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lvgl/lv_objx/lv_objx_templ.c

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/**
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* @file lv_templ.c
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*
*/
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/* TODO Remove these instructions
* Search an replace: template -> object normal name with lower case (e.g. button, label etc.)
* templ -> object short name with lower case(e.g. btn, label etc)
* TEMPL -> object short name with upper case (e.g. BTN, LABEL etc.)
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*
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*/
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/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_TEMPL != 0
#include "lv_templ.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
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static bool lv_templ_design(lv_obj_t * templ, const area_t * mask, lv_design_mode_t mode);
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/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/*-----------------
* Create function
*-----------------*/
/**
* Create a template object
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* @param par pointer to an object, it will be the parent of the new template
* @param copy pointer to a template object, if not NULL then the new object will be copied from it
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* @return pointer to the created template
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*/
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lv_obj_t * lv_templ_create(lv_obj_t * par, lv_obj_t * copy)
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{
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/*Create the ancestor of template*/
/*TODO modify it to the ancestor create function */
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lv_obj_t * new_templ = lv_ANCESTOR_create(par, copy);
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dm_assert(new_templ);
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/*Allocate the template type specific extended data*/
lv_templ_ext_t * ext = lv_obj_alloc_ext(new_templ, sizeof(lv_templ_ext_t));
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dm_assert(ext);
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/*Initialize the allocated 'ext' */
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ext->xyz = 0;
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/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_f(new_templ, lv_templ_signal);
lv_obj_set_design_f(new_templ, lv_templ_design);
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/*Init the new template template*/
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if(copy == NULL) {
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lv_obj_set_style(new_templ, lv_style_get(LV_STYLE_PRETTY, NULL));
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}
/*Copy an existing template*/
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else {
lv_templ_ext_t * copy_ext = lv_obj_get_ext(copy);
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/*Refresh the style with new signal function*/
lv_obj_refr_style(new_templ);
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}
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return new_templ;
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}
/**
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* Signal function of the template
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* @param templ pointer to a template object
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* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
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* @return true: the object is still valid (not deleted), false: the object become invalid
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*/
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bool lv_templ_signal(lv_obj_t * templ, lv_signal_t sign, void * param)
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{
bool valid;
/* Include the ancient signal function */
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/* TODO update it to the ancestor's signal function*/
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valid = lv_ANCESTOR_signal(templ, sign, param);
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/* The object can be deleted so check its validity and then
* make the object specific signal handling */
if(valid != false) {
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if(sign == LV_SIGNAL_CLEANUP) {
/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
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}
}
return valid;
}
/*======================
* Add/remove functions
*=====================*/
/*
* New object specific "add" or "remove" functions come here
*/
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/*=====================
* Setter functions
*====================*/
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/*
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* New object specific "set" functions come here
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*/
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/*=====================
* Getter functions
*====================*/
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/*
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* New object specific "get" functions come here
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*/
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/*=====================
* Other functions
*====================*/
/*
* New object specific "other" functions come here
*/
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/**********************
* STATIC FUNCTIONS
**********************/
/**
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* Handle the drawing related tasks of the templates
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* @param templ pointer to an object
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* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
*/
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static bool lv_templ_design(lv_obj_t * templ, const area_t * mask, lv_design_mode_t mode)
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{
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/*Return false if the object is not covers the mask_p area*/
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if(mode == LV_DESIGN_COVER_CHK) {
return false;
}
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/*Draw the object*/
else if(mode == LV_DESIGN_DRAW_MAIN) {
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}
/*Post draw when the children are drawn*/
else if(mode == LV_DESIGN_DRAW_POST) {
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}
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return true;
}
#endif