp pointer to a button object
* @param tgl true: enable toggled states, false: disable
*/
void lv_btn_set_tgl(lv_obj_t* obj_dp, bool tgl)
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
btn_p->tgl = tgl != false ? 1 : 0;
}
/**
* Set the state of the button
* @param obj_dp pointer to a button object
* @param state the new state of the button (from lv_btn_state_t enum)
*/
void lv_btn_set_state(lv_obj_t* obj_dp, lv_btn_state_t state)
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
btn_p->state = state;
lv_obj_inv(obj_dp);
}
/**
* Set a function to call when the button is pressed
* @param obj_dp pointer to a button object
* @param pr_action pointer to function
*/
void lv_btn_set_pr_action(lv_obj_t* obj_dp, bool (*pr_action)(lv_obj_t*, lv_dispi_t *))
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
btn_p->pr_action = pr_action;
}
/**
* Set a function to call when the button is released
* @param obj_dp pointer to a button object
* @param pr_action pointer to function
*/
void lv_btn_set_rel_action(lv_obj_t* obj_dp, bool (*rel_action)(lv_obj_t*, lv_dispi_t *))
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
btn_p->rel_action = rel_action;
}
/**
* Set a function to call when the button is long pressed
* @param obj_dp pointer to a button object
* @param pr_action pointer to function
*/
void lv_btn_set_lpr_action(lv_obj_t* obj_dp, bool (*lpr_action)(lv_obj_t*, lv_dispi_t *))
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
btn_p->lpr_action = lpr_action;
}
/*=====================
* Getter functions
*====================*/
/**
* Get the current state of the button
* @param obj_dp pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
*/
lv_btn_state_t lv_btn_get_state(lv_obj_t* obj_dp)
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
return btn_p->state;
}
/**
* Get the toggle enable attribute of the button
* @param obj_dp pointer to a button object
* @return ture: toggle enabled, false: disabled
*/
bool lv_btn_get_tgl(lv_obj_t* obj_dp)
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp);
return btn_p->tgl != 0 ? true : false;
}
/**
* Return with a pointer to a built-in style and/or copy it to a variable
* @param style a style name from lv_btns_builtin_t enum
* @param copy_p copy the style to this variable. (NULL if unused)
* @return pointer to an lv_btns_t style
*/
lv_btns_t * lv_btns_get(lv_btns_builtin_t style, lv_btns_t * copy_p)
{
static bool style_inited = false;
/*Make the style initialization if it is not done yet*/
if(style_inited == false) {
lv_btns_init();
style_inited = true;
}
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lv_btns_t *style_p;
switch(style) {
case LV_BTNS_DEF:
style_p = &lv_btns_def;
break;
case LV_BTNS_TRANSP:
style_p = &lv_btns_transp;
break;
case LV_BTNS_BORDER:
style_p = &lv_btns_border;
break;
default:
style_p = &lv_btns_def;
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}
if(copy_p != NULL) {
if(style_p != NULL) memcpy(copy_p, style_p, sizeof(lv_btns_t));
else memcpy(copy_p, &lv_btns_def, sizeof(lv_btns_t));
}
return style_p;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Handle the drawing related tasks of the buttons
* @param obj_dp pointer to an object
* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
*/
static bool lv_btn_design(lv_obj_t* obj_dp, const area_t * mask_p, lv_design_mode_t mode)
{
lv_btns_t * btns_p = lv_obj_get_style(obj_dp);
/* Because of the radius it is not sure the area is covered*/
if(mode == LV_DESIGN_COVER_CHK) {
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uint16_t r = btns_p->rects.round;
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area_t area_tmp;
/*Check horizontally without radius*/
lv_obj_get_cords(obj_dp, &area_tmp);
area_tmp.x1 += r;
area_tmp.x2 -= r;
if(area_is_in(mask_p, &area_tmp) == true) return true;
/*Check vertically without radius*/
lv_obj_get_cords(obj_dp, &area_tmp);
area_tmp.y1 += r;
area_tmp.y2 -= r;
if(area_is_in(mask_p, &area_tmp) == true) return true;
return false;
} else if(mode == LV_DESIGN_DRAW_MAIN) {
opa_t opa = lv_obj_get_opa(obj_dp);
area_t area;
lv_obj_get_cords(obj_dp, &area);
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lv_rects_t rects_tmp;
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lv_btn_style_load(obj_dp, &rects_tmp);
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/*Draw the rectangle*/
lv_draw_rect(&area, mask_p, &rects_tmp, opa);
}
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return true;
}
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/**
* Load the corresponding style according to the state to 'rects' in 'lv_btns_t'
* @param obj_dp pointer to a button object
*/
static void lv_btn_style_load(lv_obj_t * obj_dp, lv_rects_t * rects_p)
{
lv_btn_state_t state = lv_btn_get_state(obj_dp);
lv_btns_t * btns_p = lv_obj_get_style(obj_dp);
/*Load the style*/
memcpy(rects_p, &btns_p->rects, sizeof(lv_rects_t));
rects_p->objs.color = btns_p->mcolor[state];
rects_p->gcolor = btns_p->gcolor[state];
rects_p->bcolor = btns_p->bcolor[state];
}
/**
* Initialize the button styles
*/
static void lv_btns_init(void)
{
/*Default style*/
lv_btns_def.mcolor[LV_BTN_STATE_REL] = COLOR_MAKE(0x40, 0x60, 0x80);
lv_btns_def.gcolor[LV_BTN_STATE_REL] = COLOR_BLACK;
lv_btns_def.bcolor[LV_BTN_STATE_REL] = COLOR_WHITE;
lv_btns_def.mcolor[LV_BTN_STATE_PR] = COLOR_MAKE(0x60, 0x80, 0xa0);
lv_btns_def.gcolor[LV_BTN_STATE_PR] = COLOR_MAKE(0x20, 0x30, 0x40);
lv_btns_def.bcolor[LV_BTN_STATE_PR] = COLOR_WHITE;
lv_btns_def.mcolor[LV_BTN_STATE_TGL_REL] = COLOR_MAKE(0x80, 0x00, 0x00);
lv_btns_def.gcolor[LV_BTN_STATE_TGL_REL] = COLOR_MAKE(0x20, 0x20, 0x20);
lv_btns_def.bcolor[LV_BTN_STATE_TGL_REL] = COLOR_WHITE;
lv_btns_def.mcolor[LV_BTN_STATE_TGL_PR] = COLOR_MAKE(0xf0, 0x26, 0x26);
lv_btns_def.gcolor[LV_BTN_STATE_TGL_PR] = COLOR_MAKE(0x40, 0x40, 0x40);
lv_btns_def.bcolor[LV_BTN_STATE_TGL_PR] = COLOR_WHITE;
lv_btns_def.mcolor[LV_BTN_STATE_INA] = COLOR_SILVER;
lv_btns_def.gcolor[LV_BTN_STATE_INA] = COLOR_GRAY;
lv_btns_def.bcolor[LV_BTN_STATE_INA] = COLOR_WHITE;
lv_btns_def.rects.bwidth = 2 * LV_STYLE_MULT;
lv_btns_def.rects.bopa = 50;
lv_btns_def.rects.empty = 0;
lv_btns_def.rects.round = 4 * LV_STYLE_MULT;
lv_btns_def.rects.hpad = 10 * LV_STYLE_MULT;
lv_btns_def.rects.vpad = 15 * LV_STYLE_MULT;
lv_btns_def.rects.opad = 5 * LV_STYLE_MULT;
/*Transparent style*/
memcpy(&lv_btns_transp, &lv_btns_def, sizeof(lv_btns_t));
lv_btns_transp.rects.objs.transp = 1;
lv_btns_transp.rects.bwidth = 0;
lv_btns_transp.rects.empty = 1;
/*Border style*/
memcpy(&lv_btns_border, &lv_btns_def, sizeof(lv_btns_t));
lv_btns_border.bcolor[LV_BTN_STATE_REL] = COLOR_BLACK;
lv_btns_border.bcolor[LV_BTN_STATE_PR] = COLOR_BLACK;
lv_btns_border.bcolor[LV_BTN_STATE_TGL_REL] = COLOR_BLACK;
lv_btns_border.bcolor[LV_BTN_STATE_TGL_PR] = COLOR_BLACK;
lv_btns_border.bcolor[LV_BTN_STATE_INA] = COLOR_GRAY;
lv_btns_border.rects.bwidth = 2 * LV_STYLE_MULT;
lv_btns_border.rects.empty = 1;
lv_btns_border.rects.bopa = 50;
lv_btns_border.rects.round = 4 * LV_STYLE_MULT;
lv_btns_border.rects.hpad = 10 * LV_STYLE_MULT;
lv_btns_border.rects.vpad = 10 * LV_STYLE_MULT;
lv_btns_border.rects.vpad = 5 * LV_STYLE_MULT;
}
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#endif