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lvgl/docs/widgets/extra/keyboard.md

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```eval_rst
.. include:: /header.rst
:github_url: |github_link_base|/widgets/keyboard.md
```
# Keyboard (lv_keyboard)
## Overview
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The Keyboard object is a special [Button matrix](/widgets/core/btnmatrix) with predefined keymaps and other features to realize a virtual keyboard to write texts into a [Text area](/widgets/core/textarea).
## Parts and Styles
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Similarly to Button matrices Keyboards consist of 2 part:
- `LV_PART_MAIN` The main part. Uses all the typical background properties
- `LV_PART_ITEMS` The buttons. Also uses all typical background properties as well as the *text* properties.
## Usage
### Modes
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The Keyboards have the following modes:
- `LV_KEYBOARD_MODE_TEXT_LOWER` Display lower case letters
- `LV_KEYBOARD_MODE_TEXT_UPPER` Display upper case letters
- `LV_KEYBOARD_MODE_TEXT_SPECIAL` Display special characters
- `LV_KEYBOARD_MODE_NUM` Display numbers, +/- sign, and decimal dot.
The `TEXT` modes' layout contains buttons to change mode.
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To set the mode manually, use `lv_keyboard_set_mode(kb, mode)`. The default mode is `LV_KEYBOARD_MODE_TEXT_UPPER`.
### Assign Text area
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You can assign a [Text area](/widgets/core/textarea) to the Keyboard to automatically put the clicked characters there.
To assign the text area, use `lv_keyboard_set_textarea(kb, ta)`.
### New Keymap
You can specify a new map (layout) for the keyboard with `lv_keyboard_set_map(kb, map)` and `lv_keyboard_set_ctrl_map(kb, ctrl_map)`.
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Learn more about the [Button matrix](/widgets/core/btnmatrix) object.
Keep in mind that using following keywords will have the same effect as with the original map:
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- `LV_SYMBOL_OK` Apply.
- `LV_SYMBOL_CLOSE` or `LV_SYMBOL_KEYBOARD` Close.
- `LV_SYMBOL_BACKSPACE` Delete on the left.
- `LV_SYMBOL_LEFT` Move the cursor left.
- `LV_SYMBOL_RIGHT` Move the cursor right.
- `LV_SYMBOL_NEW_LINE` New line.
- *"ABC"* Load the uppercase map.
- *"abc"* Load the lower case map.
- *"1#"* Load the lower case map.
## Events
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- `LV_EVENT_VALUE_CHANGED` Sent when the button is pressed/released or repeated after long press. The event data is set to the ID of the pressed/released button.
- `LV_EVENT_READY` - The *Ok* button is clicked.
- `LV_EVENT_CANCEL` - The *Close* button is clicked.
The keyboard has a **default event handler** callback called `lv_keyboard_def_event_cb`, which handles the button pressing, map changing, the assigned text area, etc. You can remove it and replace it with a custom event handler if you wish.
Learn more about [Events](/overview/event).
## Keys
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- `LV_KEY_RIGHT/UP/LEFT/RIGHT` To navigate among the buttons and select one.
- `LV_KEY_ENTER` To press/release the selected button.
Learn more about [Keys](/overview/indev).
## Examples
```eval_rst
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.. include:: ../../../examples/widgets/keyboard/index.rst
```
## API
```eval_rst
.. doxygenfile:: lv_keyboard.h
:project: lvgl
```